Fixed new code, added GLES2 example - I'm not sure that it works correctly, but it reports that GLES 2 is initialized
This commit is contained in:
41
project/jni/application/hello-gl2/AndroidAppSettings.cfg
Normal file
41
project/jni/application/hello-gl2/AndroidAppSettings.cfg
Normal file
@@ -0,0 +1,41 @@
|
||||
# The application settings for Android libSDL port
|
||||
AppSettingVersion=17
|
||||
LibSdlVersion=1.2
|
||||
AppName="SDL GL2 test"
|
||||
AppFullName=net.libsdl.gl2test
|
||||
ScreenOrientation=h
|
||||
InhibitSuspend=n
|
||||
AppDataDownloadUrl="Game data is 1 Mb|ballfield.zip"
|
||||
VideoDepthBpp=24
|
||||
NeedDepthBuffer=y
|
||||
NeedStencilBuffer=n
|
||||
NeedGles2=y
|
||||
SwVideoMode=n
|
||||
SdlVideoResize=y
|
||||
SdlVideoResizeKeepAspect=n
|
||||
CompatibilityHacks=n
|
||||
AppUsesMouse=y
|
||||
AppNeedsTwoButtonMouse=y
|
||||
AppNeedsArrowKeys=n
|
||||
AppNeedsTextInput=y
|
||||
AppUsesJoystick=n
|
||||
AppHandlesJoystickSensitivity=n
|
||||
AppUsesMultitouch=n
|
||||
NonBlockingSwapBuffers=y
|
||||
RedefinedKeys="SPACE"
|
||||
AppTouchscreenKeyboardKeysAmount=0
|
||||
AppTouchscreenKeyboardKeysAmountAutoFire=0
|
||||
RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4"
|
||||
StartupMenuButtonTimeout=3000
|
||||
HiddenMenuOptions=''
|
||||
FirstStartMenuOptions=''
|
||||
MultiABI=y
|
||||
AppVersionCode=101
|
||||
AppVersionName="1.01"
|
||||
CompiledLibraries="sdl_mixer sdl_image"
|
||||
CustomBuildScript=n
|
||||
AppCflags=''
|
||||
AppLdflags=''
|
||||
AppSubdirsBuild=''
|
||||
AppCmdline=''
|
||||
ReadmeText='^Readme text'
|
||||
Reference in New Issue
Block a user