SDL: fixed compilation with GCC toolchain
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@@ -1764,7 +1764,8 @@ void SDL_ANDROID_SetIndividualGamepadKeymap(int GamepadId,
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void SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LThumb, int RThumb)
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void SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LThumb, int RThumb)
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{
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{
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for( int i = 0; i < SDL_ANDROID_MAX_GAMEPADS; i++ )
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int i;
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for( i = 0; i < SDL_ANDROID_MAX_GAMEPADS; i++ )
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{
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{
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SDL_ANDROID_SetIndividualGamepadKeymap(i, A, B, X, Y, L1, R1, L2, R2, LThumb, RThumb, 0, 0, 0, 0, 0, 0);
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SDL_ANDROID_SetIndividualGamepadKeymap(i, A, B, X, Y, L1, R1, L2, R2, LThumb, RThumb, 0, 0, 0, 0, 0, 0);
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}
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}
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@@ -259,9 +259,11 @@ void SDL_android_init_keymap(SDLKey *SDL_android_keymap)
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keymap[KEYCODE_MOUSE_X1] = SDL_KEY(MOUSE_X1);
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keymap[KEYCODE_MOUSE_X1] = SDL_KEY(MOUSE_X1);
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keymap[KEYCODE_MOUSE_X2] = SDL_KEY(MOUSE_X2);
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keymap[KEYCODE_MOUSE_X2] = SDL_KEY(MOUSE_X2);
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for( int gamepadId = 0; gamepadId < SDL_ANDROID_MAX_GAMEPADS; gamepadId++ )
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int gamepadId;
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for( gamepadId = 0; gamepadId < SDL_ANDROID_MAX_GAMEPADS; gamepadId++ )
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{
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{
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for( int i = 0; i < KEYCODE_LAST+1; i++ )
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int i;
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for( i = 0; i < KEYCODE_LAST+1; i++ )
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{
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{
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SDL_android_gamepad_keymap[gamepadId][i] = SDL_android_keymap[i];
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SDL_android_gamepad_keymap[gamepadId][i] = SDL_android_keymap[i];
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}
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}
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