Updated UQM and readme
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@@ -1,6 +1,6 @@
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# The namespace in Java file, with dots replaced with underscores
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SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
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SDL_JAVA_PACKAGE_PATH := com_sourceforge_sc2
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# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
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# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
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@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
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# Typically /sdcard/alienblaster
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# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
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# Your application will just set current directory there
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SDL_CURDIR_PATH := com.googlecode.opentyrian
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SDL_CURDIR_PATH := com.sourceforge.sc2
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# Android Dev Phone G1 has trackball instead of cursor keys, and
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# sends trackball movement events as rapid KeyDown/KeyUp events,
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@@ -23,17 +23,17 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
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# resized in HW-accelerated way, however it eats a tiny bit of CPU
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SDL_VIDEO_RENDER_RESIZE := 1
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COMPILED_LIBRARIES := sdl_net
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COMPILED_LIBRARIES := sdl_image
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APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2
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APPLICATION_ADDITIONAL_CFLAGS := -O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1
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APPLICATION_ADDITIONAL_LDFLAGS :=
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APPLICATION_ADDITIONAL_LDFLAGS := -Lobj/local/armeabi -ltremor
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APPLICATION_SUBDIRS_BUILD :=
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APPLICATION_CUSTOM_BUILD_SCRIPT :=
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=SPACE
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=RSHIFT -DSDL_ANDROID_KEYCODE_2=KP_PLUS -DSDL_ANDROID_KEYCODE_3=KP_MINUS -DSDL_ANDROID_KEYCODE_4=ESCAPE -DSDL_ANDROID_KEYCODE_5=F10
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# If SDL_Mixer should link to libMAD
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SDL_MIXER_USE_LIBMAD :=
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@@ -5,6 +5,6 @@ APP_PROJECT_PATH := $(call my-dir)/..
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# sdl_image depends on png and jpeg
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# sdl_ttf depends on freetype
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_net
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_image
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APP_ABI := armeabi
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@@ -15,8 +15,8 @@ RedefinedKeys="RETURN RSHIFT KP_PLUS KP_MINUS ESCAPE F10"
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AppTouchscreenKeyboardKeysAmount=2
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AppTouchscreenKeyboardKeysAmountAutoFire=2
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MultiABI=n
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AppVersionCode=1010
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AppVersionName="1.0.10 - fixed overwriting savegames, added support for 3DO videos (you should copy them from your 3DO game CD)"
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AppVersionCode=1011
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AppVersionName="1.0.11 - game can be put to background with Home button and successfully restored back"
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CompiledLibraries="sdl_image"
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CustomBuildScript=n
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AppCflags='-O2 -finline-functions -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1'
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@@ -52,6 +52,25 @@ TFB_GRAPHICS_BACKEND *graphics_backend = NULL;
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volatile int QuitPosted = 0;
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volatile int GameActive = 1; // Track the SDL_ACTIVEEVENT state SDL_APPACTIVE
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#ifdef ANDROID
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extern void ResumeMusic (void);
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extern void PauseMusic (void);
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void AndroidGamePaused()
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{
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GameActive = 0;
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SDL_ANDROID_PauseAudioPlayback();
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PauseMusic();
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}
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void AndroidGameResumed()
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{
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GameActive = 1;
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SDL_ANDROID_ResumeAudioPlayback();
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ResumeMusic();
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}
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#endif
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void
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TFB_PreInit (void)
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{
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@@ -76,6 +95,9 @@ TFB_PreInit (void)
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log_add (log_Fatal, "Could not initialize SDL: %s.", SDL_GetError ());
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exit (EXIT_FAILURE);
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}
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#ifdef ANDROID
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SDL_ANDROID_SetApplicationPutToBackgroundCallback(&AndroidGamePaused, &AndroidGameResumed);
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#endif
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}
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int
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@@ -1 +1 @@
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opentyrian
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sc2
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