SDL: show Marshmallow permission dialog for recording audio
Updated SuperTux
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -77,3 +77,6 @@
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[submodule "project/jni/boringssl/boringssl/jni"]
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path = project/jni/boringssl/boringssl/jni
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url = https://android.googlesource.com/platform/external/boringssl
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[submodule "project/jni/application/supertux/supertux"]
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path = project/jni/application/supertux/supertux
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url = git@github.com:pelya/supertux.git
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@@ -37,7 +37,8 @@ import android.media.MediaRecorder.AudioSource;
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import java.io.*;
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import android.util.Log;
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import java.util.concurrent.Semaphore;
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import android.Manifest;
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import android.content.pm.PackageManager;
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class AudioThread
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@@ -166,6 +167,16 @@ class AudioThread
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private byte[] startRecording(int rate, int channels, int encoding, int bufsize)
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{
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if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.M)
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{
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int permissionCheck = mParent.checkSelfPermission(Manifest.permission.RECORD_AUDIO);
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if (permissionCheck != PackageManager.PERMISSION_GRANTED)
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{
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mParent.requestPermissions(new String[]{Manifest.permission.RECORD_AUDIO}, 0);
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return null;
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}
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}
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if( mRecordThread == null )
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{
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mRecordThread = new RecordingThread();
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@@ -199,8 +210,26 @@ class AudioThread
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mRecorder = new AudioRecord(AudioSource.VOICE_CALL, rate, channelConfig, encodingConfig, minBufferSize);
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mRecorderBufferSize = minBufferSize;
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} catch (IllegalArgumentException e) {
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Log.i("SDL", "SDL: error: failed to open recording device!");
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return null;
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Log.i("SDL", "SDL: error: failed to open VOICE_CALL recording device!");
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try {
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mRecorder = new AudioRecord(AudioSource.VOICE_UPLINK, rate, channelConfig, encodingConfig, minBufferSize);
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mRecorderBufferSize = minBufferSize;
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} catch (IllegalArgumentException ee) {
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Log.i("SDL", "SDL: error: failed to open VOICE_UPLINK recording device!");
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try {
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mRecorder = new AudioRecord(AudioSource.VOICE_RECOGNITION, rate, channelConfig, encodingConfig, minBufferSize);
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mRecorderBufferSize = minBufferSize;
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} catch (IllegalArgumentException eee) {
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Log.i("SDL", "SDL: error: failed to open VOICE_RECOGNITION recording device!");
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try {
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mRecorder = new AudioRecord(AudioSource.DEFAULT, rate, channelConfig, encodingConfig, minBufferSize);
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mRecorderBufferSize = minBufferSize;
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} catch (IllegalArgumentException eeee) {
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Log.i("SDL", "SDL: error: failed to open DEFAULT recording device!");
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return null;
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}
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}
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}
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}
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}
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else
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@@ -93,6 +93,8 @@ import android.app.Notification;
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import android.app.PendingIntent;
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import java.util.TreeSet;
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import android.app.UiModeManager;
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import android.Manifest;
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public class MainActivity extends Activity
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{
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@@ -1490,6 +1492,20 @@ public class MainActivity extends Activity
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setRequestedOrientation(Globals.HorizontalOrientation ? ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
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}
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@Override
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public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults)
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{
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if (permissions.length == 0 || grantResults.length == 0)
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{
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Log.i("SDL", "libSDL: Permission request dialog was aborted");
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return;
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}
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if (Manifest.permission.RECORD_AUDIO.equals(permissions[0]))
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{
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Log.i("SDL", "libSDL: Record audio permission: " + (grantResults[0] == PackageManager.PERMISSION_GRANTED ? "GRANTED" : "DENIED"));
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}
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}
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public FrameLayout getVideoLayout() { return _videoLayout; }
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DemoGLSurfaceView mGLView = null;
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1
project/jni/application/supertux/.gitignore
vendored
1
project/jni/application/supertux/.gitignore
vendored
@@ -1 +0,0 @@
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supertux
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@@ -7,10 +7,10 @@ AppName="SuperTux"
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AppFullName=org.lethargik.supertux2
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# Application version code (integer)
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AppVersionCode=04009
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AppVersionCode=04010
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# Application user-visible version name (string)
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AppVersionName="0.4.0.09"
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AppVersionName="0.4.0.10"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -239,12 +239,12 @@ NDK_TOOLCHAIN_VERSION=4.9
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a x86'
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MultiABI='armeabi-v7a' # x86
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="sdl_image physfs curl openal vorbis ogg"
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CompiledLibraries="sdl_image physfs crypto ssl curl openal vorbis ogg"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=n
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@@ -253,13 +253,13 @@ CustomBuildScript=n
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AppCflags='-DGL_VERSION_ES_CM_1_0=1 -Ijni/openal/include/AL -Ijni/boost/include -DHAVE_SDL=1 -frtti -fexceptions -std=gnu++11'
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# Additional LDFLAGS for application
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AppLdflags='-frtti -fexceptions -fuse-ld=bfd'
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AppLdflags='-frtti -fexceptions'
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# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
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AppOverlapsSystemHeaders=n
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# Build only following subdirs (empty will build all dirs, ignored with custom script)
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AppSubdirsBuild='. supertux/src/* supertux/external/tinygettext/src supertux/external/tinygettext/include supertux/external/findlocale supertux/external/obstack supertux/external/squirrel/include supertux/external/squirrel/squirrel supertux/external/squirrel/sqstdlib'
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AppSubdirsBuild='. supertux/src/* supertux/external/findlocale supertux/external/obstack supertux/external/squirrel/include supertux/external/squirrel/squirrel supertux/external/squirrel/sqstdlib supertux/external/tinygettext/include supertux/external/tinygettext/src/*'
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# Exclude these files from build
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AppBuildExclude='supertux/external/findlocale/example.c supertux/src/video/sdl/sdl_lightmap.cpp supertux/src/video/sdl/sdl_painter.cpp supertux/src/video/sdl/sdl_renderer.cpp supertux/src/video/sdl/sdl_texture.cpp supertux/src/video/sdl/sdl_video_system.cpp supertux/src/control/game_controller_manager.cpp supertux/src/control/joystick_manager.cpp'
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@@ -1,11 +0,0 @@
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#!/bin/sh
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if [ -e supertux/patched.successfully ]; then
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exit 0
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else
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git clone --depth 1 --branch release/0.4 https://github.com/SuperTux/supertux.git || exit 1
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git -C supertux submodule update --init || exit 1
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patch -p1 -d supertux < android.diff && touch supertux/patched.successfully || exit 1
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ln -sf supertux/data/images/engine/icons/supertux-256x256.png icon.png
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ln -sf ../supertux/data/images/engine/menu/logo.png AndroidData/logo.png
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fi
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File diff suppressed because it is too large
Load Diff
1
project/jni/application/supertux/supertux
Submodule
1
project/jni/application/supertux/supertux
Submodule
Submodule project/jni/application/supertux/supertux added at 4093941835
279
project/jni/application/test-record-audio/AndroidAppSettings.cfg
Normal file
279
project/jni/application/test-record-audio/AndroidAppSettings.cfg
Normal file
@@ -0,0 +1,279 @@
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# The application settings for Android libSDL port
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# Specify application name (e.x. My Application)
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AppName="Ballfield"
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# Specify reversed site name of application (e.x. com.mysite.myapp)
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AppFullName=net.olofson.ballfield
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# Application version code (integer)
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AppVersionCode=101
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# Application user-visible version name (string)
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AppVersionName="1.01"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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AppDataDownloadUrl="!!Game data is 1 Mb|ballfield3.zip"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="%"
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='^Readme text'
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# libSDL version to use (1.2/1.3/2.0)
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LibSdlVersion=1.2
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=16
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# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedDepthBuffer=n
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# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedStencilBuffer=n
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# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles2=n
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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SwVideoMode=y
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# Application video output will be resized to fit into native device screen (y)/(n)
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SdlVideoResize=y
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# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
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SdlVideoResizeKeepAspect=n
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Create Android service, so the app is less likely to be killed while in background
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CreateService=
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# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
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# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
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CompatibilityHacksForceScreenUpdate=n
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# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
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# force screen update by moving mouse cursor a little after each click (y) or (n)
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CompatibilityHacksForceScreenUpdateMouseClick=y
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y
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# 0 - standard Android keyboard
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# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
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# 2 - Commodore 64 keyboard
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# 3 - Amiga keyboard
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TextInputKeyboard=3
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=n
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# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
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CompatibilityHacksAppIgnoresAudioBufferSize=n
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# Hack for VCMI: preload additional shared libraries before aplication start
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CompatibilityHacksAdditionalPreloadedSharedLibraries=""
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# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
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# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
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CompatibilityHacksSlowCompatibleEventQueue=n
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=n
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=y
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# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
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AppNeedsTwoButtonMouse=y
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
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ScreenFollowsMouse=
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
|
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GenerateSubframeTouchEvents=n
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=y
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# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
|
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AppNeedsArrowKeys=y
|
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|
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# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
|
||||
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
|
||||
FloatingScreenJoystick=n
|
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|
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# Application needs text input (y) or (n), enables button for text input on screen
|
||||
AppNeedsTextInput=y
|
||||
|
||||
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
|
||||
# This will disable AppNeedsArrowKeys option
|
||||
AppUsesJoystick=n
|
||||
|
||||
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
|
||||
AppUsesSecondJoystick=n
|
||||
|
||||
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
|
||||
AppUsesThirdJoystick=n
|
||||
|
||||
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
|
||||
AppUsesAccelerometer=y
|
||||
|
||||
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
|
||||
AppUsesGyroscope=y
|
||||
|
||||
# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
|
||||
AppUsesOrientationSensor=
|
||||
|
||||
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
|
||||
MoveMouseWithGyroscope=
|
||||
|
||||
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
|
||||
AppUsesMultitouch=y
|
||||
|
||||
# Application records audio (it will use any available source, such a s microphone)
|
||||
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
|
||||
# This option will add additional permission to Android manifest (y)/(n)
|
||||
AppRecordsAudio=y
|
||||
|
||||
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
|
||||
AccessSdCard=
|
||||
|
||||
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
|
||||
AccessInternet=
|
||||
|
||||
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
|
||||
ImmersiveMode=y
|
||||
|
||||
# Application implements Android-specific routines to put to background, and will not draw anything to screen
|
||||
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
|
||||
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
|
||||
# This option is reported to be buggy, sometimes failing to restore video state
|
||||
NonBlockingSwapBuffers=n
|
||||
|
||||
# Redefine common hardware keys to SDL keysyms
|
||||
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
|
||||
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
|
||||
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
|
||||
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
|
||||
RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE"
|
||||
|
||||
# Number of virtual keyboard keys (currently 6 is maximum)
|
||||
AppTouchscreenKeyboardKeysAmount=6
|
||||
|
||||
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
|
||||
RedefinedKeysScreenKb="0 1 2 3 4 5 6 7 8 9"
|
||||
|
||||
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
|
||||
RedefinedKeysScreenKbNames="0 1 2 3 4 5 6 7 8 9"
|
||||
|
||||
# On-screen keys theme
|
||||
# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
|
||||
# 1 = Simple Theme by Beholder (white, with cross joystick)
|
||||
# 2 = Sun by Sirea (yellow, with round joystick)
|
||||
# 3 = Keen by Gerstrong (multicolor, with round joystick)
|
||||
# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
|
||||
TouchscreenKeysTheme=4
|
||||
|
||||
# Redefine gamepad keys to SDL keysyms, button order is:
|
||||
# A B X Y L1 R1 L2 R2 LThumb RThumb
|
||||
RedefinedKeysGamepad="0 1 2 3 4 5 6 7 8 9"
|
||||
|
||||
# How long to show startup menu button, in msec, 0 to disable startup menu
|
||||
StartupMenuButtonTimeout=3000
|
||||
|
||||
# Menu items to hide from startup menu, available menu items:
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
|
||||
HiddenMenuOptions=''
|
||||
|
||||
# Menu items to show at startup - this is Java code snippet, leave empty for default
|
||||
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
|
||||
# Available menu items:
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
|
||||
FirstStartMenuOptions='SettingsMenu.DummyMenu'
|
||||
|
||||
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
|
||||
AppMinimumRAM=0
|
||||
|
||||
# GCC version, 4.6 (default) or 4.8, CLANG is not supported yet
|
||||
NDK_TOOLCHAIN_VERSION=
|
||||
|
||||
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
|
||||
# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
|
||||
MultiABI='armeabi-v7a x86'
|
||||
|
||||
# Optional shared libraries to compile - removing some of them will save space
|
||||
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
|
||||
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
|
||||
CompiledLibraries="sdl_image"
|
||||
|
||||
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
|
||||
CustomBuildScript=n
|
||||
|
||||
# Aditional CFLAGS for application
|
||||
AppCflags='-O2 -finline-functions'
|
||||
|
||||
# Additional LDFLAGS for application
|
||||
AppLdflags='-fuse-ld=bfd'
|
||||
|
||||
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
|
||||
AppOverlapsSystemHeaders=
|
||||
|
||||
# Build only following subdirs (empty will build all dirs, ignored with custom script)
|
||||
AppSubdirsBuild=''
|
||||
|
||||
# Exclude these files from build
|
||||
AppBuildExclude=''
|
||||
|
||||
# Application command line parameters, including app name as 0-th param
|
||||
AppCmdline=''
|
||||
|
||||
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
|
||||
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
|
||||
MinimumScreenSize=s
|
||||
|
||||
# Your AdMob Publisher ID, (n) if you don't want advertisements
|
||||
AdmobPublisherId=n
|
||||
|
||||
# Your AdMob test device ID, to receive a test ad
|
||||
AdmobTestDeviceId=
|
||||
|
||||
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
|
||||
AdmobBannerSize=
|
||||
|
||||
# Google Play Game Services application ID, required for cloud saves to work
|
||||
GooglePlayGameServicesId=
|
||||
|
||||
Binary file not shown.
816
project/jni/application/test-record-audio/ballfield.cpp
Normal file
816
project/jni/application/test-record-audio/ballfield.cpp
Normal file
@@ -0,0 +1,816 @@
|
||||
/*
|
||||
* "Ballfield"
|
||||
*
|
||||
* (C) David Olofson <david@olofson.net>, 2002, 2003
|
||||
*
|
||||
* This software is released under the terms of the GPL.
|
||||
*
|
||||
* Contact author for permission if you want to use this
|
||||
* software, or work derived from it, under other terms.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <android/log.h>
|
||||
#include <wchar.h>
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL/SDL_image.h>
|
||||
#include <SDL/SDL_screenkeyboard.h>
|
||||
#include <SDL/SDL_android.h>
|
||||
|
||||
#define fprintf(X, ...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__)
|
||||
#define printf(...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__)
|
||||
|
||||
/*----------------------------------------------------------
|
||||
Definitions...
|
||||
----------------------------------------------------------*/
|
||||
|
||||
#define SCREEN_W 640
|
||||
#define SCREEN_H 256
|
||||
|
||||
|
||||
#define BALLS 300
|
||||
|
||||
#define COLORS 2
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Sint32 x, y, z; /* Position */
|
||||
Uint32 c; /* Color */
|
||||
} point_t;
|
||||
|
||||
|
||||
/*
|
||||
* Ballfield
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
point_t points[BALLS];
|
||||
SDL_Rect *frames;
|
||||
SDL_Surface *gfx[COLORS];
|
||||
int use_alpha;
|
||||
} ballfield_t;
|
||||
|
||||
|
||||
/*
|
||||
* Size of the biggest ball image in pixels
|
||||
*
|
||||
* Balls are scaled down and *packed*, one pixel
|
||||
* smaller for each frame down to 1x1. The actual
|
||||
* image width is (obviously...) the same as the
|
||||
* width of the first frame.
|
||||
*/
|
||||
#define BALL_W 32
|
||||
#define BALL_H 32
|
||||
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------
|
||||
General tool functions
|
||||
----------------------------------------------------------*/
|
||||
|
||||
/*
|
||||
* Bump areas of low and high alpha to 0% or 100%
|
||||
* respectively, just in case the graphics contains
|
||||
* "alpha noise".
|
||||
*/
|
||||
SDL_Surface *clean_alpha(SDL_Surface *s)
|
||||
{
|
||||
SDL_Surface *work;
|
||||
SDL_Rect r;
|
||||
Uint32 *pixels;
|
||||
int pp;
|
||||
int x, y;
|
||||
|
||||
work = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h,
|
||||
32, 0xff000000, 0x00ff0000, 0x0000ff00,
|
||||
0x000000ff);
|
||||
if(!work)
|
||||
return NULL;
|
||||
|
||||
r.x = r.y = 0;
|
||||
r.w = s->w;
|
||||
r.h = s->h;
|
||||
if(SDL_BlitSurface(s, &r, work, NULL) < 0)
|
||||
{
|
||||
SDL_FreeSurface(work);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_LockSurface(work);
|
||||
pixels = (Uint32 *)work->pixels;
|
||||
pp = work->pitch / sizeof(Uint32);
|
||||
for(y = 0; y < work->h; ++y)
|
||||
for(x = 0; x < work->w; ++x)
|
||||
{
|
||||
Uint32 pix = pixels[y*pp + x];
|
||||
switch((pix & 0xff) >> 4)
|
||||
{
|
||||
case 0:
|
||||
pix = 0x00000000;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case 15:
|
||||
pix |= 0xff;
|
||||
break;
|
||||
}
|
||||
pixels[y*pp + x] = pix;
|
||||
}
|
||||
SDL_UnlockSurface(work);
|
||||
|
||||
return work;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Load and convert an antialiazed, zoomed set of sprites.
|
||||
*/
|
||||
SDL_Surface *load_zoomed(char *name, int alpha)
|
||||
{
|
||||
SDL_Surface *sprites;
|
||||
SDL_Surface *temp = IMG_Load(name);
|
||||
if(!temp)
|
||||
return NULL;
|
||||
|
||||
/*
|
||||
sprites = temp;
|
||||
SDL_SetAlpha(sprites, 0, 255);
|
||||
temp = clean_alpha(sprites);
|
||||
SDL_FreeSurface(sprites);
|
||||
*/
|
||||
if(!temp)
|
||||
{
|
||||
fprintf(stderr, "Could not clean alpha!\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(alpha)
|
||||
{
|
||||
SDL_SetAlpha(temp, 0, SDL_ALPHA_OPAQUE);
|
||||
sprites = SDL_DisplayFormatAlpha(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetColorKey(temp, SDL_SRCCOLORKEY,
|
||||
SDL_MapRGB(temp->format, 0, 0, 0));
|
||||
sprites = SDL_DisplayFormat(temp);
|
||||
}
|
||||
SDL_FreeSurface(temp);
|
||||
|
||||
return sprites;
|
||||
}
|
||||
|
||||
|
||||
void print_num(SDL_Surface *dst, SDL_Surface *font, int x, int y, float value)
|
||||
{
|
||||
char buf[16];
|
||||
int val = (int)(value * 10.0);
|
||||
int pos, p = 0;
|
||||
SDL_Rect from;
|
||||
|
||||
/* Sign */
|
||||
if(val < 0)
|
||||
{
|
||||
buf[p++] = 10;
|
||||
val = -val;
|
||||
}
|
||||
|
||||
/* Integer part */
|
||||
pos = 10000000;
|
||||
while(pos > 1)
|
||||
{
|
||||
int num = val / pos;
|
||||
val -= num * pos;
|
||||
pos /= 10;
|
||||
if(p || num)
|
||||
buf[p++] = num;
|
||||
}
|
||||
|
||||
/* Decimals */
|
||||
if(val / pos)
|
||||
{
|
||||
buf[p++] = 11;
|
||||
while(pos > 0)
|
||||
{
|
||||
int num = val / pos;
|
||||
val -= num * pos;
|
||||
pos /= 10;
|
||||
buf[p++] = num;
|
||||
}
|
||||
}
|
||||
|
||||
/* Render! */
|
||||
from.y = 0;
|
||||
from.w = 7;
|
||||
from.h = 10;
|
||||
for(pos = 0; pos < p; ++pos)
|
||||
{
|
||||
SDL_Rect to;
|
||||
to.x = x + pos * 7;
|
||||
to.y = y;
|
||||
from.x = buf[pos] * 7;
|
||||
SDL_BlitSurface(font, &from, dst, &to);
|
||||
}
|
||||
}
|
||||
|
||||
void print_num_hex(SDL_Surface *dst, SDL_Surface *font, int x, int y, unsigned val)
|
||||
{
|
||||
char buf[8];
|
||||
int pos, p = 0;
|
||||
SDL_Rect from;
|
||||
|
||||
//val = htonl(val); // Big-endian
|
||||
|
||||
/* Render! */
|
||||
from.y = 0;
|
||||
from.w = 7;
|
||||
from.h = 10;
|
||||
for(pos = 0; pos < 8; ++pos)
|
||||
{
|
||||
SDL_Rect to;
|
||||
to.x = 8 * 7 - (x + pos * 7); // Little-endian number wrapped backwards
|
||||
to.y = y;
|
||||
from.x = ( ( val >> (pos * 4) ) & 0xf ) * 7;
|
||||
SDL_BlitSurface(font, &from, dst, &to);
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------
|
||||
ballfield_t functions
|
||||
----------------------------------------------------------*/
|
||||
|
||||
ballfield_t *ballfield_init(void)
|
||||
{
|
||||
int i;
|
||||
ballfield_t *bf = (ballfield_t *)calloc(sizeof(ballfield_t), 1);
|
||||
if(!bf)
|
||||
return NULL;
|
||||
for(i = 0; i < BALLS; ++i)
|
||||
{
|
||||
bf->points[i].x = rand() % 0x20000;
|
||||
bf->points[i].y = rand() % 0x20000;
|
||||
bf->points[i].z = 0x20000 * i / BALLS;
|
||||
if(rand() % 100 > 80)
|
||||
bf->points[i].c = 1;
|
||||
else
|
||||
bf->points[i].c = 0;
|
||||
}
|
||||
return bf;
|
||||
}
|
||||
|
||||
|
||||
void ballfield_free(ballfield_t *bf)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < COLORS; ++i)
|
||||
SDL_FreeSurface(bf->gfx[i]);
|
||||
}
|
||||
|
||||
|
||||
static int ballfield_init_frames(ballfield_t *bf)
|
||||
{
|
||||
int i, j;
|
||||
/*
|
||||
* Set up source rects for all frames
|
||||
*/
|
||||
bf->frames = (SDL_Rect *)calloc(sizeof(SDL_Rect), bf->gfx[0]->w);
|
||||
if(!bf->frames)
|
||||
{
|
||||
fprintf(stderr, "No memory for frame rects!\n");
|
||||
return -1;
|
||||
}
|
||||
for(j = 0, i = 0; i < bf->gfx[0]->w; ++i)
|
||||
{
|
||||
bf->frames[i].x = 0;
|
||||
bf->frames[i].y = j;
|
||||
bf->frames[i].w = bf->gfx[0]->w - i;
|
||||
bf->frames[i].h = bf->gfx[0]->w - i;
|
||||
j += bf->gfx[0]->w - i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int ballfield_load_gfx(ballfield_t *bf, char *name, unsigned int color)
|
||||
{
|
||||
if(color >= COLORS)
|
||||
return -1;
|
||||
|
||||
bf->gfx[color] = load_zoomed(name, bf->use_alpha);
|
||||
if(!bf->gfx[color])
|
||||
return -2;
|
||||
|
||||
if(!bf->frames)
|
||||
return ballfield_init_frames(bf);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void ballfield_move(ballfield_t *bf, Sint32 dx, Sint32 dy, Sint32 dz)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < BALLS; ++i)
|
||||
{
|
||||
bf->points[i].x += dx;
|
||||
bf->points[i].x &= 0x1ffff;
|
||||
bf->points[i].y += dy;
|
||||
bf->points[i].y &= 0x1ffff;
|
||||
bf->points[i].z += dz;
|
||||
bf->points[i].z &= 0x1ffff;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ballfield_render(ballfield_t *bf, SDL_Surface *screen)
|
||||
{
|
||||
int i, j, z;
|
||||
|
||||
/*
|
||||
* Find the ball with the highest Z.
|
||||
*/
|
||||
z = 0;
|
||||
j = 0;
|
||||
for(i = 0; i < BALLS; ++i)
|
||||
{
|
||||
if(bf->points[i].z > z)
|
||||
{
|
||||
j = i;
|
||||
z = bf->points[i].z;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Render all balls in back->front order.
|
||||
*/
|
||||
for(i = 0; i < BALLS; ++i)
|
||||
{
|
||||
SDL_Rect r;
|
||||
int f;
|
||||
z = bf->points[j].z;
|
||||
z += 50;
|
||||
f = ((bf->frames[0].w << 12) + 100000) / z;
|
||||
f = bf->frames[0].w - f;
|
||||
if(f < 0)
|
||||
f = 0;
|
||||
else if(f > bf->frames[0].w - 1)
|
||||
f = bf->frames[0].w - 1;
|
||||
z >>= 7;
|
||||
z += 1;
|
||||
r.x = (bf->points[j].x - 0x10000) / z;
|
||||
r.y = (bf->points[j].y - 0x10000) / z;
|
||||
r.x += (screen->w - bf->frames[f].w) >> 1;
|
||||
r.y += (screen->h - bf->frames[f].h) >> 1;
|
||||
SDL_BlitSurface(bf->gfx[bf->points[j].c],
|
||||
&bf->frames[f], screen, &r);
|
||||
if(--j < 0)
|
||||
j = BALLS - 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------
|
||||
Other rendering functions
|
||||
----------------------------------------------------------*/
|
||||
|
||||
/*
|
||||
* Draw tiled background image with offset.
|
||||
*/
|
||||
void tiled_back(SDL_Surface *back, SDL_Surface *screen, int xo, int yo)
|
||||
{
|
||||
/*
|
||||
int x, y;
|
||||
SDL_Rect r;
|
||||
if(xo < 0)
|
||||
xo += back->w*(-xo/back->w + 1);
|
||||
if(yo < 0)
|
||||
yo += back->h*(-yo/back->h + 1);
|
||||
xo %= back->w;
|
||||
yo %= back->h;
|
||||
for(y = -yo; y < screen->h; y += back->h)
|
||||
for(x = -xo; x < screen->w; x += back->w)
|
||||
{
|
||||
r.x = x;
|
||||
r.y = y;
|
||||
SDL_BlitSurface(back, NULL, screen, &r);
|
||||
}
|
||||
*/
|
||||
SDL_Rect r;
|
||||
xo %= back->w/8;
|
||||
yo %= back->h/8;
|
||||
r.x = xo - back->w/2 + screen->w/2;
|
||||
r.y = yo - back->h/2 + screen->h/2;
|
||||
r.w = back->w;
|
||||
r.h = back->h;
|
||||
SDL_BlitSurface(back, NULL, screen, &r);
|
||||
}
|
||||
|
||||
enum { REC_BUF_SIZE = SCREEN_W };
|
||||
Sint16 rec_buffer[REC_BUF_SIZE];
|
||||
int rec_pos = 0;
|
||||
|
||||
static void rec_callback(void *userdata, Uint8 *stream, int len)
|
||||
{
|
||||
int pos = rec_pos;
|
||||
if( pos + len > REC_BUF_SIZE )
|
||||
pos = 0;
|
||||
//Com_Printf("[skipnotify] rec_callback: memcpy pos %d len %d rec_read %d\n", pos, len, rec_read);
|
||||
memcpy( rec_buffer + pos, stream, len );
|
||||
pos += len;
|
||||
rec_pos = pos;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------
|
||||
main()
|
||||
----------------------------------------------------------*/
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
ballfield_t *balls;
|
||||
SDL_Surface *screen;
|
||||
SDL_Surface *temp_image;
|
||||
SDL_Surface *back, *logo, *font, *font_hex;
|
||||
SDL_Event event;
|
||||
int bpp = 16,
|
||||
flags = SDL_HWSURFACE,
|
||||
alpha = 1;
|
||||
int x_offs = 0, y_offs = 0;
|
||||
long tick,
|
||||
last_tick,
|
||||
last_avg_tick;
|
||||
double t = 0;
|
||||
float dt;
|
||||
int i;
|
||||
float fps = 0.0;
|
||||
int fps_count = 0;
|
||||
int fps_start = 0;
|
||||
float x_speed, y_speed, z_speed;
|
||||
enum { MAX_POINTERS = 16 };
|
||||
// some random colors
|
||||
int colors[MAX_POINTERS] = { 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee, 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee };
|
||||
struct TouchPointer_t { int x; int y; int pressure; int pressed; } touchPointers[MAX_POINTERS];
|
||||
int accel[5], screenjoy[4], gamepads[4][8];
|
||||
SDL_Surface *mouse[4];
|
||||
int screenKeyboardShown = 0;
|
||||
SDL_AudioSpec spec;
|
||||
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
|
||||
SDL_EnableUNICODE(1);
|
||||
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
SDL_Joystick * joysticks[6];
|
||||
for( i = 0; i < 6; i++ )
|
||||
joysticks[i] = SDL_JoystickOpen(i);
|
||||
|
||||
atexit(SDL_Quit);
|
||||
|
||||
screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, bpp, flags);
|
||||
if(!screen)
|
||||
{
|
||||
fprintf(stderr, "Failed to open screen!\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
SDL_WM_SetCaption("Ballfield", "Ballfield");
|
||||
if(flags & SDL_FULLSCREEN)
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
balls = ballfield_init();
|
||||
if(!balls)
|
||||
{
|
||||
fprintf(stderr, "Failed to create ballfield!\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Load and prepare balls...
|
||||
*/
|
||||
balls->use_alpha = alpha;
|
||||
if( ballfield_load_gfx(balls, "blueball.png", 0)
|
||||
||
|
||||
ballfield_load_gfx(balls, "redball.png", 1) )
|
||||
{
|
||||
fprintf(stderr, "Could not load balls!\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Load background image
|
||||
*/
|
||||
temp_image = IMG_Load("sun.gif");
|
||||
if(!temp_image)
|
||||
{
|
||||
fprintf(stderr, "Could not load background!\n");
|
||||
exit(-1);
|
||||
}
|
||||
back = SDL_DisplayFormat(temp_image);
|
||||
SDL_FreeSurface(temp_image);
|
||||
|
||||
/*
|
||||
* Load logo
|
||||
*/
|
||||
temp_image = SDL_LoadBMP("logo.bmp");
|
||||
if(!temp_image)
|
||||
{
|
||||
fprintf(stderr, "Could not load logo!\n");
|
||||
exit(-1);
|
||||
}
|
||||
SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY,
|
||||
SDL_MapRGB(temp_image->format, 255, 0, 255));
|
||||
logo = SDL_DisplayFormat(temp_image);
|
||||
SDL_FreeSurface(temp_image);
|
||||
|
||||
/*
|
||||
* Load font
|
||||
*/
|
||||
temp_image = SDL_LoadBMP("font7x10.bmp");
|
||||
if(!temp_image)
|
||||
{
|
||||
fprintf(stderr, "Could not load font!\n");
|
||||
exit(-1);
|
||||
}
|
||||
SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY,
|
||||
SDL_MapRGB(temp_image->format, 255, 0, 255));
|
||||
font = SDL_DisplayFormat(temp_image);
|
||||
SDL_FreeSurface(temp_image);
|
||||
|
||||
temp_image = SDL_LoadBMP("font7x10-hex.bmp");
|
||||
if(!temp_image)
|
||||
{
|
||||
fprintf(stderr, "Could not load hex font!\n");
|
||||
exit(-1);
|
||||
}
|
||||
SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY,
|
||||
SDL_MapRGB(temp_image->format, 255, 0, 255));
|
||||
font_hex = SDL_DisplayFormat(temp_image);
|
||||
SDL_FreeSurface(temp_image);
|
||||
|
||||
for(i = 0; i < 4; i++)
|
||||
{
|
||||
char name[32];
|
||||
sprintf(name, "mouse%d.png", i);
|
||||
temp_image = IMG_Load(name);
|
||||
if(!temp_image)
|
||||
{
|
||||
fprintf(stderr, "Could not load %s!\n", name);
|
||||
exit(-1);
|
||||
}
|
||||
//mouse[i] = SDL_DisplayFormat(temp_image);
|
||||
//SDL_FreeSurface(temp_image);
|
||||
mouse[i] = temp_image; // Keep alpha
|
||||
}
|
||||
|
||||
last_avg_tick = last_tick = SDL_GetTicks();
|
||||
|
||||
memset(touchPointers, 0, sizeof(touchPointers));
|
||||
memset(accel, 0, sizeof(accel));
|
||||
memset(screenjoy, 0, sizeof(screenjoy));
|
||||
memset(gamepads, 0, sizeof(gamepads));
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "sizeof(int) %d long %d long long %d size_t %d", sizeof(int), sizeof(long), sizeof(long long), sizeof(size_t));
|
||||
/*
|
||||
wchar_t ss[256];
|
||||
const wchar_t *ss2 = L"String 2 ЕНГ ---";
|
||||
swprintf(ss, 256, L"String ЙЦУК --- %ls", ss2);
|
||||
char ss3[512] = "";
|
||||
char ss4[512] = "";
|
||||
for(i = 0; i < wcslen(ss); i++)
|
||||
{
|
||||
char tmp[16];
|
||||
sprintf(tmp, "%04X ", (int)ss[i]);
|
||||
strcat(ss3, tmp);
|
||||
sprintf(ss4, "%ls", ss);
|
||||
}
|
||||
__android_log_print(ANDROID_LOG_VERBOSE, "Ballfield", "swprintf: len %d data %s: %s", wcslen(ss), ss3, ss4);
|
||||
*/
|
||||
|
||||
__android_log_print(ANDROID_LOG_VERBOSE, "Ballfield", "On-screen buttons:");
|
||||
for(i = 0; i < SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM; i++)
|
||||
{
|
||||
SDL_Rect r;
|
||||
SDL_ANDROID_GetScreenKeyboardButtonPos(i, &r);
|
||||
__android_log_print(ANDROID_LOG_VERBOSE, "Ballfield", "{ %d, %d, %d, %d },", r.x, r.y, r.x+r.h, r.y+r.w);
|
||||
}
|
||||
//SDL_ANDROID_SetScreenKeyboardButtonGenerateTouchEvents(SDL_ANDROID_SCREENKEYBOARD_BUTTON_0, 1);
|
||||
//SDL_ANDROID_SetScreenKeyboardButtonGenerateTouchEvents(SDL_ANDROID_SCREENKEYBOARD_BUTTON_3, 1);
|
||||
|
||||
if( !SDL_WasInit( SDL_INIT_AUDIO ) ) {
|
||||
SDL_InitSubSystem( SDL_INIT_AUDIO );
|
||||
}
|
||||
memset( &spec, 0, sizeof(spec) );
|
||||
spec.freq = 8000;
|
||||
spec.format = AUDIO_S16;
|
||||
spec.channels = 1;
|
||||
spec.size = sizeof(rec_buffer);
|
||||
spec.callback = rec_callback;
|
||||
spec.userdata = NULL;
|
||||
SDL_ANDROID_OpenAudioRecording(&spec);
|
||||
|
||||
while(1)
|
||||
{
|
||||
SDL_Rect r;
|
||||
|
||||
/* Timing */
|
||||
tick = SDL_GetTicks();
|
||||
dt = (tick - last_tick) * 0.001f;
|
||||
last_tick = tick;
|
||||
|
||||
if( bpp == 32 )
|
||||
SDL_FillRect(screen, NULL, 0); // Clear alpha channel
|
||||
|
||||
/* Background image */
|
||||
tiled_back(back, screen, x_offs>>11, y_offs>>11);
|
||||
|
||||
/* Ballfield */
|
||||
ballfield_render(balls, screen);
|
||||
|
||||
/* Logo */
|
||||
r.x = 2;
|
||||
r.y = 2;
|
||||
SDL_BlitSurface(logo, NULL, screen, &r);
|
||||
|
||||
/* FPS counter */
|
||||
if(tick > fps_start + 1000)
|
||||
{
|
||||
fps = (float)fps_count * 1000.0 / (tick - fps_start);
|
||||
fps_count = 0;
|
||||
fps_start = tick;
|
||||
}
|
||||
|
||||
print_num(screen, font, screen->w-37, screen->h-12, fps);
|
||||
++fps_count;
|
||||
|
||||
for(i=0; i<MAX_POINTERS; i++)
|
||||
{
|
||||
if( !touchPointers[i].pressed )
|
||||
continue;
|
||||
r.x = touchPointers[i].x;
|
||||
r.y = touchPointers[i].y;
|
||||
r.w = 50 + touchPointers[i].pressure / 5;
|
||||
r.h = 50 + touchPointers[i].pressure / 5;
|
||||
r.x -= r.w/2;
|
||||
r.y -= r.h/2;
|
||||
SDL_FillRect(screen, &r, colors[i]);
|
||||
}
|
||||
int joyInput[][3] = {
|
||||
{accel[0], accel[1], 10},
|
||||
{accel[2], accel[3], 10 + abs(accel[4]) * 100 / 32767},
|
||||
{screenjoy[0], screenjoy[1], 10},
|
||||
{screenjoy[2], screenjoy[3], 10},
|
||||
{gamepads[0][0], gamepads[0][1], 10 + gamepads[0][4] * 100 / 32767},
|
||||
{gamepads[0][2], gamepads[0][3], 10 + gamepads[0][5] * 100 / 32767},
|
||||
{gamepads[0][6], gamepads[0][7], 10},
|
||||
{gamepads[1][0], gamepads[1][1], 10 + gamepads[1][4] * 100 / 32767},
|
||||
{gamepads[1][2], gamepads[1][3], 10 + gamepads[1][5] * 100 / 32767},
|
||||
{gamepads[1][6], gamepads[1][7], 10},
|
||||
{gamepads[2][0], gamepads[2][1], 10 + gamepads[2][4] * 100 / 32767},
|
||||
{gamepads[2][2], gamepads[2][3], 10 + gamepads[2][5] * 100 / 32767},
|
||||
{gamepads[2][6], gamepads[2][7], 10},
|
||||
{gamepads[3][0], gamepads[3][1], 10 + gamepads[3][4] * 100 / 32767},
|
||||
{gamepads[3][2], gamepads[3][3], 10 + gamepads[3][5] * 100 / 32767},
|
||||
{gamepads[3][6], gamepads[3][7], 10},
|
||||
};
|
||||
for( i = 0; i < 15; i++ )
|
||||
{
|
||||
r.w = joyInput[i][2];
|
||||
r.h = joyInput[i][2];
|
||||
r.x = SCREEN_W/2 + joyInput[i][0] * SCREEN_H / 65536 - r.w/2;
|
||||
r.y = SCREEN_H/2 + joyInput[i][1] * SCREEN_H / 65536 - r.w/2;
|
||||
//__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Joy input %d: %d %d %d", i, joyInput[i][0], joyInput[i][1], joyInput[i][2] );
|
||||
SDL_FillRect(screen, &r, i * 123);
|
||||
}
|
||||
|
||||
int mx, my;
|
||||
int b = SDL_GetMouseState(&mx, &my);
|
||||
//__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Mouse: %04d %04d buttons %d", mx, my, b);
|
||||
int cursorIdx = 0;
|
||||
if( b & SDL_BUTTON_LMASK )
|
||||
cursorIdx |= 1;
|
||||
if( b & SDL_BUTTON_RMASK )
|
||||
cursorIdx |= 2;
|
||||
r.x = mx;
|
||||
r.y = my;
|
||||
r.w = mouse[cursorIdx]->w;
|
||||
r.h = mouse[cursorIdx]->h;
|
||||
r.x -= r.w/2;
|
||||
r.y -= r.h/2;
|
||||
|
||||
for (i = 0; i < SCREEN_W; i++)
|
||||
{
|
||||
int r = SCREEN_H / 2 + (int)rec_buffer[i] * SCREEN_H / 2 / 65536;
|
||||
if (r < 0)
|
||||
r = 0;
|
||||
if (r >= SCREEN_H)
|
||||
r = SCREEN_H - 1;
|
||||
*(Uint16 *)(((Uint8 *)SDL_GetVideoSurface()->pixels) + r * SDL_GetVideoSurface()->pitch + i * 2) = 0xffff;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(mouse[cursorIdx], NULL, screen, &r);
|
||||
|
||||
SDL_Flip(SDL_GetVideoSurface());
|
||||
SDL_Event evt;
|
||||
while( SDL_PollEvent(&evt) )
|
||||
{
|
||||
if(evt.type == SDL_KEYUP || evt.type == SDL_KEYDOWN)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL key event: evt %s state %s key %4d %12s scancode %4d mod %2d unicode %d", evt.type == SDL_KEYUP ? "UP " : "DOWN" , evt.key.state == SDL_PRESSED ? "PRESSED " : "RELEASED", (int)evt.key.keysym.sym, SDL_GetKeyName(evt.key.keysym.sym), (int)evt.key.keysym.scancode, (int)evt.key.keysym.mod, (int)evt.key.keysym.unicode);
|
||||
if(evt.key.keysym.sym == SDLK_ESCAPE)
|
||||
return 0;
|
||||
if( evt.key.state == SDL_RELEASED )
|
||||
{
|
||||
if(evt.key.keysym.sym == SDLK_0)
|
||||
SDL_ANDROID_OpenAudioRecording(&spec);
|
||||
if(evt.key.keysym.sym == SDLK_1)
|
||||
SDL_ANDROID_CloseAudioRecording();
|
||||
if(evt.key.keysym.sym == SDLK_2)
|
||||
{
|
||||
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 1);
|
||||
screen = SDL_SetVideoMode(SCREEN_W, SDL_GetVideoSurface()->h + 1, bpp, flags);
|
||||
}
|
||||
if(evt.key.keysym.sym == SDLK_3)
|
||||
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 0);
|
||||
if(evt.key.keysym.sym == SDLK_4)
|
||||
SDL_ToggleScreenKeyboard(NULL);
|
||||
if(evt.key.keysym.sym == SDLK_5)
|
||||
SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput();
|
||||
}
|
||||
}
|
||||
if(evt.type == SDL_MOUSEBUTTONUP || evt.type == SDL_MOUSEBUTTONDOWN)
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL mouse button event: evt %s state %s button %d coords %d:%d", evt.type == SDL_MOUSEBUTTONUP ? "UP " : "DOWN" , evt.button.state == SDL_PRESSED ? "PRESSED " : "RELEASED", (int)evt.button.button, (int)evt.button.x, (int)evt.button.y);
|
||||
}
|
||||
if(evt.type == SDL_VIDEORESIZE)
|
||||
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL resize event: %d x %d", evt.resize.w, evt.resize.h);
|
||||
if(evt.type == SDL_ACTIVEEVENT)
|
||||
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "======= SDL active event: gain %d state %d", evt.active.gain, evt.active.state);
|
||||
// Android-specific events - accelerometer, multitoush, and on-screen joystick
|
||||
if( evt.type == SDL_JOYAXISMOTION )
|
||||
{
|
||||
if(evt.jaxis.which == 0) // Multitouch and on-screen joysticks
|
||||
{
|
||||
if(evt.jaxis.axis < 4)
|
||||
screenjoy[evt.jaxis.axis] = evt.jaxis.value;
|
||||
else
|
||||
touchPointers[evt.jaxis.axis - 4].pressure = evt.jaxis.value;
|
||||
}
|
||||
if(evt.jaxis.which == 1)
|
||||
{
|
||||
accel[evt.jaxis.axis] = evt.jaxis.value; // accelerometer and gyroscope
|
||||
}
|
||||
if(evt.jaxis.which >= 2)
|
||||
{
|
||||
// Each gamepad has 8 axes - two joystick hats, two triggers, and Ouya touchpad
|
||||
gamepads[evt.jaxis.which - 2][evt.jaxis.axis] = evt.jaxis.value;
|
||||
}
|
||||
}
|
||||
if( evt.type == SDL_JOYBUTTONDOWN || evt.type == SDL_JOYBUTTONUP )
|
||||
{
|
||||
if(evt.jbutton.which == 0) // Multitouch and on-screen joystick
|
||||
touchPointers[evt.jbutton.button].pressed = (evt.jbutton.state == SDL_PRESSED);
|
||||
}
|
||||
if( evt.type == SDL_JOYBALLMOTION )
|
||||
{
|
||||
if(evt.jball.which == 0) // Multitouch and on-screen joystick
|
||||
{
|
||||
touchPointers[evt.jball.ball].x = evt.jball.xrel;
|
||||
touchPointers[evt.jball.ball].y = evt.jball.yrel;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( screenKeyboardShown != SDL_IsScreenKeyboardShown(NULL))
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "Screen keyboard shown: %d -> %d", screenKeyboardShown, SDL_IsScreenKeyboardShown(NULL));
|
||||
screenKeyboardShown = SDL_IsScreenKeyboardShown(NULL);
|
||||
}
|
||||
|
||||
/* Animate */
|
||||
x_speed = 500.0 * sin(t * 0.37);
|
||||
y_speed = 500.0 * sin(t * 0.53);
|
||||
z_speed = 400.0 * sin(t * 0.21);
|
||||
if( SDL_GetKeyState(NULL)[SDLK_LEFT] )
|
||||
x_speed -= 100000 * dt;
|
||||
if( SDL_GetKeyState(NULL)[SDLK_RIGHT] )
|
||||
x_speed += 100000 * dt;
|
||||
if( SDL_GetKeyState(NULL)[SDLK_UP] )
|
||||
y_speed -= 100000 * dt;
|
||||
if( SDL_GetKeyState(NULL)[SDLK_DOWN] )
|
||||
y_speed += 100000 * dt;
|
||||
|
||||
ballfield_move(balls, x_speed, y_speed, z_speed);
|
||||
x_offs -= x_speed;
|
||||
y_offs -= y_speed;
|
||||
|
||||
t += dt;
|
||||
}
|
||||
|
||||
ballfield_free(balls);
|
||||
SDL_FreeSurface(back);
|
||||
SDL_FreeSurface(logo);
|
||||
SDL_FreeSurface(font);
|
||||
return 0;
|
||||
}
|
||||
BIN
project/jni/application/test-record-audio/banner.png
Normal file
BIN
project/jni/application/test-record-audio/banner.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.3 KiB |
BIN
project/jni/application/test-record-audio/icon.png
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project/jni/application/test-record-audio/icon.png
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Reference in New Issue
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