Updated UQM and readme

This commit is contained in:
pelya
2010-09-29 18:52:59 +03:00
parent 16c3b54078
commit 16ef311bc2
17 changed files with 55 additions and 31 deletions

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@@ -1,6 +1,6 @@
# The namespace in Java file, with dots replaced with underscores
SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
SDL_JAVA_PACKAGE_PATH := com_sourceforge_sc2
# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
# Typically /sdcard/alienblaster
# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
# Your application will just set current directory there
SDL_CURDIR_PATH := com.googlecode.opentyrian
SDL_CURDIR_PATH := com.sourceforge.sc2
# Android Dev Phone G1 has trackball instead of cursor keys, and
# sends trackball movement events as rapid KeyDown/KeyUp events,
@@ -23,17 +23,17 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
# resized in HW-accelerated way, however it eats a tiny bit of CPU
SDL_VIDEO_RENDER_RESIZE := 1
COMPILED_LIBRARIES := sdl_net
COMPILED_LIBRARIES := sdl_image
APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2
APPLICATION_ADDITIONAL_CFLAGS := -O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1
APPLICATION_ADDITIONAL_LDFLAGS :=
APPLICATION_ADDITIONAL_LDFLAGS := -Lobj/local/armeabi -ltremor
APPLICATION_SUBDIRS_BUILD :=
APPLICATION_CUSTOM_BUILD_SCRIPT :=
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=SPACE
SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=RSHIFT -DSDL_ANDROID_KEYCODE_2=KP_PLUS -DSDL_ANDROID_KEYCODE_3=KP_MINUS -DSDL_ANDROID_KEYCODE_4=ESCAPE -DSDL_ANDROID_KEYCODE_5=F10
# If SDL_Mixer should link to libMAD
SDL_MIXER_USE_LIBMAD :=

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@@ -5,6 +5,6 @@ APP_PROJECT_PATH := $(call my-dir)/..
# sdl_image depends on png and jpeg
# sdl_ttf depends on freetype
APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_net
APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_image
APP_ABI := armeabi

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@@ -15,8 +15,8 @@ RedefinedKeys="RETURN RSHIFT KP_PLUS KP_MINUS ESCAPE F10"
AppTouchscreenKeyboardKeysAmount=2
AppTouchscreenKeyboardKeysAmountAutoFire=2
MultiABI=n
AppVersionCode=1010
AppVersionName="1.0.10 - fixed overwriting savegames, added support for 3DO videos (you should copy them from your 3DO game CD)"
AppVersionCode=1011
AppVersionName="1.0.11 - game can be put to background with Home button and successfully restored back"
CompiledLibraries="sdl_image"
CustomBuildScript=n
AppCflags='-O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1'

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@@ -52,6 +52,25 @@ TFB_GRAPHICS_BACKEND *graphics_backend = NULL;
volatile int QuitPosted = 0;
volatile int GameActive = 1; // Track the SDL_ACTIVEEVENT state SDL_APPACTIVE
#ifdef ANDROID
extern void ResumeMusic (void);
extern void PauseMusic (void);
void AndroidGamePaused()
{
GameActive = 0;
SDL_ANDROID_PauseAudioPlayback();
PauseMusic();
}
void AndroidGameResumed()
{
GameActive = 1;
SDL_ANDROID_ResumeAudioPlayback();
ResumeMusic();
}
#endif
void
TFB_PreInit (void)
{
@@ -76,6 +95,9 @@ TFB_PreInit (void)
log_add (log_Fatal, "Could not initialize SDL: %s.", SDL_GetError ());
exit (EXIT_FAILURE);
}
#ifdef ANDROID
SDL_ANDROID_SetApplicationPutToBackgroundCallback(&AndroidGamePaused, &AndroidGameResumed);
#endif
}
int

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@@ -1 +1 @@
opentyrian
sc2