Use select_menuitem_by_touch() to support touch input in in-game setup menu.
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@@ -1167,22 +1167,21 @@ void JE_doInGameSetup( void )
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JE_boolean JE_inGameSetup( void )
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{
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const JE_byte menu_top = 20, menu_spacing = 20;
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const JE_shortint menu_items = 6;
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JE_shortint sel = 1;
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SDL_Surface *temp_surface = VGAScreen;
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VGAScreen = VGAScreenSeg; /* side-effect of game_screen */
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JE_boolean returnvalue = false;
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const JE_byte help[6] /* [1..6] */ = {15, 15, 28, 29, 26, 27};
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JE_byte sel;
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JE_boolean quit;
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JE_boolean quit = false;
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bool first = true;
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//tempScreenSeg = VGAScreenSeg; /* <MXD> ? should work as VGAScreen */
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quit = false;
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sel = 1;
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JE_barShade(VGAScreen, 3, 13, 217, 137); /*Main Box*/
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JE_barShade(VGAScreen, 5, 15, 215, 135);
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@@ -1194,9 +1193,9 @@ JE_boolean JE_inGameSetup( void )
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{
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memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->pitch * VGAScreen->h);
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for (x = 0; x < 6; x++)
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for (x = 0; x < menu_items; x++)
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{
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JE_outTextAdjust(VGAScreen, 10, (x + 1) * 20, inGameText[x], 15, ((sel == x+1) << 1) - 4, SMALL_FONT_SHAPES, true);
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JE_outTextAdjust(VGAScreen, 10, menu_top + x*menu_spacing, inGameText[x], 15, ((sel == x+1) << 1) - 4, SMALL_FONT_SHAPES, true);
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}
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JE_outTextAdjust(VGAScreen, 120, 3 * 20, detailLevel[processorType-1], 15, ((sel == 3) << 1) - 4, SMALL_FONT_SHAPES, true);
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@@ -1218,6 +1217,22 @@ JE_boolean JE_inGameSetup( void )
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tempW = 0;
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JE_textMenuWait(&tempW, true);
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sel--;
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if (select_menuitem_by_touch(menu_top, menu_spacing, menu_items, &sel))
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{
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sel++;
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continue;
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}
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sel++;
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if (mousedown && sel < 5)
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{
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if (lastmouse_x > 160)
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lastkey_sym = SDLK_RIGHT;
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else
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lastkey_sym = SDLK_LEFT;
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}
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if (inputDetected)
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{
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switch (lastkey_sym)
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