VCMI Update to 0.94 giving another shot to build this

This commit is contained in:
Gerhard Stein
2013-11-12 13:00:29 +01:00
parent 7a44b1abaf
commit 1ce8cd4f53
4 changed files with 22 additions and 4 deletions

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@@ -3,7 +3,7 @@
APP_MODULES := application sdl-1.2 sdl_main sdl_native_helpers jpeg png ogg flac vorbis freetype tremor ogg
# To filter out static libs from all libs in makefile
APP_AVAILABLE_STATIC_LIBS := jpeg png tremor freetype xerces ogg tremor vorbis flac boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu
APP_AVAILABLE_STATIC_LIBS := jpeg png tremor freetype xerces ogg tremor vorbis flac boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread boost_locale glu
APP_ABI := armeabi

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@@ -75,6 +75,10 @@ CompatibilityHacksSlowCompatibleEventQueue=n
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects=
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=y
@@ -84,6 +88,9 @@ AppNeedsTwoButtonMouse=y
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
@@ -138,6 +145,17 @@ RedefinedKeysScreenKb="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINU
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
RedefinedKeysScreenKbNames="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
# On-screen keys theme
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
# 2 = Sun by Sirea (yellow, with round joystick)
# 3 = Keen by Gerstrong (multicolor, with round joystick)
TouchscreenKeysTheme=
# Redefine gamepad keys to SDL keysyms, button order is:
# A B X Y L1 R1 L2 R2 LThumb RThumb
RedefinedKeysGamepad="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
# How long to show startup menu button, in msec, 0 to disable startup menu
StartupMenuButtonTimeout=3000
@@ -197,7 +215,7 @@ AppBuildExclude=''
AppCmdline=''
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
# Text in English, use \\\\\\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
ReadmeText='^You may press "Home" now - the data will be downloaded in background'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens

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@@ -3,7 +3,7 @@
# Srdjan Obucina <obucinac@gmail.com>
LOCAL_PATH:=$(call my-dir)
FFMPEG_REBUILD_FROM_SOURCE:=yes
#FFMPEG_REBUILD_FROM_SOURCE:=yes
ifneq ($(FFMPEG_REBUILD_FROM_SOURCE),yes)