Added lmarbles game

This commit is contained in:
Jerome Marty
2010-12-21 11:57:14 +01:00
committed by pelya
parent a2eaebb9ff
commit 11bc49d017
124 changed files with 23620 additions and 0 deletions

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Michael Speck <kulkanie@gmx.net>
**** Contributions ****
Fix for input bug in Win32, a better installation
system and memory leak fixes. - Lee Read

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1.0.8:
- added XDG desktop support (09/10/26 MS)
- fixed configuration process (09/10/26 MS)
- removed -Wall from CC arguments for better portability
(06/04/01 PM)
1.0.7:
- configure option --with-profile-path has been replaced with
autoconf option --localstatedir (04/06/14 M.S.)
- data files will be installed to $datadir/lmarbles instead
of $datadir/games/lmarbles (04/06/14 M.S.)
- replaced strlen with sizeof when building config path (04/06/09 M.S.)
- renamed marbles.prfs to lmarbles.prfs in the Makefile (04/06/09 M.S.)
- included header for NetBSD (03/09/30 H.F.)
1.0.6:
- renamed project to LMarbles (02/11/24 M.S.)
- fixed security holes created by improper use of sprintf
(02/11/24 M.S.)
1.0.5:
- switched to SDL_mixer (02/08/10 L.R.)
- bunch of memory leaks fixed (02/08/10 L.R.)
- for Win32: (02/08/10 L.R.)
- edit bug fixed
- installation details added to README
- much improved installation system
- files are always opened in binary mode
- transparency bug fix
1.0.4:
- fixed a bug in the sound server that caused Marbles to crash
when exiting too fast (01/07/02 M.S.)
- fixed a bug that caused Marbles to forget the last used profile
(01/07/02 M.S.)
- fixed a bug in autoswitch which restarted the level when
the figure was completed with the last move (01/07/02 M.S.)
- fixed a bug in restart routine that allowed selection of
a ghost marble (01/07/02 M.S.)
1.0.3:
- score is now properly modified (02/06/24 M.S.)
- fixed a bug that caused an infinite loop when left-clicking
an empty tile directly after deselecting a marble (02/06/22 M.S.)
- added a missing include at top of timer.c
1.0.2
-compileable for Win32 with MinGW
-fixed more color keys
-using gettimeofday() instead of ftime() for compatibility with FreeBSD
1.0.1:
-no crash when pressing move key when no marble is selected
-configure option 'with-profile-path' named correctly
-color key of marbles set correctly
1.0:
-moved config file to ~/.lgames/marbles.conf
-rearranged the levelsets into one set with 32 levels
where each level has now a move limit instead of a time
limit (now you'll have time to think)
-fixed some warnings
-profile path is no longer hard-coded
-profile directory is created if not existing
-not 100% cputime consumed
-ASCII option ( big-endian ) works again
-man page properly installed
010307:
-minor bug fixes
-added an 'experimental' levelset with a move limit instead of a time limit
(tell me what you think of this!)
-on a graphic a marble blinks
-added manual page (thanks to Uwe Hermann)
-fixed all '-Wall' warnings (thanks again)
-script 'missing' is now executable (and again :)
001211:
-various difficulty levels (e.g. 'Training' with no time limit)
-marbles move faster; in 'training mode' they can even be 'warped'
-you can use your keyboard to move a marble
-'save as ascii' configure option (for big-endian)
-works with any bit depth (16 bits no longer hard-coded)
001126:
-various bug fixes (most important: chapters are opened properly, profile file
included)
001124:
-initial public release

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Basic Installation
==================
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====================================
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==========================
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`configure' also accepts some other, not widely useful, options.

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# Anjuta Version 0.1.8
Compatibility Level: 1
<PROJECT_DESCRIPTION_START>
An Atomix-like puzzle game.<PROJECT_DESCRIPTION_END>
<CONFIG_PROGS_START>
<CONFIG_PROGS_END>
<CONFIG_LIBS_START>
<CONFIG_LIBS_END>
<CONFIG_HEADERS_START>
<CONFIG_HEADERS_END>
<CONFIG_CHARACTERISTICS_START>
<CONFIG_CHARACTERISTICS_END>
<CONFIG_LIB_FUNCS_START>
<CONFIG_LIB_FUNCS_END>
<CONFIG_ADDITIONAL_START>
<CONFIG_ADDITIONAL_END>
<CONFIG_FILES_START>
<CONFIG_FILES_END>
<MAKEFILE_AM_START>
<MAKEFILE_AM_END>
props.file.type=project
anjuta.version=0.1.8
anjuta.compatibility.level=1
project.name=LMarbles
project.type=GENERIC
project.target.type=EXECUTABLE
project.version=1.0
project.author=Michael Speck
project.source.target=lmarbles
project.has.gettext=0
project.programming.language=C
project.menu.entry=Marbles Version 0.1
project.menu.group=Applications
project.menu.comment=Marbles Version 0.1
project.menu.icon=marbles_icon.(null)
project.menu.need.terminal=0
project.configure.options=
anjuta.program.arguments=
project.config.disable.overwriting=0 0 0 0 0 0 0 0 0
project.config.extra.modules.before=
project.config.extra.modules.after=
module.incude.name=include
module.incude.type=
module.incude.expanded=0
module.incude.files=
module.source.name=src
module.source.type=
module.source.expanded=0
module.source.files=\
dynlist.c dynlist.h sndsrv.c sndsrv.h menu.h menu.c sdl.c \
sdl.h cfg.h cfg.c levels.h levels.c game.h game.c timer.h timer.c \
profile.h profile.c file.h file.c \
main.c
module.pixmap.name=pixmaps
module.pixmap.type=
module.pixmap.expanded=0
module.pixmap.files=
module.data.name=data
module.data.type=
module.data.expanded=0
module.data.files=
module.help.name=help
module.help.type=
module.help.expanded=0
module.help.files=
module.doc.name=doc
module.doc.type=
module.doc.expanded=0
module.doc.files=
module.po.expanded=0
module.po.files=
compiler.options.supports=
compiler.options.include.paths=
compiler.options.library.paths=
compiler.options.libraries=
compiler.options.libraries.selected=
compiler.options.defines=
compiler.options.warning.buttons=0 0 1 1 1 1 1 1 1 1 1 0 1 1 0 1
compiler.options.optimize.buttons=0 1 0 0
compiler.options.other.buttons=1 0
compiler.options.other.c.flags=
compiler.options.other.l.flags=
compiler.options.other.l.libs=
project.source.paths=

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@@ -0,0 +1,75 @@
SUBDIRS = src
EXTRA_DIST = lmarbles.spec AUTHORS COPYING ChangeLog INSTALL README \
README-SDL.txt TODO LMarbles.prj lmarbles32.gif lmarbles48.gif \
lmarbles.desktop.in
desktopdir = $(datadir)/applications
desktop_DATA = lmarbles.desktop
icondir = $(datadir)/icons
icon_DATA = lmarbles48.gif
AUTOMAKE_OPTIONS = foreign
WIN32_TEXT = AUTHORS COPYING ChangeLog INSTALL README README-SDL.txt TODO marbles.spec
WIN32_LOCAL_DLL = SDL.dll SDL_mixer.dll
WIN32_SYS_DLL = msvcrt.dll
lmarbles.desktop:
@sed -e "s+Icon=+Icon=$(datadir)/icons/lmarbles48.gif+" \
< lmarbles.desktop.in > lmarbles.desktop
win32text: $(WIN32_TEXT)
@echo Converting text files for win32 installer
@-rm -rf ./win32text
@mkdir ./win32text
@for textfile in $(WIN32_TEXT); do \
$(AWK) '{printf "%s\r\n",$$0}' $$textfile > ./win32text/$$textfile ; \
done
win32-installer-script: @win32_inst_script@
@win32_inst_script@: win32text
@echo Generating win32 installer script
@echo "[Setup]" > $@
@echo "AppName=@appname@" >> $@
@echo "AppVerName=@appname@ $(VERSION)" >> $@
@echo "AppPublisher=Michael Speck" >> $@
@echo "AppPublisherURL=http://lgames.sourceforge.net/index.php?project=@appname@" >> $@
@echo "AppSupportURL=http://lgames.sourceforge.net/index.php?project=@appname@" >> $@
@echo "AppUpdatesURL=http://lgames.sourceforge.net/index.php?project=@appname@" >> $@
@echo "DefaultDirName={pf}\\$(PACKAGE)" >> $@
@echo "DefaultGroupName=@appname@" >> $@
@echo "OutputDir=." >> $@
@echo "Uninstallable=yes" >> $@
@echo "AlwaysCreateUninstallIcon=yes" >> $@
@echo "AdminPrivilegesRequired=1" >> $@
@echo "[Tasks]" >> $@
@echo "Name: \"desktopicon\"; Description: \"Create a &desktop icon\"; GroupDescription: \"Additional icons:\"" >> $@
@echo "[Files]" >> $@
@(cd win32dlls; for file in $(WIN32_LOCAL_DLL); do \
echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> $@; \
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@sed -e "s+Icon=+Icon=$(datadir)/icons/lmarbles48.gif+" \
< lmarbles.desktop.in > lmarbles.desktop
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@echo Converting text files for win32 installer
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@echo Generating win32 installer script
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@echo "AppName=@appname@" >> $@
@echo "AppVerName=@appname@ $(VERSION)" >> $@
@echo "AppPublisher=Michael Speck" >> $@
@echo "AppPublisherURL=http://lgames.sourceforge.net/index.php?project=@appname@" >> $@
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done)
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@echo "Name: \"{group}\\@appname@ Manual\"; Filename: \"{app}\\manual\\manual.html\"" >> $@
@echo "Name: \"{userdesktop}\\@appname@\"; Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; WorkingDir: \"{app}\"; Tasks: \"desktopicon\"" >> $@
@echo "[Run]" >> $@
@echo "Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; Description: \"Launch @appname@\"; Flags: nowait postinstall skipifsilent" >> $@
@$(AWK) '{printf "%s\r\n",$$0}' $@ > marbles.iss.w32
@mv marbles.iss.w32 $@
win32-installer: win32-installer-script
$(ISCC) installer.iss
@-rm -rf win32text
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@echo Self installer created: $(PACKAGE)-$(VERSION)-win32.exe
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

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@@ -0,0 +1,82 @@
LMarbles
an Atomix-like game
by Michael Speck
********************
I. Requirements
II. Installation
III. Manual
IV. Feedback
********************
********************
I. Requirements
********************
LMarbles runs in X and requires SDL and SDL_mixer. (both any version)
********************
II. Installation
********************
Enter your favorite shell and type in the following stuff (in the
directory you extracted the LBreakout source)
> ./configure [--disable-sound] [--disable-install] [--enable-ascii]
[--localstatedir=HIDIR]
--disable-sound: no sound
--disable-install: no installation; play from source directory
--enable-asci: for big-endian machines
--localstatedir: install global highscores to this directory
REPLACES --with-profile-path TO COMPLY
WITH AUTOCONF; THE DEFAULT LOCATION NOW
DEPENDS ON YOUR DISTRIBUTION: PREVIOUSLY
IT WAS /var/lib/games. USE
--localstatedir=/var/lib/games
FOR EXISTING HIGHSCORES.
> make
> su (become root)
> make install (if install wasn't disabled)
> exit (become user again)
> lmarbles
Building on Win32:
1) Install the following win32 tools:
MinGW
MSYS
Inno Setup 2
2) Install the following win32 libaries:
SDL (you might need to edit sdl-config)
SDL_mixer
3) From the build root, create win32dll directory and copy the following
win32 dlls to it:
SDL.dll
SDL_mixer.dll
msvcrt.dll (freely available from Microsoft)
4) configure will need to find SDL.dll. You can either register SDL.dll
or simply copy it to the root build directory.
5) Setup environment. To get things to compile, I setup the following
environment variables:
SDL_CONFIG - fully qualified path to sdl-config
CFLAGS - tell build process where to find include files
LDFLAGS - tell build process where to find libraries
PATH - ensure that Inno Setup 2 iscc is in the PATH
6) Do a full build by issueing the following commands:
configure --disable-install
make
7) Create a win32 installer by issueing the following command:
make win32_installer
You'll find lmarbles-<version>-win32.exe in the build directory. It
is a standalone installer for marbles.
********************
III. Manual
********************
For more information about the game see src/manual/manual.html.
********************
IV. Feedback
********************
Please visit http://lgames.sf.net if you have any suggestions or
problems.

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@@ -0,0 +1,13 @@
Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
designed to make it easy to write multi-media software, such as games and
emulators.
The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/
This library is distributed under the terms of the GNU LGPL license:
http://www.gnu.org/copyleft/lesser.html

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@@ -0,0 +1 @@
mr.bones's suggestions

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@@ -0,0 +1,13 @@
#undef ENABLE_NLS
#undef HAVE_CATGETS
#undef HAVE_GETTEXT
#undef HAVE_LC_MESSAGES
#undef HAVE_STPCPY
#undef HAVE_LIBSM
#undef PACKAGE_LOCALE_DIR
#undef PACKAGE_DOC_DIR
#undef PACKAGE_DATA_DIR
#undef PACKAGE_PIXMAPS_DIR
#undef PACKAGE_HELP_DIR
#undef PACKAGE_MENU_DIR
#undef PACKAGE_SOURCE_DIR

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@@ -0,0 +1,175 @@
# Configure paths for SDL
# Sam Lantinga 9/21/99
# stolen from Manish Singh
# stolen back from Frank Belew
# stolen from Manish Singh
# Shamelessly stolen from Owen Taylor
dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
dnl
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[dnl
dnl Get the cflags and libraries from the sdl-config script
dnl
AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
sdl_prefix="$withval", sdl_prefix="")
AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
sdl_exec_prefix="$withval", sdl_exec_prefix="")
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
, enable_sdltest=yes)
if test x$sdl_exec_prefix != x ; then
sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
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SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
fi
fi
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AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
no_sdl=""
if test "$SDL_CONFIG" = "no" ; then
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SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
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dnl
dnl Now check if the installed SDL is sufficiently new. (Also sanity
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dnl
rm -f conf.sdltest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
char*
my_strdup (char *str)
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char *new_str;
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printf("*** best to upgrade to the required version.\n");
printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
printf("*** to point to the correct copy of sdl-config, and remove the file\n");
printf("*** config.cache before re-running configure\n");
return 1;
}
}
],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
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AC_MSG_RESULT(no)
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echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
echo "*** your path, or set the SDL_CONFIG environment variable to the"
echo "*** full path to sdl-config."
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:
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LIBS="$LIBS $SDL_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include "SDL.h"
int main(int argc, char *argv[])
{ return 0; }
#undef main
#define main K_and_R_C_main
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding SDL or finding the wrong"
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
SDL_CFLAGS=""
SDL_LIBS=""
ifelse([$3], , :, [$3])
fi
AC_SUBST(SDL_CFLAGS)
AC_SUBST(SDL_LIBS)
rm -f conf.sdltest
])

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@@ -0,0 +1,863 @@
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m4_include([acinclude.m4])

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@@ -0,0 +1,101 @@
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#undef PACKAGE_PIXMAPS_DIR
#undef PACKAGE_HELP_DIR
#undef PACKAGE_MENU_DIR
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/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the `m' library (-lm). */
#undef HAVE_LIBM
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Version number of package */
#undef VERSION
/* Define to 1 if on AIX 3.
System headers sometimes define this.
We just want to avoid a redefinition error message. */
#ifndef _ALL_SOURCE
# undef _ALL_SOURCE
#endif
/* Enable GNU extensions on systems that have them. */
#ifndef _GNU_SOURCE
# undef _GNU_SOURCE
#endif
/* Define to 1 if on MINIX. */
#undef _MINIX
/* Define to 2 if the system does not provide POSIX.1 features except with
this defined. */
#undef _POSIX_1_SOURCE
/* Define to 1 if you need to in order for `stat' and other things to work. */
#undef _POSIX_SOURCE
/* Enable extensions on Solaris. */
#ifndef __EXTENSIONS__
# undef __EXTENSIONS__
#endif
#ifndef _POSIX_PTHREAD_SEMANTICS
# undef _POSIX_PTHREAD_SEMANTICS
#endif
#ifndef _TANDEM_SOURCE
# undef _TANDEM_SOURCE
#endif

File diff suppressed because it is too large Load Diff

7373
project/jni/application/lmarbles-1.0.8/configure vendored Executable file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,89 @@
dnl Process this file with autoconf to produce a configure script.
AC_INIT(Makefile.am)
AC_CANONICAL_TARGET
AC_USE_SYSTEM_EXTENSIONS
AM_CONFIG_HEADER(config.h)
AM_INIT_AUTOMAKE(lmarbles,1.0.8)
dnl Checks for programs.
AC_PROG_CC
AC_PROG_RANLIB
AC_EXEEXT
AC_CANONICAL_HOST
dnl check for libraries
AC_CHECK_LIB(m, main,, AC_MSG_ERROR(lib math is needed))
dnl check SDL version
AM_PATH_SDL(1.0.0,, AC_MSG_ERROR(lib SDL is needed))
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"
AM_PATH_SDL(1.1.5, CFLAGS="$CFLAGS -DSDL_1_1_5",)
dnl check sound
sound_flag="-DSOUND"
mixer_flag="-lSDL_mixer"
AC_ARG_ENABLE( sound,
[ --disable-sound Disables sound], sound_flag=""; mixer_flag="")
dnl check if SDL_mixer's installed
dnl if not: clear sound_flag and mixer_flag
AC_CHECK_LIB(SDL_mixer, main,
AC_MSG_RESULT("SDL_Mixer found"),
AC_MSG_RESULT("SDL_Mixer NOT found: Audio disabled"); sound_flag=""; mixer_flag="")
AC_SUBST(sound_flag)
AC_SUBST(mixer_flag)
dnl check ascii-flag
ascii_flag=""
AC_ARG_ENABLE( ascii,
[ --enable-ascii Enables 'save as ascii' option (for big-endian)], ascii_flag="-DASCII")
AC_SUBST(ascii_flag)
dnl installation & prefix path
inst_dir="$datadir/lmarbles"
prf_dir=$localstatedir
dnl check if installation was disabled
AC_ARG_ENABLE( install,
[ --disable-install No installation. Played from the source directory.],
inst_dir="." prf_dir=".")
inst_flag="-DSRC_DIR=\\\"$inst_dir\\\""
prf_flag="-DPRF_DIR=\\\"$prf_dir\\\""
AC_SUBST(inst_flag)
AC_SUBST(prf_flag)
AC_SUBST(inst_dir)
AC_SUBST(prf_dir)
case "$host" in
*-mingw32)
win32="yes"
win32_inst_script="`pwd -W`/installer.iss"
arch_flag="-march=i586"
win32_deps="lmarblesres.o" ;;
*)
win32="no"
win32_inst_script=""
arch_flag=""
win32_deps="" ;;
esac
AC_SUBST(win32_deps)
AC_SUBST(arch_flag)
if test "x$win32" = xyes; then
AC_PROG_AWK
dnl AC_PROG_STRIP
dnl AC_PROG_ISCC
AC_SUBST(win32_inst_script)
fi
appname="LMarbles"
AC_SUBST(appname)
AC_OUTPUT(Makefile src/Makefile)

View File

@@ -0,0 +1,522 @@
#! /bin/sh
# depcomp - compile a program generating dependencies as side-effects
scriptversion=2004-05-31.23
# Copyright (C) 1999, 2000, 2003, 2004 Free Software Foundation, Inc.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
# Originally written by Alexandre Oliva <oliva@dcc.unicamp.br>.
case $1 in
'')
echo "$0: No command. Try \`$0 --help' for more information." 1>&2
exit 1;
;;
-h | --h*)
cat <<\EOF
Usage: depcomp [--help] [--version] PROGRAM [ARGS]
Run PROGRAMS ARGS to compile a file, generating dependencies
as side-effects.
Environment variables:
depmode Dependency tracking mode.
source Source file read by `PROGRAMS ARGS'.
object Object file output by `PROGRAMS ARGS'.
DEPDIR directory where to store dependencies.
depfile Dependency file to output.
tmpdepfile Temporary file to use when outputing dependencies.
libtool Whether libtool is used (yes/no).
Report bugs to <bug-automake@gnu.org>.
EOF
exit 0
;;
-v | --v*)
echo "depcomp $scriptversion"
exit 0
;;
esac
if test -z "$depmode" || test -z "$source" || test -z "$object"; then
echo "depcomp: Variables source, object and depmode must be set" 1>&2
exit 1
fi
# Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po.
depfile=${depfile-`echo "$object" |
sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`}
tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`}
rm -f "$tmpdepfile"
# Some modes work just like other modes, but use different flags. We
# parameterize here, but still list the modes in the big case below,
# to make depend.m4 easier to write. Note that we *cannot* use a case
# here, because this file can only contain one case statement.
if test "$depmode" = hp; then
# HP compiler uses -M and no extra arg.
gccflag=-M
depmode=gcc
fi
if test "$depmode" = dashXmstdout; then
# This is just like dashmstdout with a different argument.
dashmflag=-xM
depmode=dashmstdout
fi
case "$depmode" in
gcc3)
## gcc 3 implements dependency tracking that does exactly what
## we want. Yay! Note: for some reason libtool 1.4 doesn't like
## it if -MD -MP comes after the -MF stuff. Hmm.
"$@" -MT "$object" -MD -MP -MF "$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
mv "$tmpdepfile" "$depfile"
;;
gcc)
## There are various ways to get dependency output from gcc. Here's
## why we pick this rather obscure method:
## - Don't want to use -MD because we'd like the dependencies to end
## up in a subdir. Having to rename by hand is ugly.
## (We might end up doing this anyway to support other compilers.)
## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like
## -MM, not -M (despite what the docs say).
## - Using -M directly means running the compiler twice (even worse
## than renaming).
if test -z "$gccflag"; then
gccflag=-MD,
fi
"$@" -Wp,"$gccflag$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
echo "$object : \\" > "$depfile"
alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
## The second -e expression handles DOS-style file names with drive letters.
sed -e 's/^[^:]*: / /' \
-e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile"
## This next piece of magic avoids the `deleted header file' problem.
## The problem is that when a header file which appears in a .P file
## is deleted, the dependency causes make to die (because there is
## typically no way to rebuild the header). We avoid this by adding
## dummy dependencies for each header file. Too bad gcc doesn't do
## this for us directly.
tr ' ' '
' < "$tmpdepfile" |
## Some versions of gcc put a space before the `:'. On the theory
## that the space means something, we add a space to the output as
## well.
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
hp)
# This case exists only to let depend.m4 do its work. It works by
# looking at the text of this script. This case will never be run,
# since it is checked for above.
exit 1
;;
sgi)
if test "$libtool" = yes; then
"$@" "-Wp,-MDupdate,$tmpdepfile"
else
"$@" -MDupdate "$tmpdepfile"
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files
echo "$object : \\" > "$depfile"
# Clip off the initial element (the dependent). Don't try to be
# clever and replace this with sed code, as IRIX sed won't handle
# lines with more than a fixed number of characters (4096 in
# IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines;
# the IRIX cc adds comments like `#:fec' to the end of the
# dependency line.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \
tr '
' ' ' >> $depfile
echo >> $depfile
# The second pass generates a dummy entry for each header file.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \
>> $depfile
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
aix)
# The C for AIX Compiler uses -M and outputs the dependencies
# in a .u file. In older versions, this file always lives in the
# current directory. Also, the AIX compiler puts `$object:' at the
# start of each line; $object doesn't have directory information.
# Version 6 uses the directory in both cases.
stripped=`echo "$object" | sed 's/\(.*\)\..*$/\1/'`
tmpdepfile="$stripped.u"
if test "$libtool" = yes; then
"$@" -Wc,-M
else
"$@" -M
fi
stat=$?
if test -f "$tmpdepfile"; then :
else
stripped=`echo "$stripped" | sed 's,^.*/,,'`
tmpdepfile="$stripped.u"
fi
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
if test -f "$tmpdepfile"; then
outname="$stripped.o"
# Each line is of the form `foo.o: dependent.h'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile"
sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile"
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
icc)
# Intel's C compiler understands `-MD -MF file'. However on
# icc -MD -MF foo.d -c -o sub/foo.o sub/foo.c
# ICC 7.0 will fill foo.d with something like
# foo.o: sub/foo.c
# foo.o: sub/foo.h
# which is wrong. We want:
# sub/foo.o: sub/foo.c
# sub/foo.o: sub/foo.h
# sub/foo.c:
# sub/foo.h:
# ICC 7.1 will output
# foo.o: sub/foo.c sub/foo.h
# and will wrap long lines using \ :
# foo.o: sub/foo.c ... \
# sub/foo.h ... \
# ...
"$@" -MD -MF "$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
# Each line is of the form `foo.o: dependent.h',
# or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile"
# Some versions of the HPUX 10.20 sed can't process this invocation
# correctly. Breaking it into two sed invocations is a workaround.
sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" |
sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
tru64)
# The Tru64 compiler uses -MD to generate dependencies as a side
# effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'.
# At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put
# dependencies in `foo.d' instead, so we check for that too.
# Subdirectories are respected.
dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
test "x$dir" = "x$object" && dir=
base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
if test "$libtool" = yes; then
# Dependencies are output in .lo.d with libtool 1.4.
# With libtool 1.5 they are output both in $dir.libs/$base.o.d
# and in $dir.libs/$base.o.d and $dir$base.o.d. We process the
# latter, because the former will be cleaned when $dir.libs is
# erased.
tmpdepfile1="$dir.libs/$base.lo.d"
tmpdepfile2="$dir$base.o.d"
tmpdepfile3="$dir.libs/$base.d"
"$@" -Wc,-MD
else
tmpdepfile1="$dir$base.o.d"
tmpdepfile2="$dir$base.d"
tmpdepfile3="$dir$base.d"
"$@" -MD
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3"
exit $stat
fi
if test -f "$tmpdepfile1"; then
tmpdepfile="$tmpdepfile1"
elif test -f "$tmpdepfile2"; then
tmpdepfile="$tmpdepfile2"
else
tmpdepfile="$tmpdepfile3"
fi
if test -f "$tmpdepfile"; then
sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile"
# That's a tab and a space in the [].
sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile"
else
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
#nosideeffect)
# This comment above is used by automake to tell side-effect
# dependency tracking mechanisms from slower ones.
dashmstdout)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
test -z "$dashmflag" && dashmflag=-M
# Require at least two characters before searching for `:'
# in the target name. This is to cope with DOS-style filenames:
# a dependency such as `c:/foo/bar' could be seen as target `c' otherwise.
"$@" $dashmflag |
sed 's:^[ ]*[^: ][^:][^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
tr ' ' '
' < "$tmpdepfile" | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
dashXmstdout)
# This case only exists to satisfy depend.m4. It is never actually
# run, as this mode is specially recognized in the preamble.
exit 1
;;
makedepend)
"$@" || exit $?
# Remove any Libtool call
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# X makedepend
shift
cleared=no
for arg in "$@"; do
case $cleared in
no)
set ""; shift
cleared=yes ;;
esac
case "$arg" in
-D*|-I*)
set fnord "$@" "$arg"; shift ;;
# Strip any option that makedepend may not understand. Remove
# the object too, otherwise makedepend will parse it as a source file.
-*|$object)
;;
*)
set fnord "$@" "$arg"; shift ;;
esac
done
obj_suffix="`echo $object | sed 's/^.*\././'`"
touch "$tmpdepfile"
${MAKEDEPEND-makedepend} -o"$obj_suffix" -f"$tmpdepfile" "$@"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
sed '1,2d' "$tmpdepfile" | tr ' ' '
' | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile" "$tmpdepfile".bak
;;
cpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
"$@" -E |
sed -n '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' |
sed '$ s: \\$::' > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
cat < "$tmpdepfile" >> "$depfile"
sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
msvisualcpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o,
# because we must use -o when running libtool.
"$@" || exit $?
IFS=" "
for arg
do
case "$arg" in
"-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI")
set fnord "$@"
shift
shift
;;
*)
set fnord "$@" "$arg"
shift
shift
;;
esac
done
"$@" -E |
sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile"
echo " " >> "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile"
rm -f "$tmpdepfile"
;;
none)
exec "$@"
;;
*)
echo "Unknown depmode $depmode" 1>&2
exit 1
;;
esac
exit 0
# Local Variables:
# mode: shell-script
# sh-indentation: 2
# eval: (add-hook 'write-file-hooks 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-end: "$"
# End:

View File

@@ -0,0 +1,250 @@
#!/bin/sh
#
# install - install a program, script, or datafile
# This comes from X11R5 (mit/util/scripts/install.sh).
#
# Copyright 1991 by the Massachusetts Institute of Technology
#
# Permission to use, copy, modify, distribute, and sell this software and its
# documentation for any purpose is hereby granted without fee, provided that
# the above copyright notice appear in all copies and that both that
# copyright notice and this permission notice appear in supporting
# documentation, and that the name of M.I.T. not be used in advertising or
# publicity pertaining to distribution of the software without specific,
# written prior permission. M.I.T. makes no representations about the
# suitability of this software for any purpose. It is provided "as is"
# without express or implied warranty.
#
# Calling this script install-sh is preferred over install.sh, to prevent
# `make' implicit rules from creating a file called install from it
# when there is no Makefile.
#
# This script is compatible with the BSD install script, but was written
# from scratch. It can only install one file at a time, a restriction
# shared with many OS's install programs.
# set DOITPROG to echo to test this script
# Don't use :- since 4.3BSD and earlier shells don't like it.
doit="${DOITPROG-}"
# put in absolute paths if you don't have them in your path; or use env. vars.
mvprog="${MVPROG-mv}"
cpprog="${CPPROG-cp}"
chmodprog="${CHMODPROG-chmod}"
chownprog="${CHOWNPROG-chown}"
chgrpprog="${CHGRPPROG-chgrp}"
stripprog="${STRIPPROG-strip}"
rmprog="${RMPROG-rm}"
mkdirprog="${MKDIRPROG-mkdir}"
transformbasename=""
transform_arg=""
instcmd="$mvprog"
chmodcmd="$chmodprog 0755"
chowncmd=""
chgrpcmd=""
stripcmd=""
rmcmd="$rmprog -f"
mvcmd="$mvprog"
src=""
dst=""
dir_arg=""
while [ x"$1" != x ]; do
case $1 in
-c) instcmd="$cpprog"
shift
continue;;
-d) dir_arg=true
shift
continue;;
-m) chmodcmd="$chmodprog $2"
shift
shift
continue;;
-o) chowncmd="$chownprog $2"
shift
shift
continue;;
-g) chgrpcmd="$chgrpprog $2"
shift
shift
continue;;
-s) stripcmd="$stripprog"
shift
continue;;
-t=*) transformarg=`echo $1 | sed 's/-t=//'`
shift
continue;;
-b=*) transformbasename=`echo $1 | sed 's/-b=//'`
shift
continue;;
*) if [ x"$src" = x ]
then
src=$1
else
# this colon is to work around a 386BSD /bin/sh bug
:
dst=$1
fi
shift
continue;;
esac
done
if [ x"$src" = x ]
then
echo "install: no input file specified"
exit 1
else
true
fi
if [ x"$dir_arg" != x ]; then
dst=$src
src=""
if [ -d $dst ]; then
instcmd=:
else
instcmd=mkdir
fi
else
# Waiting for this to be detected by the "$instcmd $src $dsttmp" command
# might cause directories to be created, which would be especially bad
# if $src (and thus $dsttmp) contains '*'.
if [ -f $src -o -d $src ]
then
true
else
echo "install: $src does not exist"
exit 1
fi
if [ x"$dst" = x ]
then
echo "install: no destination specified"
exit 1
else
true
fi
# If destination is a directory, append the input filename; if your system
# does not like double slashes in filenames, you may need to add some logic
if [ -d $dst ]
then
dst="$dst"/`basename $src`
else
true
fi
fi
## this sed command emulates the dirname command
dstdir=`echo $dst | sed -e 's,[^/]*$,,;s,/$,,;s,^$,.,'`
# Make sure that the destination directory exists.
# this part is taken from Noah Friedman's mkinstalldirs script
# Skip lots of stat calls in the usual case.
if [ ! -d "$dstdir" ]; then
defaultIFS='
'
IFS="${IFS-${defaultIFS}}"
oIFS="${IFS}"
# Some sh's can't handle IFS=/ for some reason.
IFS='%'
set - `echo ${dstdir} | sed -e 's@/@%@g' -e 's@^%@/@'`
IFS="${oIFS}"
pathcomp=''
while [ $# -ne 0 ] ; do
pathcomp="${pathcomp}${1}"
shift
if [ ! -d "${pathcomp}" ] ;
then
$mkdirprog "${pathcomp}"
else
true
fi
pathcomp="${pathcomp}/"
done
fi
if [ x"$dir_arg" != x ]
then
$doit $instcmd $dst &&
if [ x"$chowncmd" != x ]; then $doit $chowncmd $dst; else true ; fi &&
if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dst; else true ; fi &&
if [ x"$stripcmd" != x ]; then $doit $stripcmd $dst; else true ; fi &&
if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dst; else true ; fi
else
# If we're going to rename the final executable, determine the name now.
if [ x"$transformarg" = x ]
then
dstfile=`basename $dst`
else
dstfile=`basename $dst $transformbasename |
sed $transformarg`$transformbasename
fi
# don't allow the sed command to completely eliminate the filename
if [ x"$dstfile" = x ]
then
dstfile=`basename $dst`
else
true
fi
# Make a temp file name in the proper directory.
dsttmp=$dstdir/#inst.$$#
# Move or copy the file name to the temp name
$doit $instcmd $src $dsttmp &&
trap "rm -f ${dsttmp}" 0 &&
# and set any options; do chmod last to preserve setuid bits
# If any of these fail, we abort the whole thing. If we want to
# ignore errors from any of these, just make sure not to ignore
# errors from the above "$doit $instcmd $src $dsttmp" command.
if [ x"$chowncmd" != x ]; then $doit $chowncmd $dsttmp; else true;fi &&
if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dsttmp; else true;fi &&
if [ x"$stripcmd" != x ]; then $doit $stripcmd $dsttmp; else true;fi &&
if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dsttmp; else true;fi &&
# Now rename the file to the real destination.
$doit $rmcmd -f $dstdir/$dstfile &&
$doit $mvcmd $dsttmp $dstdir/$dstfile
fi &&
exit 0

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@@ -0,0 +1,7 @@
[Desktop Entry]
Name=LMarbles
Comment=Atomix-like enhanced puzzle game.
Exec=lmarbles
Icon=
Type=Application
Categories=Game;

View File

@@ -0,0 +1,72 @@
Name: lmarbles
Version: 1.0.6
Release: 1cl
Summary: Atomix-like game of moving marbles in puzzles
Summary(pt_BR): Jogo tipo Atomix, de mover bolas de gude em labirintos
Summary(es): Atomix-like game of moving marbles in puzzles
Group: Games
Group(pt_BR): Jogos
Group(es): Juegos
License: GPL
URL: http://lgames.sourceforge.net/%{name}/%{name}.html
Source: http://ftp1.sourceforge.net/lgames/%{name}-%{version}.tar.gz
Patch: %{name}-prefsdir.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-root
%description
Marbles is very similiar to Atomix and was heavily inspired by it.
Goal is to create a more or less complex figure out of single marbles
within a time limit to reach the next level.
Sounds easy? Well, there is a problem: If a marble starts to move it
will not stop until it hits a wall or marble. And to make it even more
interesting there are obstacles like arrows, crumbling walls and
teleports!
%description -l pt_BR
O Marbles é muito parecido com o jogo Atomix, pois foi inspirado nele.
O objetivo é criar uma figura de bolas de gude mais ou menos complexa
dentro de um limite de tempo.
Parece fácil? Bem, um problema: quando uma bolinha de gude começa a
se mover, pára quando bate em uma parede ou outra bolinha. E para
ficar mais interessante, alguns obstáculos como caminhos de mão
única, paredes que desmoronam e teletransporte!
%description -l es
Marbles is very similiar to Atomix and was heavily inspired by it.
Goal is to create a more or less complex figure out of single marbles
within a time limit to reach the next level.
Sounds easy? Well, there is a problem: If a marble starts to move it
will not stop until it hits a wall or marble. And to make it even more
interesting there are obstacles like arrows, crumbling walls and
teleports!
%prep
%setup -q
%patch
%build
%configure --datadir=%{_datadir}
make
%install
mkdir -p %{buildroot}/%{_localstatedir}/games
%makeinstall DESTDIR=%{buildroot} bindir=%{_prefix}/games
%clean
rm -rf %{buildroot}
%files
%defattr(0644,root,root,0755)
%doc AUTHORS COPYING README ChangeLog %{name}/manual
%attr(2755,root,games) %{_prefix}/games/%{name}
%{_datadir}/games/%{name}
%attr(0664,root,games) %config %{_localstatedir}/games/%{name}.prfs
%changelog
* Thu Nov 30 2000 aurélio marinho jargas <aurelio@conectiva.com>
+ marbles-001126-1cl
- changed prefs dir
- adopted

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@@ -0,0 +1,188 @@
#! /bin/sh
# Common stub for a few missing GNU programs while installing.
# Copyright (C) 1996, 1997 Free Software Foundation, Inc.
# Franc,ois Pinard <pinard@iro.umontreal.ca>, 1996.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
if test $# -eq 0; then
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
fi
case "$1" in
-h|--h|--he|--hel|--help)
echo "\
$0 [OPTION]... PROGRAM [ARGUMENT]...
Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an
error status if there is no known handling for PROGRAM.
Options:
-h, --help display this help and exit
-v, --version output version information and exit
Supported PROGRAM values:
aclocal touch file \`aclocal.m4'
autoconf touch file \`configure'
autoheader touch file \`config.h.in'
automake touch all \`Makefile.in' files
bison create \`y.tab.[ch]', if possible, from existing .[ch]
flex create \`lex.yy.c', if possible, from existing .c
lex create \`lex.yy.c', if possible, from existing .c
makeinfo touch the output file
yacc create \`y.tab.[ch]', if possible, from existing .[ch]"
;;
-v|--v|--ve|--ver|--vers|--versi|--versio|--version)
echo "missing - GNU libit 0.0"
;;
-*)
echo 1>&2 "$0: Unknown \`$1' option"
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
;;
aclocal)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`acinclude.m4' or \`configure.in'. You might want
to install the \`Automake' and \`Perl' packages. Grab them from
any GNU archive site."
touch aclocal.m4
;;
autoconf)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`configure.in'. You might want to install the
\`Autoconf' and \`GNU m4' packages. Grab them from any GNU
archive site."
touch configure
;;
autoheader)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`acconfig.h' or \`configure.in'. You might want
to install the \`Autoconf' and \`GNU m4' packages. Grab them
from any GNU archive site."
files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER([^):]*:\([^)]*\)).*/\1/p' configure.in`
if test -z "$files"; then
files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^):]*\)).*/\1/p' configure.in`
test -z "$files" || files="$files.in"
else
files=`echo "$files" | sed -e 's/:/ /g'`
fi
test -z "$files" && files="config.h.in"
touch $files
;;
automake)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`Makefile.am', \`acinclude.m4' or \`configure.in'.
You might want to install the \`Automake' and \`Perl' packages.
Grab them from any GNU archive site."
find . -type f -name Makefile.am -print \
| sed 's/^\(.*\).am$/touch \1.in/' \
| sh
;;
bison|yacc)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.y' file. You may need the \`Bison' package
in order for those modifications to take effect. You can get
\`Bison' from any GNU archive site."
rm -f y.tab.c y.tab.h
if [ $# -ne 1 ]; then
eval LASTARG="\${$#}"
case "$LASTARG" in
*.y)
SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" y.tab.c
fi
SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" y.tab.h
fi
;;
esac
fi
if [ ! -f y.tab.h ]; then
echo >y.tab.h
fi
if [ ! -f y.tab.c ]; then
echo 'main() { return 0; }' >y.tab.c
fi
;;
lex|flex)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.l' file. You may need the \`Flex' package
in order for those modifications to take effect. You can get
\`Flex' from any GNU archive site."
rm -f lex.yy.c
if [ $# -ne 1 ]; then
eval LASTARG="\${$#}"
case "$LASTARG" in
*.l)
SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" lex.yy.c
fi
;;
esac
fi
if [ ! -f lex.yy.c ]; then
echo 'main() { return 0; }' >lex.yy.c
fi
;;
makeinfo)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.texi' or \`.texinfo' file, or any other file
indirectly affecting the aspect of the manual. The spurious
call might also be the consequence of using a buggy \`make' (AIX,
DU, IRIX). You might want to install the \`Texinfo' package or
the \`GNU make' package. Grab either from any GNU archive site."
file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'`
if test -z "$file"; then
file=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'`
file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $file`
fi
touch $file
;;
*)
echo 1>&2 "\
WARNING: \`$1' is needed, and you do not seem to have it handy on your
system. You might have modified some files without having the
proper tools for further handling them. Check the \`README' file,
it often tells you about the needed prerequirements for installing
this package. You may also peek at any GNU archive site, in case
some other package would contain this missing \`$1' program."
exit 1
;;
esac
exit 0

View File

@@ -0,0 +1,40 @@
#! /bin/sh
# mkinstalldirs --- make directory hierarchy
# Author: Noah Friedman <friedman@prep.ai.mit.edu>
# Created: 1993-05-16
# Public domain
# $Id: mkinstalldirs,v 1.1.1.1 2000/08/05 10:36:33 michael Exp $
errstatus=0
for file
do
set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'`
shift
pathcomp=
for d
do
pathcomp="$pathcomp$d"
case "$pathcomp" in
-* ) pathcomp=./$pathcomp ;;
esac
if test ! -d "$pathcomp"; then
echo "mkdir $pathcomp" 1>&2
mkdir "$pathcomp" || lasterr=$?
if test ! -d "$pathcomp"; then
errstatus=$lasterr
fi
fi
pathcomp="$pathcomp/"
done
done
exit $errstatus
# mkinstalldirs ends here

View File

@@ -0,0 +1,113 @@
DEFS = @DEFS@ @arch_flag@ @inst_flag@ @prf_flag@ @sound_flag@ @ascii_flag@
marblesres.o: win32.ico
@echo "1 VERSIONINFO" > $(PACKAGE).rc
@echo "FILEVERSION `echo $(VERSION) | $(AWK) '{ gsub(/\./,","); print }'`,0" >> $(PACKAGE).rc
@echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) '{ gsub(/\./,","); print }'`,0" >> $(PACKAGE).rc
@echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc
@echo "FILEOS 0x40000" >> $(PACKAGE).rc
@echo "FILETYPE 1" >> $(PACKAGE).rc
@echo "{" >> $(PACKAGE).rc
@echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc
@echo " {" >> $(PACKAGE).rc
@echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc
@echo " {" >> $(PACKAGE).rc
@echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc
@echo " VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc
@echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
@echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc
@echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc
@echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc
@echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc
@echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
@echo " }" >> $(PACKAGE).rc
@echo " }" >> $(PACKAGE).rc
@echo "}" >> $(PACKAGE).rc
@echo "0 ICON win32.ico" >> $(PACKAGE).rc
@windres -o $@ -i $(PACKAGE).rc
bin_PROGRAMS = lmarbles
lmarbles_SOURCES = audio.c cfg.c dynlist.c file.c game.c levels.c main.c menu.c \
profile.c sdl.c timer.c audio.h cfg.h dynlist.h file.h game.h levels.h \
menu.h profile.h sdl.h timer.h win32.ico lmarbles.6
lmarbles_DEPENDENCIES = @win32_deps@
lmarbles_LDADD = @win32_deps@ @mixer_flag@
man_MANS = lmarbles.6
DATA_FILES = \
gfx/board.bmp gfx/f_red.bmp gfx/f_small.bmp gfx/f_white.bmp \
gfx/f_yellow.bmp gfx/figure.bmp gfx/lights.bmp gfx/logo.bmp \
gfx/m_frame.bmp gfx/m_sframe.bmp gfx/marbles.bmp gfx/tiny.sdlfnt \
gfx/title.bmp gfx/win_icon.bmp \
\
sounds/alarm.wav sounds/arrow.wav sounds/click.wav sounds/explode.wav \
sounds/select.wav sounds/stop.wav sounds/teleport.wav sounds/score.wav \
\
levels/Original \
\
gfx/stone/arrow_d.bmp gfx/stone/arrow_l.bmp gfx/stone/arrow_r.bmp \
gfx/stone/arrow_u.bmp gfx/stone/background.bmp gfx/stone/barrier_lr.bmp \
gfx/stone/barrier_ud.bmp gfx/stone/floor.bmp gfx/stone/teleport0.bmp \
gfx/stone/teleport1.bmp gfx/stone/teleport2.bmp \
gfx/stone/teleport3.bmp gfx/stone/wall.bmp \
gfx/stone/wall_crumble.bmp \
\
gfx/metal/arrow_d.bmp gfx/metal/arrow_l.bmp gfx/metal/arrow_r.bmp \
gfx/metal/arrow_u.bmp gfx/metal/background.bmp gfx/metal/barrier_lr.bmp \
gfx/metal/barrier_ud.bmp gfx/metal/floor.bmp gfx/metal/teleport0.bmp \
gfx/metal/teleport1.bmp gfx/metal/teleport2.bmp \
gfx/metal/teleport3.bmp gfx/metal/wall.bmp \
gfx/metal/wall_crumble.bmp \
\
gfx/wood/arrow_d.bmp gfx/wood/arrow_l.bmp gfx/wood/arrow_r.bmp \
gfx/wood/arrow_u.bmp gfx/wood/background.bmp gfx/wood/barrier_lr.bmp \
gfx/wood/barrier_ud.bmp gfx/wood/floor.bmp gfx/wood/teleport0.bmp \
gfx/wood/teleport1.bmp gfx/wood/teleport2.bmp \
gfx/wood/teleport3.bmp gfx/wood/wall.bmp \
gfx/wood/wall_crumble.bmp
DOC_FILES = manual/manual.html manual/arrow.jpg manual/arrow2.jpg \
manual/crumble.jpg manual/teleport.jpg manual/marbles.jpg
EXTRA_DIST= empty.prfs $(DATA_FILES) $(DOC_FILES)
install-data-local:
#directories
$(mkinstalldirs) $(DESTDIR)$(inst_dir)
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/stone
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/metal
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/wood
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/sounds
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels
#data files
for file in $(DATA_FILES); do\
$(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\
done
#profiles
$(mkinstalldirs) $(DESTDIR)$(prf_dir)
if ! test -f $(DESTDIR)$(prf_dir)/lmarbles.prfs; then \
$(INSTALL_DATA) -m 666 empty.prfs $(DESTDIR)$(prf_dir)/lmarbles.prfs; \
fi;
uninstall-local:
rm -rf $(DESTDIR)$(inst_dir)
rm -f $(DESTDIR)$(prf_dir)/lmarbles.prfs
win32rootdir=`pwd -W | awk '{ gsub("/","\\\\"); print}'`
win32-install-script:
@$(STRIP) $(PACKAGE)$(EXEEXT)
@echo "Source: \"$(win32rootdir)\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@
@for file in $(DATA_FILES) $(DOC_FILES); do \
win32src=$(win32rootdir)\\`echo $$file | awk '{ gsub("/","\\\\"); print }'`; \
win32dest=`dirname $$file | awk '{ gsub("/","\\\\"); print }'`; \
echo "Source: \"$$win32src\"; DestDir: \"{app}\\$$win32dest\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \
done
@list='$(SUBDIRS)'; for subdir in $$list; do \
(cd $$subdir \
&& $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \
done

View File

@@ -0,0 +1,596 @@
# Makefile.in generated by automake 1.9.6 from Makefile.am.
# @configure_input@
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = ..
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = @INSTALL@
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_triplet = @build@
host_triplet = @host@
target_triplet = @target@
bin_PROGRAMS = lmarbles$(EXEEXT)
subdir = src
DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/acinclude.m4 \
$(top_srcdir)/configure.in
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
$(ACLOCAL_M4)
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_HEADER = $(top_builddir)/config.h
CONFIG_CLEAN_FILES =
am__installdirs = "$(DESTDIR)$(bindir)" "$(DESTDIR)$(man6dir)"
binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
PROGRAMS = $(bin_PROGRAMS)
am_lmarbles_OBJECTS = audio.$(OBJEXT) cfg.$(OBJEXT) dynlist.$(OBJEXT) \
file.$(OBJEXT) game.$(OBJEXT) levels.$(OBJEXT) main.$(OBJEXT) \
menu.$(OBJEXT) profile.$(OBJEXT) sdl.$(OBJEXT) timer.$(OBJEXT)
lmarbles_OBJECTS = $(am_lmarbles_OBJECTS)
DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir)
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
SOURCES = $(lmarbles_SOURCES)
DIST_SOURCES = $(lmarbles_SOURCES)
man6dir = $(mandir)/man6
NROFF = nroff
MANS = $(man_MANS)
ETAGS = etags
CTAGS = ctags
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
ACLOCAL = @ACLOCAL@
AMDEP_FALSE = @AMDEP_FALSE@
AMDEP_TRUE = @AMDEP_TRUE@
AMTAR = @AMTAR@
AUTOCONF = @AUTOCONF@
AUTOHEADER = @AUTOHEADER@
AUTOMAKE = @AUTOMAKE@
AWK = @AWK@
CC = @CC@
CCDEPMODE = @CCDEPMODE@
CFLAGS = @CFLAGS@
CPP = @CPP@
CPPFLAGS = @CPPFLAGS@
CYGPATH_W = @CYGPATH_W@
DEFS = @DEFS@ @arch_flag@ @inst_flag@ @prf_flag@ @sound_flag@ @ascii_flag@
DEPDIR = @DEPDIR@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
ECHO_T = @ECHO_T@
EGREP = @EGREP@
EXEEXT = @EXEEXT@
GREP = @GREP@
INSTALL_DATA = @INSTALL_DATA@
INSTALL_PROGRAM = @INSTALL_PROGRAM@
INSTALL_SCRIPT = @INSTALL_SCRIPT@
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
LDFLAGS = @LDFLAGS@
LIBOBJS = @LIBOBJS@
LIBS = @LIBS@
LTLIBOBJS = @LTLIBOBJS@
MAKEINFO = @MAKEINFO@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
PACKAGE_NAME = @PACKAGE_NAME@
PACKAGE_STRING = @PACKAGE_STRING@
PACKAGE_TARNAME = @PACKAGE_TARNAME@
PACKAGE_VERSION = @PACKAGE_VERSION@
PATH_SEPARATOR = @PATH_SEPARATOR@
RANLIB = @RANLIB@
SDL_CFLAGS = @SDL_CFLAGS@
SDL_CONFIG = @SDL_CONFIG@
SDL_LIBS = @SDL_LIBS@
SET_MAKE = @SET_MAKE@
SHELL = @SHELL@
STRIP = @STRIP@
VERSION = @VERSION@
ac_ct_CC = @ac_ct_CC@
am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
am__fastdepCC_TRUE = @am__fastdepCC_TRUE@
am__include = @am__include@
am__leading_dot = @am__leading_dot@
am__quote = @am__quote@
am__tar = @am__tar@
am__untar = @am__untar@
appname = @appname@
arch_flag = @arch_flag@
ascii_flag = @ascii_flag@
bindir = @bindir@
build = @build@
build_alias = @build_alias@
build_cpu = @build_cpu@
build_os = @build_os@
build_vendor = @build_vendor@
datadir = @datadir@
datarootdir = @datarootdir@
docdir = @docdir@
dvidir = @dvidir@
exec_prefix = @exec_prefix@
host = @host@
host_alias = @host_alias@
host_cpu = @host_cpu@
host_os = @host_os@
host_vendor = @host_vendor@
htmldir = @htmldir@
includedir = @includedir@
infodir = @infodir@
inst_dir = @inst_dir@
inst_flag = @inst_flag@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
localedir = @localedir@
localstatedir = @localstatedir@
mandir = @mandir@
mixer_flag = @mixer_flag@
mkdir_p = @mkdir_p@
oldincludedir = @oldincludedir@
pdfdir = @pdfdir@
prefix = @prefix@
prf_dir = @prf_dir@
prf_flag = @prf_flag@
program_transform_name = @program_transform_name@
psdir = @psdir@
sbindir = @sbindir@
sharedstatedir = @sharedstatedir@
sound_flag = @sound_flag@
sysconfdir = @sysconfdir@
target = @target@
target_alias = @target_alias@
target_cpu = @target_cpu@
target_os = @target_os@
target_vendor = @target_vendor@
win32_deps = @win32_deps@
win32_inst_script = @win32_inst_script@
lmarbles_SOURCES = audio.c cfg.c dynlist.c file.c game.c levels.c main.c menu.c \
profile.c sdl.c timer.c audio.h cfg.h dynlist.h file.h game.h levels.h \
menu.h profile.h sdl.h timer.h win32.ico lmarbles.6
lmarbles_DEPENDENCIES = @win32_deps@
lmarbles_LDADD = @win32_deps@ @mixer_flag@
man_MANS = lmarbles.6
DATA_FILES = \
gfx/board.bmp gfx/f_red.bmp gfx/f_small.bmp gfx/f_white.bmp \
gfx/f_yellow.bmp gfx/figure.bmp gfx/lights.bmp gfx/logo.bmp \
gfx/m_frame.bmp gfx/m_sframe.bmp gfx/marbles.bmp gfx/tiny.sdlfnt \
gfx/title.bmp gfx/win_icon.bmp \
\
sounds/alarm.wav sounds/arrow.wav sounds/click.wav sounds/explode.wav \
sounds/select.wav sounds/stop.wav sounds/teleport.wav sounds/score.wav \
\
levels/Original \
\
gfx/stone/arrow_d.bmp gfx/stone/arrow_l.bmp gfx/stone/arrow_r.bmp \
gfx/stone/arrow_u.bmp gfx/stone/background.bmp gfx/stone/barrier_lr.bmp \
gfx/stone/barrier_ud.bmp gfx/stone/floor.bmp gfx/stone/teleport0.bmp \
gfx/stone/teleport1.bmp gfx/stone/teleport2.bmp \
gfx/stone/teleport3.bmp gfx/stone/wall.bmp \
gfx/stone/wall_crumble.bmp \
\
gfx/metal/arrow_d.bmp gfx/metal/arrow_l.bmp gfx/metal/arrow_r.bmp \
gfx/metal/arrow_u.bmp gfx/metal/background.bmp gfx/metal/barrier_lr.bmp \
gfx/metal/barrier_ud.bmp gfx/metal/floor.bmp gfx/metal/teleport0.bmp \
gfx/metal/teleport1.bmp gfx/metal/teleport2.bmp \
gfx/metal/teleport3.bmp gfx/metal/wall.bmp \
gfx/metal/wall_crumble.bmp \
\
gfx/wood/arrow_d.bmp gfx/wood/arrow_l.bmp gfx/wood/arrow_r.bmp \
gfx/wood/arrow_u.bmp gfx/wood/background.bmp gfx/wood/barrier_lr.bmp \
gfx/wood/barrier_ud.bmp gfx/wood/floor.bmp gfx/wood/teleport0.bmp \
gfx/wood/teleport1.bmp gfx/wood/teleport2.bmp \
gfx/wood/teleport3.bmp gfx/wood/wall.bmp \
gfx/wood/wall_crumble.bmp
DOC_FILES = manual/manual.html manual/arrow.jpg manual/arrow2.jpg \
manual/crumble.jpg manual/teleport.jpg manual/marbles.jpg
EXTRA_DIST = empty.prfs $(DATA_FILES) $(DOC_FILES)
win32rootdir = `pwd -W | awk '{ gsub("/","\\\\"); print}'`
all: all-am
.SUFFIXES:
.SUFFIXES: .c .o .obj
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
@for dep in $?; do \
case '$(am__configure_deps)' in \
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echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign src/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --foreign src/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
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*) \
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cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(ACLOCAL_M4): $(am__aclocal_m4_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
install-binPROGRAMS: $(bin_PROGRAMS)
@$(NORMAL_INSTALL)
test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)"
@list='$(bin_PROGRAMS)'; for p in $$list; do \
p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
if test -f $$p \
; then \
f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \
echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \
$(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f" || exit 1; \
else :; fi; \
done
uninstall-binPROGRAMS:
@$(NORMAL_UNINSTALL)
@list='$(bin_PROGRAMS)'; for p in $$list; do \
f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \
rm -f "$(DESTDIR)$(bindir)/$$f"; \
done
clean-binPROGRAMS:
-test -z "$(bin_PROGRAMS)" || rm -f $(bin_PROGRAMS)
lmarbles$(EXEEXT): $(lmarbles_OBJECTS) $(lmarbles_DEPENDENCIES)
@rm -f lmarbles$(EXEEXT)
$(LINK) $(lmarbles_LDFLAGS) $(lmarbles_OBJECTS) $(lmarbles_LDADD) $(LIBS)
mostlyclean-compile:
-rm -f *.$(OBJEXT)
distclean-compile:
-rm -f *.tab.c
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/audio.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/cfg.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/dynlist.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/file.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/levels.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/main.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/menu.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/profile.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/sdl.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/timer.Po@am__quote@
.c.o:
@am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \
@am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
@AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@
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uninstall-info-am:
install-man6: $(man6_MANS) $(man_MANS)
@$(NORMAL_INSTALL)
test -z "$(man6dir)" || $(mkdir_p) "$(DESTDIR)$(man6dir)"
@list='$(man6_MANS) $(dist_man6_MANS) $(nodist_man6_MANS)'; \
l2='$(man_MANS) $(dist_man_MANS) $(nodist_man_MANS)'; \
for i in $$l2; do \
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*.6*) list="$$list $$i" ;; \
esac; \
done; \
for i in $$list; do \
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ext=`echo $$i | sed -e 's/^.*\\.//'`; \
case "$$ext" in \
6*) ;; \
*) ext='6' ;; \
esac; \
inst=`echo $$i | sed -e 's/\\.[0-9a-z]*$$//'`; \
inst=`echo $$inst | sed -e 's/^.*\///'`; \
inst=`echo $$inst | sed '$(transform)'`.$$ext; \
echo " $(INSTALL_DATA) '$$file' '$(DESTDIR)$(man6dir)/$$inst'"; \
$(INSTALL_DATA) "$$file" "$(DESTDIR)$(man6dir)/$$inst"; \
done
uninstall-man6:
@$(NORMAL_UNINSTALL)
@list='$(man6_MANS) $(dist_man6_MANS) $(nodist_man6_MANS)'; \
l2='$(man_MANS) $(dist_man_MANS) $(nodist_man_MANS)'; \
for i in $$l2; do \
case "$$i" in \
*.6*) list="$$list $$i" ;; \
esac; \
done; \
for i in $$list; do \
ext=`echo $$i | sed -e 's/^.*\\.//'`; \
case "$$ext" in \
6*) ;; \
*) ext='6' ;; \
esac; \
inst=`echo $$i | sed -e 's/\\.[0-9a-z]*$$//'`; \
inst=`echo $$inst | sed -e 's/^.*\///'`; \
inst=`echo $$inst | sed '$(transform)'`.$$ext; \
echo " rm -f '$(DESTDIR)$(man6dir)/$$inst'"; \
rm -f "$(DESTDIR)$(man6dir)/$$inst"; \
done
ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
mkid -fID $$unique
tags: TAGS
TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
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$$tags $$unique; \
fi
ctags: CTAGS
CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
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GTAGS:
here=`$(am__cd) $(top_builddir) && pwd` \
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distclean-tags:
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distdir: $(DISTFILES)
$(mkdir_p) $(distdir)/gfx $(distdir)/gfx/metal $(distdir)/gfx/stone $(distdir)/gfx/wood $(distdir)/levels $(distdir)/manual $(distdir)/sounds
@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
list='$(DISTFILES)'; for file in $$list; do \
case $$file in \
$(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
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fi; \
cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
else \
test -f $(distdir)/$$file \
|| cp -p $$d/$$file $(distdir)/$$file \
|| exit 1; \
fi; \
done
check-am: all-am
check: check-am
all-am: Makefile $(PROGRAMS) $(MANS)
installdirs:
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test -z "$$dir" || $(mkdir_p) "$$dir"; \
done
install: install-am
install-exec: install-exec-am
install-data: install-data-am
uninstall: uninstall-am
install-am: all-am
@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
installcheck: installcheck-am
install-strip:
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
`test -z '$(STRIP)' || \
echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:
clean-generic:
distclean-generic:
-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
maintainer-clean-generic:
@echo "This command is intended for maintainers to use"
@echo "it deletes files that may require special tools to rebuild."
clean: clean-am
clean-am: clean-binPROGRAMS clean-generic mostlyclean-am
distclean: distclean-am
-rm -rf ./$(DEPDIR)
-rm -f Makefile
distclean-am: clean-am distclean-compile distclean-generic \
distclean-tags
dvi: dvi-am
dvi-am:
html: html-am
info: info-am
info-am:
install-data-am: install-data-local install-man
install-exec-am: install-binPROGRAMS
install-info: install-info-am
install-man: install-man6
installcheck-am:
maintainer-clean: maintainer-clean-am
-rm -rf ./$(DEPDIR)
-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic
mostlyclean: mostlyclean-am
mostlyclean-am: mostlyclean-compile mostlyclean-generic
pdf: pdf-am
pdf-am:
ps: ps-am
ps-am:
uninstall-am: uninstall-binPROGRAMS uninstall-info-am uninstall-local \
uninstall-man
uninstall-man: uninstall-man6
.PHONY: CTAGS GTAGS all all-am check check-am clean clean-binPROGRAMS \
clean-generic ctags distclean distclean-compile \
distclean-generic distclean-tags distdir dvi dvi-am html \
html-am info info-am install install-am install-binPROGRAMS \
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uninstall-info-am uninstall-local uninstall-man uninstall-man6
marblesres.o: win32.ico
@echo "1 VERSIONINFO" > $(PACKAGE).rc
@echo "FILEVERSION `echo $(VERSION) | $(AWK) '{ gsub(/\./,","); print }'`,0" >> $(PACKAGE).rc
@echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) '{ gsub(/\./,","); print }'`,0" >> $(PACKAGE).rc
@echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc
@echo "FILEOS 0x40000" >> $(PACKAGE).rc
@echo "FILETYPE 1" >> $(PACKAGE).rc
@echo "{" >> $(PACKAGE).rc
@echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc
@echo " {" >> $(PACKAGE).rc
@echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc
@echo " {" >> $(PACKAGE).rc
@echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc
@echo " VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc
@echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
@echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc
@echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc
@echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc
@echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc
@echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
@echo " }" >> $(PACKAGE).rc
@echo " }" >> $(PACKAGE).rc
@echo "}" >> $(PACKAGE).rc
@echo "0 ICON win32.ico" >> $(PACKAGE).rc
@windres -o $@ -i $(PACKAGE).rc
install-data-local:
#directories
$(mkinstalldirs) $(DESTDIR)$(inst_dir)
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/stone
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/metal
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/wood
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/sounds
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels
#data files
for file in $(DATA_FILES); do\
$(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\
done
#profiles
$(mkinstalldirs) $(DESTDIR)$(prf_dir)
if ! test -f $(DESTDIR)$(prf_dir)/lmarbles.prfs; then \
$(INSTALL_DATA) -m 666 empty.prfs $(DESTDIR)$(prf_dir)/lmarbles.prfs; \
fi;
uninstall-local:
rm -rf $(DESTDIR)$(inst_dir)
rm -f $(DESTDIR)$(prf_dir)/lmarbles.prfs
win32-install-script:
@$(STRIP) $(PACKAGE)$(EXEEXT)
@echo "Source: \"$(win32rootdir)\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@
@for file in $(DATA_FILES) $(DOC_FILES); do \
win32src=$(win32rootdir)\\`echo $$file | awk '{ gsub("/","\\\\"); print }'`; \
win32dest=`dirname $$file | awk '{ gsub("/","\\\\"); print }'`; \
echo "Source: \"$$win32src\"; DestDir: \"{app}\\$$win32dest\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \
done
@list='$(SUBDIRS)'; for subdir in $$list; do \
(cd $$subdir \
&& $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \
done
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

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@@ -0,0 +1,151 @@
/***************************************************************************
sound.c - description
-------------------
begin : Sun Jul 29 2001
copyright : (C) 2001 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifdef SOUND
#include <SDL_mixer.h>
#include "audio.h"
/*
====================================================================
If audio device was properly initiated this flag is set.
If this flag is not set; no action will be taken for audio.
====================================================================
*/
int audio_ok = 0;
/*
====================================================================
If this flag is not set no sound is played.
====================================================================
*/
int sound_enabled = 1;
/*
====================================================================
Initiate/close audio
====================================================================
*/
int audio_open()
{
if ( Mix_OpenAudio( MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 256 ) < 0 ) {
fprintf( stderr, "audio_open: can't open audio device: %s\n", SDL_GetError() );
audio_ok = 0;
return 0;
}
audio_ok = 1;
return 1;
}
void audio_close()
{
if ( !audio_ok ) return;
Mix_CloseAudio();
}
/*
====================================================================
Sound chunk
====================================================================
*/
Sound_Chunk* sound_chunk_load( char *file_name )
{
char path[512];
Mix_Chunk *chunk = 0;
if ( !audio_ok ) {
fprintf( stderr,
"sound_chunk_load: cannot load WAV '%s' as audio device isn't initated properly\n",
file_name );
return 0;
}
/* use SRCDIR/sounds as source directory */
sprintf( path, "%s/sounds/%s", SRC_DIR, file_name );
chunk = Mix_LoadWAV( path );
if ( chunk == 0 )
{
fprintf( stderr, "chunk_load: couldn't load WAV '%s': %s\n", path, SDL_GetError() );
}
return (Sound_Chunk*)chunk;
}
void sound_chunk_free( Sound_Chunk **chunk )
{
if ( !audio_ok ) return;
Mix_FreeChunk( (Mix_Chunk*)(*chunk) );
*chunk = 0;
}
/*
====================================================================
Sound stuff
====================================================================
*/
/*
====================================================================
Enable/disable sound
====================================================================
*/
void sound_enable( int enable )
{
if ( !audio_ok ) return;
sound_enabled = enable;
if ( !enable )
Mix_Pause( -1 ); /* stop all sound channels */
}
/*
====================================================================
Set general volume of sounds. 0 - 127
====================================================================
*/
void sound_volume( int level )
{
if ( !audio_ok ) return;
if ( level < 0 ) level = 0;
if ( level > 127 ) level = 127;
Mix_Volume( -1, level ); /* all sound channels */
}
/*
====================================================================
Play a chunk.
====================================================================
*/
void sound_play( Sound_Chunk *chunk )
{
if ( !audio_ok ) return;
if ( !sound_enabled ) return;
/* use first free sound channel and play sound one time */
Mix_PlayChannel( -1, (Mix_Chunk*)chunk, 0 );
}
/*
====================================================================
Music stuff
====================================================================
*/
/*
====================================================================
Set general volume of sounds. 0 - 127
====================================================================
*/
void music_volume( int level )
{
/* not implemented */
}
#endif

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@@ -0,0 +1,64 @@
/***************************************************************************
sound.h - description
-------------------
begin : Sun Jul 29 2001
copyright : (C) 2001 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef __AUDIO_H
#define __AUDIO_H
#ifdef SOUND
/*
====================================================================
Wrapper for the SDL_mixer functions.
====================================================================
*/
/*
====================================================================
Initiate/close audio
====================================================================
*/
int audio_open();
void audio_close();
/*
====================================================================
Sound chunk
====================================================================
*/
typedef Mix_Chunk Sound_Chunk;
Sound_Chunk* sound_chunk_load( char *file_name );
void sound_chunk_free( Sound_Chunk **chunk );
/*
====================================================================
Sound stuff
====================================================================
*/
void sound_enable( int enable );
void sound_volume( int level /*0 - 127*/ );
void sound_play( Sound_Chunk *chunk );
/*
====================================================================
Music stuff
====================================================================
*/
void music_volume( int level );
#endif
#endif

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/***************************************************************************
cfg.c - description
-------------------
begin : Sat Aug 5 2000
copyright : (C) 2000 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "cfg.h"
#include "sdl.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "file.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#ifdef _WIN32
#define MKDIR(d, p) mkdir(d)
#else
#define MKDIR mkdir
#endif
char c_pth[512];
Cfg cfg;
/*
get the full path of the cfg file
*/
void C_StPth()
{
DIR *dir;
#ifdef _WIN32
snprintf( c_pth, sizeof(c_pth)-1, "%s/lgames", (getenv( "HOME" )?getenv( "HOME" ):".") );
#else
snprintf( c_pth, sizeof(c_pth)-1, "%s/.lgames", getenv( "HOME" ) );
#endif
/* create .lgames directory if not found */
if ( (dir = opendir( c_pth )) == 0 ) {
fprintf( stderr, "Config directory ~/.lgames not found. Creating it.\n" );
MKDIR( c_pth, S_IRWXU );
}
else
{
closedir(dir);
}
/* get full path of config file */
strcat( c_pth, "/lmarbles.conf" );
}
/*
load it
*/
void C_Ld()
{
char str[256];
FILE *f;
struct stat dir_stat;
printf("loading configuration...\n");
// load init //
if ((f = fopen(c_pth, "r")) == 0) {
printf("cfg file '%s' not found; using defaults\n", c_pth);
C_Def();
}
else {
stat( c_pth, &dir_stat );
if ( dir_stat.st_size != sizeof( Cfg ) ) {
fprintf( stderr, "config file '%s' corrupted... using defaults\n", c_pth );
C_Def();
}
else
{
#ifdef ASCII
F_GetE(f, str, F_VAL);
if (strncmp(str,"ascii",5)) {
printf("cfg file '%s' not in ascii; using defaults\n", c_pth);
C_Def();
}
else {
F_GetE(f, cfg.prf_nm, F_VAL); cfg.prf_nm[strlen(cfg.prf_nm) - 1] = 0;
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.prf);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.s_vol);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.s_on);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.ani);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.trp);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.fscr);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.dim);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.diff);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_up);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_down);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_left);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_right);
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_undo);
}
#else
fread(str, 5, 1, f);
if (!strncmp(str,"ascii",5)) {
printf("cfg file '%s' in ascii but raw binary data expected; using defaults\n", c_pth);
C_Def();
}
else {
fseek(f,SEEK_SET,0);
fread(&cfg, sizeof(Cfg), 1, f);
}
#endif
}
fclose(f);
}
}
/*
save it
*/
void C_Sv()
{
//save init //
FILE *f = fopen(c_pth, "w");
#ifdef ASCII
char str[256];
F_WrtE(f, "ascii");
F_WrtE(f, cfg.prf_nm);
F_IntToStr(str, cfg.prf); F_WrtE(f, str);
F_IntToStr(str, cfg.s_vol); F_WrtE(f, str);
F_IntToStr(str, cfg.s_on); F_WrtE(f, str);
F_IntToStr(str, cfg.ani); F_WrtE(f, str);
F_IntToStr(str, cfg.trp); F_WrtE(f, str);
F_IntToStr(str, cfg.fscr); F_WrtE(f, str);
F_IntToStr(str, cfg.dim); F_WrtE(f, str);
F_IntToStr(str, cfg.diff); F_WrtE(f, str);
F_IntToStr(str, cfg.k_up); F_WrtE(f, str);
F_IntToStr(str, cfg.k_down); F_WrtE(f, str);
F_IntToStr(str, cfg.k_left); F_WrtE(f, str);
F_IntToStr(str, cfg.k_right); F_WrtE(f, str);
F_IntToStr(str, cfg.k_undo); F_WrtE(f, str);
#else
fwrite(&cfg, sizeof(Cfg), 1, f);
#endif
fclose(f);
}
/*
default values
*/
void C_Def()
{
strcpy(cfg.prf_nm, "Michael");
cfg.prf = 0;
// sound //
cfg.s_vol = 6;
cfg.s_on = 1;
// gfx //
cfg.ani = 1;
cfg.trp = 1;
cfg.fscr = 0;
cfg.dim = 1;
cfg.diff = DIFF_NORMAL;
// controls
cfg.k_up = SDLK_UP;
cfg.k_down = SDLK_DOWN;
cfg.k_left = SDLK_LEFT;
cfg.k_right = SDLK_RIGHT;
cfg.k_undo = SDLK_SPACE;
}

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@@ -0,0 +1,56 @@
/***************************************************************************
cfg.h - description
-------------------
begin : Sat Aug 5 2000
copyright : (C) 2000 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef CFG_H
#define CFG_H
enum {
DIFF_EASY = 0,
DIFF_NORMAL,
DIFF_HARD,
DIFF_BRAINSTORM
};
// config file //
typedef struct {
// profile
char prf_nm[12];
int prf;
// level set //
int ls;
// sound
int s_on;
int s_vol;
// gfx //
int ani;
int trp;
int fscr; // fullscreen
int dim; // dim effect on?
int diff; // difficulty
int k_up; // controls
int k_down;
int k_left;
int k_right;
int k_undo;
} Cfg;
void C_StPth();
void C_Ld();
void C_Sv();
void C_Def();
#endif

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/***************************************************************************
dynlist.c - description
-------------------
begin : Sat Apr 8 2000
copyright : (C) 2000 by
email :
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dynlist.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
/*
initialize list
*/
void DL_Ini(DLst *dlst)
{
dlst->cntr = 0;
dlst->hd.p = dlst->tl.n = 0;
dlst->hd.n = &dlst->tl;
dlst->tl.p = &dlst->hd;
dlst->hd.d = dlst->tl.d = 0;
dlst->flgs = DL_NONE;
dlst->cb = 0;
}
/*
insert an item at index
*/
int DL_Ins(DLst *dlst, unsigned int index, void *item)
{
int i;
DL_E *cur = &dlst->hd;
DL_E *new_entry;
if (index > dlst->cntr) {
fprintf(stderr, "ERR: dl_insert: index %i out of range...\n", index);
return 1;
}
if (item == 0) {
fprintf(stderr, "ERR: dl_insert: item is NULL...\n");
return 1;
}
for (i = 0; i < index; i++)
cur = cur->n;
new_entry = (DL_E*)malloc(sizeof(DL_E));
new_entry->d = item;
new_entry->n = cur->n;
new_entry->p = cur;
cur->n->p = new_entry;
cur->n = new_entry;
dlst->cntr++;
return 0;
}
/*
insert at the end of the list
*/
int DL_Add(DLst *dlst, void *item)
{
return DL_Ins(dlst, dlst->cntr, item);
}
/*
delete an entry
*/
int DL_DelE(DLst *dlst, DL_E *e)
{
if (e == 0) {
fprintf(stderr, "ERR: dl_delete: entry is NULL...\n");
return 1;
}
if (dlst->cntr == 0) {
fprintf(stderr, "ERR: dl_delete: list is empty...\n");
return 1;
}
if (e == &dlst->hd || e == &dlst->tl) {
fprintf(stderr, "ERR: dl_delete: trying to delete hd or tl..\n");
return 1;
}
e->p->n = e->n;
e->n->p = e->p;
dlst->cntr--;
if (dlst->flgs & DL_AUTODEL) {
if (dlst->flgs & DL_NOCB)
free(e->d);
else {
if (dlst->cb == 0) {
fprintf(stderr, "ERR: dl_delete: no destroy callback installed...\n");
free(e);
return 1;
}
(dlst->cb)(e->d);
}
}
free(e);
return 0;
}
/*
delete entry containing this item
*/
int DL_DelP(DLst *dlst, void *item)
{
int i;
DL_E *cur = &dlst->hd;
if (item == 0) {
fprintf(stderr, "ERR: dl_delete: item is NULL...\n");
return 1;
}
if (dlst->cntr == 0) {
fprintf(stderr, "ERR: dl_delete: list is empty...\n");
return 1;
}
for (i = 0; i <= dlst->cntr; i++)
if (cur->n != &dlst->tl) {
cur = cur->n;
if (cur->d == item)
break;
}
else {
fprintf(stderr, "ERR: dl_delete: list does not contain item 0x%x...\n", (int)item);
return 1;
}
cur->n->p = cur->p;
cur->p->n = cur->n;
dlst->cntr--;
cur->n = cur->p = 0;
if (dlst->flgs & DL_AUTODEL) {
if (dlst->flgs & DL_NOCB)
free(cur->d);
else {
if (dlst->cb == 0) {
fprintf(stderr, "ERR: dl_delete: no destroy callback installed...\n");
free(cur);
return 1;
}
(dlst->cb)(cur->d);
}
}
free(cur);
return 0;
}
/*
delete item at index
*/
int DL_Del(DLst *dlst, unsigned int index)
{
int i;
DL_E *cur = &dlst->hd;
if (index >= dlst->cntr) {
fprintf(stderr, "ERR: dl_delete: index %i out of range...\n", index);
return 1;
}
if (dlst->cntr == 0) {
fprintf(stderr, "ERR: dl_delete: list is empty...\n");
return 1;
}
for (i = 0; i <= index; i++)
cur = cur->n;
cur->n->p = cur->p;
cur->p->n = cur->n;
dlst->cntr--;
cur->n = cur->p = 0;
if (dlst->flgs & DL_AUTODEL) {
if (dlst->flgs & DL_NOCB)
free(cur->d);
else {
if (dlst->cb == 0) {
fprintf(stderr, "ERR: dl_delete: no destroy callback installed...\n");
free(cur);
return 1;
}
(dlst->cb)(cur->d);
}
}
free(cur);
return 0;
}
/*
get the item with index 'index'
*/
void* DL_Get(DLst *dlst, int index)
{
unsigned int i;
DL_E *cur = &dlst->hd;
if (index >= dlst->cntr) {
fprintf(stderr, "ERR: dl_get: index %i out of range...\n", index);
return 0;
}
for (i = 0; i <= (unsigned)index; i++)
cur = cur->n;
return cur->d;
}
/*
get the current entry from a pointer
*/
DL_E *DL_GetE(DLst *dlst, void *item)
{
int i;
DL_E *cur = &dlst->hd;
if (item == 0) {
fprintf(stderr, "ERR: DL_GetE: item is NULL...\n");
return 0;
}
if (dlst->cntr == 0) {
fprintf(stderr, "ERR: DL_GetE: list is empty...\n");
return 0;
}
for (i = 0; i <= dlst->cntr; i++)
if (cur->n != &dlst->tl) {
cur = cur->n;
if (cur->d == item)
break;
}
else {
fprintf(stderr, "ERR: DL_GetE: list does not contain item 0x%x...\n", (int)item);
return 0;
}
return cur;
}
/*
clear all entries of list
*/
void DL_Clr(DLst *dlst)
{
DL_E *cur = dlst->hd.n;
DL_E *n;
while (cur != &dlst->tl) {
n = cur->n;
DL_DelE(dlst, cur);
cur = n;
}
}

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/***************************************************************************
dynlist.h - description
-------------------
begin : Sat Apr 8 2000
copyright : (C) 2000 by
email :
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef DYNLIST_H
#define DYNLIST_H
#ifdef __cplusplus
extern "C" {
#endif
//dl flags
#define DL_NONE (0)
#define DL_AUTODEL (1L<<0)
#define DL_NOCB (1L<<1)
typedef struct _DL_E {
struct _DL_E *n;
struct _DL_E *p;
void *d;
} DL_E;
typedef struct {
unsigned int flgs;
unsigned int cntr; //don't edit
DL_E hd; //don't edit
DL_E tl; //don't edit
void (*cb)(void*);
} DLst;
void DL_Ini(DLst *dlst);
int DL_Ins(DLst *dlst, unsigned int i, void *item); //insert item
int DL_Add(DLst *dlst, void *item); //insert at the end
int DL_DelE(DLst *dlst, DL_E *e);
int DL_DelP(DLst *dlst, void *item);
int DL_Del(DLst *dlst, unsigned int i);
void* DL_Get(DLst *dlst, int i);
DL_E *DL_GetE(DLst *dlst, void *item);
void DL_Clr(DLst *dlst); //clear full list
#ifdef __cplusplus
};
#endif
#endif

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/***************************************************************************
file.c - description
-------------------
begin : Tue Sep 26 2000
copyright : (C) 2000 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "file.h"
#include <stdlib.h>
#include <string.h>
int f_ln = 0;
/*
read an entry and return if the correct flag is set else read next entry
*/
void F_GetE(FILE *f, char *str, int flgs)
{
int i = 0;
char c;
str[0] = 0;
while (!feof(f)) {
fread(&c, 1/*sizeof(char)*/, 1, f); /* MUST BE exactly on byte */
if (c == 10) {
f_ln++; // increase line counter //
continue; // ignore returns //
}
str[i++] = c; str[i] = 0;
if ( (c == ';' && flgs & F_VAL) || (c == '>' && flgs & F_SUB) || (c == ')' && flgs & F_COM) )
break;
if (c == ';' || c == '>' || c == ')')
i = 0;
}
if (i == 1)
str[0] = 0;
}
/*
returns the first character bigger than 32
*/
char F_FstC(char *str, char **n)
{
int i = 0;
while (str[i] <= 32) {
i++;
if (i >= strlen(str)) return 0;
}
*n = str + i;
return str[i];
}
/*
returns the last character bigger than 32
*/
char F_LstC(char *str)
{
int i = strlen(str) - 1;
while (str[i] <= 32) {
i--;
if (i <= 0) return 0;
}
return str[i];
}
/*
read value to v
*/
int F_GetV(char *str, char *v)
{
int i;
char *n;
for (i = 0; i < strlen(str); i++)
if (str[i] == '=') {
F_FstC(str + i + 1, &n);
strcpy(v, n);
v[strlen(v) - 1] = 0; // mask semicolon
return 1;
}
return 0;
}
/*
check entry for type and target name and assign p the value
*/
int F_CkE(char *str, int t, char *nm, char *v)
{
char *n;
if (strlen(str) == 0) return 0;
if (t & F_VAL) {
F_FstC(str, &n);
if (strncmp(nm, n, strlen(nm)))
return 0;
if (v != 0 )
return F_GetV(str, v);
else
return 0;
}
else
if (t & F_SUB) {
F_FstC(str, &n);
if (!strncmp(nm, n, strlen(nm)))
return 1;
}
else
if (t & F_COM && F_FstC(str, 0) == '(' && F_LstC(str) == ')')
return 1;
return 0;
}
/*
write an entry with a semicolon at its end
*/
void F_WrtE(FILE *f, char *str)
{
char f_str[strlen(str) + 2];
sprintf(f_str, "%s;", str);
fwrite(f_str, strlen(f_str), 1, f);
}
/*
convert an integer to string
*/
void F_IntToStr(char *str, int i)
{
sprintf(str,"%i", i);
}
/*
convert an float to string
*/
void F_FloatToStr(char *str, float f)
{
sprintf(str,"%2.2f",f);
}
/* convert a value only containing one integer */
void F_ValToInt(char *str, int *i)
{
str[strlen(str) - 1] = 0;
*i = atoi(str);
}
/* convert a value only containing one float */
void F_ValToFloat(char *str, float *f)
{
str[strlen(str) - 1] = 0;
*f = (float)strtod(str, 0);
}
/* convert a value only containing one character */
void F_ValToChar(char *str, char *c)
{
str[strlen(str) - 1] = 0;
*c = (char)atoi(str);
}

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/***************************************************************************
file.h - description
-------------------
begin : Tue Sep 26 2000
copyright : (C) 2000 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef FILE_H
#define FILE_H
#include <stdio.h>
#define F_SUB 0x0001
#define F_COM 0x0002
#define F_VAL 0x0004
void F_GetE(FILE *f, char *str, int flgs);
int F_CkE(char *str, int t, char *nm, char *v);
void F_WrtE(FILE *f, char *str);
void F_IntToStr(char *str, int i);
void F_FloatToStr(char *str, float f);
void F_ValToInt(char *str, int *i);
void F_ValToFloat(char *str, float *f);
void F_ValToChar(char *str, char *c);
#endif

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/***************************************************************************
game.h - description
-------------------
begin : Mon Aug 14 2000
copyright : (C) 2000 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef GAME_H
#define GAME_H
#include <sys/stat.h>
#include <dirent.h>
#include "levels.h"
#include "dynlist.h"
#include "profile.h"
#include "sdl.h"
#include "audio.h"
// gfx set //
typedef struct {
char nm[16]; // name
int ok; // can be used
SDL_Surface
*s_bkgd, // background
*s_wl, // walls
*s_flr, // floor
*s_r_arw, *s_l_arw, *s_u_arw, *s_d_arw, // arrows
*s_ud_bar, *s_lr_bar, // barriers
*s_tlp_0, *s_tlp_1, *s_tlp_2, *s_tlp_3, // teleporters
*s_crmbl; // crumbling wall
} GSet;
// animation information //
typedef struct {
int f; // frame limit //
float c; // change per millisecond //
float p; // current position //
int w, h; // size of one sprite //
} AInf;
// map animation //
typedef struct {
int x, y; // position in map
int t; // type
AInf *a; // animation info
} MAni;
// position
typedef struct {
int x, y;
} Pos;
// vector
typedef struct {
float x,y;
} Vec;
// shrapnell
typedef struct {
SDL_Surface *s_shr; // picture;
Vec d; //direction
float x,y; //position
int w, h; // size
float a; // alpha
} Shr;
// cursor states //
#define C_NONE 0
#define C_SEL 1
#define C_U 2
#define C_R 3
#define C_D 4
#define C_L 5
// valid marble directions //
#define MD_L (1<<0)
#define MD_R (1<<1)
#define MD_U (1<<2)
#define MD_D (1<<3)
#define L_GREEN 0
#define L_ORANGE 1
#define L_RED 2
#define L_WHITE 3
#define L_SIZE 12
typedef struct {
// gfx sets //
DLst g_sts; // gfx sets //
// mouse button state //
int bttn[4];
// graphics //
SDL_Surface *s_lghts; // lamps displaying level progress //
SDL_Surface *s_brd; // side board //
SDL_Surface *s_mrb; // marbles //
SDL_Surface *s_fig; // figure //
SDL_Surface *s_bkgd; // background //
SDL_Surface *s_mf; // marble frame //
SDL_Surface *s_msf; // marble select frame //
// fonts //
SFnt *f_sml; // info //
SFnt *f_wht; // time //
SFnt *f_rd; // time2 - not much time left //
// references //
Prf *c_prf; // current profile //
SInf *c_s_inf; // current profile level set info //
LSet *c_l_st; // current level set //
GSet *c_g_st; // current gfx set //
Lvl *c_lvl; // current level //
// player //
int hi_scr; // last hiscore //
int c_l_id; // current level //
int c_ch; // current chapter //
int o_ch; // old chapter //
int l_done; // level finished //
// marble //
float m_v; // marble velocity per millisecond //
int m_sel; // selected a marble ? //
int m_mx, m_my; // position in map //
int m_o_x, m_o_y; // old position //
int m_o_move_count; // old move count //
float m_x, m_y; // position in screen //
int m_mv; // moving ? //
int m_d; // direction of moving //
int m_vd; // valid directions //
int m_tx, m_ty; // target position in screen //
int m_id; // current type of marble //
AInf m_a; // animation information //
int m_act; // action type //
int m_warp; // warp marble to destination //
// marble frame and marble select frame
AInf mf_a; // animation info
AInf msf_a; // animation info
// layout //
int l_x, l_y; // offset of level relative to 0,0 -- in L_Ini()
int f_x, f_y; // figure offset relative to b_x, 0
int b_x; // board x
int i_x, i_y; // info position relative to b_x,0
int t_x, t_y; // timer position relative to b_x,0
int s_x, s_y; // set info position relative to b_x,0
int c_x, c_y; // position of first chapter info relative to b_x,0 -- in L_Ini()
// geometry //
int t_w, t_h; // tile size //
int f_w, f_h; // figure marble size //
int f_fw, f_fh; // figure frame size //
int scr_w, scr_h; // screen size //
int brd_w; // board width
int s_w, s_h; // size of set info
int c_off; // offset between chapter infos //
// cursors //
int c_stat; // cursor state //
SDL_Cursor *c_u, *c_d, *c_l, *c_r, *c_s, *c_n, *c_w; // cursors
// old mouse pos //
int o_mx, o_my;
// level warp //
char inf_str[64]; // warp info string
int w_c, w_l; // warp level and chapter
// map animations //
MAni *m_ani; // animations
int ma_num; // animation number
AInf ma_ow_a; // oneway info
AInf ma_tlp_a; // teleport info
int tlp_a; // telporter alpha
// sounds
#ifdef SOUND
Sound_Chunk *wv_tlp; // teleport
Sound_Chunk *wv_sel; // select
Sound_Chunk *wv_stp; // stop
Sound_Chunk *wv_clk; // click
Sound_Chunk *wv_exp; // explode
Sound_Chunk *wv_alm; // alarm
Sound_Chunk *wv_arw; // arrow
Sound_Chunk *wv_scr; // score
#endif
DLst shr; // shrapnells
float shr_a_c; // alpha change per second
// credits
float cr_a_c; // alpha change per msecond
float cr_a; // current alpha
int cr_tm; // shown how long ?
int cr_c_tm; // current time
char cr_str[256]; // what is shown...
int cr_x, cr_y, cr_w, cr_h; // shown where ?
int cr_st; // state: 0 undim, 1 shown, 2 dim
// snapshot
int snap;
// blink time //
int blink_time;
} Game;
void G_Ini();
void G_Trm();
int G_Opn();
void G_Cls();
void G_Run();
void G_LdGSts();
void G_DelGSt(void *p);
void G_Ps();
void G_CkFgr();
int G_CfmWrp();
int G_CfmQut();
int G_CfmRst();
int G_CkLSt();
// marble //
void Mr_Hd();
void Mr_Shw();
int Mr_Upd(int ms);
void Mr_Sel(int x, int y);
void Mr_Rel(int x, int y);
void Mr_IniMv();
void Mr_Stp();
void Mr_Ins();
void Mr_CkVDir(int mx, int my);
void Mr_Act();
void Mr_ResPos();
// timer //
void Tm_Hd();
void Tm_Shw();
int Tm_Upd(int ms);
// level info //
void Inf_Hd();
int Inf_Upd();
void Inf_Shw();
// cursor //
void Cr_Ld(char *src, char *d, char*m);
void Cr_Cng(int x, int y);
// frame //
void MF_Hd();
void MF_Upd(int ms);
void MF_Shw();
// map animations //
void MA_Ini();
void MA_Upd(int ms);
void MA_Shw();
// shrapnells //
void Shr_Add(int x, int y, int w, int h, Vec d, SDL_Surface *s_shr);
void Shr_Del(void *p);
void Shr_Hd();
void Shr_Upd(int ms);
void Shr_Shw();
// wall //
void Wl_Exp(int x, int y, int v);
// figure animation //
void FA_Run();
void FA_Add(int mx, int my, int m);
// credits //
void Cr_Ini();
void Cr_Hd();
void Cr_Upd(int ms);
void Cr_Shw();
// bonus summary //
void BS_Run(float b_lvl, float b_tm);
void BS_Hd(int x, int y, int w, int h);
void BS_Shw(int x, int y, int v);
// shnapshot //
void SnapShot();
#endif

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@@ -0,0 +1,837 @@
/***************************************************************************
levels.c - description
-------------------
begin : Mon Aug 14 2000
copyright : (C) 2000 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include "levels.h"
#include "dynlist.h"
#include "game.h"
#include "file.h"
#include "sdl.h"
#include "timer.h"
#include "cfg.h"
/* game struct -- game.c */
extern Game gm;
/* line counter -- file.c */
extern int f_ln;
/* Sdl -- sdl.c */
extern Sdl sdl;
/* profiles -- profile.c */
extern DLst prfs;
/* config -- cfg.c */
extern Cfg cfg;
char **ls_lst = 0;
int ls_n = 0;
DLst l_sts;
/*
count and create a list with all loadable filenames found in SRC_DIR/levels
*/
void L_CrtLst()
{
int i;
char d_nm[256];
char path[256+64];
DIR *dir = 0;
struct dirent *e;
struct stat s;
ls_n = 0;
// create directory string //
sprintf(d_nm, "%s/levels", SRC_DIR);
// find and open directory //
if ((dir = opendir(d_nm)) == 0) {
fprintf(stderr, "ERROR: can't find directory '%s'\n", d_nm);
exit(1);
}
printf("searching for level sets...\n");
// well, let's check the count the entries //
while ((e = readdir(dir)) != 0) {
sprintf(path, "%s/%s", d_nm, e->d_name);
stat(path, &s);
if (S_ISREG(s.st_mode)) {
(ls_n)++;
printf("'%s'\n", e->d_name);
}
}
if (ls_n == 0) {
fprintf(stderr, "ERROR: '%s' seems to be empty\n", d_nm);
closedir(dir);
exit(1);
}
else
printf("...total of %i\n", ls_n);
// now we'll create the list //
rewinddir(dir);
ls_lst = malloc(sizeof(char*) * (ls_n));
for (i = 0; i < ls_n; i++) {
do {
e = readdir(dir);
if (e == 0) continue;
sprintf(path, "%s/%s", d_nm, e->d_name);
stat(path, &s);
} while (!S_ISREG(s.st_mode));
ls_lst[i] = malloc(strlen(e->d_name) + 1);
strcpy(ls_lst[i], e->d_name);
}
// close dir //
closedir(dir);
}
/*
free list memory
*/
void L_DelLst()
{
int i;
if (!ls_lst) return;
for (i = 0; i < ls_n; i++)
free(ls_lst[i]);
free(ls_lst);
}
/*
callback for dynlist l_sts to delete a level set
*/
void L_DelSt(void *p)
{
int i;
LSet *st = (LSet*)p;
if (st->ch) {
for (i = 0; i < st->c_num; i++)
free(st->ch[i].lvls);
free(st->ch);
}
free(p);
}
/*
add an empty and invalid entry
*/
void L_AddInvSt(char *nm)
{
LSet *st = malloc(sizeof(LSet));
st->c_num = 0;
st->ch = 0;
st->ok = 0;
strcpy(st->nm, nm);
DL_Add(&l_sts, st);
}
/*
set marble, type and id of a map tile
*/
void L_StMpT(MapT *tl, int m, int t, int id)
{
tl->m = m;
tl->t = t;
tl->id = id;
}
/*
parse and add a new lset from file f
*/
int L_LdSt(FILE *f)
{
int i, j, k, l;
char val[64];
char str[512];
LSet *st = malloc(sizeof(LSet));
// info section //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "<info>", 0)) {
printf("ERROR: line %i: '<info>' expected\n", f_ln);
free(st);
return 0;
}
// levels per chapter //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "levels", val)) {
printf("ERROR: line %i: 'levels' expected\n", f_ln);
free(st);
return 0;
}
st->l_num = atoi(val);
// chapters //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "chapters", val)) {
printf("ERROR: line %i: 'chapters' expected\n", f_ln);
free(st);
return 0;
}
st->c_num = atoi(val);
// limit type //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "limit", val)) {
printf("ERROR: line %i: 'limit' expected\n", f_ln);
free(st);
return 0;
}
if ( !strncmp( "time", val, 4 ) )
st->limit_type = TIME;
else
st->limit_type = MOVES;
// info section //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "</info>", 0)) {
printf("ERROR: line %i: '</info>' expected\n", f_ln);
free(st);
return 0;
}
// get memory
st->ch = malloc( sizeof(Chptr) * st->c_num );
for (i = 0; i < st->c_num; i++)
st->ch[i].lvls = malloc( sizeof(Lvl) * st->l_num );
// chapters
for (i = 0; i < st->c_num; i++) {
// chapter start //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "<chapter>", 0)) {
printf("ERROR: line %i: '<chapter>' expected\n", f_ln);
goto failure;
}
// name //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "name", st->ch[i].nm)) {
printf("ERROR: line %i: 'name' expected\n", f_ln);
goto failure;
}
// author //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "author", st->ch[i].authr)) {
printf("ERROR: line %i: 'author' expected\n", f_ln);
goto failure;
}
// gset //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "gfx_set", st->ch[i].g_st)) {
printf("ERROR: line %i: 'gfx_set' expected\n", f_ln);
goto failure;
}
// open for play ? //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "open", val)) {
printf("ERROR: line %i: 'open' expected\n", f_ln);
goto failure;
}
st->ch[i].opn = atoi(val);
// levels //
for (j = 0; j < st->l_num; j++) {
// level start //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "<level>", 0)) {
printf("ERROR: line %i: '<level>' expected\n", f_ln);
goto failure;
}
// time //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "limit", val)) {
printf("ERROR: line %i: 'limit' expected\n", f_ln);
goto failure;
}
st->ch[i].lvls[j].tm = atoi(val);
// map width //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "map_w", val)) {
printf("ERROR: line %i: 'map_w' expected\n", f_ln);
goto failure;
}
if ((st->ch[i].lvls[j].m_w = atoi(val)) > L_MAX_W || atoi(val) < L_MIN_W) {
printf("ERROR: line %i: 'map_w' out of range (%i-%i): %i\n", f_ln, L_MIN_W, L_MAX_W, atoi(val));
goto failure;
}
// map height //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "map_h", val)) {
printf("ERROR: line %i: 'map_h' expected\n", f_ln);
goto failure;
}
if ((st->ch[i].lvls[j].m_h = atoi(val)) > L_MAX_H || atoi(val) < L_MIN_H) {
printf("ERROR: line %i: 'map_w' out of range (%i-%i): %i\n", f_ln, L_MIN_H, L_MAX_H, atoi(val));
goto failure;
}
// figure width //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "fig_w", val)) {
printf("ERROR: line %i: 'fig_w' expected\n", f_ln);
goto failure;
}
st->ch[i].lvls[j].f_w = atoi(val);
if ((st->ch[i].lvls[j].f_w = atoi(val)) > F_MAX_W || atoi(val) < F_MIN_W) {
printf("ERROR: line %i: 'fig_w' out of range (%i-%i): %i\n", f_ln, F_MIN_W, F_MAX_W, atoi(val));
goto failure;
}
// figure height //
F_GetE(f, str, F_VAL);
if (!F_CkE(str, F_VAL, "fig_h", val)) {
printf("ERROR: line %i: 'fig_h' expected\n", f_ln);
goto failure;
}
if ((st->ch[i].lvls[j].f_h = atoi(val)) > F_MAX_H || atoi(val) < F_MIN_H) {
printf("ERROR: line %i: 'fig_h' out of range (%i-%i): %i\n", f_ln, F_MIN_H, F_MAX_H, atoi(val));
goto failure;
}
// figure start //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "<figure>", 0)) {
printf("ERROR: line %i: '<figure>' expected\n", f_ln);
goto failure;
}
// figure //
for (k = 0; k < st->ch[i].lvls[j].f_h; k++) {
F_GetE(f, str, F_VAL);
for (l = 0; l < st->ch[i].lvls[j].f_w; l++) {
if (str[l] >= '0' && str[l] <= '9')
st->ch[i].lvls[j].fgr[l][k] = str[l] - 48;
else
if (str[l] != 32)
printf("WARNING: line %i: bad figure marble '%c'\n", f_ln, str[l]);
else
st->ch[i].lvls[j].fgr[l][k] = -1;
}
}
// figure end //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "</figure>", 0)) {
printf("ERROR: line %i: '</figure>' expected\n", f_ln);
goto failure;
}
// map start //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "<map>", 0)) {
printf("ERROR: line %i: '<map>' expected\n", f_ln);
goto failure;
}
// map
for (k = 0; k < st->ch[i].lvls[j].m_h; k++) {
memset(str, 0, 256);
F_GetE(f, str, F_VAL);
for (l = 0; l < st->ch[i].lvls[j].m_w; l++) {
if (str[l] >= '0' && str[l] <= '9')
L_StMpT(&st->ch[i].lvls[j].map[l][k], str[l] - 48, M_FLOOR, 0);
else
switch (str[l]) {
case 'a':
case 'b':
case 'c':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_WALL, str[l] - 97);
break;
case ' ':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_FLOOR, 0);
break;
case 'u':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_U, 0);
break;
case 'd':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_D, 0);
break;
case 'r':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_R, 0);
break;
case 'l':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_L, 0);
break;
case 'U':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_U_C, 0);
break;
case 'D':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_D_C, 0);
break;
case 'R':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_R_C, 0);
break;
case 'L':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_L_C, 0);
break;
case 'w':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_0, 0);
break;
case 'x':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_1, 0);
break;
case 'y':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_2, 0);
break;
case 'z':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_3, 0);
break;
case 'A':
case 'B':
case 'C':
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_CRUMBLE, str[l] - 65);
break;
default:
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_EMPTY, 0);
break;
}
}
}
// map end //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "</map>", 0)) {
printf("ERROR: line %i: '</map>' expected\n", f_ln);
goto failure;
}
// level end //
F_GetE(f, str, F_SUB | F_VAL);
if (!F_CkE(str, F_SUB, "</level>", 0)) {
printf("ERROR: line %i: '</level>' expected\n", f_ln);
goto failure;
}
}
// chapter end //
F_GetE(f, str, F_SUB);
if (!F_CkE(str, F_SUB, "</chapter>", 0)) {
printf("ERROR: line %i: '</chapter>' expected\n", f_ln);
goto failure;
}
}
// return 1 in any case cuz 0 assumes that an empty set must be added
printf("ok\n");
DL_Add(&l_sts, st);
st->ok = 1;
return 1;
failure:
DL_Add(&l_sts, st);
// L_DelSt(st);
st->ok = 0;
return 1;
}
/*
initialize level l
*/
void L_Ini(int c, int l)
{
char *nm;
DL_E *e;
int gst_ok = 0;
int px, py, i, j, k;
Lvl *lp;
char str[64];
int off;
char *str_num[] = {"1.", "2.", "3.", "4.", "5.", "6.", "7.", "8.", "9.", "10."};
float mv_mod;
// show credit when new chapter
if ( gm.o_ch == -1 || gm.o_ch != c )
Cr_Ini();
// set level & chapter index
gm.o_ch = c;
gm.c_ch = c;
gm.c_l_id = l;
gm.l_done = 0;
// set open flag
gm.c_s_inf->c_opn[gm.c_ch] = 1;
// copy current level
if (gm.c_lvl) free(gm.c_lvl);
gm.c_lvl = malloc(sizeof(Lvl));
memcpy(gm.c_lvl, &gm.c_l_st->ch[gm.c_ch].lvls[gm.c_l_id], sizeof(Lvl));
// load gfx set
nm = gm.c_l_st->ch[gm.c_ch].g_st;
e = gm.g_sts.hd.n;
while (e != &gm.g_sts.tl) {
if (!strncmp(nm, ((GSet*)e->d)->nm, strlen(nm)) && ((GSet*)e->d)->ok) {
gm.c_g_st = (GSet*)e->d;
gst_ok = 1;
break;
}
e = e->n;
}
if (!gst_ok) {
printf("WARNING: unknown or unuseable gfx set '%s';\nsearching for a good one...\n", nm);
// find first useable set
e = gm.g_sts.hd.n;
while (e != &gm.g_sts.tl) {
if (((GSet*)e->d)->ok) {
gm.c_g_st = (GSet*)e->d;
printf("'%s' used instead\n", gm.c_g_st->nm);
gst_ok = 1;
break;
}
e = e->n;
}
if (!gst_ok) {
printf("ERROR: no good gfx set found...\n");
exit(1);
}
}
// set bkgd picture
if (gm.c_g_st->s_bkgd) {
for (j = 0; j < gm.scr_w - gm.brd_w; j += gm.c_g_st->s_bkgd->w)
for (k = 0; k < gm.scr_h; k += gm.c_g_st->s_bkgd->h) {
D_DST(gm.s_bkgd, j, k, gm.c_g_st->s_bkgd->w, gm.c_g_st->s_bkgd->h);
D_SRC(gm.c_g_st->s_bkgd, 0, 0);
SS_Blt();
}
}
else {
D_DST(gm.s_bkgd, 0, 0, gm.scr_w - gm.brd_w, gm.scr_h);
SS_Fill(0x0);
}
// add board
D_DST(gm.s_bkgd, gm.s_bkgd->w - gm.s_brd->w, 0, gm.s_brd->w, gm.s_brd->h);
D_SRC(gm.s_brd, 0, 0);
SS_Blt();
// add static level gfx
lp = &gm.c_l_st->ch[gm.c_ch].lvls[gm.c_l_id];
gm.l_x = (gm.scr_w - gm.brd_w - lp->m_w * gm.t_w) / 2;
gm.l_y = (gm.scr_h - lp->m_h * gm.t_h) / 2;
for (i = 0; i < lp->m_w; i++)
for (j = 0; j < lp->m_h; j++)
L_DrwMpTl(i, j);
// add marbles
for (i = 0; i < lp->m_w; i++)
for (j = 0; j < lp->m_h; j++)
if (lp->map[i][j].m != - 1) {
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
D_SRC(gm.s_mrb, 0, lp->map[i][j].m * gm.t_h);
SS_Blt();
}
// add figure
px = gm.b_x + gm.f_x + (gm.f_fw - lp->f_w * gm.f_h) / 2;
py = gm.f_y + (gm.f_fh - lp->f_h * gm.f_h)/ 2;
for (i = 0; i < lp->f_w; i++)
for (j = 0; j < lp->f_h; j++)
if (lp->fgr[i][j] != -1) {
D_DST(gm.s_bkgd, px + i * gm.f_w, py + j * gm.f_h, gm.f_w, gm.f_h);
D_SRC(gm.s_fig, 0, lp->fgr[i][j] * gm.f_h);
SS_Blt();
}
// add player info
off = gm.f_sml->h + 2;
gm.f_sml->algn = TA_X_L | TA_Y_T;
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.i_x + gm.b_x, gm.i_y, "Player:", 0);
gm.f_sml->algn = TA_X_R | TA_Y_T;
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.scr_w - gm.i_x, gm.i_y, gm.c_prf->nm, 0);
gm.f_sml->algn = TA_X_L | TA_Y_T;
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.i_x + gm.b_x, gm.i_y + off, "Score:", 0);
gm.f_sml->algn = TA_X_R | TA_Y_T;
sprintf(str, "%i", gm.c_prf->scr);
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.scr_w - gm.i_x, gm.i_y + off, str, 0);
gm.f_sml->algn = TA_X_L | TA_Y_T;
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.i_x + gm.b_x, gm.i_y + off*2 + 5, "HighScore:", 0);
gm.f_sml->algn = TA_X_R | TA_Y_T;
sprintf(str, "%i", gm.hi_scr);
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.scr_w - gm.i_x, gm.i_y + off*2 + 5, str, 0);
// add name of levelset above set info
gm.f_sml->algn = TA_X_C | TA_Y_T;
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.b_x + gm.brd_w / 2, gm.s_y + 5, gm.c_l_st->nm, 0);
// compute position of first chapter
gm.c_x = 50; // changed
gm.c_y = gm.s_y + (gm.s_h - gm.c_l_st->c_num * L_SIZE) / 2;
// add chapter numbers
gm.f_sml->algn = TA_X_L | TA_Y_T;
for (i = 0; i < gm.c_l_st->c_num; i++) {
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.b_x + gm.c_x - 30, gm.c_y + i * L_SIZE, str_num[i], 0);
}
// draw chapter lights
for (j = 0; j < gm.c_l_st->c_num; j++)
for (i = 0; i < gm.c_l_st->l_num; i++) {
D_DST(gm.s_bkgd, gm.b_x + gm.c_x + i * L_SIZE, gm.c_y + j * L_SIZE, L_SIZE, L_SIZE);
if (!gm.c_s_inf->c_opn[j]) {
D_SRC(gm.s_lghts, L_RED * L_SIZE, 0);
}
else
if ( gm.c_s_inf->cmp[j * gm.c_l_st->l_num + i] ) {
D_SRC(gm.s_lghts, L_GREEN * L_SIZE, 0);
}
else {
D_SRC(gm.s_lghts, L_ORANGE * L_SIZE, 0);
}
SS_Blt();
}
// current level is white
D_DST(gm.s_bkgd, gm.b_x + gm.c_x + l * L_SIZE, gm.c_y + c * L_SIZE, L_SIZE, L_SIZE);
D_SRC(gm.s_lghts, L_WHITE * L_SIZE, 0);
SS_Blt();
// initiate animations
MA_Ini();
// undim
D_FDST(sdl.scr);
D_FSRC(gm.s_bkgd);
SS_Blt();
if (cfg.dim)
SDL_UNDIM();
else
Sdl_FUpd();
// reset timer
T_Rst();
// reset marble and frame
gm.m_mv = 0;
gm.m_sel = 0;
gm.mf_a.p = 0;
gm.msf_a.p = 0;
gm.m_act = M_EMPTY;
gm.m_mx = gm.m_my = -1;
if ( gm.c_l_st->limit_type == TIME ) {
/* set time from seconds to milliseconds if time used */
gm.c_lvl->tm *= 1000;
gm.c_lvl->tm+=1000;
}
else {
/* gm.c_lvl->tm containts the move limit. this is modified according
to the difficulty levels */
switch ( cfg.diff ) {
case DIFF_EASY:
mv_mod = (int)ceil((float)gm.c_lvl->tm * 0.2 * ( 5 - gm.c_ch ) );
gm.c_lvl->tm += mv_mod;
if ( gm.c_lvl->tm % 2 ) gm.c_lvl->tm++;
break;
case DIFF_NORMAL:
mv_mod = (int)ceil((float)gm.c_lvl->tm * 0.1 * ( 5 - gm.c_ch ) );
gm.c_lvl->tm += mv_mod;
if ( gm.c_lvl->tm % 2 ) gm.c_lvl->tm++;
break;
case DIFF_HARD:
mv_mod = (int)ceil((float)gm.c_lvl->tm * 0.05 * ( 5 - gm.c_ch ) );
gm.c_lvl->tm += mv_mod;
if ( gm.c_lvl->tm % 2 ) gm.c_lvl->tm++;
break;
case DIFF_BRAINSTORM:
break;
}
}
// init blink time //
gm.blink_time = 0;
// cursor state
gm.c_stat = C_NONE;
SDL_SetCursor(gm.c_n);
// reset shrapnells
DL_Clr(&gm.shr);
}
/*
draw a map tile to gm.s_bkgd with x,y position in the map using current map
*/
void L_DrwMpTl(int i, int j)
{
switch (gm.c_lvl->map[i][j].t) {
case M_WALL:
// add wall shadow on right side ? //
if ( i + 1 >= gm.c_lvl->m_w || gm.c_lvl->map[i + 1][j].t == M_EMPTY ) {
D_DST(gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w, gm.l_y + j * gm.t_h, 1, gm.t_h + 1);
SS_Fill(0x0);
}
// add wall shadow on bottom ? //
if ( j + 1 >= gm.c_lvl->m_h || gm.c_lvl->map[i][j + 1].t == M_EMPTY ) {
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + (j + 1) * gm.t_h, gm.t_w + 1, 1);
SS_Fill(0x0);
}
// add wall shadow on left side ? //
if ( (i == 0)
|| ((i - 1 >= gm.c_lvl->m_w) || gm.c_lvl->map[i - 1][j].t == M_EMPTY )) {
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w - 1, gm.l_y + j * gm.t_h, 1, gm.t_h + 1);
SS_Fill(0x0);
}
// add wall shadow on top ? //
if ( (j == 0)
|| ((j - 1 >= gm.c_lvl->m_h) || gm.c_lvl->map[i][j - 1].t == M_EMPTY )) {
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h - 1, gm.t_w + 1, 1);
SS_Fill(0x0);
}
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
D_SRC(gm.c_g_st->s_wl, gm.c_lvl->map[i][j].id * gm.t_w, 0);
SS_Blt();
break;
case M_CRUMBLE:
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
D_SRC(gm.c_g_st->s_flr, 0, 0);
SS_Blt();
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
D_SRC(gm.c_g_st->s_crmbl, gm.c_lvl->map[i][j].id * gm.t_w, 0);
SS_Blt();
gm.f_sml->algn = TA_X_R | TA_Y_B;
switch (gm.c_lvl->map[i][j].id) {
case 0:
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w - 1, gm.l_y + (j + 1) * gm.t_h - 1, "1", 0);
break;
case 1:
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w - 1, gm.l_y + (j + 1) * gm.t_h - 1, "2", 0);
break;
case 2:
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w - 1, gm.l_y + (j + 1) * gm.t_h - 1, "3", 0);
break;
}
break;
case M_EMPTY:
break;
default:
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
D_SRC(gm.c_g_st->s_flr, 0, 0);
SS_Blt();
break;
}
// static animations ? //
if (!cfg.ani) {
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
switch (gm.c_lvl->map[i][j].t) {
case M_OW_U:
case M_OW_U_C:
D_SRC(gm.c_g_st->s_u_arw, 0, 0);
SS_Blt();
break;
case M_OW_D:
case M_OW_D_C:
D_SRC(gm.c_g_st->s_d_arw, 0, 0);
SS_Blt();
break;
case M_OW_L:
case M_OW_L_C:
D_SRC(gm.c_g_st->s_l_arw, 0, 0);
SS_Blt();
break;
case M_OW_R:
case M_OW_R_C:
D_SRC(gm.c_g_st->s_r_arw, 0, 0);
SS_Blt();
break;
}
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
switch (gm.c_lvl->map[i][j].t) {
case M_OW_U_C:
case M_OW_D_C:
D_SRC(gm.c_g_st->s_lr_bar, 0, 0);
SS_Blt();
break;
case M_OW_L_C:
case M_OW_R_C:
D_SRC(gm.c_g_st->s_ud_bar, 0, 0);
SS_Blt();
break;
}
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
switch (gm.c_lvl->map[i][j].t) {
case M_TLP_0:
D_SRC(gm.c_g_st->s_tlp_0, 0, 0);
SS_ABlt(gm.tlp_a);
break;
case M_TLP_1:
D_SRC(gm.c_g_st->s_tlp_1, 0, 0);
SS_ABlt(gm.tlp_a);
break;
case M_TLP_2:
D_SRC(gm.c_g_st->s_tlp_2, 0, 0);
SS_ABlt(gm.tlp_a);
break;
case M_TLP_3:
D_SRC(gm.c_g_st->s_tlp_3, 0, 0);
SS_ABlt(gm.tlp_a);
break;
}
}
}
/*
proceed to next valid level
*/
int L_FndNxt()
{
int i, j;
// proceed to next level
gm.c_l_id++;
if (gm.c_l_id >= gm.c_l_st->l_num) {
gm.c_l_id = 0;
gm.c_ch++;
// check if this chapter can be entered or if this was the last chapter if not take first unsolved level found
if (gm.c_ch >= gm.c_l_st->c_num || !gm.c_l_st->ch[gm.c_ch].opn) {
for (i = 0; i < gm.c_ch; i++)
for (j = 0; j < gm.c_l_st->l_num; j++)
if (!gm.c_s_inf->cmp[i * gm.c_l_st->l_num + j]) {
// not all levels completed jump back to first unsolved level
gm.c_ch = i;
gm.c_l_id = j;
return 1;
}
if (gm.c_ch >= gm.c_l_st->c_num)
return 0;
else
return 1;
}
}
else {
// check if all levels of this chapter has been solved
for (i = 0; i <= gm.c_ch; i++)
for (j = 0; j < gm.c_l_st->l_num; j++)
if (!gm.c_s_inf->cmp[i * gm.c_l_st->l_num + j]) {
return 1;
}
// yes! open next chapter
if ( gm.c_ch < gm.c_l_st->c_num - 1 )
gm.c_s_inf->c_opn[gm.c_ch + 1] = 1;
}
return 1;
}

View File

@@ -0,0 +1,104 @@
/***************************************************************************
levels.h - description
-------------------
begin : Mon Aug 14 2000
copyright : (C) 2000 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef LEVELS_H
#define LEVELS_H
#include <stdio.h>
#define MAX_LVLS 10
#define MAX_CHPTRS 10
#define L_MAX_W 13
#define L_MIN_W 4
#define L_MAX_H 14
#define L_MIN_H 4
#define F_MAX_W 10
#define F_MIN_W 2
#define F_MAX_H 10
#define F_MIN_H 1
// level bonuses //
#define LB_COMPLETED 1000
#define LB_PER_MOVE 50
// limit type //
#define TIME 0
#define MOVES 1
// tile types //
enum {
M_EMPTY = 0, // background //
M_FLOOR, // simple floor //
M_OW_U_C, // oneway directed to north (up) closed to the left and right side //
M_OW_D_C, // analog //
M_OW_L_C, // analog //
M_OW_R_C, // analog //
M_OW_U, // oneway to north not closed at the sides //
M_OW_D, // analog //
M_OW_L, // analog //
M_OW_R, // analog //
M_WALL, // impassible wall //
M_TLP_0, // teleporter //
M_TLP_1, // analog //
M_TLP_2, // analog //
M_TLP_3, // analog //
M_CRUMBLE, // crumbling wall //
M_NUM
};
typedef struct {
int m; // marble //
int t; // type //
int id;
} MapT;
typedef struct {
int tm; // time //
int m_w, m_h; // map size //
int f_w, f_h; // figure size //
int fgr[F_MAX_W][F_MAX_H]; // figure //
MapT map[L_MAX_W][L_MAX_H]; // map //
} Lvl;
typedef struct {
char nm[64];
char authr[32];
char g_st[32];
int bkgd;
int opn; // levels from this chapter can be played
Lvl *lvls;
} Chptr;
typedef struct {
char nm[64];
int c_num;
int l_num;
Chptr *ch;
int ok;
int limit_type; /* which type of limit? */
} LSet;
void L_CrtLst();
void L_DelLst();
void L_DelSt(void *p);
void L_AddInvSt(char *nm);
int L_LdSt(FILE *f);
void L_Ini(int c, int l);
void L_DrwMpTl(int x, int y);
int L_FndNxt();
#endif

View File

@@ -0,0 +1,768 @@
<info>
levels = 8; (per chapter)
chapters = 4;
limit = moves; (either moves or limit)
</info>
<chapter>
name = Tutorial;
author = Michael Speck;
gfx_set = stone;
open = 1;
<level>
limit = 11;
map_w = 8; map_h = 8;
fig_w = 2; fig_h = 2;
<figure>
56;
65;
</figure>
<map>
cccccccc;
c 5 b c;
cbb c;
c 6 b6c;
cccc b c;
...c b c;
...c 5 c;
...ccccc;
</map>
</level>
<level>
limit = 18;
map_w = 10; map_h = 9;
fig_w = 4; fig_h = 2;
<figure>
1 ;
1898;
</figure>
<map>
aaaaaaaaaa;
a 1 8 a;
a bb bb a;
a b b a;
a 8 a;
a aaaa a;
a a..a a;
a9 a..a 1a;
aaaa..aaaa;
</map>
</level>
<level>
limit = 22;
map_w = 11; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
4 ;
6 6;
4 ;
</figure>
<map>
.aaaaaaaaa.;
.a 4a.;
.a cc caa;
.a 4c a;
aac cc c a;
a c a;
a6 cc a;
aaaaaaaa6 a;
.......aaaa;
</map>
</level>
<level>
limit = 22;
map_w = 10; map_h = 10;
fig_w = 3; fig_h = 1;
<figure>
313;
</figure>
<map>
bbbbbbbbbb;
b 1b;
b aab;
ba a aa3b;
b a a b;
b 3a b;
b a b;
b a aa b;
b a a b;
bbbbbbbbbb;
</map>
</level>
<level>
limit = 25;
map_w = 9; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
2 ;
787;
2 ;
</figure>
<map>
aaaaaaaaa;
a2c c7 a;
a cc a;
acc c ca;
a a;
a8c c cca;
acc c2a;
a7 a;
aaaaaaaaa;
</map>
</level>
<level>
limit = 21;
map_w = 10; map_h = 12;
fig_w = 3; fig_h = 3;
<figure>
7 9;
8 ;
9 7;
</figure>
<map>
bbbbb;
b 8 b;
b b b;
b b b;
b b b;
b bbbbbb;
bbb b;
b9 bbbb7b;
bbb b;
b bbb;
b7b 9b;
bbbbbbbbbb;
</map>
</level>
<level>
limit = 31; (seconds or moves)
map_w = 10; map_h = 10;
fig_w = 4; fig_h = 3;
<figure>
5 ;
2343;
5 ;
</figure>
<map>
aaaaaaaaaa;
a5 2a;
abb b4b a;
a3b b b a;
a a;
a b b b a;
a b5 b a;
a bbb b a;
a 3 a;
aaaaaaaaaa;
</map>
</level>
<level>
limit = 63;
map_w = 13; map_h = 12;
fig_w = 5; fig_h = 3;
<figure>
55 5;
5000 ;
5 5;
</figure>
<map>
...ccccccccc.;
...c a 5c.;
...c0a c.;
...ca aac.;
cccc aa 5c.;
c0a 5 ccc.;
c c..;
c a5a aaaaccc;
c a 5 c;
c5 aa 0aadc;
cc l c;
.cccccccccccc;
</map>
</level>
</chapter>
<chapter>
name = A few problems;
author = Michael Speck;
gfx_set = wood;
open = 0;
<level>
limit = 16;
map_w = 8; map_h = 7;
fig_w = 3; fig_h = 3;
<figure>
1 1;
232;
1 1;
</figure>
<map>
bbbbbbbb;
b1 c 2b;
b R cb;
bc2 1 3b;
b L cb;
b1 c 1b;
bbbbbbbb;
</map>
</level>
<level>
limit = 35;
map_w = 12; map_h = 9;
fig_w = 5; fig_h = 3;
<figure>
55 ;
50015;
5 ;
</figure>
<map>
bbbbbbbbbbbb;
b 5 c 5b;
b y ccc b;
b5 0l y b;
ccc cc c b;
.c 5 c b;
.c 0cc c1l b;
.c 5 cbbbb;
.ccccccc....;
</map>
</level>
<level>
limit = 19;
map_w = 8; map_h = 8;
fig_w = 3; fig_h = 3;
<figure>
1;
2 ;
1 ;
</figure>
<map>
cccccccc;
c 1 c;
c ccc cc;
c 2 c;
c ccc cc;
c 1 c;
c c c;
cccccccc;
</map>
</level>
<level>
limit = 22;
map_w = 11; map_h = 10;
fig_w = 3; fig_h = 4;
<figure>
9 ;
8 ;
8 ;
393;
</figure>
<map>
....bbb....;
....b3b....;
....b b....;
bbbbb bbbbb;
b b;
b8bbbbbbb8b;
b b.....b b;
b9bbbbbbb9b;
b 3 b;
bbbbbbbbbbb;
</map>
</level>
<level>
limit = 54;
map_w = 12; map_h = 7;
fig_w = 4; fig_h = 3;
<figure>
8 ;
7997;
1 ;
</figure>
<map>
bbbbbbbbbbbb;
b7 c 9b;
b c c1 c cb;
b c b;
b c c cb;
b9 7c 8b;
bbbbbbbbbbbb;
</map>
</level>
<level>
limit = 30; (!)
map_w = 13; map_h = 13;
fig_w = 6; fig_h = 3;
<figure>
99 ;
77 77;
88 ;
</figure>
<map>
....ccccccccc;
....c 9 c;
....c bbbbb7c;
....c c;
ccc.c b b c;
c7ccc 7b b c;
c b b c;
c 8c;
c bbbb8cccccc;
c b..b c.....;
c7bbbb c.....;
c 9 c.....;
cccccccc.....;
</map>
</level>
<level>
limit = 64;
map_w = 13; map_h = 13;
fig_w = 5; fig_h = 5;
<figure>
5 5 ;
5 1 5;
1 1 ;
5 1 5;
5 5 ;
</figure>
<map>
bbbbbb.......;
b5 b.......;
b aa5b.......;
b 1a bbbbbbbb;
b a a 1b;
b 5 a5 ab;
b aa a b;
b 1a a b;
b 5a5 a5b;
bbbbbbbb 1a b;
.......b aa b;
.......b 5 b;
.......bbbbbb;
</map>
</level>
<level>
limit = 16;
map_w = 11; map_h = 9;
fig_w = 5; fig_h = 3;
<figure>
4 ;
8 8 ;
1 1 1;
</figure>
<map>
bbbbbbbbbbb;
b8b b b b8b;
b AAA b;
bbA 1 1 Abb;
b b;
bb 4 bb;
b AA AA b;
b b b1b b b;
bbbbbbbbbbb;
</map>
</level>
</chapter>
<chapter>
name = Sometimes Tricky;
author = Michael Speck;
gfx_set = metal;
open = 0;
<level>
limit = 24;
map_w = 13; map_h = 12;
fig_w = 4; fig_h = 3;
<figure>
5 5;
77 ;
5 5;
</figure>
<map>
..aaaaaaaaaaa;
..a7 5a;
aaa b bb b a;
a b a;
a b a;
a bb5b bb a;
a b b a;
a b 5b aa;
aa bb bb a.;
.a b a.;
.aaa5 7a.;
...aaaaaaaaa.;
</map>
</level>
<level>
limit = 42;
map_w = 12; map_h = 8;
fig_w = 4; fig_h = 4;
<figure>
2 ;
21 ;
89;
9 ;
</figure>
<map>
aaaaa.......;
a a aaaaaaa.;
a 9a x a.;
a 98aa aaa;
aaa aa12 a;
.a x a2 a;
.aaaaaaa a a;
.......aaaaa;
</map>
</level>
<level>
limit = 98;
map_w = 11; map_h = 11;
fig_w = 5; fig_h = 4;
<figure>
555 ;
10701;
232 ;
9 ;
</figure>
<map>
cccccccccc.;
c0 5c2 cc;
c c0 c;
c ccucccc c;
c 3c 9c c;
c l l lc1c;
c 5cu c c;
c ccc c;
c2 c cc 5c;
cc 1c 7 cc;
.ccccccccc.;
</map>
</level>
<level>
limit = 28;
map_w = 11; map_h = 10;
fig_w = 3; fig_h = 4;
<figure>
1 ;
32 ;
23;
1 ;
</figure>
<map>
bbbbbbbbbbb;
bx 1c c 3b;
b c c b;
bccc c c b;
b xc2 b;
b 2cy b;
b c c cccb;
b c c b;
b3 c c1 yb;
bbbbbbbbbbb;
</map>
</level>
<level>
limit = 38;
map_w = 9; map_h = 11;
fig_w = 3; fig_h = 3;
<figure>
7;
98 ;
7;
</figure>
<map>
ccccccc..;
cz 7 c..;
cb bb ccc;
c9 c;
c b bbbuc;
c b z c;
c dc;
c bbbbb c;
c b 8c;
c7 ccccc;
ccccc....;
</map>
</level>
<level>
limit = 20; (!)
map_w = 12; map_h = 9;
fig_w = 3; fig_h = 2;
<figure>
5 ;
4 4;
</figure>
<map>
......aaaaaa;
......a A 4a;
aaaaaaa a;
a a a;
ay wauwdaa;
a 5a a.;
aaaaaaadyuaa;
.....a4 a;
.....aaaaaaa;
</map>
</level>
<level>
limit = 42;
map_w = 12; map_h = 9;
fig_w = 4; fig_h = 3;
<figure>
99 ;
7887;
9 ;
</figure>
<map>
bbbbb..bbbb;
b 9 bbbb xb;
b a 9 d b;
b wa a7 b;
b a w a8b;
b7l a8x b;
bbb a bb;
..bbbb r9b.;
.....bbbbb.;
</map>
</level>
<level>
limit = 22;
map_w = 9; map_h = 7;
fig_w = 4; fig_h = 2;
<figure>
1289;
3 ;
</figure>
<map>
...aaa...;
.aaa3aaa.;
aa a a aa;
a9 2 1a;
aa a a aa;
.a a8a a.;
.aaaaaaa.;
</map>
</level>
</chapter>
<chapter>
name = Hardcore;
author = Michael Speck;
gfx_set = metal;
open = 0;
<level>
limit = 44;
map_w = 12; map_h = 12;
fig_w = 5; fig_h = 3;
<figure>
8 ;
97 79;
8 ;
</figure>
<map>
.....aaaaaaa;
.aaaaa a;
.a 9aaa a;
.a aaa a a;
.a a u a a;
aa a 8R 9 a;
a 7 L8 a aa;
a a d a a.;
a a aaa a.;
a aaa7 a.;
a aaaaa.;
aaaaaaa.....;
</map>
</level>
<level>
limit = 37;
map_w = 11; map_h = 11;
fig_w = 3; fig_h = 5;
<figure>
7 ;
7 ;
3 ;
9 9;
3 ;
</figure>
<map>
aaaaaaaaaa.;
a7 a 9a.;
a a aa;
a aaa ya 3a;
a az aaa a;
a3 xa a;
aa zax a;
.a aaa 7aa;
.a ya aaa.;
.a9 a...;
.aaaaaaa...;
</map>
</level>
<level>
limit = 14;
map_w = 8; map_h = 8;
fig_w = 3; fig_h = 2;
<figure>
131;
2 ;
</figure>
<map>
cccccccc;
c1 w 1c;
c c;
cx y xc;
cccc 3c;
...cy wc;
...c2 c;
...ccccc;
</map>
</level>
<level>
limit = 44;
map_w = 13; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
232;
7 7;
232;
</figure>
<map>
..aaaaaaaaa..;
..a2aa7aa2a..;
cca a y a acc;
c2 y z 2c;
ccc z ccc;
..cc3 a 3cc..;
...ccU7Dcc...;
....c c....;
....ccccc....;
</map>
</level>
<level>
limit = 35;
map_w = 10; map_h = 12;
fig_w = 3; fig_h = 4;
<figure>
6 ;
656;
6 ;
4 ;
</figure>
<map>
......aaaa;
......a 4a;
....aaa a;
....a6 uwa;
..aaa l a;
..a6 ryaaa;
aaawl 6a..;
a r aaa..;
ayd 6a....;
a aaa....;
a5 a......;
aaaa......;
</map>
</level>
<level>
limit = 47;
map_w = 9; map_h = 9;
fig_w = 3; fig_h = 4;
<figure>
4 4;
5 ;
6 ;
5 ;
</figure>
<map>
ccccccccc;
c4 d r 5c;
c a a a c;
cr r d lc;
c a6a a c;
cu d l dc;
c a a a c;
c5 l u 4c;
ccccccccc;
</map>
</level>
<level>
limit = 43;
map_w = 11; map_h = 11;
fig_w = 5; fig_h = 3;
<figure>
1 1 ;
59395;
191 ;
</figure>
<map>
....bbb....;
.bbbbybbbb.;
.b 5 5 b.;
.b1aa3aa1b.;
bb ax za bb;
bz wb;
bb w y bb;
.b1 a9a 1b.;
.b 9 9 b.;
.bbbbxbbbb.;
....bbb....;
</map>
</level>
<level>
limit = 23;
map_w = 10; map_h = 9;
fig_w = 3; fig_h = 3;
<figure>
2 ;
1 1;
2 ;
</figure>
<map>
..aaaaaaaa;
..ax A a;
aaa aaa;
a2a a1a;
ar xw la;
a1a a2a;
aaa aaa;
a A wa..;
aaaaaaaa..;
</map>
</level>
</chapter>

View File

@@ -0,0 +1,40 @@
.\" Hey, EMACS: -*- nroff -*-
.\" First parameter, NAME, should be all caps
.TH MARBLES 6 "February 14, 2001"
.SH NAME
marbles \- build figures out of colored marbles
.SH SYNOPSIS
.B marbles
.SH DESCRIPTION
This manual page was written for the Debian GNU/Linux distribution
because the original program does not have a manual page.
.PP
You goal in the puzzle game
.B marbles
is to create a more or less complex figure out of single marbles within
a time limit to reach the next level. Sounds easy? Well, there is a
problem: If a marble starts to move, it will not stop until it hits
a wall or another marble.
.SH OPTIONS
None.
.SH FILES
.TP
.IP "~/.marbles.cfg"
Automatically generated configfile. This is not meant for human editing.
.TP
.IP "/var/lib/games/lmarbles.prfs"
Global preferences and score file. Not for human editing.
.SH BUGS
Please report any bugs you find to Michael Speck <kulkanie@gmx.net>
.SH LICENCE
.B marbles
is covered by the GNU General Public License(GPL).
.SH SEE ALSO
.BR lbreakout (1)
.PP
/usr/share/doc/marbles/*
.SH AUTHOR
Michael Speck <kulkanie@gmx.net>
.PP
This manual page was written by Uwe Hermann <uh1763@hermann-uwe.de>,
for the Debian GNU/Linux system (but may be used by others).

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