Added lmarbles game
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104
project/jni/application/lmarbles-1.0.8/src/levels.h
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104
project/jni/application/lmarbles-1.0.8/src/levels.h
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/***************************************************************************
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levels.h - description
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-------------------
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begin : Mon Aug 14 2000
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copyright : (C) 2000 by Michael Speck
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email : kulkanie@gmx.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef LEVELS_H
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#define LEVELS_H
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#include <stdio.h>
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#define MAX_LVLS 10
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#define MAX_CHPTRS 10
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#define L_MAX_W 13
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#define L_MIN_W 4
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#define L_MAX_H 14
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#define L_MIN_H 4
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#define F_MAX_W 10
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#define F_MIN_W 2
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#define F_MAX_H 10
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#define F_MIN_H 1
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// level bonuses //
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#define LB_COMPLETED 1000
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#define LB_PER_MOVE 50
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// limit type //
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#define TIME 0
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#define MOVES 1
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// tile types //
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enum {
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M_EMPTY = 0, // background //
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M_FLOOR, // simple floor //
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M_OW_U_C, // oneway directed to north (up) closed to the left and right side //
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M_OW_D_C, // analog //
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M_OW_L_C, // analog //
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M_OW_R_C, // analog //
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M_OW_U, // oneway to north not closed at the sides //
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M_OW_D, // analog //
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M_OW_L, // analog //
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M_OW_R, // analog //
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M_WALL, // impassible wall //
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M_TLP_0, // teleporter //
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M_TLP_1, // analog //
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M_TLP_2, // analog //
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M_TLP_3, // analog //
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M_CRUMBLE, // crumbling wall //
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M_NUM
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};
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typedef struct {
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int m; // marble //
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int t; // type //
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int id;
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} MapT;
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typedef struct {
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int tm; // time //
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int m_w, m_h; // map size //
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int f_w, f_h; // figure size //
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int fgr[F_MAX_W][F_MAX_H]; // figure //
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MapT map[L_MAX_W][L_MAX_H]; // map //
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} Lvl;
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typedef struct {
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char nm[64];
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char authr[32];
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char g_st[32];
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int bkgd;
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int opn; // levels from this chapter can be played
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Lvl *lvls;
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} Chptr;
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typedef struct {
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char nm[64];
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int c_num;
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int l_num;
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Chptr *ch;
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int ok;
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int limit_type; /* which type of limit? */
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} LSet;
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void L_CrtLst();
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void L_DelLst();
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void L_DelSt(void *p);
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void L_AddInvSt(char *nm);
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int L_LdSt(FILE *f);
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void L_Ini(int c, int l);
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void L_DrwMpTl(int x, int y);
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int L_FndNxt();
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#endif
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