Better Template File for SDL2 so the SDL2 can be replaced by a newer version at any time

This commit is contained in:
Gerhard Stein
2020-10-10 06:36:22 +00:00
parent ec0b9d5ebe
commit 315dec4b42
2 changed files with 104 additions and 1 deletions

View File

@@ -837,7 +837,7 @@ cd ../..
echo Patching project/AndroidManifest.xml
if [ "$LibSdlVersion" = "2.0" ] ; then
cat project/jni/sdl-2.0/android-project/app/src/main/AndroidManifest.xml | \
cat project/AndroidManifestTemplateSDL2.xml | \
sed "s/package=.*/package=\"$AppFullName\"/" | \
sed "s^android:versionCode=.*^android:versionCode=\"$AppVersionCode\"^" | \
sed "s^android:versionName=.*^android:versionName=\"$AppVersionName\"^" > \

View File

@@ -0,0 +1,103 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Replace com.test.game with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Allow writing to external storage -->
<!--
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
-->
<!-- Allow access to Bluetooth devices -->
<uses-permission android:name="android.permission.BLUETOOTH" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- ==INTERNET== --> <uses-permission android:name="android.permission.INTERNET" />
<!-- ==EXTERNAL_STORAGE== --> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<!-- ==NOT_EXTERNAL_STORAGE== --> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
<!-- ==NOT_EXTERNAL_STORAGE== --> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="18" /> <!-- App has write access to it's own dir on SD card without this permission on Android 4.4 and above -->
<!-- ==READ_OBB== --> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
<!-- ==READ_OBB== --> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="23" /> <!-- OBB file requires explicit permission before Marshmallow -->
<!-- ==RECORD_AUDIO== --> <uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- ==ADMOB== --> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- ==FOREGROUND_SERVICE== --> <uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
-->
<activity android:name="SDLActivity"
android:label="@string/app_name"
android:alwaysRetainTaskState="true"
android:launchMode="singleInstance"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
-->
</activity>
</application>
</manifest>