VCMI Update to 0.94 giving another shot to build this
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@@ -3,7 +3,7 @@
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APP_MODULES := application sdl-1.2 sdl_main sdl_native_helpers jpeg png ogg flac vorbis freetype tremor ogg
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# To filter out static libs from all libs in makefile
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APP_AVAILABLE_STATIC_LIBS := jpeg png tremor freetype xerces ogg tremor vorbis flac boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu
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APP_AVAILABLE_STATIC_LIBS := jpeg png tremor freetype xerces ogg tremor vorbis flac boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread boost_locale glu
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APP_ABI := armeabi
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Submodule project/jni/application/commandergenius/commandergenius updated: 1bcbadd1ea...13252e15db
@@ -75,6 +75,10 @@ CompatibilityHacksSlowCompatibleEventQueue=n
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=y
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@@ -84,6 +88,9 @@ AppNeedsTwoButtonMouse=y
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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@@ -138,6 +145,17 @@ RedefinedKeysScreenKb="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINU
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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TouchscreenKeysTheme=
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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RedefinedKeysGamepad="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=3000
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@@ -197,7 +215,7 @@ AppBuildExclude=''
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AppCmdline=''
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
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# Text in English, use \\\\\\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
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@@ -3,7 +3,7 @@
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# Srdjan Obucina <obucinac@gmail.com>
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LOCAL_PATH:=$(call my-dir)
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FFMPEG_REBUILD_FROM_SOURCE:=yes
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#FFMPEG_REBUILD_FROM_SOURCE:=yes
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ifneq ($(FFMPEG_REBUILD_FROM_SOURCE),yes)
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