Added lmarbles game
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151
project/jni/application/lmarbles-1.0.8/src/audio.c
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151
project/jni/application/lmarbles-1.0.8/src/audio.c
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/***************************************************************************
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sound.c - description
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-------------------
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begin : Sun Jul 29 2001
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copyright : (C) 2001 by Michael Speck
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email : kulkanie@gmx.net
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifdef SOUND
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#include <SDL_mixer.h>
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#include "audio.h"
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/*
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====================================================================
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If audio device was properly initiated this flag is set.
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If this flag is not set; no action will be taken for audio.
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====================================================================
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*/
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int audio_ok = 0;
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/*
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====================================================================
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If this flag is not set no sound is played.
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====================================================================
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*/
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int sound_enabled = 1;
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/*
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====================================================================
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Initiate/close audio
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====================================================================
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*/
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int audio_open()
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{
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if ( Mix_OpenAudio( MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 256 ) < 0 ) {
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fprintf( stderr, "audio_open: can't open audio device: %s\n", SDL_GetError() );
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audio_ok = 0;
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return 0;
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}
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audio_ok = 1;
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return 1;
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}
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void audio_close()
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{
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if ( !audio_ok ) return;
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Mix_CloseAudio();
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}
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/*
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====================================================================
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Sound chunk
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====================================================================
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*/
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Sound_Chunk* sound_chunk_load( char *file_name )
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{
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char path[512];
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Mix_Chunk *chunk = 0;
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if ( !audio_ok ) {
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fprintf( stderr,
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"sound_chunk_load: cannot load WAV '%s' as audio device isn't initated properly\n",
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file_name );
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return 0;
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}
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/* use SRCDIR/sounds as source directory */
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sprintf( path, "%s/sounds/%s", SRC_DIR, file_name );
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chunk = Mix_LoadWAV( path );
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if ( chunk == 0 )
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{
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fprintf( stderr, "chunk_load: couldn't load WAV '%s': %s\n", path, SDL_GetError() );
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}
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return (Sound_Chunk*)chunk;
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}
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void sound_chunk_free( Sound_Chunk **chunk )
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{
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if ( !audio_ok ) return;
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Mix_FreeChunk( (Mix_Chunk*)(*chunk) );
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*chunk = 0;
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}
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/*
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====================================================================
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Sound stuff
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====================================================================
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*/
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/*
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====================================================================
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Enable/disable sound
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====================================================================
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*/
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void sound_enable( int enable )
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{
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if ( !audio_ok ) return;
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sound_enabled = enable;
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if ( !enable )
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Mix_Pause( -1 ); /* stop all sound channels */
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}
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/*
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====================================================================
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Set general volume of sounds. 0 - 127
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====================================================================
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*/
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void sound_volume( int level )
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{
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if ( !audio_ok ) return;
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if ( level < 0 ) level = 0;
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if ( level > 127 ) level = 127;
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Mix_Volume( -1, level ); /* all sound channels */
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}
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/*
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====================================================================
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Play a chunk.
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====================================================================
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*/
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void sound_play( Sound_Chunk *chunk )
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{
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if ( !audio_ok ) return;
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if ( !sound_enabled ) return;
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/* use first free sound channel and play sound one time */
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Mix_PlayChannel( -1, (Mix_Chunk*)chunk, 0 );
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}
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/*
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====================================================================
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Music stuff
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====================================================================
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*/
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/*
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====================================================================
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Set general volume of sounds. 0 - 127
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====================================================================
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*/
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void music_volume( int level )
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{
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/* not implemented */
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}
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#endif
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