Added lmarbles game
113
project/jni/application/lmarbles-1.0.8/src/Makefile.am
Normal file
@@ -0,0 +1,113 @@
|
||||
DEFS = @DEFS@ @arch_flag@ @inst_flag@ @prf_flag@ @sound_flag@ @ascii_flag@
|
||||
|
||||
marblesres.o: win32.ico
|
||||
@echo "1 VERSIONINFO" > $(PACKAGE).rc
|
||||
@echo "FILEVERSION `echo $(VERSION) | $(AWK) '{ gsub(/\./,","); print }'`,0" >> $(PACKAGE).rc
|
||||
@echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) '{ gsub(/\./,","); print }'`,0" >> $(PACKAGE).rc
|
||||
@echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc
|
||||
@echo "FILEOS 0x40000" >> $(PACKAGE).rc
|
||||
@echo "FILETYPE 1" >> $(PACKAGE).rc
|
||||
@echo "{" >> $(PACKAGE).rc
|
||||
@echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc
|
||||
@echo " {" >> $(PACKAGE).rc
|
||||
@echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc
|
||||
@echo " {" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
|
||||
@echo " }" >> $(PACKAGE).rc
|
||||
@echo " }" >> $(PACKAGE).rc
|
||||
@echo "}" >> $(PACKAGE).rc
|
||||
@echo "0 ICON win32.ico" >> $(PACKAGE).rc
|
||||
@windres -o $@ -i $(PACKAGE).rc
|
||||
|
||||
bin_PROGRAMS = lmarbles
|
||||
|
||||
lmarbles_SOURCES = audio.c cfg.c dynlist.c file.c game.c levels.c main.c menu.c \
|
||||
profile.c sdl.c timer.c audio.h cfg.h dynlist.h file.h game.h levels.h \
|
||||
menu.h profile.h sdl.h timer.h win32.ico lmarbles.6
|
||||
|
||||
lmarbles_DEPENDENCIES = @win32_deps@
|
||||
lmarbles_LDADD = @win32_deps@ @mixer_flag@
|
||||
man_MANS = lmarbles.6
|
||||
|
||||
DATA_FILES = \
|
||||
gfx/board.bmp gfx/f_red.bmp gfx/f_small.bmp gfx/f_white.bmp \
|
||||
gfx/f_yellow.bmp gfx/figure.bmp gfx/lights.bmp gfx/logo.bmp \
|
||||
gfx/m_frame.bmp gfx/m_sframe.bmp gfx/marbles.bmp gfx/tiny.sdlfnt \
|
||||
gfx/title.bmp gfx/win_icon.bmp \
|
||||
\
|
||||
sounds/alarm.wav sounds/arrow.wav sounds/click.wav sounds/explode.wav \
|
||||
sounds/select.wav sounds/stop.wav sounds/teleport.wav sounds/score.wav \
|
||||
\
|
||||
levels/Original \
|
||||
\
|
||||
gfx/stone/arrow_d.bmp gfx/stone/arrow_l.bmp gfx/stone/arrow_r.bmp \
|
||||
gfx/stone/arrow_u.bmp gfx/stone/background.bmp gfx/stone/barrier_lr.bmp \
|
||||
gfx/stone/barrier_ud.bmp gfx/stone/floor.bmp gfx/stone/teleport0.bmp \
|
||||
gfx/stone/teleport1.bmp gfx/stone/teleport2.bmp \
|
||||
gfx/stone/teleport3.bmp gfx/stone/wall.bmp \
|
||||
gfx/stone/wall_crumble.bmp \
|
||||
\
|
||||
gfx/metal/arrow_d.bmp gfx/metal/arrow_l.bmp gfx/metal/arrow_r.bmp \
|
||||
gfx/metal/arrow_u.bmp gfx/metal/background.bmp gfx/metal/barrier_lr.bmp \
|
||||
gfx/metal/barrier_ud.bmp gfx/metal/floor.bmp gfx/metal/teleport0.bmp \
|
||||
gfx/metal/teleport1.bmp gfx/metal/teleport2.bmp \
|
||||
gfx/metal/teleport3.bmp gfx/metal/wall.bmp \
|
||||
gfx/metal/wall_crumble.bmp \
|
||||
\
|
||||
gfx/wood/arrow_d.bmp gfx/wood/arrow_l.bmp gfx/wood/arrow_r.bmp \
|
||||
gfx/wood/arrow_u.bmp gfx/wood/background.bmp gfx/wood/barrier_lr.bmp \
|
||||
gfx/wood/barrier_ud.bmp gfx/wood/floor.bmp gfx/wood/teleport0.bmp \
|
||||
gfx/wood/teleport1.bmp gfx/wood/teleport2.bmp \
|
||||
gfx/wood/teleport3.bmp gfx/wood/wall.bmp \
|
||||
gfx/wood/wall_crumble.bmp
|
||||
|
||||
DOC_FILES = manual/manual.html manual/arrow.jpg manual/arrow2.jpg \
|
||||
manual/crumble.jpg manual/teleport.jpg manual/marbles.jpg
|
||||
|
||||
EXTRA_DIST= empty.prfs $(DATA_FILES) $(DOC_FILES)
|
||||
|
||||
install-data-local:
|
||||
#directories
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/stone
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/metal
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/wood
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/sounds
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels
|
||||
#data files
|
||||
for file in $(DATA_FILES); do\
|
||||
$(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\
|
||||
done
|
||||
#profiles
|
||||
$(mkinstalldirs) $(DESTDIR)$(prf_dir)
|
||||
if ! test -f $(DESTDIR)$(prf_dir)/lmarbles.prfs; then \
|
||||
$(INSTALL_DATA) -m 666 empty.prfs $(DESTDIR)$(prf_dir)/lmarbles.prfs; \
|
||||
fi;
|
||||
|
||||
uninstall-local:
|
||||
rm -rf $(DESTDIR)$(inst_dir)
|
||||
rm -f $(DESTDIR)$(prf_dir)/lmarbles.prfs
|
||||
|
||||
win32rootdir=`pwd -W | awk '{ gsub("/","\\\\"); print}'`
|
||||
|
||||
win32-install-script:
|
||||
@$(STRIP) $(PACKAGE)$(EXEEXT)
|
||||
@echo "Source: \"$(win32rootdir)\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@
|
||||
@for file in $(DATA_FILES) $(DOC_FILES); do \
|
||||
win32src=$(win32rootdir)\\`echo $$file | awk '{ gsub("/","\\\\"); print }'`; \
|
||||
win32dest=`dirname $$file | awk '{ gsub("/","\\\\"); print }'`; \
|
||||
echo "Source: \"$$win32src\"; DestDir: \"{app}\\$$win32dest\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \
|
||||
done
|
||||
|
||||
@list='$(SUBDIRS)'; for subdir in $$list; do \
|
||||
(cd $$subdir \
|
||||
&& $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \
|
||||
done
|
||||
596
project/jni/application/lmarbles-1.0.8/src/Makefile.in
Normal file
@@ -0,0 +1,596 @@
|
||||
# Makefile.in generated by automake 1.9.6 from Makefile.am.
|
||||
# @configure_input@
|
||||
|
||||
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
|
||||
# 2003, 2004, 2005 Free Software Foundation, Inc.
|
||||
# This Makefile.in is free software; the Free Software Foundation
|
||||
# gives unlimited permission to copy and/or distribute it,
|
||||
# with or without modifications, as long as this notice is preserved.
|
||||
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
|
||||
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
# PARTICULAR PURPOSE.
|
||||
|
||||
@SET_MAKE@
|
||||
|
||||
srcdir = @srcdir@
|
||||
top_srcdir = @top_srcdir@
|
||||
VPATH = @srcdir@
|
||||
pkgdatadir = $(datadir)/@PACKAGE@
|
||||
pkglibdir = $(libdir)/@PACKAGE@
|
||||
pkgincludedir = $(includedir)/@PACKAGE@
|
||||
top_builddir = ..
|
||||
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
|
||||
INSTALL = @INSTALL@
|
||||
install_sh_DATA = $(install_sh) -c -m 644
|
||||
install_sh_PROGRAM = $(install_sh) -c
|
||||
install_sh_SCRIPT = $(install_sh) -c
|
||||
INSTALL_HEADER = $(INSTALL_DATA)
|
||||
transform = $(program_transform_name)
|
||||
NORMAL_INSTALL = :
|
||||
PRE_INSTALL = :
|
||||
POST_INSTALL = :
|
||||
NORMAL_UNINSTALL = :
|
||||
PRE_UNINSTALL = :
|
||||
POST_UNINSTALL = :
|
||||
build_triplet = @build@
|
||||
host_triplet = @host@
|
||||
target_triplet = @target@
|
||||
bin_PROGRAMS = lmarbles$(EXEEXT)
|
||||
subdir = src
|
||||
DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
|
||||
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
|
||||
am__aclocal_m4_deps = $(top_srcdir)/acinclude.m4 \
|
||||
$(top_srcdir)/configure.in
|
||||
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
|
||||
$(ACLOCAL_M4)
|
||||
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
|
||||
CONFIG_HEADER = $(top_builddir)/config.h
|
||||
CONFIG_CLEAN_FILES =
|
||||
am__installdirs = "$(DESTDIR)$(bindir)" "$(DESTDIR)$(man6dir)"
|
||||
binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
|
||||
PROGRAMS = $(bin_PROGRAMS)
|
||||
am_lmarbles_OBJECTS = audio.$(OBJEXT) cfg.$(OBJEXT) dynlist.$(OBJEXT) \
|
||||
file.$(OBJEXT) game.$(OBJEXT) levels.$(OBJEXT) main.$(OBJEXT) \
|
||||
menu.$(OBJEXT) profile.$(OBJEXT) sdl.$(OBJEXT) timer.$(OBJEXT)
|
||||
lmarbles_OBJECTS = $(am_lmarbles_OBJECTS)
|
||||
DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir)
|
||||
depcomp = $(SHELL) $(top_srcdir)/depcomp
|
||||
am__depfiles_maybe = depfiles
|
||||
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
|
||||
$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
|
||||
CCLD = $(CC)
|
||||
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
|
||||
SOURCES = $(lmarbles_SOURCES)
|
||||
DIST_SOURCES = $(lmarbles_SOURCES)
|
||||
man6dir = $(mandir)/man6
|
||||
NROFF = nroff
|
||||
MANS = $(man_MANS)
|
||||
ETAGS = etags
|
||||
CTAGS = ctags
|
||||
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
|
||||
ACLOCAL = @ACLOCAL@
|
||||
AMDEP_FALSE = @AMDEP_FALSE@
|
||||
AMDEP_TRUE = @AMDEP_TRUE@
|
||||
AMTAR = @AMTAR@
|
||||
AUTOCONF = @AUTOCONF@
|
||||
AUTOHEADER = @AUTOHEADER@
|
||||
AUTOMAKE = @AUTOMAKE@
|
||||
AWK = @AWK@
|
||||
CC = @CC@
|
||||
CCDEPMODE = @CCDEPMODE@
|
||||
CFLAGS = @CFLAGS@
|
||||
CPP = @CPP@
|
||||
CPPFLAGS = @CPPFLAGS@
|
||||
CYGPATH_W = @CYGPATH_W@
|
||||
DEFS = @DEFS@ @arch_flag@ @inst_flag@ @prf_flag@ @sound_flag@ @ascii_flag@
|
||||
DEPDIR = @DEPDIR@
|
||||
ECHO_C = @ECHO_C@
|
||||
ECHO_N = @ECHO_N@
|
||||
ECHO_T = @ECHO_T@
|
||||
EGREP = @EGREP@
|
||||
EXEEXT = @EXEEXT@
|
||||
GREP = @GREP@
|
||||
INSTALL_DATA = @INSTALL_DATA@
|
||||
INSTALL_PROGRAM = @INSTALL_PROGRAM@
|
||||
INSTALL_SCRIPT = @INSTALL_SCRIPT@
|
||||
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
|
||||
LDFLAGS = @LDFLAGS@
|
||||
LIBOBJS = @LIBOBJS@
|
||||
LIBS = @LIBS@
|
||||
LTLIBOBJS = @LTLIBOBJS@
|
||||
MAKEINFO = @MAKEINFO@
|
||||
OBJEXT = @OBJEXT@
|
||||
PACKAGE = @PACKAGE@
|
||||
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
|
||||
PACKAGE_NAME = @PACKAGE_NAME@
|
||||
PACKAGE_STRING = @PACKAGE_STRING@
|
||||
PACKAGE_TARNAME = @PACKAGE_TARNAME@
|
||||
PACKAGE_VERSION = @PACKAGE_VERSION@
|
||||
PATH_SEPARATOR = @PATH_SEPARATOR@
|
||||
RANLIB = @RANLIB@
|
||||
SDL_CFLAGS = @SDL_CFLAGS@
|
||||
SDL_CONFIG = @SDL_CONFIG@
|
||||
SDL_LIBS = @SDL_LIBS@
|
||||
SET_MAKE = @SET_MAKE@
|
||||
SHELL = @SHELL@
|
||||
STRIP = @STRIP@
|
||||
VERSION = @VERSION@
|
||||
ac_ct_CC = @ac_ct_CC@
|
||||
am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
|
||||
am__fastdepCC_TRUE = @am__fastdepCC_TRUE@
|
||||
am__include = @am__include@
|
||||
am__leading_dot = @am__leading_dot@
|
||||
am__quote = @am__quote@
|
||||
am__tar = @am__tar@
|
||||
am__untar = @am__untar@
|
||||
appname = @appname@
|
||||
arch_flag = @arch_flag@
|
||||
ascii_flag = @ascii_flag@
|
||||
bindir = @bindir@
|
||||
build = @build@
|
||||
build_alias = @build_alias@
|
||||
build_cpu = @build_cpu@
|
||||
build_os = @build_os@
|
||||
build_vendor = @build_vendor@
|
||||
datadir = @datadir@
|
||||
datarootdir = @datarootdir@
|
||||
docdir = @docdir@
|
||||
dvidir = @dvidir@
|
||||
exec_prefix = @exec_prefix@
|
||||
host = @host@
|
||||
host_alias = @host_alias@
|
||||
host_cpu = @host_cpu@
|
||||
host_os = @host_os@
|
||||
host_vendor = @host_vendor@
|
||||
htmldir = @htmldir@
|
||||
includedir = @includedir@
|
||||
infodir = @infodir@
|
||||
inst_dir = @inst_dir@
|
||||
inst_flag = @inst_flag@
|
||||
install_sh = @install_sh@
|
||||
libdir = @libdir@
|
||||
libexecdir = @libexecdir@
|
||||
localedir = @localedir@
|
||||
localstatedir = @localstatedir@
|
||||
mandir = @mandir@
|
||||
mixer_flag = @mixer_flag@
|
||||
mkdir_p = @mkdir_p@
|
||||
oldincludedir = @oldincludedir@
|
||||
pdfdir = @pdfdir@
|
||||
prefix = @prefix@
|
||||
prf_dir = @prf_dir@
|
||||
prf_flag = @prf_flag@
|
||||
program_transform_name = @program_transform_name@
|
||||
psdir = @psdir@
|
||||
sbindir = @sbindir@
|
||||
sharedstatedir = @sharedstatedir@
|
||||
sound_flag = @sound_flag@
|
||||
sysconfdir = @sysconfdir@
|
||||
target = @target@
|
||||
target_alias = @target_alias@
|
||||
target_cpu = @target_cpu@
|
||||
target_os = @target_os@
|
||||
target_vendor = @target_vendor@
|
||||
win32_deps = @win32_deps@
|
||||
win32_inst_script = @win32_inst_script@
|
||||
lmarbles_SOURCES = audio.c cfg.c dynlist.c file.c game.c levels.c main.c menu.c \
|
||||
profile.c sdl.c timer.c audio.h cfg.h dynlist.h file.h game.h levels.h \
|
||||
menu.h profile.h sdl.h timer.h win32.ico lmarbles.6
|
||||
|
||||
lmarbles_DEPENDENCIES = @win32_deps@
|
||||
lmarbles_LDADD = @win32_deps@ @mixer_flag@
|
||||
man_MANS = lmarbles.6
|
||||
DATA_FILES = \
|
||||
gfx/board.bmp gfx/f_red.bmp gfx/f_small.bmp gfx/f_white.bmp \
|
||||
gfx/f_yellow.bmp gfx/figure.bmp gfx/lights.bmp gfx/logo.bmp \
|
||||
gfx/m_frame.bmp gfx/m_sframe.bmp gfx/marbles.bmp gfx/tiny.sdlfnt \
|
||||
gfx/title.bmp gfx/win_icon.bmp \
|
||||
\
|
||||
sounds/alarm.wav sounds/arrow.wav sounds/click.wav sounds/explode.wav \
|
||||
sounds/select.wav sounds/stop.wav sounds/teleport.wav sounds/score.wav \
|
||||
\
|
||||
levels/Original \
|
||||
\
|
||||
gfx/stone/arrow_d.bmp gfx/stone/arrow_l.bmp gfx/stone/arrow_r.bmp \
|
||||
gfx/stone/arrow_u.bmp gfx/stone/background.bmp gfx/stone/barrier_lr.bmp \
|
||||
gfx/stone/barrier_ud.bmp gfx/stone/floor.bmp gfx/stone/teleport0.bmp \
|
||||
gfx/stone/teleport1.bmp gfx/stone/teleport2.bmp \
|
||||
gfx/stone/teleport3.bmp gfx/stone/wall.bmp \
|
||||
gfx/stone/wall_crumble.bmp \
|
||||
\
|
||||
gfx/metal/arrow_d.bmp gfx/metal/arrow_l.bmp gfx/metal/arrow_r.bmp \
|
||||
gfx/metal/arrow_u.bmp gfx/metal/background.bmp gfx/metal/barrier_lr.bmp \
|
||||
gfx/metal/barrier_ud.bmp gfx/metal/floor.bmp gfx/metal/teleport0.bmp \
|
||||
gfx/metal/teleport1.bmp gfx/metal/teleport2.bmp \
|
||||
gfx/metal/teleport3.bmp gfx/metal/wall.bmp \
|
||||
gfx/metal/wall_crumble.bmp \
|
||||
\
|
||||
gfx/wood/arrow_d.bmp gfx/wood/arrow_l.bmp gfx/wood/arrow_r.bmp \
|
||||
gfx/wood/arrow_u.bmp gfx/wood/background.bmp gfx/wood/barrier_lr.bmp \
|
||||
gfx/wood/barrier_ud.bmp gfx/wood/floor.bmp gfx/wood/teleport0.bmp \
|
||||
gfx/wood/teleport1.bmp gfx/wood/teleport2.bmp \
|
||||
gfx/wood/teleport3.bmp gfx/wood/wall.bmp \
|
||||
gfx/wood/wall_crumble.bmp
|
||||
|
||||
DOC_FILES = manual/manual.html manual/arrow.jpg manual/arrow2.jpg \
|
||||
manual/crumble.jpg manual/teleport.jpg manual/marbles.jpg
|
||||
|
||||
EXTRA_DIST = empty.prfs $(DATA_FILES) $(DOC_FILES)
|
||||
win32rootdir = `pwd -W | awk '{ gsub("/","\\\\"); print}'`
|
||||
all: all-am
|
||||
|
||||
.SUFFIXES:
|
||||
.SUFFIXES: .c .o .obj
|
||||
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
|
||||
@for dep in $?; do \
|
||||
case '$(am__configure_deps)' in \
|
||||
*$$dep*) \
|
||||
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
|
||||
&& exit 0; \
|
||||
exit 1;; \
|
||||
esac; \
|
||||
done; \
|
||||
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign src/Makefile'; \
|
||||
cd $(top_srcdir) && \
|
||||
$(AUTOMAKE) --foreign src/Makefile
|
||||
.PRECIOUS: Makefile
|
||||
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
|
||||
@case '$?' in \
|
||||
*config.status*) \
|
||||
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
|
||||
*) \
|
||||
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echo " $(INSTALL_DATA) '$$file' '$(DESTDIR)$(man6dir)/$$inst'"; \
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$(INSTALL_DATA) "$$file" "$(DESTDIR)$(man6dir)/$$inst"; \
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for i in $$l2; do \
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echo " rm -f '$(DESTDIR)$(man6dir)/$$inst'"; \
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rm -f "$(DESTDIR)$(man6dir)/$$inst"; \
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done
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|
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mkid -fID $$unique
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tags: TAGS
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|
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$(TAGS_FILES) $(LISP)
|
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tags=; \
|
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here=`pwd`; \
|
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done | \
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$(AWK) ' { files[$$0] = 1; } \
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END { for (i in files) print i; }'`; \
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|
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|
||||
$(TAGS_FILES) $(LISP)
|
||||
tags=; \
|
||||
here=`pwd`; \
|
||||
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
|
||||
unique=`for i in $$list; do \
|
||||
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
|
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done | \
|
||||
$(AWK) ' { files[$$0] = 1; } \
|
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|
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|| $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
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$$tags $$unique
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GTAGS:
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|
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&& cd $(top_srcdir) \
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&& gtags -i $(GTAGS_ARGS) $$here
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distclean-tags:
|
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-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
|
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|
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distdir: $(DISTFILES)
|
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$(mkdir_p) $(distdir)/gfx $(distdir)/gfx/metal $(distdir)/gfx/stone $(distdir)/gfx/wood $(distdir)/levels $(distdir)/manual $(distdir)/sounds
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@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
|
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topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
|
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list='$(DISTFILES)'; for file in $$list; do \
|
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case $$file in \
|
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$(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
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$(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \
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esac; \
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if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
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dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
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if test "$$dir" != "$$file" && test "$$dir" != "."; then \
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dir="/$$dir"; \
|
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$(mkdir_p) "$(distdir)$$dir"; \
|
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else \
|
||||
dir=''; \
|
||||
fi; \
|
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if test -d $$d/$$file; then \
|
||||
if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
|
||||
cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
|
||||
fi; \
|
||||
cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
|
||||
else \
|
||||
test -f $(distdir)/$$file \
|
||||
|| cp -p $$d/$$file $(distdir)/$$file \
|
||||
|| exit 1; \
|
||||
fi; \
|
||||
done
|
||||
check-am: all-am
|
||||
check: check-am
|
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all-am: Makefile $(PROGRAMS) $(MANS)
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|
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for dir in "$(DESTDIR)$(bindir)" "$(DESTDIR)$(man6dir)"; do \
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test -z "$$dir" || $(mkdir_p) "$$dir"; \
|
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|
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install-exec: install-exec-am
|
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install-data: install-data-am
|
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uninstall: uninstall-am
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|
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install-am: all-am
|
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@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
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|
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installcheck: installcheck-am
|
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install-strip:
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$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
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install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
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`test -z '$(STRIP)' || \
|
||||
echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
|
||||
mostlyclean-generic:
|
||||
|
||||
clean-generic:
|
||||
|
||||
distclean-generic:
|
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-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
|
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|
||||
maintainer-clean-generic:
|
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@echo "This command is intended for maintainers to use"
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|
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|
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clean-am: clean-binPROGRAMS clean-generic mostlyclean-am
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distclean-tags
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dvi-am:
|
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|
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html: html-am
|
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info: info-am
|
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|
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mostlyclean-am: mostlyclean-compile mostlyclean-generic
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pdf: pdf-am
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pdf-am:
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ps: ps-am
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ps-am:
|
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uninstall-am: uninstall-binPROGRAMS uninstall-info-am uninstall-local \
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uninstall-man
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uninstall-man: uninstall-man6
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.PHONY: CTAGS GTAGS all all-am check check-am clean clean-binPROGRAMS \
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clean-generic ctags distclean distclean-compile \
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distclean-generic distclean-tags distdir dvi dvi-am html \
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html-am info info-am install install-am install-binPROGRAMS \
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install-data install-data-am install-data-local install-exec \
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uninstall-info-am uninstall-local uninstall-man uninstall-man6
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|
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|
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marblesres.o: win32.ico
|
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@echo "1 VERSIONINFO" > $(PACKAGE).rc
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@echo "FILEVERSION `echo $(VERSION) | $(AWK) '{ gsub(/\./,","); print }'`,0" >> $(PACKAGE).rc
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@echo "FILETYPE 1" >> $(PACKAGE).rc
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|
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@echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc
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@echo " {" >> $(PACKAGE).rc
|
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@echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc
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@echo " {" >> $(PACKAGE).rc
|
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@echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc
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@echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
|
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@echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc
|
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@echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc
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@echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc
|
||||
@echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc
|
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@echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc
|
||||
@echo " }" >> $(PACKAGE).rc
|
||||
@echo " }" >> $(PACKAGE).rc
|
||||
@echo "}" >> $(PACKAGE).rc
|
||||
@echo "0 ICON win32.ico" >> $(PACKAGE).rc
|
||||
@windres -o $@ -i $(PACKAGE).rc
|
||||
|
||||
install-data-local:
|
||||
#directories
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/stone
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/metal
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/wood
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/sounds
|
||||
$(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels
|
||||
#data files
|
||||
for file in $(DATA_FILES); do\
|
||||
$(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\
|
||||
done
|
||||
#profiles
|
||||
$(mkinstalldirs) $(DESTDIR)$(prf_dir)
|
||||
if ! test -f $(DESTDIR)$(prf_dir)/lmarbles.prfs; then \
|
||||
$(INSTALL_DATA) -m 666 empty.prfs $(DESTDIR)$(prf_dir)/lmarbles.prfs; \
|
||||
fi;
|
||||
|
||||
uninstall-local:
|
||||
rm -rf $(DESTDIR)$(inst_dir)
|
||||
rm -f $(DESTDIR)$(prf_dir)/lmarbles.prfs
|
||||
|
||||
win32-install-script:
|
||||
@$(STRIP) $(PACKAGE)$(EXEEXT)
|
||||
@echo "Source: \"$(win32rootdir)\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@
|
||||
@for file in $(DATA_FILES) $(DOC_FILES); do \
|
||||
win32src=$(win32rootdir)\\`echo $$file | awk '{ gsub("/","\\\\"); print }'`; \
|
||||
win32dest=`dirname $$file | awk '{ gsub("/","\\\\"); print }'`; \
|
||||
echo "Source: \"$$win32src\"; DestDir: \"{app}\\$$win32dest\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \
|
||||
done
|
||||
|
||||
@list='$(SUBDIRS)'; for subdir in $$list; do \
|
||||
(cd $$subdir \
|
||||
&& $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \
|
||||
done
|
||||
# Tell versions [3.59,3.63) of GNU make to not export all variables.
|
||||
# Otherwise a system limit (for SysV at least) may be exceeded.
|
||||
.NOEXPORT:
|
||||
151
project/jni/application/lmarbles-1.0.8/src/audio.c
Normal file
@@ -0,0 +1,151 @@
|
||||
/***************************************************************************
|
||||
sound.c - description
|
||||
-------------------
|
||||
begin : Sun Jul 29 2001
|
||||
copyright : (C) 2001 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifdef SOUND
|
||||
|
||||
#include <SDL_mixer.h>
|
||||
#include "audio.h"
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
If audio device was properly initiated this flag is set.
|
||||
If this flag is not set; no action will be taken for audio.
|
||||
====================================================================
|
||||
*/
|
||||
int audio_ok = 0;
|
||||
/*
|
||||
====================================================================
|
||||
If this flag is not set no sound is played.
|
||||
====================================================================
|
||||
*/
|
||||
int sound_enabled = 1;
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Initiate/close audio
|
||||
====================================================================
|
||||
*/
|
||||
int audio_open()
|
||||
{
|
||||
if ( Mix_OpenAudio( MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 256 ) < 0 ) {
|
||||
fprintf( stderr, "audio_open: can't open audio device: %s\n", SDL_GetError() );
|
||||
audio_ok = 0;
|
||||
return 0;
|
||||
}
|
||||
audio_ok = 1;
|
||||
return 1;
|
||||
}
|
||||
void audio_close()
|
||||
{
|
||||
if ( !audio_ok ) return;
|
||||
Mix_CloseAudio();
|
||||
}
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Sound chunk
|
||||
====================================================================
|
||||
*/
|
||||
Sound_Chunk* sound_chunk_load( char *file_name )
|
||||
{
|
||||
char path[512];
|
||||
Mix_Chunk *chunk = 0;
|
||||
|
||||
if ( !audio_ok ) {
|
||||
fprintf( stderr,
|
||||
"sound_chunk_load: cannot load WAV '%s' as audio device isn't initated properly\n",
|
||||
file_name );
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* use SRCDIR/sounds as source directory */
|
||||
sprintf( path, "%s/sounds/%s", SRC_DIR, file_name );
|
||||
|
||||
chunk = Mix_LoadWAV( path );
|
||||
if ( chunk == 0 )
|
||||
{
|
||||
fprintf( stderr, "chunk_load: couldn't load WAV '%s': %s\n", path, SDL_GetError() );
|
||||
}
|
||||
return (Sound_Chunk*)chunk;
|
||||
}
|
||||
void sound_chunk_free( Sound_Chunk **chunk )
|
||||
{
|
||||
if ( !audio_ok ) return;
|
||||
Mix_FreeChunk( (Mix_Chunk*)(*chunk) );
|
||||
*chunk = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Sound stuff
|
||||
====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Enable/disable sound
|
||||
====================================================================
|
||||
*/
|
||||
void sound_enable( int enable )
|
||||
{
|
||||
if ( !audio_ok ) return;
|
||||
sound_enabled = enable;
|
||||
if ( !enable )
|
||||
Mix_Pause( -1 ); /* stop all sound channels */
|
||||
}
|
||||
/*
|
||||
====================================================================
|
||||
Set general volume of sounds. 0 - 127
|
||||
====================================================================
|
||||
*/
|
||||
void sound_volume( int level )
|
||||
{
|
||||
if ( !audio_ok ) return;
|
||||
if ( level < 0 ) level = 0;
|
||||
if ( level > 127 ) level = 127;
|
||||
Mix_Volume( -1, level ); /* all sound channels */
|
||||
}
|
||||
/*
|
||||
====================================================================
|
||||
Play a chunk.
|
||||
====================================================================
|
||||
*/
|
||||
void sound_play( Sound_Chunk *chunk )
|
||||
{
|
||||
if ( !audio_ok ) return;
|
||||
if ( !sound_enabled ) return;
|
||||
/* use first free sound channel and play sound one time */
|
||||
Mix_PlayChannel( -1, (Mix_Chunk*)chunk, 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Music stuff
|
||||
====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Set general volume of sounds. 0 - 127
|
||||
====================================================================
|
||||
*/
|
||||
void music_volume( int level )
|
||||
{
|
||||
/* not implemented */
|
||||
}
|
||||
|
||||
#endif
|
||||
64
project/jni/application/lmarbles-1.0.8/src/audio.h
Normal file
@@ -0,0 +1,64 @@
|
||||
/***************************************************************************
|
||||
sound.h - description
|
||||
-------------------
|
||||
begin : Sun Jul 29 2001
|
||||
copyright : (C) 2001 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef __AUDIO_H
|
||||
#define __AUDIO_H
|
||||
|
||||
#ifdef SOUND
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Wrapper for the SDL_mixer functions.
|
||||
====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Initiate/close audio
|
||||
====================================================================
|
||||
*/
|
||||
int audio_open();
|
||||
void audio_close();
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Sound chunk
|
||||
====================================================================
|
||||
*/
|
||||
typedef Mix_Chunk Sound_Chunk;
|
||||
Sound_Chunk* sound_chunk_load( char *file_name );
|
||||
void sound_chunk_free( Sound_Chunk **chunk );
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Sound stuff
|
||||
====================================================================
|
||||
*/
|
||||
void sound_enable( int enable );
|
||||
void sound_volume( int level /*0 - 127*/ );
|
||||
void sound_play( Sound_Chunk *chunk );
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Music stuff
|
||||
====================================================================
|
||||
*/
|
||||
void music_volume( int level );
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
190
project/jni/application/lmarbles-1.0.8/src/cfg.c
Normal file
@@ -0,0 +1,190 @@
|
||||
/***************************************************************************
|
||||
cfg.c - description
|
||||
-------------------
|
||||
begin : Sat Aug 5 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "cfg.h"
|
||||
#include "sdl.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "file.h"
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <dirent.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define MKDIR(d, p) mkdir(d)
|
||||
#else
|
||||
#define MKDIR mkdir
|
||||
#endif
|
||||
|
||||
char c_pth[512];
|
||||
Cfg cfg;
|
||||
|
||||
/*
|
||||
get the full path of the cfg file
|
||||
*/
|
||||
void C_StPth()
|
||||
{
|
||||
DIR *dir;
|
||||
#ifdef _WIN32
|
||||
snprintf( c_pth, sizeof(c_pth)-1, "%s/lgames", (getenv( "HOME" )?getenv( "HOME" ):".") );
|
||||
#else
|
||||
snprintf( c_pth, sizeof(c_pth)-1, "%s/.lgames", getenv( "HOME" ) );
|
||||
#endif
|
||||
/* create .lgames directory if not found */
|
||||
if ( (dir = opendir( c_pth )) == 0 ) {
|
||||
fprintf( stderr, "Config directory ~/.lgames not found. Creating it.\n" );
|
||||
MKDIR( c_pth, S_IRWXU );
|
||||
}
|
||||
else
|
||||
{
|
||||
closedir(dir);
|
||||
}
|
||||
/* get full path of config file */
|
||||
strcat( c_pth, "/lmarbles.conf" );
|
||||
}
|
||||
|
||||
/*
|
||||
load it
|
||||
*/
|
||||
void C_Ld()
|
||||
{
|
||||
char str[256];
|
||||
FILE *f;
|
||||
struct stat dir_stat;
|
||||
|
||||
printf("loading configuration...\n");
|
||||
|
||||
// load init //
|
||||
if ((f = fopen(c_pth, "r")) == 0) {
|
||||
printf("cfg file '%s' not found; using defaults\n", c_pth);
|
||||
C_Def();
|
||||
}
|
||||
else {
|
||||
stat( c_pth, &dir_stat );
|
||||
if ( dir_stat.st_size != sizeof( Cfg ) ) {
|
||||
fprintf( stderr, "config file '%s' corrupted... using defaults\n", c_pth );
|
||||
C_Def();
|
||||
}
|
||||
else
|
||||
|
||||
{
|
||||
#ifdef ASCII
|
||||
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (strncmp(str,"ascii",5)) {
|
||||
|
||||
printf("cfg file '%s' not in ascii; using defaults\n", c_pth);
|
||||
C_Def();
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
F_GetE(f, cfg.prf_nm, F_VAL); cfg.prf_nm[strlen(cfg.prf_nm) - 1] = 0;
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.prf);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.s_vol);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.s_on);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.ani);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.trp);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.fscr);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.dim);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.diff);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_up);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_down);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_left);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_right);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &cfg.k_undo);
|
||||
|
||||
}
|
||||
#else
|
||||
|
||||
fread(str, 5, 1, f);
|
||||
if (!strncmp(str,"ascii",5)) {
|
||||
|
||||
printf("cfg file '%s' in ascii but raw binary data expected; using defaults\n", c_pth);
|
||||
C_Def();
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
fseek(f,SEEK_SET,0);
|
||||
fread(&cfg, sizeof(Cfg), 1, f);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
save it
|
||||
*/
|
||||
void C_Sv()
|
||||
{
|
||||
//save init //
|
||||
FILE *f = fopen(c_pth, "w");
|
||||
#ifdef ASCII
|
||||
char str[256];
|
||||
|
||||
F_WrtE(f, "ascii");
|
||||
F_WrtE(f, cfg.prf_nm);
|
||||
F_IntToStr(str, cfg.prf); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.s_vol); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.s_on); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.ani); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.trp); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.fscr); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.dim); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.diff); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.k_up); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.k_down); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.k_left); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.k_right); F_WrtE(f, str);
|
||||
F_IntToStr(str, cfg.k_undo); F_WrtE(f, str);
|
||||
#else
|
||||
fwrite(&cfg, sizeof(Cfg), 1, f);
|
||||
#endif
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
/*
|
||||
default values
|
||||
*/
|
||||
void C_Def()
|
||||
{
|
||||
strcpy(cfg.prf_nm, "Michael");
|
||||
cfg.prf = 0;
|
||||
// sound //
|
||||
cfg.s_vol = 6;
|
||||
cfg.s_on = 1;
|
||||
// gfx //
|
||||
cfg.ani = 1;
|
||||
cfg.trp = 1;
|
||||
cfg.fscr = 0;
|
||||
cfg.dim = 1;
|
||||
cfg.diff = DIFF_NORMAL;
|
||||
// controls
|
||||
cfg.k_up = SDLK_UP;
|
||||
cfg.k_down = SDLK_DOWN;
|
||||
cfg.k_left = SDLK_LEFT;
|
||||
cfg.k_right = SDLK_RIGHT;
|
||||
cfg.k_undo = SDLK_SPACE;
|
||||
}
|
||||
56
project/jni/application/lmarbles-1.0.8/src/cfg.h
Normal file
@@ -0,0 +1,56 @@
|
||||
/***************************************************************************
|
||||
cfg.h - description
|
||||
-------------------
|
||||
begin : Sat Aug 5 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef CFG_H
|
||||
#define CFG_H
|
||||
|
||||
enum {
|
||||
DIFF_EASY = 0,
|
||||
DIFF_NORMAL,
|
||||
DIFF_HARD,
|
||||
DIFF_BRAINSTORM
|
||||
};
|
||||
|
||||
// config file //
|
||||
typedef struct {
|
||||
// profile
|
||||
char prf_nm[12];
|
||||
int prf;
|
||||
// level set //
|
||||
int ls;
|
||||
// sound
|
||||
int s_on;
|
||||
int s_vol;
|
||||
// gfx //
|
||||
int ani;
|
||||
int trp;
|
||||
int fscr; // fullscreen
|
||||
int dim; // dim effect on?
|
||||
int diff; // difficulty
|
||||
int k_up; // controls
|
||||
int k_down;
|
||||
int k_left;
|
||||
int k_right;
|
||||
int k_undo;
|
||||
} Cfg;
|
||||
|
||||
void C_StPth();
|
||||
void C_Ld();
|
||||
void C_Sv();
|
||||
void C_Def();
|
||||
|
||||
#endif
|
||||
271
project/jni/application/lmarbles-1.0.8/src/dynlist.c
Normal file
@@ -0,0 +1,271 @@
|
||||
/***************************************************************************
|
||||
dynlist.c - description
|
||||
-------------------
|
||||
begin : Sat Apr 8 2000
|
||||
copyright : (C) 2000 by
|
||||
email :
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "dynlist.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
/*
|
||||
initialize list
|
||||
*/
|
||||
void DL_Ini(DLst *dlst)
|
||||
{
|
||||
dlst->cntr = 0;
|
||||
dlst->hd.p = dlst->tl.n = 0;
|
||||
dlst->hd.n = &dlst->tl;
|
||||
dlst->tl.p = &dlst->hd;
|
||||
dlst->hd.d = dlst->tl.d = 0;
|
||||
dlst->flgs = DL_NONE;
|
||||
dlst->cb = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
insert an item at index
|
||||
*/
|
||||
int DL_Ins(DLst *dlst, unsigned int index, void *item)
|
||||
{
|
||||
int i;
|
||||
DL_E *cur = &dlst->hd;
|
||||
DL_E *new_entry;
|
||||
|
||||
if (index > dlst->cntr) {
|
||||
fprintf(stderr, "ERR: dl_insert: index %i out of range...\n", index);
|
||||
return 1;
|
||||
}
|
||||
if (item == 0) {
|
||||
fprintf(stderr, "ERR: dl_insert: item is NULL...\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 0; i < index; i++)
|
||||
cur = cur->n;
|
||||
new_entry = (DL_E*)malloc(sizeof(DL_E));
|
||||
new_entry->d = item;
|
||||
new_entry->n = cur->n;
|
||||
new_entry->p = cur;
|
||||
cur->n->p = new_entry;
|
||||
cur->n = new_entry;
|
||||
dlst->cntr++;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
insert at the end of the list
|
||||
*/
|
||||
int DL_Add(DLst *dlst, void *item)
|
||||
{
|
||||
return DL_Ins(dlst, dlst->cntr, item);
|
||||
}
|
||||
|
||||
/*
|
||||
delete an entry
|
||||
*/
|
||||
int DL_DelE(DLst *dlst, DL_E *e)
|
||||
{
|
||||
if (e == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: entry is NULL...\n");
|
||||
return 1;
|
||||
}
|
||||
if (dlst->cntr == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: list is empty...\n");
|
||||
return 1;
|
||||
}
|
||||
if (e == &dlst->hd || e == &dlst->tl) {
|
||||
fprintf(stderr, "ERR: dl_delete: trying to delete hd or tl..\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
e->p->n = e->n;
|
||||
e->n->p = e->p;
|
||||
dlst->cntr--;
|
||||
|
||||
if (dlst->flgs & DL_AUTODEL) {
|
||||
if (dlst->flgs & DL_NOCB)
|
||||
free(e->d);
|
||||
else {
|
||||
if (dlst->cb == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: no destroy callback installed...\n");
|
||||
free(e);
|
||||
return 1;
|
||||
}
|
||||
(dlst->cb)(e->d);
|
||||
}
|
||||
}
|
||||
free(e);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
delete entry containing this item
|
||||
*/
|
||||
int DL_DelP(DLst *dlst, void *item)
|
||||
{
|
||||
int i;
|
||||
DL_E *cur = &dlst->hd;
|
||||
|
||||
if (item == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: item is NULL...\n");
|
||||
return 1;
|
||||
}
|
||||
if (dlst->cntr == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: list is empty...\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 0; i <= dlst->cntr; i++)
|
||||
if (cur->n != &dlst->tl) {
|
||||
cur = cur->n;
|
||||
if (cur->d == item)
|
||||
break;
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "ERR: dl_delete: list does not contain item 0x%x...\n", (int)item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
cur->n->p = cur->p;
|
||||
cur->p->n = cur->n;
|
||||
dlst->cntr--;
|
||||
cur->n = cur->p = 0;
|
||||
|
||||
if (dlst->flgs & DL_AUTODEL) {
|
||||
if (dlst->flgs & DL_NOCB)
|
||||
free(cur->d);
|
||||
else {
|
||||
if (dlst->cb == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: no destroy callback installed...\n");
|
||||
free(cur);
|
||||
return 1;
|
||||
}
|
||||
(dlst->cb)(cur->d);
|
||||
}
|
||||
}
|
||||
free(cur);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
delete item at index
|
||||
*/
|
||||
int DL_Del(DLst *dlst, unsigned int index)
|
||||
{
|
||||
int i;
|
||||
DL_E *cur = &dlst->hd;
|
||||
|
||||
if (index >= dlst->cntr) {
|
||||
fprintf(stderr, "ERR: dl_delete: index %i out of range...\n", index);
|
||||
return 1;
|
||||
}
|
||||
if (dlst->cntr == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: list is empty...\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 0; i <= index; i++)
|
||||
cur = cur->n;
|
||||
|
||||
cur->n->p = cur->p;
|
||||
cur->p->n = cur->n;
|
||||
dlst->cntr--;
|
||||
cur->n = cur->p = 0;
|
||||
|
||||
if (dlst->flgs & DL_AUTODEL) {
|
||||
if (dlst->flgs & DL_NOCB)
|
||||
free(cur->d);
|
||||
else {
|
||||
if (dlst->cb == 0) {
|
||||
fprintf(stderr, "ERR: dl_delete: no destroy callback installed...\n");
|
||||
free(cur);
|
||||
return 1;
|
||||
}
|
||||
(dlst->cb)(cur->d);
|
||||
}
|
||||
}
|
||||
free(cur);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
get the item with index 'index'
|
||||
*/
|
||||
void* DL_Get(DLst *dlst, int index)
|
||||
{
|
||||
unsigned int i;
|
||||
DL_E *cur = &dlst->hd;
|
||||
|
||||
if (index >= dlst->cntr) {
|
||||
fprintf(stderr, "ERR: dl_get: index %i out of range...\n", index);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i <= (unsigned)index; i++)
|
||||
cur = cur->n;
|
||||
|
||||
return cur->d;
|
||||
}
|
||||
|
||||
/*
|
||||
get the current entry from a pointer
|
||||
*/
|
||||
DL_E *DL_GetE(DLst *dlst, void *item)
|
||||
{
|
||||
int i;
|
||||
DL_E *cur = &dlst->hd;
|
||||
|
||||
if (item == 0) {
|
||||
fprintf(stderr, "ERR: DL_GetE: item is NULL...\n");
|
||||
return 0;
|
||||
}
|
||||
if (dlst->cntr == 0) {
|
||||
fprintf(stderr, "ERR: DL_GetE: list is empty...\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i <= dlst->cntr; i++)
|
||||
if (cur->n != &dlst->tl) {
|
||||
cur = cur->n;
|
||||
if (cur->d == item)
|
||||
break;
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "ERR: DL_GetE: list does not contain item 0x%x...\n", (int)item);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return cur;
|
||||
}
|
||||
|
||||
/*
|
||||
clear all entries of list
|
||||
*/
|
||||
void DL_Clr(DLst *dlst)
|
||||
{
|
||||
DL_E *cur = dlst->hd.n;
|
||||
DL_E *n;
|
||||
|
||||
while (cur != &dlst->tl) {
|
||||
n = cur->n;
|
||||
DL_DelE(dlst, cur);
|
||||
cur = n;
|
||||
}
|
||||
|
||||
}
|
||||
58
project/jni/application/lmarbles-1.0.8/src/dynlist.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/***************************************************************************
|
||||
dynlist.h - description
|
||||
-------------------
|
||||
begin : Sat Apr 8 2000
|
||||
copyright : (C) 2000 by
|
||||
email :
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef DYNLIST_H
|
||||
#define DYNLIST_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//dl flags
|
||||
#define DL_NONE (0)
|
||||
#define DL_AUTODEL (1L<<0)
|
||||
#define DL_NOCB (1L<<1)
|
||||
|
||||
typedef struct _DL_E {
|
||||
struct _DL_E *n;
|
||||
struct _DL_E *p;
|
||||
void *d;
|
||||
} DL_E;
|
||||
|
||||
typedef struct {
|
||||
unsigned int flgs;
|
||||
unsigned int cntr; //don't edit
|
||||
DL_E hd; //don't edit
|
||||
DL_E tl; //don't edit
|
||||
void (*cb)(void*);
|
||||
} DLst;
|
||||
|
||||
void DL_Ini(DLst *dlst);
|
||||
int DL_Ins(DLst *dlst, unsigned int i, void *item); //insert item
|
||||
int DL_Add(DLst *dlst, void *item); //insert at the end
|
||||
int DL_DelE(DLst *dlst, DL_E *e);
|
||||
int DL_DelP(DLst *dlst, void *item);
|
||||
int DL_Del(DLst *dlst, unsigned int i);
|
||||
void* DL_Get(DLst *dlst, int i);
|
||||
DL_E *DL_GetE(DLst *dlst, void *item);
|
||||
void DL_Clr(DLst *dlst); //clear full list
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
BIN
project/jni/application/lmarbles-1.0.8/src/empty.prfs
Normal file
168
project/jni/application/lmarbles-1.0.8/src/file.c
Normal file
@@ -0,0 +1,168 @@
|
||||
/***************************************************************************
|
||||
file.c - description
|
||||
-------------------
|
||||
begin : Tue Sep 26 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "file.h"
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
int f_ln = 0;
|
||||
|
||||
/*
|
||||
read an entry and return if the correct flag is set else read next entry
|
||||
*/
|
||||
void F_GetE(FILE *f, char *str, int flgs)
|
||||
{
|
||||
int i = 0;
|
||||
char c;
|
||||
str[0] = 0;
|
||||
while (!feof(f)) {
|
||||
fread(&c, 1/*sizeof(char)*/, 1, f); /* MUST BE exactly on byte */
|
||||
if (c == 10) {
|
||||
f_ln++; // increase line counter //
|
||||
continue; // ignore returns //
|
||||
}
|
||||
str[i++] = c; str[i] = 0;
|
||||
if ( (c == ';' && flgs & F_VAL) || (c == '>' && flgs & F_SUB) || (c == ')' && flgs & F_COM) )
|
||||
break;
|
||||
if (c == ';' || c == '>' || c == ')')
|
||||
i = 0;
|
||||
}
|
||||
if (i == 1)
|
||||
str[0] = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
returns the first character bigger than 32
|
||||
*/
|
||||
char F_FstC(char *str, char **n)
|
||||
{
|
||||
int i = 0;
|
||||
while (str[i] <= 32) {
|
||||
i++;
|
||||
if (i >= strlen(str)) return 0;
|
||||
}
|
||||
*n = str + i;
|
||||
return str[i];
|
||||
}
|
||||
|
||||
/*
|
||||
returns the last character bigger than 32
|
||||
*/
|
||||
char F_LstC(char *str)
|
||||
{
|
||||
int i = strlen(str) - 1;
|
||||
while (str[i] <= 32) {
|
||||
i--;
|
||||
if (i <= 0) return 0;
|
||||
}
|
||||
return str[i];
|
||||
}
|
||||
|
||||
/*
|
||||
read value to v
|
||||
*/
|
||||
int F_GetV(char *str, char *v)
|
||||
{
|
||||
int i;
|
||||
char *n;
|
||||
for (i = 0; i < strlen(str); i++)
|
||||
if (str[i] == '=') {
|
||||
F_FstC(str + i + 1, &n);
|
||||
strcpy(v, n);
|
||||
v[strlen(v) - 1] = 0; // mask semicolon
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
check entry for type and target name and assign p the value
|
||||
*/
|
||||
int F_CkE(char *str, int t, char *nm, char *v)
|
||||
{
|
||||
char *n;
|
||||
|
||||
if (strlen(str) == 0) return 0;
|
||||
|
||||
if (t & F_VAL) {
|
||||
F_FstC(str, &n);
|
||||
if (strncmp(nm, n, strlen(nm)))
|
||||
return 0;
|
||||
if (v != 0 )
|
||||
return F_GetV(str, v);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
if (t & F_SUB) {
|
||||
F_FstC(str, &n);
|
||||
if (!strncmp(nm, n, strlen(nm)))
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
if (t & F_COM && F_FstC(str, 0) == '(' && F_LstC(str) == ')')
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
write an entry with a semicolon at its end
|
||||
*/
|
||||
void F_WrtE(FILE *f, char *str)
|
||||
{
|
||||
char f_str[strlen(str) + 2];
|
||||
|
||||
sprintf(f_str, "%s;", str);
|
||||
fwrite(f_str, strlen(f_str), 1, f);
|
||||
}
|
||||
|
||||
/*
|
||||
convert an integer to string
|
||||
*/
|
||||
void F_IntToStr(char *str, int i)
|
||||
{
|
||||
sprintf(str,"%i", i);
|
||||
}
|
||||
|
||||
/*
|
||||
convert an float to string
|
||||
*/
|
||||
void F_FloatToStr(char *str, float f)
|
||||
{
|
||||
sprintf(str,"%2.2f",f);
|
||||
}
|
||||
|
||||
/* convert a value only containing one integer */
|
||||
void F_ValToInt(char *str, int *i)
|
||||
{
|
||||
str[strlen(str) - 1] = 0;
|
||||
*i = atoi(str);
|
||||
}
|
||||
|
||||
/* convert a value only containing one float */
|
||||
void F_ValToFloat(char *str, float *f)
|
||||
{
|
||||
str[strlen(str) - 1] = 0;
|
||||
*f = (float)strtod(str, 0);
|
||||
}
|
||||
|
||||
/* convert a value only containing one character */
|
||||
void F_ValToChar(char *str, char *c)
|
||||
{
|
||||
str[strlen(str) - 1] = 0;
|
||||
*c = (char)atoi(str);
|
||||
}
|
||||
37
project/jni/application/lmarbles-1.0.8/src/file.h
Normal file
@@ -0,0 +1,37 @@
|
||||
/***************************************************************************
|
||||
file.h - description
|
||||
-------------------
|
||||
begin : Tue Sep 26 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef FILE_H
|
||||
#define FILE_H
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define F_SUB 0x0001
|
||||
#define F_COM 0x0002
|
||||
#define F_VAL 0x0004
|
||||
|
||||
void F_GetE(FILE *f, char *str, int flgs);
|
||||
int F_CkE(char *str, int t, char *nm, char *v);
|
||||
|
||||
void F_WrtE(FILE *f, char *str);
|
||||
void F_IntToStr(char *str, int i);
|
||||
void F_FloatToStr(char *str, float f);
|
||||
void F_ValToInt(char *str, int *i);
|
||||
void F_ValToFloat(char *str, float *f);
|
||||
void F_ValToChar(char *str, char *c);
|
||||
|
||||
#endif
|
||||
2839
project/jni/application/lmarbles-1.0.8/src/game.c
Normal file
279
project/jni/application/lmarbles-1.0.8/src/game.h
Normal file
@@ -0,0 +1,279 @@
|
||||
/***************************************************************************
|
||||
game.h - description
|
||||
-------------------
|
||||
begin : Mon Aug 14 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
#include <sys/stat.h>
|
||||
#include <dirent.h>
|
||||
#include "levels.h"
|
||||
#include "dynlist.h"
|
||||
#include "profile.h"
|
||||
#include "sdl.h"
|
||||
#include "audio.h"
|
||||
|
||||
// gfx set //
|
||||
typedef struct {
|
||||
char nm[16]; // name
|
||||
int ok; // can be used
|
||||
SDL_Surface
|
||||
*s_bkgd, // background
|
||||
*s_wl, // walls
|
||||
*s_flr, // floor
|
||||
*s_r_arw, *s_l_arw, *s_u_arw, *s_d_arw, // arrows
|
||||
*s_ud_bar, *s_lr_bar, // barriers
|
||||
*s_tlp_0, *s_tlp_1, *s_tlp_2, *s_tlp_3, // teleporters
|
||||
*s_crmbl; // crumbling wall
|
||||
} GSet;
|
||||
|
||||
// animation information //
|
||||
typedef struct {
|
||||
int f; // frame limit //
|
||||
float c; // change per millisecond //
|
||||
float p; // current position //
|
||||
int w, h; // size of one sprite //
|
||||
} AInf;
|
||||
|
||||
// map animation //
|
||||
typedef struct {
|
||||
int x, y; // position in map
|
||||
int t; // type
|
||||
AInf *a; // animation info
|
||||
} MAni;
|
||||
|
||||
// position
|
||||
typedef struct {
|
||||
int x, y;
|
||||
} Pos;
|
||||
|
||||
// vector
|
||||
typedef struct {
|
||||
float x,y;
|
||||
} Vec;
|
||||
|
||||
// shrapnell
|
||||
typedef struct {
|
||||
SDL_Surface *s_shr; // picture;
|
||||
Vec d; //direction
|
||||
float x,y; //position
|
||||
int w, h; // size
|
||||
float a; // alpha
|
||||
} Shr;
|
||||
|
||||
// cursor states //
|
||||
#define C_NONE 0
|
||||
#define C_SEL 1
|
||||
#define C_U 2
|
||||
#define C_R 3
|
||||
#define C_D 4
|
||||
#define C_L 5
|
||||
|
||||
// valid marble directions //
|
||||
#define MD_L (1<<0)
|
||||
#define MD_R (1<<1)
|
||||
#define MD_U (1<<2)
|
||||
#define MD_D (1<<3)
|
||||
|
||||
#define L_GREEN 0
|
||||
#define L_ORANGE 1
|
||||
#define L_RED 2
|
||||
#define L_WHITE 3
|
||||
#define L_SIZE 12
|
||||
typedef struct {
|
||||
// gfx sets //
|
||||
DLst g_sts; // gfx sets //
|
||||
// mouse button state //
|
||||
int bttn[4];
|
||||
// graphics //
|
||||
SDL_Surface *s_lghts; // lamps displaying level progress //
|
||||
SDL_Surface *s_brd; // side board //
|
||||
SDL_Surface *s_mrb; // marbles //
|
||||
SDL_Surface *s_fig; // figure //
|
||||
SDL_Surface *s_bkgd; // background //
|
||||
SDL_Surface *s_mf; // marble frame //
|
||||
SDL_Surface *s_msf; // marble select frame //
|
||||
// fonts //
|
||||
SFnt *f_sml; // info //
|
||||
SFnt *f_wht; // time //
|
||||
SFnt *f_rd; // time2 - not much time left //
|
||||
// references //
|
||||
Prf *c_prf; // current profile //
|
||||
SInf *c_s_inf; // current profile level set info //
|
||||
LSet *c_l_st; // current level set //
|
||||
GSet *c_g_st; // current gfx set //
|
||||
Lvl *c_lvl; // current level //
|
||||
// player //
|
||||
int hi_scr; // last hiscore //
|
||||
int c_l_id; // current level //
|
||||
int c_ch; // current chapter //
|
||||
int o_ch; // old chapter //
|
||||
int l_done; // level finished //
|
||||
// marble //
|
||||
float m_v; // marble velocity per millisecond //
|
||||
int m_sel; // selected a marble ? //
|
||||
int m_mx, m_my; // position in map //
|
||||
int m_o_x, m_o_y; // old position //
|
||||
int m_o_move_count; // old move count //
|
||||
float m_x, m_y; // position in screen //
|
||||
int m_mv; // moving ? //
|
||||
int m_d; // direction of moving //
|
||||
int m_vd; // valid directions //
|
||||
int m_tx, m_ty; // target position in screen //
|
||||
int m_id; // current type of marble //
|
||||
AInf m_a; // animation information //
|
||||
int m_act; // action type //
|
||||
int m_warp; // warp marble to destination //
|
||||
// marble frame and marble select frame
|
||||
AInf mf_a; // animation info
|
||||
AInf msf_a; // animation info
|
||||
// layout //
|
||||
int l_x, l_y; // offset of level relative to 0,0 -- in L_Ini()
|
||||
int f_x, f_y; // figure offset relative to b_x, 0
|
||||
int b_x; // board x
|
||||
int i_x, i_y; // info position relative to b_x,0
|
||||
int t_x, t_y; // timer position relative to b_x,0
|
||||
int s_x, s_y; // set info position relative to b_x,0
|
||||
int c_x, c_y; // position of first chapter info relative to b_x,0 -- in L_Ini()
|
||||
// geometry //
|
||||
int t_w, t_h; // tile size //
|
||||
int f_w, f_h; // figure marble size //
|
||||
int f_fw, f_fh; // figure frame size //
|
||||
int scr_w, scr_h; // screen size //
|
||||
int brd_w; // board width
|
||||
int s_w, s_h; // size of set info
|
||||
int c_off; // offset between chapter infos //
|
||||
// cursors //
|
||||
int c_stat; // cursor state //
|
||||
SDL_Cursor *c_u, *c_d, *c_l, *c_r, *c_s, *c_n, *c_w; // cursors
|
||||
// old mouse pos //
|
||||
int o_mx, o_my;
|
||||
// level warp //
|
||||
char inf_str[64]; // warp info string
|
||||
int w_c, w_l; // warp level and chapter
|
||||
// map animations //
|
||||
MAni *m_ani; // animations
|
||||
int ma_num; // animation number
|
||||
AInf ma_ow_a; // oneway info
|
||||
AInf ma_tlp_a; // teleport info
|
||||
int tlp_a; // telporter alpha
|
||||
// sounds
|
||||
#ifdef SOUND
|
||||
Sound_Chunk *wv_tlp; // teleport
|
||||
Sound_Chunk *wv_sel; // select
|
||||
Sound_Chunk *wv_stp; // stop
|
||||
Sound_Chunk *wv_clk; // click
|
||||
Sound_Chunk *wv_exp; // explode
|
||||
Sound_Chunk *wv_alm; // alarm
|
||||
Sound_Chunk *wv_arw; // arrow
|
||||
Sound_Chunk *wv_scr; // score
|
||||
#endif
|
||||
DLst shr; // shrapnells
|
||||
float shr_a_c; // alpha change per second
|
||||
// credits
|
||||
float cr_a_c; // alpha change per msecond
|
||||
float cr_a; // current alpha
|
||||
int cr_tm; // shown how long ?
|
||||
int cr_c_tm; // current time
|
||||
char cr_str[256]; // what is shown...
|
||||
int cr_x, cr_y, cr_w, cr_h; // shown where ?
|
||||
int cr_st; // state: 0 undim, 1 shown, 2 dim
|
||||
// snapshot
|
||||
int snap;
|
||||
// blink time //
|
||||
int blink_time;
|
||||
} Game;
|
||||
|
||||
void G_Ini();
|
||||
void G_Trm();
|
||||
int G_Opn();
|
||||
void G_Cls();
|
||||
void G_Run();
|
||||
void G_LdGSts();
|
||||
void G_DelGSt(void *p);
|
||||
void G_Ps();
|
||||
void G_CkFgr();
|
||||
int G_CfmWrp();
|
||||
int G_CfmQut();
|
||||
int G_CfmRst();
|
||||
int G_CkLSt();
|
||||
|
||||
// marble //
|
||||
void Mr_Hd();
|
||||
void Mr_Shw();
|
||||
int Mr_Upd(int ms);
|
||||
void Mr_Sel(int x, int y);
|
||||
void Mr_Rel(int x, int y);
|
||||
void Mr_IniMv();
|
||||
void Mr_Stp();
|
||||
void Mr_Ins();
|
||||
void Mr_CkVDir(int mx, int my);
|
||||
void Mr_Act();
|
||||
void Mr_ResPos();
|
||||
|
||||
// timer //
|
||||
void Tm_Hd();
|
||||
void Tm_Shw();
|
||||
int Tm_Upd(int ms);
|
||||
|
||||
// level info //
|
||||
void Inf_Hd();
|
||||
int Inf_Upd();
|
||||
void Inf_Shw();
|
||||
|
||||
// cursor //
|
||||
void Cr_Ld(char *src, char *d, char*m);
|
||||
void Cr_Cng(int x, int y);
|
||||
|
||||
// frame //
|
||||
void MF_Hd();
|
||||
void MF_Upd(int ms);
|
||||
void MF_Shw();
|
||||
|
||||
// map animations //
|
||||
void MA_Ini();
|
||||
void MA_Upd(int ms);
|
||||
void MA_Shw();
|
||||
|
||||
// shrapnells //
|
||||
void Shr_Add(int x, int y, int w, int h, Vec d, SDL_Surface *s_shr);
|
||||
void Shr_Del(void *p);
|
||||
void Shr_Hd();
|
||||
void Shr_Upd(int ms);
|
||||
void Shr_Shw();
|
||||
|
||||
// wall //
|
||||
void Wl_Exp(int x, int y, int v);
|
||||
|
||||
// figure animation //
|
||||
void FA_Run();
|
||||
void FA_Add(int mx, int my, int m);
|
||||
|
||||
// credits //
|
||||
void Cr_Ini();
|
||||
void Cr_Hd();
|
||||
void Cr_Upd(int ms);
|
||||
void Cr_Shw();
|
||||
|
||||
// bonus summary //
|
||||
void BS_Run(float b_lvl, float b_tm);
|
||||
void BS_Hd(int x, int y, int w, int h);
|
||||
void BS_Shw(int x, int y, int v);
|
||||
|
||||
// shnapshot //
|
||||
void SnapShot();
|
||||
|
||||
#endif
|
||||
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/board.bmp
Normal file
|
After Width: | Height: | Size: 94 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/f_red.bmp
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/f_small.bmp
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/f_white.bmp
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/f_yellow.bmp
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/figure.bmp
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/lights.bmp
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/logo.bmp
Normal file
|
After Width: | Height: | Size: 176 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/m_frame.bmp
Normal file
|
After Width: | Height: | Size: 7.0 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/m_sframe.bmp
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/marbles.bmp
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/metal/arrow_d.bmp
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/metal/arrow_l.bmp
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/metal/arrow_r.bmp
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/metal/arrow_u.bmp
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 207 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/metal/floor.bmp
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/metal/wall.bmp
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 4.1 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/stone/arrow_d.bmp
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/stone/arrow_l.bmp
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/stone/arrow_r.bmp
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/stone/arrow_u.bmp
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 207 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/stone/floor.bmp
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/stone/wall.bmp
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/tiny.sdlfnt
Normal file
|
After Width: | Height: | Size: 880 B |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/title.bmp
Normal file
|
After Width: | Height: | Size: 193 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/win_icon.bmp
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/wood/arrow_d.bmp
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/wood/arrow_l.bmp
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/wood/arrow_r.bmp
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/wood/arrow_u.bmp
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 207 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/wood/floor.bmp
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/gfx/wood/wall.bmp
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 4.1 KiB |
837
project/jni/application/lmarbles-1.0.8/src/levels.c
Normal file
@@ -0,0 +1,837 @@
|
||||
/***************************************************************************
|
||||
levels.c - description
|
||||
-------------------
|
||||
begin : Mon Aug 14 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <dirent.h>
|
||||
#include "levels.h"
|
||||
#include "dynlist.h"
|
||||
#include "game.h"
|
||||
#include "file.h"
|
||||
#include "sdl.h"
|
||||
#include "timer.h"
|
||||
#include "cfg.h"
|
||||
|
||||
/* game struct -- game.c */
|
||||
extern Game gm;
|
||||
/* line counter -- file.c */
|
||||
extern int f_ln;
|
||||
/* Sdl -- sdl.c */
|
||||
extern Sdl sdl;
|
||||
/* profiles -- profile.c */
|
||||
extern DLst prfs;
|
||||
/* config -- cfg.c */
|
||||
extern Cfg cfg;
|
||||
|
||||
char **ls_lst = 0;
|
||||
int ls_n = 0;
|
||||
DLst l_sts;
|
||||
|
||||
/*
|
||||
count and create a list with all loadable filenames found in SRC_DIR/levels
|
||||
*/
|
||||
void L_CrtLst()
|
||||
{
|
||||
int i;
|
||||
char d_nm[256];
|
||||
char path[256+64];
|
||||
DIR *dir = 0;
|
||||
struct dirent *e;
|
||||
struct stat s;
|
||||
|
||||
ls_n = 0;
|
||||
|
||||
// create directory string //
|
||||
sprintf(d_nm, "%s/levels", SRC_DIR);
|
||||
|
||||
// find and open directory //
|
||||
if ((dir = opendir(d_nm)) == 0) {
|
||||
fprintf(stderr, "ERROR: can't find directory '%s'\n", d_nm);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
printf("searching for level sets...\n");
|
||||
// well, let's check the count the entries //
|
||||
while ((e = readdir(dir)) != 0) {
|
||||
sprintf(path, "%s/%s", d_nm, e->d_name);
|
||||
stat(path, &s);
|
||||
if (S_ISREG(s.st_mode)) {
|
||||
(ls_n)++;
|
||||
printf("'%s'\n", e->d_name);
|
||||
}
|
||||
}
|
||||
|
||||
if (ls_n == 0) {
|
||||
fprintf(stderr, "ERROR: '%s' seems to be empty\n", d_nm);
|
||||
closedir(dir);
|
||||
exit(1);
|
||||
}
|
||||
else
|
||||
printf("...total of %i\n", ls_n);
|
||||
|
||||
// now we'll create the list //
|
||||
rewinddir(dir);
|
||||
ls_lst = malloc(sizeof(char*) * (ls_n));
|
||||
for (i = 0; i < ls_n; i++) {
|
||||
do {
|
||||
e = readdir(dir);
|
||||
if (e == 0) continue;
|
||||
sprintf(path, "%s/%s", d_nm, e->d_name);
|
||||
stat(path, &s);
|
||||
} while (!S_ISREG(s.st_mode));
|
||||
ls_lst[i] = malloc(strlen(e->d_name) + 1);
|
||||
strcpy(ls_lst[i], e->d_name);
|
||||
}
|
||||
|
||||
// close dir //
|
||||
closedir(dir);
|
||||
}
|
||||
|
||||
/*
|
||||
free list memory
|
||||
*/
|
||||
void L_DelLst()
|
||||
{
|
||||
int i;
|
||||
if (!ls_lst) return;
|
||||
for (i = 0; i < ls_n; i++)
|
||||
free(ls_lst[i]);
|
||||
free(ls_lst);
|
||||
}
|
||||
|
||||
/*
|
||||
callback for dynlist l_sts to delete a level set
|
||||
*/
|
||||
void L_DelSt(void *p)
|
||||
{
|
||||
int i;
|
||||
LSet *st = (LSet*)p;
|
||||
if (st->ch) {
|
||||
for (i = 0; i < st->c_num; i++)
|
||||
free(st->ch[i].lvls);
|
||||
free(st->ch);
|
||||
}
|
||||
free(p);
|
||||
}
|
||||
|
||||
/*
|
||||
add an empty and invalid entry
|
||||
*/
|
||||
void L_AddInvSt(char *nm)
|
||||
{
|
||||
LSet *st = malloc(sizeof(LSet));
|
||||
st->c_num = 0;
|
||||
st->ch = 0;
|
||||
st->ok = 0;
|
||||
strcpy(st->nm, nm);
|
||||
DL_Add(&l_sts, st);
|
||||
}
|
||||
|
||||
/*
|
||||
set marble, type and id of a map tile
|
||||
*/
|
||||
void L_StMpT(MapT *tl, int m, int t, int id)
|
||||
{
|
||||
tl->m = m;
|
||||
tl->t = t;
|
||||
tl->id = id;
|
||||
}
|
||||
|
||||
/*
|
||||
parse and add a new lset from file f
|
||||
*/
|
||||
int L_LdSt(FILE *f)
|
||||
{
|
||||
int i, j, k, l;
|
||||
char val[64];
|
||||
char str[512];
|
||||
LSet *st = malloc(sizeof(LSet));
|
||||
|
||||
// info section //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "<info>", 0)) {
|
||||
printf("ERROR: line %i: '<info>' expected\n", f_ln);
|
||||
free(st);
|
||||
return 0;
|
||||
}
|
||||
// levels per chapter //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "levels", val)) {
|
||||
printf("ERROR: line %i: 'levels' expected\n", f_ln);
|
||||
free(st);
|
||||
return 0;
|
||||
}
|
||||
st->l_num = atoi(val);
|
||||
// chapters //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "chapters", val)) {
|
||||
printf("ERROR: line %i: 'chapters' expected\n", f_ln);
|
||||
free(st);
|
||||
return 0;
|
||||
}
|
||||
st->c_num = atoi(val);
|
||||
// limit type //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "limit", val)) {
|
||||
printf("ERROR: line %i: 'limit' expected\n", f_ln);
|
||||
free(st);
|
||||
return 0;
|
||||
}
|
||||
if ( !strncmp( "time", val, 4 ) )
|
||||
st->limit_type = TIME;
|
||||
else
|
||||
st->limit_type = MOVES;
|
||||
// info section //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "</info>", 0)) {
|
||||
printf("ERROR: line %i: '</info>' expected\n", f_ln);
|
||||
free(st);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get memory
|
||||
st->ch = malloc( sizeof(Chptr) * st->c_num );
|
||||
for (i = 0; i < st->c_num; i++)
|
||||
st->ch[i].lvls = malloc( sizeof(Lvl) * st->l_num );
|
||||
|
||||
// chapters
|
||||
for (i = 0; i < st->c_num; i++) {
|
||||
// chapter start //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "<chapter>", 0)) {
|
||||
printf("ERROR: line %i: '<chapter>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
// name //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "name", st->ch[i].nm)) {
|
||||
printf("ERROR: line %i: 'name' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
// author //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "author", st->ch[i].authr)) {
|
||||
printf("ERROR: line %i: 'author' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
// gset //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "gfx_set", st->ch[i].g_st)) {
|
||||
printf("ERROR: line %i: 'gfx_set' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
// open for play ? //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "open", val)) {
|
||||
printf("ERROR: line %i: 'open' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
st->ch[i].opn = atoi(val);
|
||||
|
||||
// levels //
|
||||
for (j = 0; j < st->l_num; j++) {
|
||||
// level start //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "<level>", 0)) {
|
||||
printf("ERROR: line %i: '<level>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
// time //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "limit", val)) {
|
||||
printf("ERROR: line %i: 'limit' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
st->ch[i].lvls[j].tm = atoi(val);
|
||||
// map width //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "map_w", val)) {
|
||||
printf("ERROR: line %i: 'map_w' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
if ((st->ch[i].lvls[j].m_w = atoi(val)) > L_MAX_W || atoi(val) < L_MIN_W) {
|
||||
printf("ERROR: line %i: 'map_w' out of range (%i-%i): %i\n", f_ln, L_MIN_W, L_MAX_W, atoi(val));
|
||||
goto failure;
|
||||
}
|
||||
// map height //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "map_h", val)) {
|
||||
printf("ERROR: line %i: 'map_h' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
if ((st->ch[i].lvls[j].m_h = atoi(val)) > L_MAX_H || atoi(val) < L_MIN_H) {
|
||||
printf("ERROR: line %i: 'map_w' out of range (%i-%i): %i\n", f_ln, L_MIN_H, L_MAX_H, atoi(val));
|
||||
goto failure;
|
||||
}
|
||||
// figure width //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "fig_w", val)) {
|
||||
printf("ERROR: line %i: 'fig_w' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
st->ch[i].lvls[j].f_w = atoi(val);
|
||||
if ((st->ch[i].lvls[j].f_w = atoi(val)) > F_MAX_W || atoi(val) < F_MIN_W) {
|
||||
printf("ERROR: line %i: 'fig_w' out of range (%i-%i): %i\n", f_ln, F_MIN_W, F_MAX_W, atoi(val));
|
||||
goto failure;
|
||||
}
|
||||
// figure height //
|
||||
F_GetE(f, str, F_VAL);
|
||||
if (!F_CkE(str, F_VAL, "fig_h", val)) {
|
||||
printf("ERROR: line %i: 'fig_h' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
if ((st->ch[i].lvls[j].f_h = atoi(val)) > F_MAX_H || atoi(val) < F_MIN_H) {
|
||||
printf("ERROR: line %i: 'fig_h' out of range (%i-%i): %i\n", f_ln, F_MIN_H, F_MAX_H, atoi(val));
|
||||
goto failure;
|
||||
}
|
||||
|
||||
// figure start //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "<figure>", 0)) {
|
||||
printf("ERROR: line %i: '<figure>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
// figure //
|
||||
for (k = 0; k < st->ch[i].lvls[j].f_h; k++) {
|
||||
F_GetE(f, str, F_VAL);
|
||||
for (l = 0; l < st->ch[i].lvls[j].f_w; l++) {
|
||||
if (str[l] >= '0' && str[l] <= '9')
|
||||
st->ch[i].lvls[j].fgr[l][k] = str[l] - 48;
|
||||
else
|
||||
if (str[l] != 32)
|
||||
printf("WARNING: line %i: bad figure marble '%c'\n", f_ln, str[l]);
|
||||
else
|
||||
st->ch[i].lvls[j].fgr[l][k] = -1;
|
||||
}
|
||||
}
|
||||
// figure end //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "</figure>", 0)) {
|
||||
printf("ERROR: line %i: '</figure>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
|
||||
// map start //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "<map>", 0)) {
|
||||
printf("ERROR: line %i: '<map>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
// map
|
||||
for (k = 0; k < st->ch[i].lvls[j].m_h; k++) {
|
||||
memset(str, 0, 256);
|
||||
F_GetE(f, str, F_VAL);
|
||||
for (l = 0; l < st->ch[i].lvls[j].m_w; l++) {
|
||||
if (str[l] >= '0' && str[l] <= '9')
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], str[l] - 48, M_FLOOR, 0);
|
||||
else
|
||||
switch (str[l]) {
|
||||
case 'a':
|
||||
case 'b':
|
||||
case 'c':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_WALL, str[l] - 97);
|
||||
break;
|
||||
case ' ':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_FLOOR, 0);
|
||||
break;
|
||||
case 'u':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_U, 0);
|
||||
break;
|
||||
case 'd':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_D, 0);
|
||||
break;
|
||||
case 'r':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_R, 0);
|
||||
break;
|
||||
case 'l':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_L, 0);
|
||||
break;
|
||||
case 'U':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_U_C, 0);
|
||||
break;
|
||||
case 'D':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_D_C, 0);
|
||||
break;
|
||||
case 'R':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_R_C, 0);
|
||||
break;
|
||||
case 'L':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_OW_L_C, 0);
|
||||
break;
|
||||
case 'w':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_0, 0);
|
||||
break;
|
||||
case 'x':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_1, 0);
|
||||
break;
|
||||
case 'y':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_2, 0);
|
||||
break;
|
||||
case 'z':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_TLP_3, 0);
|
||||
break;
|
||||
case 'A':
|
||||
case 'B':
|
||||
case 'C':
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_CRUMBLE, str[l] - 65);
|
||||
break;
|
||||
default:
|
||||
L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_EMPTY, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// map end //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "</map>", 0)) {
|
||||
printf("ERROR: line %i: '</map>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
|
||||
// level end //
|
||||
F_GetE(f, str, F_SUB | F_VAL);
|
||||
if (!F_CkE(str, F_SUB, "</level>", 0)) {
|
||||
printf("ERROR: line %i: '</level>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
}
|
||||
|
||||
// chapter end //
|
||||
F_GetE(f, str, F_SUB);
|
||||
if (!F_CkE(str, F_SUB, "</chapter>", 0)) {
|
||||
printf("ERROR: line %i: '</chapter>' expected\n", f_ln);
|
||||
goto failure;
|
||||
}
|
||||
}
|
||||
|
||||
// return 1 in any case cuz 0 assumes that an empty set must be added
|
||||
printf("ok\n");
|
||||
DL_Add(&l_sts, st);
|
||||
st->ok = 1;
|
||||
return 1;
|
||||
|
||||
failure:
|
||||
DL_Add(&l_sts, st);
|
||||
// L_DelSt(st);
|
||||
st->ok = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
initialize level l
|
||||
*/
|
||||
void L_Ini(int c, int l)
|
||||
{
|
||||
char *nm;
|
||||
DL_E *e;
|
||||
int gst_ok = 0;
|
||||
int px, py, i, j, k;
|
||||
Lvl *lp;
|
||||
char str[64];
|
||||
int off;
|
||||
char *str_num[] = {"1.", "2.", "3.", "4.", "5.", "6.", "7.", "8.", "9.", "10."};
|
||||
float mv_mod;
|
||||
|
||||
// show credit when new chapter
|
||||
if ( gm.o_ch == -1 || gm.o_ch != c )
|
||||
Cr_Ini();
|
||||
|
||||
// set level & chapter index
|
||||
gm.o_ch = c;
|
||||
gm.c_ch = c;
|
||||
gm.c_l_id = l;
|
||||
gm.l_done = 0;
|
||||
|
||||
// set open flag
|
||||
gm.c_s_inf->c_opn[gm.c_ch] = 1;
|
||||
|
||||
// copy current level
|
||||
if (gm.c_lvl) free(gm.c_lvl);
|
||||
gm.c_lvl = malloc(sizeof(Lvl));
|
||||
memcpy(gm.c_lvl, &gm.c_l_st->ch[gm.c_ch].lvls[gm.c_l_id], sizeof(Lvl));
|
||||
|
||||
// load gfx set
|
||||
nm = gm.c_l_st->ch[gm.c_ch].g_st;
|
||||
e = gm.g_sts.hd.n;
|
||||
while (e != &gm.g_sts.tl) {
|
||||
if (!strncmp(nm, ((GSet*)e->d)->nm, strlen(nm)) && ((GSet*)e->d)->ok) {
|
||||
gm.c_g_st = (GSet*)e->d;
|
||||
gst_ok = 1;
|
||||
break;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
if (!gst_ok) {
|
||||
printf("WARNING: unknown or unuseable gfx set '%s';\nsearching for a good one...\n", nm);
|
||||
// find first useable set
|
||||
e = gm.g_sts.hd.n;
|
||||
while (e != &gm.g_sts.tl) {
|
||||
if (((GSet*)e->d)->ok) {
|
||||
gm.c_g_st = (GSet*)e->d;
|
||||
printf("'%s' used instead\n", gm.c_g_st->nm);
|
||||
gst_ok = 1;
|
||||
break;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
if (!gst_ok) {
|
||||
printf("ERROR: no good gfx set found...\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
// set bkgd picture
|
||||
if (gm.c_g_st->s_bkgd) {
|
||||
for (j = 0; j < gm.scr_w - gm.brd_w; j += gm.c_g_st->s_bkgd->w)
|
||||
for (k = 0; k < gm.scr_h; k += gm.c_g_st->s_bkgd->h) {
|
||||
D_DST(gm.s_bkgd, j, k, gm.c_g_st->s_bkgd->w, gm.c_g_st->s_bkgd->h);
|
||||
D_SRC(gm.c_g_st->s_bkgd, 0, 0);
|
||||
SS_Blt();
|
||||
}
|
||||
}
|
||||
else {
|
||||
D_DST(gm.s_bkgd, 0, 0, gm.scr_w - gm.brd_w, gm.scr_h);
|
||||
SS_Fill(0x0);
|
||||
}
|
||||
|
||||
// add board
|
||||
D_DST(gm.s_bkgd, gm.s_bkgd->w - gm.s_brd->w, 0, gm.s_brd->w, gm.s_brd->h);
|
||||
D_SRC(gm.s_brd, 0, 0);
|
||||
SS_Blt();
|
||||
|
||||
// add static level gfx
|
||||
lp = &gm.c_l_st->ch[gm.c_ch].lvls[gm.c_l_id];
|
||||
gm.l_x = (gm.scr_w - gm.brd_w - lp->m_w * gm.t_w) / 2;
|
||||
gm.l_y = (gm.scr_h - lp->m_h * gm.t_h) / 2;
|
||||
for (i = 0; i < lp->m_w; i++)
|
||||
for (j = 0; j < lp->m_h; j++)
|
||||
L_DrwMpTl(i, j);
|
||||
|
||||
// add marbles
|
||||
for (i = 0; i < lp->m_w; i++)
|
||||
for (j = 0; j < lp->m_h; j++)
|
||||
if (lp->map[i][j].m != - 1) {
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
D_SRC(gm.s_mrb, 0, lp->map[i][j].m * gm.t_h);
|
||||
SS_Blt();
|
||||
}
|
||||
|
||||
// add figure
|
||||
px = gm.b_x + gm.f_x + (gm.f_fw - lp->f_w * gm.f_h) / 2;
|
||||
py = gm.f_y + (gm.f_fh - lp->f_h * gm.f_h)/ 2;
|
||||
for (i = 0; i < lp->f_w; i++)
|
||||
for (j = 0; j < lp->f_h; j++)
|
||||
if (lp->fgr[i][j] != -1) {
|
||||
D_DST(gm.s_bkgd, px + i * gm.f_w, py + j * gm.f_h, gm.f_w, gm.f_h);
|
||||
D_SRC(gm.s_fig, 0, lp->fgr[i][j] * gm.f_h);
|
||||
SS_Blt();
|
||||
}
|
||||
|
||||
// add player info
|
||||
off = gm.f_sml->h + 2;
|
||||
gm.f_sml->algn = TA_X_L | TA_Y_T;
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.i_x + gm.b_x, gm.i_y, "Player:", 0);
|
||||
gm.f_sml->algn = TA_X_R | TA_Y_T;
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.scr_w - gm.i_x, gm.i_y, gm.c_prf->nm, 0);
|
||||
gm.f_sml->algn = TA_X_L | TA_Y_T;
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.i_x + gm.b_x, gm.i_y + off, "Score:", 0);
|
||||
gm.f_sml->algn = TA_X_R | TA_Y_T;
|
||||
sprintf(str, "%i", gm.c_prf->scr);
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.scr_w - gm.i_x, gm.i_y + off, str, 0);
|
||||
gm.f_sml->algn = TA_X_L | TA_Y_T;
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.i_x + gm.b_x, gm.i_y + off*2 + 5, "HighScore:", 0);
|
||||
gm.f_sml->algn = TA_X_R | TA_Y_T;
|
||||
sprintf(str, "%i", gm.hi_scr);
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.scr_w - gm.i_x, gm.i_y + off*2 + 5, str, 0);
|
||||
|
||||
// add name of levelset above set info
|
||||
gm.f_sml->algn = TA_X_C | TA_Y_T;
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.b_x + gm.brd_w / 2, gm.s_y + 5, gm.c_l_st->nm, 0);
|
||||
|
||||
// compute position of first chapter
|
||||
gm.c_x = 50; // changed
|
||||
gm.c_y = gm.s_y + (gm.s_h - gm.c_l_st->c_num * L_SIZE) / 2;
|
||||
|
||||
// add chapter numbers
|
||||
gm.f_sml->algn = TA_X_L | TA_Y_T;
|
||||
for (i = 0; i < gm.c_l_st->c_num; i++) {
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.b_x + gm.c_x - 30, gm.c_y + i * L_SIZE, str_num[i], 0);
|
||||
}
|
||||
|
||||
// draw chapter lights
|
||||
for (j = 0; j < gm.c_l_st->c_num; j++)
|
||||
for (i = 0; i < gm.c_l_st->l_num; i++) {
|
||||
D_DST(gm.s_bkgd, gm.b_x + gm.c_x + i * L_SIZE, gm.c_y + j * L_SIZE, L_SIZE, L_SIZE);
|
||||
if (!gm.c_s_inf->c_opn[j]) {
|
||||
D_SRC(gm.s_lghts, L_RED * L_SIZE, 0);
|
||||
}
|
||||
else
|
||||
if ( gm.c_s_inf->cmp[j * gm.c_l_st->l_num + i] ) {
|
||||
D_SRC(gm.s_lghts, L_GREEN * L_SIZE, 0);
|
||||
}
|
||||
else {
|
||||
D_SRC(gm.s_lghts, L_ORANGE * L_SIZE, 0);
|
||||
}
|
||||
SS_Blt();
|
||||
}
|
||||
// current level is white
|
||||
D_DST(gm.s_bkgd, gm.b_x + gm.c_x + l * L_SIZE, gm.c_y + c * L_SIZE, L_SIZE, L_SIZE);
|
||||
D_SRC(gm.s_lghts, L_WHITE * L_SIZE, 0);
|
||||
SS_Blt();
|
||||
|
||||
// initiate animations
|
||||
|
||||
MA_Ini();
|
||||
|
||||
// undim
|
||||
D_FDST(sdl.scr);
|
||||
D_FSRC(gm.s_bkgd);
|
||||
SS_Blt();
|
||||
if (cfg.dim)
|
||||
SDL_UNDIM();
|
||||
else
|
||||
Sdl_FUpd();
|
||||
|
||||
// reset timer
|
||||
T_Rst();
|
||||
|
||||
// reset marble and frame
|
||||
gm.m_mv = 0;
|
||||
gm.m_sel = 0;
|
||||
gm.mf_a.p = 0;
|
||||
gm.msf_a.p = 0;
|
||||
gm.m_act = M_EMPTY;
|
||||
gm.m_mx = gm.m_my = -1;
|
||||
|
||||
if ( gm.c_l_st->limit_type == TIME ) {
|
||||
/* set time from seconds to milliseconds if time used */
|
||||
gm.c_lvl->tm *= 1000;
|
||||
gm.c_lvl->tm+=1000;
|
||||
}
|
||||
else {
|
||||
/* gm.c_lvl->tm containts the move limit. this is modified according
|
||||
to the difficulty levels */
|
||||
switch ( cfg.diff ) {
|
||||
case DIFF_EASY:
|
||||
mv_mod = (int)ceil((float)gm.c_lvl->tm * 0.2 * ( 5 - gm.c_ch ) );
|
||||
gm.c_lvl->tm += mv_mod;
|
||||
if ( gm.c_lvl->tm % 2 ) gm.c_lvl->tm++;
|
||||
break;
|
||||
case DIFF_NORMAL:
|
||||
mv_mod = (int)ceil((float)gm.c_lvl->tm * 0.1 * ( 5 - gm.c_ch ) );
|
||||
gm.c_lvl->tm += mv_mod;
|
||||
if ( gm.c_lvl->tm % 2 ) gm.c_lvl->tm++;
|
||||
break;
|
||||
case DIFF_HARD:
|
||||
mv_mod = (int)ceil((float)gm.c_lvl->tm * 0.05 * ( 5 - gm.c_ch ) );
|
||||
gm.c_lvl->tm += mv_mod;
|
||||
if ( gm.c_lvl->tm % 2 ) gm.c_lvl->tm++;
|
||||
break;
|
||||
case DIFF_BRAINSTORM:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// init blink time //
|
||||
gm.blink_time = 0;
|
||||
|
||||
// cursor state
|
||||
gm.c_stat = C_NONE;
|
||||
SDL_SetCursor(gm.c_n);
|
||||
|
||||
// reset shrapnells
|
||||
DL_Clr(&gm.shr);
|
||||
}
|
||||
|
||||
/*
|
||||
draw a map tile to gm.s_bkgd with x,y position in the map using current map
|
||||
*/
|
||||
void L_DrwMpTl(int i, int j)
|
||||
{
|
||||
switch (gm.c_lvl->map[i][j].t) {
|
||||
case M_WALL:
|
||||
// add wall shadow on right side ? //
|
||||
if ( i + 1 >= gm.c_lvl->m_w || gm.c_lvl->map[i + 1][j].t == M_EMPTY ) {
|
||||
|
||||
D_DST(gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w, gm.l_y + j * gm.t_h, 1, gm.t_h + 1);
|
||||
SS_Fill(0x0);
|
||||
|
||||
}
|
||||
// add wall shadow on bottom ? //
|
||||
if ( j + 1 >= gm.c_lvl->m_h || gm.c_lvl->map[i][j + 1].t == M_EMPTY ) {
|
||||
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + (j + 1) * gm.t_h, gm.t_w + 1, 1);
|
||||
SS_Fill(0x0);
|
||||
|
||||
}
|
||||
// add wall shadow on left side ? //
|
||||
if ( (i == 0)
|
||||
|| ((i - 1 >= gm.c_lvl->m_w) || gm.c_lvl->map[i - 1][j].t == M_EMPTY )) {
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w - 1, gm.l_y + j * gm.t_h, 1, gm.t_h + 1);
|
||||
SS_Fill(0x0);
|
||||
|
||||
}
|
||||
// add wall shadow on top ? //
|
||||
if ( (j == 0)
|
||||
|| ((j - 1 >= gm.c_lvl->m_h) || gm.c_lvl->map[i][j - 1].t == M_EMPTY )) {
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h - 1, gm.t_w + 1, 1);
|
||||
SS_Fill(0x0);
|
||||
|
||||
}
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
D_SRC(gm.c_g_st->s_wl, gm.c_lvl->map[i][j].id * gm.t_w, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
case M_CRUMBLE:
|
||||
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
D_SRC(gm.c_g_st->s_flr, 0, 0);
|
||||
SS_Blt();
|
||||
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
D_SRC(gm.c_g_st->s_crmbl, gm.c_lvl->map[i][j].id * gm.t_w, 0);
|
||||
SS_Blt();
|
||||
|
||||
gm.f_sml->algn = TA_X_R | TA_Y_B;
|
||||
switch (gm.c_lvl->map[i][j].id) {
|
||||
case 0:
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w - 1, gm.l_y + (j + 1) * gm.t_h - 1, "1", 0);
|
||||
break;
|
||||
case 1:
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w - 1, gm.l_y + (j + 1) * gm.t_h - 1, "2", 0);
|
||||
break;
|
||||
case 2:
|
||||
SF_Wrt(gm.f_sml, gm.s_bkgd, gm.l_x + (i + 1) * gm.t_w - 1, gm.l_y + (j + 1) * gm.t_h - 1, "3", 0);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case M_EMPTY:
|
||||
break;
|
||||
default:
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
D_SRC(gm.c_g_st->s_flr, 0, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
}
|
||||
|
||||
// static animations ? //
|
||||
if (!cfg.ani) {
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
switch (gm.c_lvl->map[i][j].t) {
|
||||
case M_OW_U:
|
||||
case M_OW_U_C:
|
||||
D_SRC(gm.c_g_st->s_u_arw, 0, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
case M_OW_D:
|
||||
case M_OW_D_C:
|
||||
D_SRC(gm.c_g_st->s_d_arw, 0, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
case M_OW_L:
|
||||
case M_OW_L_C:
|
||||
D_SRC(gm.c_g_st->s_l_arw, 0, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
case M_OW_R:
|
||||
case M_OW_R_C:
|
||||
D_SRC(gm.c_g_st->s_r_arw, 0, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
}
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
switch (gm.c_lvl->map[i][j].t) {
|
||||
case M_OW_U_C:
|
||||
case M_OW_D_C:
|
||||
D_SRC(gm.c_g_st->s_lr_bar, 0, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
case M_OW_L_C:
|
||||
case M_OW_R_C:
|
||||
D_SRC(gm.c_g_st->s_ud_bar, 0, 0);
|
||||
SS_Blt();
|
||||
break;
|
||||
}
|
||||
|
||||
D_DST(gm.s_bkgd, gm.l_x + i * gm.t_w, gm.l_y + j * gm.t_h, gm.t_w, gm.t_h);
|
||||
switch (gm.c_lvl->map[i][j].t) {
|
||||
case M_TLP_0:
|
||||
D_SRC(gm.c_g_st->s_tlp_0, 0, 0);
|
||||
SS_ABlt(gm.tlp_a);
|
||||
break;
|
||||
case M_TLP_1:
|
||||
D_SRC(gm.c_g_st->s_tlp_1, 0, 0);
|
||||
SS_ABlt(gm.tlp_a);
|
||||
break;
|
||||
case M_TLP_2:
|
||||
D_SRC(gm.c_g_st->s_tlp_2, 0, 0);
|
||||
SS_ABlt(gm.tlp_a);
|
||||
break;
|
||||
case M_TLP_3:
|
||||
D_SRC(gm.c_g_st->s_tlp_3, 0, 0);
|
||||
SS_ABlt(gm.tlp_a);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
proceed to next valid level
|
||||
*/
|
||||
int L_FndNxt()
|
||||
{
|
||||
int i, j;
|
||||
|
||||
// proceed to next level
|
||||
gm.c_l_id++;
|
||||
if (gm.c_l_id >= gm.c_l_st->l_num) {
|
||||
gm.c_l_id = 0;
|
||||
gm.c_ch++;
|
||||
// check if this chapter can be entered or if this was the last chapter if not take first unsolved level found
|
||||
if (gm.c_ch >= gm.c_l_st->c_num || !gm.c_l_st->ch[gm.c_ch].opn) {
|
||||
for (i = 0; i < gm.c_ch; i++)
|
||||
for (j = 0; j < gm.c_l_st->l_num; j++)
|
||||
if (!gm.c_s_inf->cmp[i * gm.c_l_st->l_num + j]) {
|
||||
// not all levels completed jump back to first unsolved level
|
||||
gm.c_ch = i;
|
||||
gm.c_l_id = j;
|
||||
return 1;
|
||||
}
|
||||
if (gm.c_ch >= gm.c_l_st->c_num)
|
||||
return 0;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// check if all levels of this chapter has been solved
|
||||
for (i = 0; i <= gm.c_ch; i++)
|
||||
for (j = 0; j < gm.c_l_st->l_num; j++)
|
||||
if (!gm.c_s_inf->cmp[i * gm.c_l_st->l_num + j]) {
|
||||
return 1;
|
||||
}
|
||||
// yes! open next chapter
|
||||
if ( gm.c_ch < gm.c_l_st->c_num - 1 )
|
||||
gm.c_s_inf->c_opn[gm.c_ch + 1] = 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
104
project/jni/application/lmarbles-1.0.8/src/levels.h
Normal file
@@ -0,0 +1,104 @@
|
||||
/***************************************************************************
|
||||
levels.h - description
|
||||
-------------------
|
||||
begin : Mon Aug 14 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef LEVELS_H
|
||||
#define LEVELS_H
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define MAX_LVLS 10
|
||||
#define MAX_CHPTRS 10
|
||||
#define L_MAX_W 13
|
||||
#define L_MIN_W 4
|
||||
#define L_MAX_H 14
|
||||
#define L_MIN_H 4
|
||||
#define F_MAX_W 10
|
||||
#define F_MIN_W 2
|
||||
#define F_MAX_H 10
|
||||
#define F_MIN_H 1
|
||||
|
||||
// level bonuses //
|
||||
#define LB_COMPLETED 1000
|
||||
#define LB_PER_MOVE 50
|
||||
|
||||
// limit type //
|
||||
#define TIME 0
|
||||
#define MOVES 1
|
||||
|
||||
// tile types //
|
||||
enum {
|
||||
M_EMPTY = 0, // background //
|
||||
M_FLOOR, // simple floor //
|
||||
M_OW_U_C, // oneway directed to north (up) closed to the left and right side //
|
||||
M_OW_D_C, // analog //
|
||||
M_OW_L_C, // analog //
|
||||
M_OW_R_C, // analog //
|
||||
M_OW_U, // oneway to north not closed at the sides //
|
||||
M_OW_D, // analog //
|
||||
M_OW_L, // analog //
|
||||
M_OW_R, // analog //
|
||||
M_WALL, // impassible wall //
|
||||
M_TLP_0, // teleporter //
|
||||
M_TLP_1, // analog //
|
||||
M_TLP_2, // analog //
|
||||
M_TLP_3, // analog //
|
||||
M_CRUMBLE, // crumbling wall //
|
||||
M_NUM
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int m; // marble //
|
||||
int t; // type //
|
||||
int id;
|
||||
} MapT;
|
||||
|
||||
typedef struct {
|
||||
int tm; // time //
|
||||
int m_w, m_h; // map size //
|
||||
int f_w, f_h; // figure size //
|
||||
int fgr[F_MAX_W][F_MAX_H]; // figure //
|
||||
MapT map[L_MAX_W][L_MAX_H]; // map //
|
||||
} Lvl;
|
||||
|
||||
typedef struct {
|
||||
char nm[64];
|
||||
char authr[32];
|
||||
char g_st[32];
|
||||
int bkgd;
|
||||
int opn; // levels from this chapter can be played
|
||||
Lvl *lvls;
|
||||
} Chptr;
|
||||
|
||||
typedef struct {
|
||||
char nm[64];
|
||||
int c_num;
|
||||
int l_num;
|
||||
Chptr *ch;
|
||||
int ok;
|
||||
int limit_type; /* which type of limit? */
|
||||
} LSet;
|
||||
|
||||
void L_CrtLst();
|
||||
void L_DelLst();
|
||||
void L_DelSt(void *p);
|
||||
void L_AddInvSt(char *nm);
|
||||
int L_LdSt(FILE *f);
|
||||
void L_Ini(int c, int l);
|
||||
void L_DrwMpTl(int x, int y);
|
||||
int L_FndNxt();
|
||||
|
||||
#endif
|
||||
768
project/jni/application/lmarbles-1.0.8/src/levels/Original
Normal file
@@ -0,0 +1,768 @@
|
||||
<info>
|
||||
levels = 8; (per chapter)
|
||||
chapters = 4;
|
||||
limit = moves; (either moves or limit)
|
||||
</info>
|
||||
|
||||
<chapter>
|
||||
name = Tutorial;
|
||||
author = Michael Speck;
|
||||
gfx_set = stone;
|
||||
open = 1;
|
||||
|
||||
<level>
|
||||
limit = 11;
|
||||
map_w = 8; map_h = 8;
|
||||
fig_w = 2; fig_h = 2;
|
||||
<figure>
|
||||
56;
|
||||
65;
|
||||
</figure>
|
||||
<map>
|
||||
cccccccc;
|
||||
c 5 b c;
|
||||
cbb c;
|
||||
c 6 b6c;
|
||||
cccc b c;
|
||||
...c b c;
|
||||
...c 5 c;
|
||||
...ccccc;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 18;
|
||||
map_w = 10; map_h = 9;
|
||||
fig_w = 4; fig_h = 2;
|
||||
<figure>
|
||||
1 ;
|
||||
1898;
|
||||
</figure>
|
||||
<map>
|
||||
aaaaaaaaaa;
|
||||
a 1 8 a;
|
||||
a bb bb a;
|
||||
a b b a;
|
||||
a 8 a;
|
||||
a aaaa a;
|
||||
a a..a a;
|
||||
a9 a..a 1a;
|
||||
aaaa..aaaa;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 22;
|
||||
map_w = 11; map_h = 9;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
4 ;
|
||||
6 6;
|
||||
4 ;
|
||||
</figure>
|
||||
<map>
|
||||
.aaaaaaaaa.;
|
||||
.a 4a.;
|
||||
.a cc caa;
|
||||
.a 4c a;
|
||||
aac cc c a;
|
||||
a c a;
|
||||
a6 cc a;
|
||||
aaaaaaaa6 a;
|
||||
.......aaaa;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 22;
|
||||
map_w = 10; map_h = 10;
|
||||
fig_w = 3; fig_h = 1;
|
||||
<figure>
|
||||
313;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbbbbbbb;
|
||||
b 1b;
|
||||
b aab;
|
||||
ba a aa3b;
|
||||
b a a b;
|
||||
b 3a b;
|
||||
b a b;
|
||||
b a aa b;
|
||||
b a a b;
|
||||
bbbbbbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 25;
|
||||
map_w = 9; map_h = 9;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
2 ;
|
||||
787;
|
||||
2 ;
|
||||
</figure>
|
||||
<map>
|
||||
aaaaaaaaa;
|
||||
a2c c7 a;
|
||||
a cc a;
|
||||
acc c ca;
|
||||
a a;
|
||||
a8c c cca;
|
||||
acc c2a;
|
||||
a7 a;
|
||||
aaaaaaaaa;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 21;
|
||||
map_w = 10; map_h = 12;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
7 9;
|
||||
8 ;
|
||||
9 7;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbb;
|
||||
b 8 b;
|
||||
b b b;
|
||||
b b b;
|
||||
b b b;
|
||||
b bbbbbb;
|
||||
bbb b;
|
||||
b9 bbbb7b;
|
||||
bbb b;
|
||||
b bbb;
|
||||
b7b 9b;
|
||||
bbbbbbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 31; (seconds or moves)
|
||||
map_w = 10; map_h = 10;
|
||||
fig_w = 4; fig_h = 3;
|
||||
<figure>
|
||||
5 ;
|
||||
2343;
|
||||
5 ;
|
||||
</figure>
|
||||
<map>
|
||||
aaaaaaaaaa;
|
||||
a5 2a;
|
||||
abb b4b a;
|
||||
a3b b b a;
|
||||
a a;
|
||||
a b b b a;
|
||||
a b5 b a;
|
||||
a bbb b a;
|
||||
a 3 a;
|
||||
aaaaaaaaaa;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 63;
|
||||
map_w = 13; map_h = 12;
|
||||
fig_w = 5; fig_h = 3;
|
||||
<figure>
|
||||
55 5;
|
||||
5000 ;
|
||||
5 5;
|
||||
</figure>
|
||||
<map>
|
||||
...ccccccccc.;
|
||||
...c a 5c.;
|
||||
...c0a c.;
|
||||
...ca aac.;
|
||||
cccc aa 5c.;
|
||||
c0a 5 ccc.;
|
||||
c c..;
|
||||
c a5a aaaaccc;
|
||||
c a 5 c;
|
||||
c5 aa 0aadc;
|
||||
cc l c;
|
||||
.cccccccccccc;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
</chapter>
|
||||
|
||||
<chapter>
|
||||
name = A few problems;
|
||||
author = Michael Speck;
|
||||
gfx_set = wood;
|
||||
open = 0;
|
||||
|
||||
<level>
|
||||
limit = 16;
|
||||
map_w = 8; map_h = 7;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
1 1;
|
||||
232;
|
||||
1 1;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbbbbb;
|
||||
b1 c 2b;
|
||||
b R cb;
|
||||
bc2 1 3b;
|
||||
b L cb;
|
||||
b1 c 1b;
|
||||
bbbbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 35;
|
||||
map_w = 12; map_h = 9;
|
||||
fig_w = 5; fig_h = 3;
|
||||
<figure>
|
||||
55 ;
|
||||
50015;
|
||||
5 ;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbbbbbbbbb;
|
||||
b 5 c 5b;
|
||||
b y ccc b;
|
||||
b5 0l y b;
|
||||
ccc cc c b;
|
||||
.c 5 c b;
|
||||
.c 0cc c1l b;
|
||||
.c 5 cbbbb;
|
||||
.ccccccc....;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 19;
|
||||
map_w = 8; map_h = 8;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
1;
|
||||
2 ;
|
||||
1 ;
|
||||
</figure>
|
||||
<map>
|
||||
cccccccc;
|
||||
c 1 c;
|
||||
c ccc cc;
|
||||
c 2 c;
|
||||
c ccc cc;
|
||||
c 1 c;
|
||||
c c c;
|
||||
cccccccc;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 22;
|
||||
map_w = 11; map_h = 10;
|
||||
fig_w = 3; fig_h = 4;
|
||||
<figure>
|
||||
9 ;
|
||||
8 ;
|
||||
8 ;
|
||||
393;
|
||||
</figure>
|
||||
<map>
|
||||
....bbb....;
|
||||
....b3b....;
|
||||
....b b....;
|
||||
bbbbb bbbbb;
|
||||
b b;
|
||||
b8bbbbbbb8b;
|
||||
b b.....b b;
|
||||
b9bbbbbbb9b;
|
||||
b 3 b;
|
||||
bbbbbbbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 54;
|
||||
map_w = 12; map_h = 7;
|
||||
fig_w = 4; fig_h = 3;
|
||||
<figure>
|
||||
8 ;
|
||||
7997;
|
||||
1 ;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbbbbbbbbb;
|
||||
b7 c 9b;
|
||||
b c c1 c cb;
|
||||
b c b;
|
||||
b c c cb;
|
||||
b9 7c 8b;
|
||||
bbbbbbbbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 30; (!)
|
||||
map_w = 13; map_h = 13;
|
||||
fig_w = 6; fig_h = 3;
|
||||
<figure>
|
||||
99 ;
|
||||
77 77;
|
||||
88 ;
|
||||
</figure>
|
||||
<map>
|
||||
....ccccccccc;
|
||||
....c 9 c;
|
||||
....c bbbbb7c;
|
||||
....c c;
|
||||
ccc.c b b c;
|
||||
c7ccc 7b b c;
|
||||
c b b c;
|
||||
c 8c;
|
||||
c bbbb8cccccc;
|
||||
c b..b c.....;
|
||||
c7bbbb c.....;
|
||||
c 9 c.....;
|
||||
cccccccc.....;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 64;
|
||||
map_w = 13; map_h = 13;
|
||||
fig_w = 5; fig_h = 5;
|
||||
<figure>
|
||||
5 5 ;
|
||||
5 1 5;
|
||||
1 1 ;
|
||||
5 1 5;
|
||||
5 5 ;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbbb.......;
|
||||
b5 b.......;
|
||||
b aa5b.......;
|
||||
b 1a bbbbbbbb;
|
||||
b a a 1b;
|
||||
b 5 a5 ab;
|
||||
b aa a b;
|
||||
b 1a a b;
|
||||
b 5a5 a5b;
|
||||
bbbbbbbb 1a b;
|
||||
.......b aa b;
|
||||
.......b 5 b;
|
||||
.......bbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 16;
|
||||
map_w = 11; map_h = 9;
|
||||
fig_w = 5; fig_h = 3;
|
||||
<figure>
|
||||
4 ;
|
||||
8 8 ;
|
||||
1 1 1;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbbbbbbbb;
|
||||
b8b b b b8b;
|
||||
b AAA b;
|
||||
bbA 1 1 Abb;
|
||||
b b;
|
||||
bb 4 bb;
|
||||
b AA AA b;
|
||||
b b b1b b b;
|
||||
bbbbbbbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
</chapter>
|
||||
|
||||
<chapter>
|
||||
name = Sometimes Tricky;
|
||||
author = Michael Speck;
|
||||
gfx_set = metal;
|
||||
open = 0;
|
||||
|
||||
<level>
|
||||
limit = 24;
|
||||
map_w = 13; map_h = 12;
|
||||
fig_w = 4; fig_h = 3;
|
||||
<figure>
|
||||
5 5;
|
||||
77 ;
|
||||
5 5;
|
||||
</figure>
|
||||
<map>
|
||||
..aaaaaaaaaaa;
|
||||
..a7 5a;
|
||||
aaa b bb b a;
|
||||
a b a;
|
||||
a b a;
|
||||
a bb5b bb a;
|
||||
a b b a;
|
||||
a b 5b aa;
|
||||
aa bb bb a.;
|
||||
.a b a.;
|
||||
.aaa5 7a.;
|
||||
...aaaaaaaaa.;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 42;
|
||||
map_w = 12; map_h = 8;
|
||||
fig_w = 4; fig_h = 4;
|
||||
<figure>
|
||||
2 ;
|
||||
21 ;
|
||||
89;
|
||||
9 ;
|
||||
</figure>
|
||||
<map>
|
||||
aaaaa.......;
|
||||
a a aaaaaaa.;
|
||||
a 9a x a.;
|
||||
a 98aa aaa;
|
||||
aaa aa12 a;
|
||||
.a x a2 a;
|
||||
.aaaaaaa a a;
|
||||
.......aaaaa;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 98;
|
||||
map_w = 11; map_h = 11;
|
||||
fig_w = 5; fig_h = 4;
|
||||
<figure>
|
||||
555 ;
|
||||
10701;
|
||||
232 ;
|
||||
9 ;
|
||||
</figure>
|
||||
<map>
|
||||
cccccccccc.;
|
||||
c0 5c2 cc;
|
||||
c c0 c;
|
||||
c ccucccc c;
|
||||
c 3c 9c c;
|
||||
c l l lc1c;
|
||||
c 5cu c c;
|
||||
c ccc c;
|
||||
c2 c cc 5c;
|
||||
cc 1c 7 cc;
|
||||
.ccccccccc.;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 28;
|
||||
map_w = 11; map_h = 10;
|
||||
fig_w = 3; fig_h = 4;
|
||||
<figure>
|
||||
1 ;
|
||||
32 ;
|
||||
23;
|
||||
1 ;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbbbbbbbb;
|
||||
bx 1c c 3b;
|
||||
b c c b;
|
||||
bccc c c b;
|
||||
b xc2 b;
|
||||
b 2cy b;
|
||||
b c c cccb;
|
||||
b c c b;
|
||||
b3 c c1 yb;
|
||||
bbbbbbbbbbb;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 38;
|
||||
map_w = 9; map_h = 11;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
7;
|
||||
98 ;
|
||||
7;
|
||||
</figure>
|
||||
<map>
|
||||
ccccccc..;
|
||||
cz 7 c..;
|
||||
cb bb ccc;
|
||||
c9 c;
|
||||
c b bbbuc;
|
||||
c b z c;
|
||||
c dc;
|
||||
c bbbbb c;
|
||||
c b 8c;
|
||||
c7 ccccc;
|
||||
ccccc....;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 20; (!)
|
||||
map_w = 12; map_h = 9;
|
||||
fig_w = 3; fig_h = 2;
|
||||
<figure>
|
||||
5 ;
|
||||
4 4;
|
||||
</figure>
|
||||
<map>
|
||||
......aaaaaa;
|
||||
......a A 4a;
|
||||
aaaaaaa a;
|
||||
a a a;
|
||||
ay wauwdaa;
|
||||
a 5a a.;
|
||||
aaaaaaadyuaa;
|
||||
.....a4 a;
|
||||
.....aaaaaaa;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 42;
|
||||
map_w = 12; map_h = 9;
|
||||
fig_w = 4; fig_h = 3;
|
||||
<figure>
|
||||
99 ;
|
||||
7887;
|
||||
9 ;
|
||||
</figure>
|
||||
<map>
|
||||
bbbbb..bbbb;
|
||||
b 9 bbbb xb;
|
||||
b a 9 d b;
|
||||
b wa a7 b;
|
||||
b a w a8b;
|
||||
b7l a8x b;
|
||||
bbb a bb;
|
||||
..bbbb r9b.;
|
||||
.....bbbbb.;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 22;
|
||||
map_w = 9; map_h = 7;
|
||||
fig_w = 4; fig_h = 2;
|
||||
<figure>
|
||||
1289;
|
||||
3 ;
|
||||
</figure>
|
||||
<map>
|
||||
...aaa...;
|
||||
.aaa3aaa.;
|
||||
aa a a aa;
|
||||
a9 2 1a;
|
||||
aa a a aa;
|
||||
.a a8a a.;
|
||||
.aaaaaaa.;
|
||||
</map>
|
||||
</level>
|
||||
</chapter>
|
||||
|
||||
<chapter>
|
||||
name = Hardcore;
|
||||
author = Michael Speck;
|
||||
gfx_set = metal;
|
||||
open = 0;
|
||||
|
||||
<level>
|
||||
limit = 44;
|
||||
map_w = 12; map_h = 12;
|
||||
fig_w = 5; fig_h = 3;
|
||||
<figure>
|
||||
8 ;
|
||||
97 79;
|
||||
8 ;
|
||||
</figure>
|
||||
<map>
|
||||
.....aaaaaaa;
|
||||
.aaaaa a;
|
||||
.a 9aaa a;
|
||||
.a aaa a a;
|
||||
.a a u a a;
|
||||
aa a 8R 9 a;
|
||||
a 7 L8 a aa;
|
||||
a a d a a.;
|
||||
a a aaa a.;
|
||||
a aaa7 a.;
|
||||
a aaaaa.;
|
||||
aaaaaaa.....;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 37;
|
||||
map_w = 11; map_h = 11;
|
||||
fig_w = 3; fig_h = 5;
|
||||
<figure>
|
||||
7 ;
|
||||
7 ;
|
||||
3 ;
|
||||
9 9;
|
||||
3 ;
|
||||
</figure>
|
||||
<map>
|
||||
aaaaaaaaaa.;
|
||||
a7 a 9a.;
|
||||
a a aa;
|
||||
a aaa ya 3a;
|
||||
a az aaa a;
|
||||
a3 xa a;
|
||||
aa zax a;
|
||||
.a aaa 7aa;
|
||||
.a ya aaa.;
|
||||
.a9 a...;
|
||||
.aaaaaaa...;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 14;
|
||||
map_w = 8; map_h = 8;
|
||||
fig_w = 3; fig_h = 2;
|
||||
<figure>
|
||||
131;
|
||||
2 ;
|
||||
</figure>
|
||||
<map>
|
||||
cccccccc;
|
||||
c1 w 1c;
|
||||
c c;
|
||||
cx y xc;
|
||||
cccc 3c;
|
||||
...cy wc;
|
||||
...c2 c;
|
||||
...ccccc;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 44;
|
||||
map_w = 13; map_h = 9;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
232;
|
||||
7 7;
|
||||
232;
|
||||
</figure>
|
||||
<map>
|
||||
..aaaaaaaaa..;
|
||||
..a2aa7aa2a..;
|
||||
cca a y a acc;
|
||||
c2 y z 2c;
|
||||
ccc z ccc;
|
||||
..cc3 a 3cc..;
|
||||
...ccU7Dcc...;
|
||||
....c c....;
|
||||
....ccccc....;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 35;
|
||||
map_w = 10; map_h = 12;
|
||||
fig_w = 3; fig_h = 4;
|
||||
<figure>
|
||||
6 ;
|
||||
656;
|
||||
6 ;
|
||||
4 ;
|
||||
</figure>
|
||||
<map>
|
||||
......aaaa;
|
||||
......a 4a;
|
||||
....aaa a;
|
||||
....a6 uwa;
|
||||
..aaa l a;
|
||||
..a6 ryaaa;
|
||||
aaawl 6a..;
|
||||
a r aaa..;
|
||||
ayd 6a....;
|
||||
a aaa....;
|
||||
a5 a......;
|
||||
aaaa......;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 47;
|
||||
map_w = 9; map_h = 9;
|
||||
fig_w = 3; fig_h = 4;
|
||||
<figure>
|
||||
4 4;
|
||||
5 ;
|
||||
6 ;
|
||||
5 ;
|
||||
</figure>
|
||||
<map>
|
||||
ccccccccc;
|
||||
c4 d r 5c;
|
||||
c a a a c;
|
||||
cr r d lc;
|
||||
c a6a a c;
|
||||
cu d l dc;
|
||||
c a a a c;
|
||||
c5 l u 4c;
|
||||
ccccccccc;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 43;
|
||||
map_w = 11; map_h = 11;
|
||||
fig_w = 5; fig_h = 3;
|
||||
<figure>
|
||||
1 1 ;
|
||||
59395;
|
||||
191 ;
|
||||
</figure>
|
||||
<map>
|
||||
....bbb....;
|
||||
.bbbbybbbb.;
|
||||
.b 5 5 b.;
|
||||
.b1aa3aa1b.;
|
||||
bb ax za bb;
|
||||
bz wb;
|
||||
bb w y bb;
|
||||
.b1 a9a 1b.;
|
||||
.b 9 9 b.;
|
||||
.bbbbxbbbb.;
|
||||
....bbb....;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
<level>
|
||||
limit = 23;
|
||||
map_w = 10; map_h = 9;
|
||||
fig_w = 3; fig_h = 3;
|
||||
<figure>
|
||||
2 ;
|
||||
1 1;
|
||||
2 ;
|
||||
</figure>
|
||||
<map>
|
||||
..aaaaaaaa;
|
||||
..ax A a;
|
||||
aaa aaa;
|
||||
a2a a1a;
|
||||
ar xw la;
|
||||
a1a a2a;
|
||||
aaa aaa;
|
||||
a A wa..;
|
||||
aaaaaaaa..;
|
||||
</map>
|
||||
</level>
|
||||
|
||||
</chapter>
|
||||
40
project/jni/application/lmarbles-1.0.8/src/lmarbles.6
Normal file
@@ -0,0 +1,40 @@
|
||||
.\" Hey, EMACS: -*- nroff -*-
|
||||
.\" First parameter, NAME, should be all caps
|
||||
.TH MARBLES 6 "February 14, 2001"
|
||||
.SH NAME
|
||||
marbles \- build figures out of colored marbles
|
||||
.SH SYNOPSIS
|
||||
.B marbles
|
||||
.SH DESCRIPTION
|
||||
This manual page was written for the Debian GNU/Linux distribution
|
||||
because the original program does not have a manual page.
|
||||
.PP
|
||||
You goal in the puzzle game
|
||||
.B marbles
|
||||
is to create a more or less complex figure out of single marbles within
|
||||
a time limit to reach the next level. Sounds easy? Well, there is a
|
||||
problem: If a marble starts to move, it will not stop until it hits
|
||||
a wall or another marble.
|
||||
.SH OPTIONS
|
||||
None.
|
||||
.SH FILES
|
||||
.TP
|
||||
.IP "~/.marbles.cfg"
|
||||
Automatically generated configfile. This is not meant for human editing.
|
||||
.TP
|
||||
.IP "/var/lib/games/lmarbles.prfs"
|
||||
Global preferences and score file. Not for human editing.
|
||||
.SH BUGS
|
||||
Please report any bugs you find to Michael Speck <kulkanie@gmx.net>
|
||||
.SH LICENCE
|
||||
.B marbles
|
||||
is covered by the GNU General Public License(GPL).
|
||||
.SH SEE ALSO
|
||||
.BR lbreakout (1)
|
||||
.PP
|
||||
/usr/share/doc/marbles/*
|
||||
.SH AUTHOR
|
||||
Michael Speck <kulkanie@gmx.net>
|
||||
.PP
|
||||
This manual page was written by Uwe Hermann <uh1763@hermann-uwe.de>,
|
||||
for the Debian GNU/Linux system (but may be used by others).
|
||||
539
project/jni/application/lmarbles-1.0.8/src/main.c
Normal file
@@ -0,0 +1,539 @@
|
||||
/***************************************************************************
|
||||
main.c - description
|
||||
-------------------
|
||||
begin : Sam Aug 5 12:36:32 MEST 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "../config.h"
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <fcntl.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include "menu.h"
|
||||
#include "cfg.h"
|
||||
#include "levels.h"
|
||||
#include "timer.h"
|
||||
#include "sdl.h"
|
||||
#include "audio.h"
|
||||
#include "profile.h"
|
||||
#include "game.h"
|
||||
|
||||
// timer -- timer.c //
|
||||
extern struct timeb t_c, t_lc;
|
||||
// quit game quickly ? //
|
||||
int trm_gm = 0;
|
||||
// menu config -- cfg.c //
|
||||
extern Cfg cfg;
|
||||
// menu manager -- menu.c //
|
||||
extern MMng mm;
|
||||
// sdl struct //
|
||||
extern Sdl sdl;
|
||||
// levelset list and number of entries -- levels.c //
|
||||
extern char **ls_lst;
|
||||
extern int ls_n;
|
||||
// profiles //
|
||||
extern DLst prfs;
|
||||
// string list for the menu -- profile.c //
|
||||
extern char **prf_lst;
|
||||
extern int prf_n;
|
||||
// menu entry containing the profile list //
|
||||
MEnt *me_prf, *me_del, *me_clr;
|
||||
|
||||
// menu actions MUST BE GREATER THAN 0 //
|
||||
#define MA_NONE 0
|
||||
#define MA_QUT 1
|
||||
#define MA_PLY 2
|
||||
#define MA_HSC 3
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
Clear the SDL event key (keydown events)
|
||||
====================================================================
|
||||
*/
|
||||
int all_filter( const SDL_Event *event )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void event_clear_sdl_queue()
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_SetEventFilter( all_filter );
|
||||
while ( SDL_PollEvent( &event ) );
|
||||
SDL_SetEventFilter( 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
previously defined hiscore.h but this file no longer needed
|
||||
*/
|
||||
typedef struct {
|
||||
char nm[12];
|
||||
int lvl;
|
||||
int lvs;
|
||||
int scr;
|
||||
int pct;
|
||||
} H_E;
|
||||
|
||||
/*
|
||||
show hiscore and highlight rank r
|
||||
*/
|
||||
void H_Shw()
|
||||
{
|
||||
int i, j;
|
||||
SDL_Surface *buf = 0;
|
||||
SFnt *ft;
|
||||
Prf *p;
|
||||
int e_h = mm.ft_nml->h + 2;
|
||||
int off = 50;
|
||||
int a_y = 100;
|
||||
char str[12];
|
||||
int e_num = prfs.cntr > 10 ? 10 : prfs.cntr;
|
||||
H_E hscr[e_num];
|
||||
DL_E *e;
|
||||
|
||||
// save screen //
|
||||
buf = SS_Crt(sdl.scr->w, sdl.scr->h, SDL_SWSURFACE);
|
||||
D_FDST(buf);
|
||||
D_FSRC(sdl.scr);
|
||||
SS_Blt();
|
||||
// darken screen //
|
||||
if (cfg.dim)
|
||||
SDL_DIM();
|
||||
|
||||
// draw background //
|
||||
D_FDST(sdl.scr);
|
||||
D_FSRC(mm.ss_bkgd);
|
||||
SS_Blt();
|
||||
// brighten screen //
|
||||
if (cfg.dim)
|
||||
SDL_UNDIM();
|
||||
else
|
||||
Sdl_FUpd();
|
||||
|
||||
// create highscore list //
|
||||
memset(hscr, 0, sizeof(hscr));
|
||||
e = prfs.hd.n;
|
||||
while (e != &prfs.tl) {
|
||||
p = (Prf*)e->d;
|
||||
for (i = 0; i < e_num; i++)
|
||||
if (p->scr >= hscr[i].scr) {
|
||||
for (j = e_num - 1; j > i; j--)
|
||||
hscr[j] = hscr[j - 1];
|
||||
hscr[i].scr = p->scr;
|
||||
hscr[i].pct = p->pct;
|
||||
hscr[i].lvl = p->lvls;
|
||||
strcpy(hscr[i].nm, p->nm);
|
||||
break;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
|
||||
// write hiscores //
|
||||
|
||||
SF_Wrt(mm.ft_nml, sdl.scr, sdl.scr->w / 2, 50, "Best Profiles", 0);
|
||||
mm.ft_nml->algn = mm.ft_sel->algn = TA_X_L | TA_Y_T;
|
||||
|
||||
for (i = 0; i < e_num; i++) {
|
||||
if (0) // changed later
|
||||
ft = mm.ft_sel;
|
||||
else
|
||||
ft = mm.ft_nml;
|
||||
ft->algn = TA_X_L | TA_Y_T;
|
||||
SF_Wrt(ft, sdl.scr, off, a_y + i * e_h, hscr[i].nm, 0);
|
||||
ft->algn = TA_X_C | TA_Y_T;
|
||||
sprintf(str, "%i", hscr[i].lvl);
|
||||
SF_Wrt(ft, sdl.scr, sdl.scr->w / 2, a_y + i * e_h, str, 0);
|
||||
sprintf(str, "%i", hscr[i].scr);
|
||||
// sprintf(str, "%i (%i.%i%%)", hscr[i].scr, hscr[i].pct / 10, hscr[i].pct % 10);
|
||||
ft->algn = TA_X_R | TA_Y_T;
|
||||
SF_Wrt(ft, sdl.scr, sdl.scr->w - off, a_y + i * e_h, str, 0);
|
||||
}
|
||||
|
||||
mm.ft_nml->algn = mm.ft_sel->algn = TA_X_C | TA_Y_C;
|
||||
Sdl_FUpd();
|
||||
|
||||
// wait for a click //
|
||||
Sdl_WtFrClk();
|
||||
|
||||
//darken screen //
|
||||
if (cfg.dim)
|
||||
SDL_DIM();
|
||||
// restore screen //
|
||||
D_FDST(sdl.scr);
|
||||
D_FSRC(buf);
|
||||
SS_Blt();
|
||||
// brighten screen //
|
||||
if (cfg.dim)
|
||||
SDL_UNDIM();
|
||||
else
|
||||
Sdl_FUpd();
|
||||
|
||||
// reset timer //
|
||||
T_Rst();
|
||||
}
|
||||
|
||||
// menu callbacks //
|
||||
|
||||
/*
|
||||
activate / deactivate sound
|
||||
*/
|
||||
void CB_Snd()
|
||||
{
|
||||
#ifdef SOUND
|
||||
sound_enable(cfg.s_on);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
set sound volume
|
||||
*/
|
||||
void CB_StV()
|
||||
{
|
||||
#ifdef SOUND
|
||||
sound_volume(cfg.s_vol * 16);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
create a profile
|
||||
*/
|
||||
void CB_CrtP()
|
||||
{
|
||||
Prf_Crt(cfg.prf_nm);
|
||||
Prf_CrtLst();
|
||||
// update menu entries //
|
||||
ME_CngSwX(me_prf, &cfg.prf, prf_lst, prf_n);
|
||||
ME_CngSwX(me_del, &cfg.prf, prf_lst, prf_n);
|
||||
ME_CngSwX(me_clr, &cfg.prf, prf_lst, prf_n);
|
||||
}
|
||||
|
||||
/*
|
||||
clear a profile
|
||||
*/
|
||||
void CB_ClrP()
|
||||
{
|
||||
Prf *p = DL_Get(&prfs, cfg.prf);
|
||||
DL_Clr(&p->sts);
|
||||
p->lvls = 0;
|
||||
p->scr = 0;
|
||||
p->pct = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
delete a profile
|
||||
*/
|
||||
void CB_DelP()
|
||||
{
|
||||
if (prfs.cntr < 2) {
|
||||
printf("WARNING: last profile cannot be deleted\n");
|
||||
return;
|
||||
}
|
||||
// delete from list //
|
||||
DL_Del(&prfs, cfg.prf);
|
||||
Prf_CrtLst();
|
||||
// update menu entries //
|
||||
ME_CngSwX(me_prf, &cfg.prf, prf_lst, prf_n);
|
||||
ME_CngSwX(me_del, &cfg.prf, prf_lst, prf_n);
|
||||
ME_CngSwX(me_clr, &cfg.prf, prf_lst, prf_n);
|
||||
}
|
||||
|
||||
void CB_SrtP()
|
||||
{
|
||||
// Prf_Srt();
|
||||
}
|
||||
|
||||
/*
|
||||
init menu
|
||||
add all entries
|
||||
check them
|
||||
*/
|
||||
void MM_CrtE()
|
||||
{
|
||||
SDL_Surface *ss_bk, *ss_lg;
|
||||
SFnt *ft_y, *ft_w, *ft_t;
|
||||
Menu *_main, *opts, *snd, *new, *edit, *del, *clr, *crt, *c_del, *c_clr, *c_crt, *gfx, *ctrl;
|
||||
MEnt *e;
|
||||
char *str_diff[] = {"Easy", "Normal", "Hard", "Brainstorm"};
|
||||
|
||||
// load and assign gfx //
|
||||
ss_bk = SS_Ld("gfx/title.bmp", SDL_SWSURFACE);
|
||||
ss_lg = SS_Ld("gfx/logo.bmp", SDL_SWSURFACE);
|
||||
ft_y = SF_LdFxd("gfx/f_yellow.bmp", 32, 96, 10);
|
||||
ft_w = SF_LdFxd("gfx/f_white.bmp", 32, 96, 10);
|
||||
MM_Ini(ss_bk->w / 2, ss_bk->h - 100, 50, ss_bk, ss_lg, ft_y, ft_w);
|
||||
|
||||
// add copyright //
|
||||
ft_t = SF_Ld("gfx/tiny.sdlfnt");
|
||||
ft_t->algn = TA_X_R | TA_Y_B;
|
||||
SF_Wrt(ft_t, ss_bk, ss_bk->w-3, ss_bk->h-1, "(C) 2000 Michael Speck", 0);
|
||||
ft_t->algn = TA_X_L | TA_Y_B;
|
||||
SF_Wrt(ft_t, ss_bk, 0, ss_bk->h-1, "http://lgames.sourceforge.net", 0);
|
||||
SF_Fr(ft_t);
|
||||
|
||||
// create and add entrys //
|
||||
_main = M_Crt(); MM_Add(_main);
|
||||
opts = M_Crt(); MM_Add(opts);
|
||||
snd = M_Crt(); MM_Add(snd);
|
||||
new = M_Crt(); MM_Add(new);
|
||||
edit = M_Crt(); MM_Add(edit);
|
||||
del = M_Crt(); MM_Add(del);
|
||||
clr = M_Crt(); MM_Add(clr);
|
||||
crt = M_Crt(); MM_Add(crt);
|
||||
c_del = M_Crt(); MM_Add(c_del);
|
||||
c_clr = M_Crt(); MM_Add(c_clr);
|
||||
c_crt = M_Crt(); MM_Add(c_crt);
|
||||
gfx = M_Crt(); MM_Add(gfx);
|
||||
ctrl = M_Crt(); MM_Add(ctrl);
|
||||
// main //
|
||||
M_Add(_main, ME_CrtSub("New Game", new));
|
||||
M_Add(_main, ME_CrtAct("Best Profiles", MA_HSC));
|
||||
M_Add(_main, ME_CrtSub("Options", opts));
|
||||
M_Add(_main, ME_CrtAct("Quit", MA_QUT));
|
||||
// options //
|
||||
M_Add(opts, ME_CrtSub("Controls", ctrl));
|
||||
M_Add(opts, ME_CrtSub("Graphics", gfx));
|
||||
#ifdef SOUND
|
||||
M_Add(opts, ME_CrtSub("Audio", snd));
|
||||
#else
|
||||
M_Add(opts, ME_CrtSep("Audio"));
|
||||
#endif
|
||||
M_Add(opts, ME_CrtSep(""));
|
||||
M_Add(opts, ME_CrtSub("Back", _main));
|
||||
// sound //
|
||||
e = ME_CrtSw2("Sound: ", &cfg.s_on, "Off", "On");
|
||||
e->cb = CB_Snd;
|
||||
M_Add(snd, e);
|
||||
e = ME_CrtRng("Volume: ", &cfg.s_vol, 1, 8, 1);
|
||||
e->cb = CB_StV;
|
||||
M_Add(snd, e);
|
||||
M_Add(snd, ME_CrtSep(""));
|
||||
M_Add(snd, ME_CrtSub("Back", opts));
|
||||
// new game //
|
||||
M_Add(new, ME_CrtAct("Start", MA_PLY));
|
||||
M_Add(new, ME_CrtSep(""));
|
||||
M_Add(new, ME_CrtSwX("Difficulty:", &cfg.diff, str_diff, 4));
|
||||
if (cfg.ls >= ls_n) cfg.ls = 0; // maybe someone deleted some level sets //
|
||||
M_Add(new, ME_CrtSwX("Levelset:", &cfg.ls, ls_lst, ls_n));
|
||||
me_prf = ME_CrtSwX("Profile:", &cfg.prf, prf_lst, prf_n);
|
||||
M_Add(new, me_prf);
|
||||
M_Add(new, ME_CrtSep(""));
|
||||
M_Add(new, ME_CrtSub("Edit Profiles", edit));
|
||||
M_Add(new, ME_CrtSep(""));
|
||||
M_Add(new, ME_CrtSub("Back", _main));
|
||||
// edit //
|
||||
M_Add(edit, ME_CrtSub("Create Profile", crt));
|
||||
M_Add(edit, ME_CrtSub("Clear Profile", clr));
|
||||
M_Add(edit, ME_CrtSub("Delete Profile", del));
|
||||
M_Add(edit, ME_CrtSep(""));
|
||||
e = ME_CrtSub("Back", new);
|
||||
e->cb = CB_SrtP;
|
||||
M_Add(edit, e);
|
||||
// create //
|
||||
M_Add(crt, ME_CrtStr("Profile Name", cfg.prf_nm, 11));
|
||||
M_Add(crt, ME_CrtSub("Create Profile", c_crt));
|
||||
M_Add(crt, ME_CrtSep(""));
|
||||
M_Add(crt, ME_CrtSub("Back", edit));
|
||||
// confirm create //
|
||||
e = ME_CrtSub("Yes", crt);
|
||||
e->cb = CB_CrtP;
|
||||
M_Add(c_crt, e);
|
||||
M_Add(c_crt, ME_CrtSub("No", crt));
|
||||
// clear //
|
||||
me_clr = ME_CrtSwX("Profile:", &cfg.prf, prf_lst, prf_n);
|
||||
M_Add(clr, me_clr);
|
||||
M_Add(clr, ME_CrtSub("Clear Profile", c_clr));
|
||||
M_Add(clr, ME_CrtSep(""));
|
||||
M_Add(clr, ME_CrtSub("Back", edit));
|
||||
// confirm clear //
|
||||
e = ME_CrtSub("Yes", clr);
|
||||
e->cb = CB_ClrP;
|
||||
M_Add(c_clr, e);
|
||||
M_Add(c_clr, ME_CrtSub("No", clr));
|
||||
// delete //
|
||||
me_del = ME_CrtSwX("Profile:", &cfg.prf, prf_lst, prf_n);
|
||||
M_Add(del, me_del);
|
||||
M_Add(del, ME_CrtSub("Delete Profile", c_del));
|
||||
M_Add(del, ME_CrtSep(""));
|
||||
M_Add(del, ME_CrtSub("Back", edit));
|
||||
// confirm clear //
|
||||
e = ME_CrtSub("Yes", del);
|
||||
e->cb = CB_DelP;
|
||||
M_Add(c_del, e);
|
||||
M_Add(c_del, ME_CrtSub("No", del));
|
||||
// graphics //
|
||||
M_Add(gfx, ME_CrtSw2("Animations:", &cfg.ani, "Off", "On"));
|
||||
// M_Add(gfx, ME_CrtSw2("Transparency:", &cfg.trp, "Off", "On"));
|
||||
M_Add(gfx, ME_CrtSw2("Fullscreen:", &cfg.fscr, "Off", "On"));
|
||||
M_Add(gfx, ME_CrtSw2("Dim Effect:", &cfg.dim, "Off", "On"));
|
||||
M_Add(gfx, ME_CrtSep(""));
|
||||
M_Add(gfx, ME_CrtSub("Back", opts));
|
||||
// controls
|
||||
M_Add(ctrl, ME_CrtKey("Up", &cfg.k_up));
|
||||
M_Add(ctrl, ME_CrtKey("Down", &cfg.k_down));
|
||||
M_Add(ctrl, ME_CrtKey("Left", &cfg.k_left));
|
||||
M_Add(ctrl, ME_CrtKey("Right", &cfg.k_right));
|
||||
M_Add(ctrl, ME_CrtKey("Undo", &cfg.k_undo));
|
||||
M_Add(ctrl, ME_CrtSep(""));
|
||||
M_Add(ctrl, ME_CrtSub("Back", opts));
|
||||
|
||||
// default valid keys
|
||||
MM_DfVKys();
|
||||
|
||||
// adjust position of all entries in all menus //
|
||||
MM_AdjP();
|
||||
|
||||
// call all callbacks //
|
||||
MM_CB();
|
||||
|
||||
// check for errors
|
||||
MM_Ck();
|
||||
}
|
||||
|
||||
/*
|
||||
init sound, menu, profiles, game
|
||||
main loop for the menu
|
||||
*/
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Event e;
|
||||
int go_on = 1;
|
||||
int ms;
|
||||
char aux[64];
|
||||
|
||||
#ifdef _WIN32
|
||||
/* Get Windows to open files in binary mode instead of default text mode */
|
||||
_fmode = _O_BINARY;
|
||||
#endif
|
||||
|
||||
// just query version? //
|
||||
if ( argc > 1 && !strncmp( "--version", argv[1], 9 ) ) {
|
||||
|
||||
printf( "%s\n", VERSION );
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
// random init
|
||||
srand(time(NULL));
|
||||
|
||||
// sdl init //
|
||||
#ifdef SOUND
|
||||
Sdl_Ini(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
|
||||
#else
|
||||
Sdl_Ini(SDL_INIT_VIDEO | SDL_INIT_TIMER);
|
||||
#endif
|
||||
sprintf( aux, "LMarbles %s", VERSION );
|
||||
SDL_WM_SetCaption(aux, 0);
|
||||
|
||||
// show logo //
|
||||
Sdl_StVdMd(512, 384, 16, SDL_SWSURFACE);
|
||||
|
||||
// show hardware capabilities //
|
||||
Sdl_HwCps();
|
||||
|
||||
// load config //
|
||||
C_StPth();
|
||||
C_Ld();
|
||||
|
||||
// load profiles //
|
||||
Prf_Ini();
|
||||
if (!Prf_Ld())
|
||||
cfg.prf = 0;
|
||||
|
||||
// create levelset list and reset config's levelset index if nescessary //
|
||||
L_CrtLst();
|
||||
if (cfg.ls >= ls_n)
|
||||
cfg.ls = 0;
|
||||
|
||||
#ifdef SOUND
|
||||
audio_open();
|
||||
sound_enable( cfg.s_on );
|
||||
sound_volume( cfg.s_vol * 16 );
|
||||
#endif
|
||||
|
||||
// game init //
|
||||
G_Ini();
|
||||
|
||||
// init and show menu//
|
||||
MM_CrtE();
|
||||
MM_Shw(MM_RSZ);
|
||||
|
||||
event_clear_sdl_queue();
|
||||
//menu loop
|
||||
T_Rst(); // reset time //
|
||||
while (go_on && !trm_gm) {
|
||||
M_Hd(mm.c_mn);
|
||||
if (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_QUIT)
|
||||
trm_gm = 1;
|
||||
if (e.type == SDL_KEYUP && e.key.keysym.sym == SDLK_ESCAPE)
|
||||
go_on = 0;
|
||||
switch (MM_Evt(&e)) {
|
||||
case MA_QUT:
|
||||
go_on = 0;
|
||||
break;
|
||||
case MA_PLY:
|
||||
if (G_Opn()) {
|
||||
G_Run();
|
||||
G_Cls();
|
||||
}
|
||||
break;
|
||||
case MA_HSC:
|
||||
M_Shw(mm.c_mn);
|
||||
Sdl_UpdR();
|
||||
H_Shw(); // defined in main.c //
|
||||
break;
|
||||
}
|
||||
}
|
||||
ms = T_Gt();
|
||||
M_CmA(mm.c_mn, ms);
|
||||
M_Shw(mm.c_mn);
|
||||
Sdl_UpdR();
|
||||
SDL_Delay( 5 );
|
||||
}
|
||||
|
||||
// terminate menu //
|
||||
MM_Trm();
|
||||
|
||||
// terminate game //
|
||||
G_Trm();
|
||||
|
||||
// close soundserver //
|
||||
#ifdef SOUND
|
||||
audio_close();
|
||||
#endif
|
||||
|
||||
// save config //
|
||||
C_Sv();
|
||||
|
||||
// free levelset list //
|
||||
L_DelLst();
|
||||
|
||||
// save profiles //
|
||||
Prf_Sv();
|
||||
Prf_Trm();
|
||||
|
||||
// free screen //
|
||||
Sdl_Qut();
|
||||
|
||||
printf("Bye, bye!\n");
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
project/jni/application/lmarbles-1.0.8/src/manual/arrow.jpg
Normal file
|
After Width: | Height: | Size: 613 B |
BIN
project/jni/application/lmarbles-1.0.8/src/manual/arrow2.jpg
Normal file
|
After Width: | Height: | Size: 908 B |
BIN
project/jni/application/lmarbles-1.0.8/src/manual/crumble.jpg
Normal file
|
After Width: | Height: | Size: 808 B |
359
project/jni/application/lmarbles-1.0.8/src/manual/manual.html
Normal file
@@ -0,0 +1,359 @@
|
||||
<!doctype html public "-//w3c//dtd html 4.0//en">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
|
||||
<title>LMarbles Manual Page</title>
|
||||
|
||||
</head>
|
||||
|
||||
<body bgcolor=#cccccc text=#000000 link=#0000ff vlink=#9632aa alink=#ffffff>
|
||||
|
||||
<!-- title -->
|
||||
<h1 align=center>LMarbles</h1>
|
||||
<p align=center>
|
||||
Copyright 2000 Michael Speck<br>
|
||||
Released under GPL<br><br>
|
||||
<hr>
|
||||
</p>
|
||||
|
||||
<!-- contents -->
|
||||
<p>
|
||||
<h2><a name="toc"> Table of Contents</a></h2>
|
||||
<ol type=I>
|
||||
<li><a href="#options">Menu</a></li>
|
||||
<li><a href="#game">How To Play</a></li>
|
||||
<li><a href="#controls">Controls</a></li>
|
||||
<li><a href="#levels">Creating Your Own Levels</a></li>
|
||||
</ol>
|
||||
<hr>
|
||||
</p>
|
||||
|
||||
<!-- menu -->
|
||||
<h3><a name="options">Menu</a></h3>
|
||||
<p>
|
||||
<ul type=circle>
|
||||
<li><i>[New Game]</i> (submenu)
|
||||
<ul>
|
||||
<li><i>[Start]</i><br>
|
||||
Starts a game.</li>
|
||||
<li><i>[Difficulty]</i><br>
|
||||
<UL>
|
||||
<LI><I>Brainstorm:</I>You play against my solution made after some time passed.
|
||||
I had to play the levels for real so this is a fair move limit.</LI>
|
||||
<LI><I>Easy:</I> You play against my solution +100% (-20% per chapter).</LI>
|
||||
<LI><I>Normal:</I> You play against my solution +50%moves (-10%per chapter).</LI>
|
||||
<LI><I>Hard:</I>You play against my solution +25% moves (-5% per chapter).</LI>
|
||||
</UL>
|
||||
<I>Hard</I> gives you twice the score and <I>Brainstorm</I> five times
|
||||
the score of a <I>Normal</I> game. <I>Easy</I> cuts your score in half.
|
||||
</li>
|
||||
<li><i>[Levelset]</i><br>
|
||||
Set of levels you want to play (e.g. 'Original').</li>
|
||||
<li><i>[Profile]</i><br>
|
||||
Profile you want to play with (e.g. 'Michael'). Any progress and score will be written to this profile.</li>
|
||||
<li><i>[Edit Profiles]</i> (submenu)
|
||||
<ul>
|
||||
<li><i>[Create Profile]</i> (submenu)<br>
|
||||
Enter a profile name (eg your own name) and simply create it. Now choose this new profile at <i>[New Game]/[Profile]</i>
|
||||
and start the game.
|
||||
</li>
|
||||
<li><i>[Clear Profile]</i> (submenu)<br>
|
||||
This will clear score and any level progress of the choosen profile.
|
||||
</li>
|
||||
<li><i>[Delete Profile]</i> (submenu)<br>
|
||||
This will remove a profile. Of course, a new one using the same name can be recreated (which would be same
|
||||
like simply clear it).
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><i>[Best Profiles]</i><br>
|
||||
A list of the ten best players with the following information: name (left side), number of levels finished (middle),
|
||||
score (right side), average time needed in percent (in brackets; 100%-not even one second needed(impossible); 0%-every single second has been used).
|
||||
</li>
|
||||
<li><i>[Options]</i> (submenu)
|
||||
<ul type=circle>
|
||||
<li><i>[Graphics]</i> (submenu) </li>
|
||||
<ul>
|
||||
<li><i>[Animations]</i><br> Enables/Disables animations.</li>
|
||||
<li><i>[Fullscreen]</i><br> Switches between windowed and fullscreen mode.</li>
|
||||
<li><i>[Dim Effect]</i><br> Enables/Disables dim effect. ('Disabled' is recommended when using SDL older than version 1.1.4.)</li>
|
||||
</ul>
|
||||
<li><i>[Audio]</i> (submenu) </li>
|
||||
<ul>
|
||||
<li><i>[Sound]</i><br> Enables/Disables sound.</li>
|
||||
<li><i>[Volume]</i><br> Sets volume of sound.</li>
|
||||
</ul>
|
||||
</ul>
|
||||
</li>
|
||||
<li><i>[Quit]</i><br>
|
||||
Quits the game!
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
<a href="#toc">ToC</a><br><br>
|
||||
<hr>
|
||||
|
||||
<!-- how to play -->
|
||||
<h3><a name="game">How To Play</a></h3>
|
||||
<p>
|
||||
<p>
|
||||
Marbles is very similiar to Atomix and was heavily inspired by it. Goal is to create a more or less
|
||||
complex figure out of single marbles within a time limit to reach the next level.<br>
|
||||
Sounds easy? Well, there is a problem: If a marble starts to move it will not stop until it hits a
|
||||
wall or marble.
|
||||
</p>
|
||||
<p>
|
||||
There are also some obstacles:<br>
|
||||
<img src="arrow.jpg" alt="arrow" width=32 height=32><br>
|
||||
If a marble moves on such an arrow it will change its direction to the direction the arrow points at.
|
||||
If a marble comes from the direction the arrow points at it will stop before the arrow.<br>
|
||||
<img src="arrow2.jpg" alt="arrow2" width=32 height=32><br>
|
||||
These yellow and black stripes mean this tile can neither be accessed from these sides nor from the side the
|
||||
arrow points at. So there is only one way to get past this obstacle.<br>
|
||||
<img src="teleport.jpg" alt="teleport" width=32 height=32><br>
|
||||
If a marble encounters such a teleport it will teleport to the second one of the same color and keep on moving
|
||||
in the same direction.<br>
|
||||
<img src="crumble.jpg" alt="crumble" width=32 height=32><br>
|
||||
Such a crumbling wall takes one, two or three hits before it vanishes completely. The number of hits left is
|
||||
displayed by a small digit in the lower right corner of the crumbling wall.
|
||||
</p>
|
||||
<P>
|
||||
You play against a move limit and you'll gain the following score when you finished
|
||||
a level:
|
||||
<TABLE border=2 cellpadding=10 cellspacing=0>
|
||||
<TR><TD>Difficulty</TD><TD>Level Bonus</TD><TD>Bonus per remaining move</TD><TR>
|
||||
<TR><TD>Easy</TD><TD>500</TD><TD>25</TD></TR>
|
||||
<TR><TD>Normal</TD><TD>1000</TD><TD>50</TD></TR>
|
||||
<TR><TD>Hard</TD><TD>2000</TD><TD>100</TD></TR>
|
||||
<TR><TD>Brainstorm</TD><TD>5000</TD><TD>250</TD></TR>
|
||||
</TABLE>
|
||||
<i>You will <strong>not</strong> gain points twice for the same level!</i></P>
|
||||
</P>
|
||||
<p>
|
||||
If you run Marbles the very first time only one profile (named 'Michael') exists. You probably want to play with
|
||||
a profile named like you. How to create and use a new profile is described in <a href="#options">Menu</a>.<br>
|
||||
Levels are grouped in chapters and chapters are grouped in levelsets. Right now, Marbles comes with just one
|
||||
levelset called 'Original' containing three chapters with ten levels each. Of course, you can <a href="#levels">create your own levelsets</a>.<br>
|
||||
<i>You have unlimited tries to solve a level! The order in which you solve levels of one chapter does not matter! There are small lights in the right lower
|
||||
corner of the screen of one of the following colors: red(cannot be accessed), orange(can be accessed, not solved yet) and
|
||||
green (already solved, you will not gain any score for solving it again). Just click on a light and confirm
|
||||
to change the level. To enter a new chapter ALL previous levels have to be solved.</i>
|
||||
</p>
|
||||
Although the interface is quite intuitive you should take a look at the <a href="#controls">controls</a>.
|
||||
</p>
|
||||
<a href="#toc">ToC</a><br><br>
|
||||
<hr>
|
||||
|
||||
<!-- controls -->
|
||||
<h3><a name="controls">Controls</a></h3>
|
||||
<p>
|
||||
Use your mouse to:<br>
|
||||
<i>Select a marble:</i> Left-click on it. (You can simply change selection by clicking on another marble)<br>
|
||||
<i>Release a marble:</i> Right-click anywhere.<br>
|
||||
<i>Move a marble:</i> When you selected a marble move the mouse pointer into the wanted direction. If movement is
|
||||
possible the mouse pointer will change into a big arrow pointing into the direction. Then simply left-click.<br>
|
||||
<i>Change the level:</i> As written in <a href="#game">'How To Play'</a> these lights in the right lower corner
|
||||
represent the levels. Simply left-click on a green or orange one and confirm the change. (If you choose the
|
||||
current level (white frame) this will be the same as restarting this level.)<br>
|
||||
<i>Confirm:</i> When you quit, restart or change the level you will be asked to confirm first by pressing 'y' or
|
||||
'n'. You can do this with left-click(yes) or right-click(no) as well.
|
||||
</p>
|
||||
<p>
|
||||
Important keys:<br>
|
||||
[Escape]: Quits the game after confirmation.<br>
|
||||
[r]: Restarts level after confirmation.<br>
|
||||
[p]: Pauses game.<br>
|
||||
[Space]: If you think your last movement was wrong you can restore the old position by pressing Space as
|
||||
long as the marble did not hit a crumbling wall (can be redefined in options/controls).<br>
|
||||
<br>
|
||||
You can use the cursor keys to move a marble (can also be redefined)!<br>
|
||||
<br>
|
||||
<i>
|
||||
If your difficulty is 'Training' press a movement key or left mouse button while a marble is moving to 'warp' it to its destination!
|
||||
</i>
|
||||
</p>
|
||||
<a href="#toc">ToC</a><br><br>
|
||||
<hr>
|
||||
|
||||
<!-- own levels -->
|
||||
<h3><a name="levels">Creating Your Own Levels</a></h3>
|
||||
<p>
|
||||
As described in <a href="#game">'How To Play'</a> levels are grouped in chapters and chapters are grouped in
|
||||
levelsets. A levelset is a file in Marbles' subdirectory 'levels' without any extension. When finished with the
|
||||
creation you must become root and copy it to the install directory usually
|
||||
/usr/local/share/games/marbles/levels (if you installed marbles). That's it. Of course, you must test and change
|
||||
a lot while developing so you should extract Marbles' source somewhere temporary, run configure with the option
|
||||
--disable-install which allows you to work in Marbles' temporary 'levels' directory where you can simply edit and test
|
||||
your levelset. (the 'levels' directory should already contain a file called 'Original').
|
||||
</p>
|
||||
<p>
|
||||
Once again step by step:
|
||||
<ul>
|
||||
<li>temporarily extract the source somewhere (e.g. /tmp)</li>
|
||||
<li>change to this source directory</li>
|
||||
<li>run './configure --disable-install'; 'make' (do not type 'make install'!!!)</li>
|
||||
<li>change to ./marbles/levels</li>
|
||||
<li>create an empty file without any extension (e.g. 'Brainstorm')</li>
|
||||
<li><b>edit this file properly</b> (as described below)</li>
|
||||
<li>test it by running Marbles (binary can be found in the parent directory of 'levels')</li>
|
||||
<li>when everything works fine, become root and install it to Marbles' install directory (usually
|
||||
/usr/local/share/games/marbles/levels - <i>of course, you must have installed Marbles before doing this</i>)
|
||||
</ul>
|
||||
</p>
|
||||
<p>
|
||||
When testing your levelsets you should use a separate profile (e.g. called 'Testing').<br>
|
||||
If you start creating a new levelset with, say, ten levels per chapter but you have made only one level so
|
||||
far Marbles will stop parsing the file and ask for confirmation if you try to start this levelset (press 'y' or
|
||||
left-click). All levels before the error can be played without problems but because Marbles stopped parsing
|
||||
further levels does not exist. Changing to such a non-existing level might result in an infinite loop. But when
|
||||
you are finished with creating your levelset no errors or warnings should occur! (If you run Marbles in an xterm
|
||||
errors and warnings will be displayed.)
|
||||
</p>
|
||||
<p>
|
||||
<i>If you have problems writing the file, take a look at 'Original'.</i>
|
||||
</p>
|
||||
<p>
|
||||
<b>How to write the file:</b>
|
||||
</p>
|
||||
<p>
|
||||
<u>Syntax:</u><br>
|
||||
<i><subsection></i><br> starts a subsection (e.g. <level>)<br>
|
||||
<i></subsection></i><br> ends a subsection (e.g. </level>)<br>
|
||||
<i>(comment)</i><br> such a comment <strong>must not</strong> contain any '<' or '>' or ';'<br>
|
||||
<i>normal entry;</i><br> (e.g. in subsection map of a level: ...a 1 aa...;)<br>
|
||||
<i>variable = value;</i><br> (e.g. author = Michael Speck;)<br>
|
||||
</p>
|
||||
<p><i>
|
||||
Normal entries and initializations <strong>have to</strong> end with a semicolon! Subsections and comments <strong>must not</strong> end with a semicolon!
|
||||
</i></p>
|
||||
<p>
|
||||
Each levelset starts with a subsection called 'info' containing information about the number of levels per
|
||||
chapter and the number of chapters.<br>
|
||||
<b>
|
||||
<info><br>
|
||||
levels = levels_per_chapter; </b>(maximum is 10)<b><br>
|
||||
chapters = chapter_number; </b>(maximum is 10)<b><br>
|
||||
</info><br>
|
||||
</b>
|
||||
</p>
|
||||
<p>
|
||||
It follows the definition of each chapter containing information about name, author, used graphics set, whether this
|
||||
chapter is open from the very beginning and definition of each level (number of levels as you defined in
|
||||
<info>). Usually only the first chapter is open for playing from the very beginning.<br>
|
||||
<b>
|
||||
<chapter><br>
|
||||
name = Name Of The Chapter;<br>
|
||||
author = Your Name;<br>
|
||||
gfx_set = GfxSet; </b>(either 'stone' or 'metal' or 'wood'; e.g. gfx_set = stone)<b><br>
|
||||
open = Open?; </b>(1 = open; 0 = all previous levels have to be completed first)<b><br>
|
||||
<br>
|
||||
...levels<br>
|
||||
<br>
|
||||
</chapter><br>
|
||||
</b>
|
||||
</p>
|
||||
<p>
|
||||
A level is defined as follows. It contains information about the time (in seconds), size of the map, size of
|
||||
the figure and two subsections with the figure and the map.<br>
|
||||
<b>
|
||||
<level><br>
|
||||
time = time_in_seconds; </b>(e.g. time = 90;)<b><br>
|
||||
map_w = map_width; </b>(ranges between 4 and 13)<b><br>
|
||||
map_h = map_height; </b>(ranges between 4 and 14)<b><br>
|
||||
fig_w = figure_width; </b>(ranges between 2 and 10)<b><br>
|
||||
fig_h = figure_height; </b>(ranges between 1 and 10)<b><br>
|
||||
<figure><br>
|
||||
...<br>
|
||||
</figure><br>
|
||||
<map><br>
|
||||
...<br>
|
||||
</map><br>
|
||||
</level><br>
|
||||
</b>
|
||||
</p>
|
||||
<p>
|
||||
A figure tile is either a marble ID from 0 to 9 or [Space] for no marble.<br>
|
||||
<img src="marbles.jpg" alt="marbles" width=320 height=32><br>
|
||||
<pre>
|
||||
Example:
|
||||
<figure>
|
||||
1 2 ;
|
||||
23454;
|
||||
1 2 ;
|
||||
</figure>
|
||||
</pre>
|
||||
</p>
|
||||
<p>
|
||||
Valid map tiles are:<br>
|
||||
'a', 'b', 'c' - different walls<br>
|
||||
'A', 'B', 'C' - crumbling walls ('C' three, 'B' two, 'A' one hit)<br>
|
||||
[Space] - floor<br>
|
||||
'.' - background<br>
|
||||
'u','d','r','l' - arrows without barriers (up, down, right, left)<br>
|
||||
'U','D','R','L' - arrows with barriers (up, down, right, left)<br>
|
||||
'w','x','y','z' - teleports of different colors<br>
|
||||
'0'..'9' - marbles<br>
|
||||
<pre>
|
||||
Example:
|
||||
<map>
|
||||
....aaaa;
|
||||
..aaa 2a;
|
||||
.aa1 xa;
|
||||
aa u aa;
|
||||
a 2 xa.;
|
||||
aaaaaaa.;
|
||||
</map>
|
||||
</pre>
|
||||
</p>
|
||||
<p>
|
||||
So this is the structure of a levelset:<br>
|
||||
<b>
|
||||
<info><br>
|
||||
...<br>
|
||||
</info><br>
|
||||
<br>
|
||||
<chapter><br>
|
||||
...<br>
|
||||
<br>
|
||||
<level><br>
|
||||
...<br>
|
||||
<figure><br>
|
||||
...<br>
|
||||
</figure><br>
|
||||
<map><br>
|
||||
...<br>
|
||||
</map><br>
|
||||
</level><br>
|
||||
<br>
|
||||
...(more levels)<br>
|
||||
<br>
|
||||
</chapter><br>
|
||||
<br>
|
||||
...(more chapters)<br>
|
||||
</b>
|
||||
</p>
|
||||
<p>
|
||||
Once again: Taking a look at 'Original' might help you a lot...
|
||||
</p>
|
||||
<a href="#toc">ToC</a><br><br>
|
||||
<hr>
|
||||
|
||||
<!-- credits -->
|
||||
<p>
|
||||
<center><br><a href="mailto:kulkanie@gmx.net">Contact</a></center>
|
||||
<br>
|
||||
|
||||
<font size=-1>
|
||||
<div align=right>Last Update: December 9th 2000<br></div>
|
||||
</font>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
||||
BIN
project/jni/application/lmarbles-1.0.8/src/manual/marbles.jpg
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
project/jni/application/lmarbles-1.0.8/src/manual/teleport.jpg
Normal file
|
After Width: | Height: | Size: 676 B |
763
project/jni/application/lmarbles-1.0.8/src/menu.c
Normal file
@@ -0,0 +1,763 @@
|
||||
/***************************************************************************
|
||||
menu.c - description
|
||||
-------------------
|
||||
begin : Sat Aug 5 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "menu.h"
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "cfg.h"
|
||||
|
||||
extern Sdl sdl;
|
||||
MMng mm;
|
||||
extern Cfg cfg;
|
||||
|
||||
// menu entry //
|
||||
/*
|
||||
free entry
|
||||
*/
|
||||
void ME_Fr(void *e)
|
||||
{
|
||||
DL_Clr(&((MEnt*)e)->sw);
|
||||
free(e);
|
||||
}
|
||||
|
||||
/*
|
||||
all entries have these init steps in common
|
||||
*/
|
||||
void ME_Ini(MEnt *e, int t, char *n)
|
||||
{
|
||||
DL_Ini(&e->sw);
|
||||
e->sw.flgs = DL_NOCB | DL_AUTODEL;
|
||||
e->a = 255;
|
||||
strcpy(e->nm, n);
|
||||
e->t = t;
|
||||
e->dx = e->dy = e->dw = e->dh = 0;
|
||||
e->x = e->y = 0;
|
||||
e->cb = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
set range
|
||||
*/
|
||||
void ME_StRng(MEnt* e, int *p, int min, int max, int stp)
|
||||
{
|
||||
e->p = p;
|
||||
e->min = min;
|
||||
e->max = max;
|
||||
e->stp = stp;
|
||||
}
|
||||
|
||||
/*
|
||||
create an empty entry
|
||||
*/
|
||||
MEnt* ME_Crt()
|
||||
{
|
||||
MEnt *e;
|
||||
e = malloc(sizeof(MEnt));
|
||||
if (e == 0) {
|
||||
printf("ME_Crt: Ups... not enough memory to create menu entry...\n");
|
||||
exit(1);
|
||||
}
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create separator
|
||||
*/
|
||||
MEnt* ME_CrtSep(char *s)
|
||||
{
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_SEP, s);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create two switches group
|
||||
*/
|
||||
MEnt* ME_CrtSw2(char *n, int *p, char *cap1, char *cap2)
|
||||
{
|
||||
char *sw;
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_SWT, n);
|
||||
ME_StRng(e, p, 0, 1, 1);
|
||||
|
||||
sw = malloc(32);
|
||||
strcpy(sw, cap1);
|
||||
DL_Add(&e->sw, sw);
|
||||
sw = malloc(32);
|
||||
strcpy(sw, cap2);
|
||||
DL_Add(&e->sw, sw);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create multi switches group
|
||||
*/
|
||||
MEnt* ME_CrtSwX(char *n, int *p, char **caps, int num)
|
||||
{
|
||||
int i;
|
||||
char *sw;
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_SWT, n);
|
||||
ME_StRng(e, p, 0, num - 1, 1);
|
||||
|
||||
for (i = 0; i < num; i++) {
|
||||
sw = malloc(32);
|
||||
strcpy(sw, caps[i]);
|
||||
DL_Add(&e->sw, sw);
|
||||
}
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create range
|
||||
*/
|
||||
MEnt* ME_CrtRng(char *n, int *p, int min, int max, int stp)
|
||||
{
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_RNG, n);
|
||||
ME_StRng(e, p, min, max, stp);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create action
|
||||
*/
|
||||
MEnt* ME_CrtAct(char *n, int a_id)
|
||||
{
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_ACT, n);
|
||||
e->act = a_id;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create an edit
|
||||
min is the current length
|
||||
max the max length
|
||||
and p the char pointer
|
||||
*/
|
||||
MEnt* ME_CrtStr(char *n, char *p, int m)
|
||||
{
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_STR, n);
|
||||
|
||||
e->max = m;
|
||||
e->min = strlen(p);
|
||||
e->p = (int*)p;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create a submenu
|
||||
*/
|
||||
MEnt* ME_CrtSub(char *n, void *m)
|
||||
{
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_SUB, n);
|
||||
|
||||
e->smn = m;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
create a key
|
||||
*/
|
||||
MEnt* ME_CrtKey(char *n, int *p)
|
||||
{
|
||||
MEnt *e = ME_Crt();
|
||||
|
||||
ME_Ini(e, ME_KEY, n);
|
||||
e->p = p;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/*
|
||||
update the string and compute size
|
||||
*/
|
||||
void ME_SUpd(MEnt* e)
|
||||
{
|
||||
char c;
|
||||
switch (e->t) {
|
||||
case ME_STR:
|
||||
sprintf(e->str, "%s: %s", e->nm, (char*)e->p);
|
||||
break;
|
||||
case ME_SWT:
|
||||
sprintf(e->str, "%s %s", e->nm, (char*)DL_Get(&e->sw, *e->p));
|
||||
break;
|
||||
case ME_RNG:
|
||||
sprintf(e->str, "%s %i", e->nm, *e->p);
|
||||
break;
|
||||
case ME_KEY:
|
||||
c = *((char*)e->p);
|
||||
if (c > 32 && c < 127)
|
||||
sprintf(e->str, "%s: '%c'", e->nm, c);
|
||||
else
|
||||
if (*e->p == 0)
|
||||
sprintf(e->str, "%s: ???", e->nm);
|
||||
else
|
||||
switch (*e->p){
|
||||
case SDLK_UP:
|
||||
sprintf(e->str, "%s: Up", e->nm);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
sprintf(e->str, "%s: Down", e->nm);
|
||||
break;
|
||||
case SDLK_LEFT:
|
||||
sprintf(e->str, "%s: Left", e->nm);
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
sprintf(e->str, "%s: Right", e->nm);
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
sprintf(e->str, "%s: Space", e->nm);
|
||||
break;
|
||||
default:
|
||||
sprintf(e->str, "%s: %i", e->nm, c);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
strcpy(e->str, e->nm);
|
||||
break;
|
||||
}
|
||||
|
||||
e->dw = SF_TxtW(mm.ft_nml, e->str);
|
||||
e->dh = mm.ft_nml->h;
|
||||
e->dx = e->x - (e->dw >> 1);
|
||||
e->dy = e->y - (e->dh >> 1);
|
||||
}
|
||||
|
||||
/*
|
||||
edit string
|
||||
*/
|
||||
void ME_Edt(MEnt *e, int c, int u)
|
||||
{
|
||||
if (e->t != ME_STR) return;
|
||||
if (c == SDLK_BACKSPACE && e->min > 0) {
|
||||
//clear last char
|
||||
((char*)e->p)[--e->min] = 0;
|
||||
}
|
||||
else
|
||||
if (c >= 32 && c < 128 && e->min < e->max) {
|
||||
//letter
|
||||
((char*)e->p)[e->min++] = u;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
change multi switches group
|
||||
*/
|
||||
void ME_CngSwX(MEnt *e, int *p, char **caps, int num)
|
||||
{
|
||||
int i;
|
||||
char *sw;
|
||||
|
||||
DL_Clr(&e->sw);
|
||||
ME_StRng(e, p, 0, num - 1, 1);
|
||||
for (i = 0; i < num; i++) {
|
||||
sw = malloc(32);
|
||||
strcpy(sw, caps[i]);
|
||||
DL_Add(&e->sw, sw);
|
||||
}
|
||||
*e->p = 0;
|
||||
}
|
||||
|
||||
// menu //
|
||||
/*
|
||||
create an empty menu
|
||||
*/
|
||||
Menu* M_Crt()
|
||||
{
|
||||
Menu *m;
|
||||
m = malloc(sizeof(Menu));
|
||||
if (m == 0) {
|
||||
printf("M_Crt(): Ups... not enough memory to create a menu\n");
|
||||
exit(1);
|
||||
}
|
||||
m->c_e = 0;
|
||||
DL_Ini(&m->ent);
|
||||
m->ent.flgs = DL_AUTODEL;
|
||||
m->ent.cb = ME_Fr;
|
||||
return m;
|
||||
}
|
||||
|
||||
/*
|
||||
clear a menu
|
||||
*/
|
||||
void M_Fr(void *m)
|
||||
{
|
||||
DL_Clr(&((Menu*)m)->ent);
|
||||
free(m);
|
||||
}
|
||||
|
||||
/*
|
||||
add an entry and select first entry as current
|
||||
*/
|
||||
void M_Add(Menu *m, MEnt *e)
|
||||
{
|
||||
DL_Add(&m->ent, e);
|
||||
if (m->c_e == 0 && e->t != ME_SEP) {
|
||||
m->c_e = e;
|
||||
m->c_e->a = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
hide a menu
|
||||
*/
|
||||
void M_Hd(Menu *m)
|
||||
{
|
||||
DL_E *e = m->ent.hd.n;
|
||||
MEnt *me;
|
||||
|
||||
while (e != &m->ent.tl) {
|
||||
me = (MEnt*)e->d;
|
||||
D_DST(sdl.scr, me->dx, me->dy, me->dw, me->dh);
|
||||
D_SRC(mm.ss_bkgd, me->dx, me->dy);
|
||||
SS_Blt();
|
||||
Sdl_AddR(me->dx, me->dy, me->dw, me->dh);
|
||||
e = e->n;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
show a menu by drawing each entry
|
||||
*/
|
||||
void M_Shw(Menu *m)
|
||||
{
|
||||
DL_E *e = m->ent.hd.n;
|
||||
MEnt *me;
|
||||
|
||||
M_SUpd(m);
|
||||
|
||||
while (e != &m->ent.tl) {
|
||||
me = (MEnt*)e->d;
|
||||
if (me == m->c_e) {
|
||||
if (me->a > 0) {
|
||||
SF_Wrt(mm.ft_nml, sdl.scr, me->x, me->y, me->str, 0);
|
||||
SF_Wrt(mm.ft_sel, sdl.scr, me->x, me->y, me->str, (int)me->a);
|
||||
}
|
||||
else
|
||||
SF_Wrt(mm.ft_sel, sdl.scr, me->x, me->y, me->str, 0);
|
||||
}
|
||||
else {
|
||||
SF_Wrt(mm.ft_nml, sdl.scr, me->x, me->y, me->str, 0);
|
||||
if (me->a < 255)
|
||||
SF_Wrt(mm.ft_sel, sdl.scr, me->x, me->y, me->str, (int)me->a);
|
||||
}
|
||||
Sdl_AddR(me->dx, me->dy, me->dw, me->dh);
|
||||
e = e->n;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
do an ME_SUpd() for all entries
|
||||
*/
|
||||
void M_SUpd(Menu *m)
|
||||
{
|
||||
DL_E *e = m->ent.hd.n;
|
||||
|
||||
while (e != &m->ent.tl) {
|
||||
ME_SUpd((MEnt*)e->d);
|
||||
e = e->n;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
compute new alpha value for all entries
|
||||
*/
|
||||
void M_CmA(Menu *m, int ms)
|
||||
{
|
||||
DL_E *e = m->ent.hd.n;
|
||||
MEnt *me;
|
||||
|
||||
while (e != &m->ent.tl) {
|
||||
me = (MEnt*)e->d;
|
||||
if (me->a < 255 && me != m->c_e) {
|
||||
me->a += mm.a_c * ms;
|
||||
if (me->a > 255)
|
||||
me->a = 255;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
}
|
||||
|
||||
// menu manager //
|
||||
/*
|
||||
initialize graphics, menu and positions of menu and logo
|
||||
*/
|
||||
void MM_Ini(int x, int y, int ly, SDL_Surface *ss_bk, SDL_Surface *ss_lg, SFnt *fn, SFnt *fs)
|
||||
{
|
||||
mm.ss_bkgd = ss_bk;
|
||||
mm.ss_logo = ss_lg;
|
||||
mm.ft_nml = fn;
|
||||
mm.ft_sel = fs;
|
||||
mm.ft_nml->algn = mm.ft_sel->algn = TA_X_C | TA_Y_C;
|
||||
mm.x = x;
|
||||
mm.y = y;
|
||||
mm.ly = ly;
|
||||
mm.lx = (ss_bk->w - ss_lg->w) / 2;
|
||||
DL_Ini(&mm.mn);
|
||||
mm.mn.flgs = DL_AUTODEL;
|
||||
mm.mn.cb = M_Fr;
|
||||
mm.c_mn = 0;
|
||||
mm.a_c = 0.28;
|
||||
#ifdef SOUND
|
||||
mm.s_clk = sound_chunk_load("click.wav");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
show the menu
|
||||
sets a new video mode if wanted
|
||||
*/
|
||||
void MM_Shw(int rsz)
|
||||
{
|
||||
if (rsz)
|
||||
Sdl_StVdMd(mm.ss_bkgd->w, mm.ss_bkgd->h, 16, SDL_SWSURFACE);
|
||||
D_FDST(sdl.scr);
|
||||
D_FSRC(mm.ss_bkgd);
|
||||
SS_Blt();
|
||||
D_DST(sdl.scr, mm.lx, mm.ly, mm.ss_logo->w, mm.ss_logo->h);
|
||||
D_SRC(mm.ss_logo, 0, 0);
|
||||
SS_Blt();
|
||||
if (cfg.dim)
|
||||
SDL_UNDIM();
|
||||
else
|
||||
Sdl_FUpd();
|
||||
if (mm.c_mn == 0 || mm.c_mn->ent.cntr == 0) {
|
||||
fprintf(stderr, "MM_Shw(): Ups... no current or empty menu defined!\n");
|
||||
exit(1);
|
||||
}
|
||||
mm.c_mn->c_e->a = 0;
|
||||
M_Shw(mm.c_mn);
|
||||
Sdl_UpdR();
|
||||
}
|
||||
|
||||
/*
|
||||
free memory used
|
||||
*/
|
||||
void MM_Trm()
|
||||
{
|
||||
if (mm.ss_bkgd) SDL_FreeSurface(mm.ss_bkgd);
|
||||
if (mm.ss_logo) SDL_FreeSurface(mm.ss_logo);
|
||||
if (mm.ft_nml) SF_Fr(mm.ft_nml);
|
||||
if (mm.ft_sel) SF_Fr(mm.ft_sel);
|
||||
DL_Clr(&mm.mn);
|
||||
#ifdef SOUND
|
||||
if (mm.s_clk) sound_chunk_free(&mm.s_clk);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
add a menu
|
||||
*/
|
||||
void MM_Add(Menu *m)
|
||||
{
|
||||
DL_Add(&mm.mn, m);
|
||||
if (mm.mn.cntr == 1)
|
||||
mm.c_mn = m;
|
||||
}
|
||||
|
||||
/*
|
||||
adjust position of all entries in all menus relative to mm.x | mm.y as centre
|
||||
*/
|
||||
void MM_AdjP()
|
||||
{
|
||||
DL_E *m = mm.mn.hd.n;
|
||||
DL_E *e;
|
||||
MEnt *me;
|
||||
int i;
|
||||
|
||||
while (m != &mm.mn.tl) {
|
||||
e = ((Menu*)m->d)->ent.hd.n;
|
||||
i = 0;
|
||||
while (e != &((Menu*)m->d)->ent.tl) {
|
||||
me = (MEnt*)e->d;
|
||||
me->x = mm.x;
|
||||
me->y = (mm.y - (((Menu*)m->d)->ent.cntr * mm.ft_nml->h) / 2) + i * mm.ft_nml->h + mm.ft_nml->h / 2;
|
||||
i++;
|
||||
e = e->n;
|
||||
}
|
||||
m = m->n;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
allow default keys: alphanumerical and arrows
|
||||
*/
|
||||
void MM_DfVKys()
|
||||
{
|
||||
int i;
|
||||
memset(mm.vkys, 0, sizeof(mm.vkys));
|
||||
for (i = 32; i < 128; i++)
|
||||
mm.vkys[i] = 1;
|
||||
mm.vkys[SDLK_UP] = 1;
|
||||
mm.vkys[SDLK_DOWN] = 1;
|
||||
mm.vkys[SDLK_RIGHT] = 1;
|
||||
mm.vkys[SDLK_LEFT] = 1;
|
||||
mm.vkys[SDLK_p] = 0;
|
||||
mm.vkys[SDLK_f] = 0;
|
||||
mm.vkys[SDLK_r] = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
checks if all menus contain at least one entry
|
||||
and if every menu has an current entry selected
|
||||
|
||||
stuff like submenu in an entry is not checked
|
||||
*/
|
||||
void MM_Ck()
|
||||
{
|
||||
#ifdef DEBUG
|
||||
DL_E *e = mm.mn.hd.n;
|
||||
Menu *m;
|
||||
|
||||
printf("checking menu... ");
|
||||
|
||||
// no menu at all? //
|
||||
if (mm.mn.cntr == 0) {
|
||||
printf("NOT ONE MENU FOUND!\n");
|
||||
exit(1);
|
||||
}
|
||||
if (mm.c_mn == 0) {
|
||||
printf("NO CURRENT MENU SELECTED!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
while (e != &mm.mn.tl) {
|
||||
m = (Menu*)e->d;
|
||||
if (m->ent.cntr == 0) {
|
||||
printf("YOU'VE ADDED AN EMPTY MENU!\n");
|
||||
exit(1);
|
||||
}
|
||||
if (m->c_e == 0) {
|
||||
printf("NO CURRENT ENTRY SELECTED!\n");
|
||||
exit(1);
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
printf("OK\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
process incoming events
|
||||
*/
|
||||
int MM_Evt(SDL_Event *e)
|
||||
{
|
||||
DL_E *m, *le;
|
||||
MEnt *me;
|
||||
int ex = 0;
|
||||
|
||||
// waiting for a key ? //
|
||||
if (mm.c_mn->c_e->t == ME_KEY && *mm.c_mn->c_e->p == 0) {
|
||||
if (e->type == SDL_KEYUP && mm.vkys[e->key.keysym.sym]) {
|
||||
// check other key entries for their value //
|
||||
m = mm.mn.hd.n;
|
||||
while (!ex && m != &mm.mn.tl) {
|
||||
le = ((Menu*)m->d)->ent.hd.n;
|
||||
while (!ex && le != &((Menu*)m->d)->ent.tl) {
|
||||
me = (MEnt*)le->d;
|
||||
if (me->t == ME_KEY && *me->p == e->key.keysym.sym)
|
||||
ex = 1;
|
||||
le = le->n;
|
||||
}
|
||||
m = m->n;
|
||||
}
|
||||
// set key
|
||||
if (!ex) {
|
||||
*mm.c_mn->c_e->p = e->key.keysym.sym;
|
||||
if (mm.c_mn->c_e->cb != 0)
|
||||
mm.c_mn->c_e->cb();
|
||||
}
|
||||
}
|
||||
return MM_NONE;
|
||||
}
|
||||
// normal event
|
||||
switch (e->type) {
|
||||
case SDL_MOUSEMOTION:
|
||||
return MM_SelE(e->motion.x, e->motion.y);
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (e->button.button == 1)
|
||||
return MM_UseE(MM_INC);
|
||||
else
|
||||
return MM_UseE(MM_DEC);
|
||||
case SDL_KEYDOWN:
|
||||
switch (e->key.keysym.sym) {
|
||||
case SDLK_RETURN:
|
||||
return MM_UseE(MM_NONE);
|
||||
case SDLK_UP:
|
||||
return MM_PrvE();
|
||||
case SDLK_DOWN:
|
||||
return MM_NxtE();
|
||||
case SDLK_LEFT:
|
||||
return MM_UseE(MM_DEC);
|
||||
case SDLK_RIGHT:
|
||||
return MM_UseE(MM_INC);
|
||||
default:
|
||||
if (mm.c_mn->c_e->t == ME_STR)
|
||||
ME_Edt(mm.c_mn->c_e, e->key.keysym.sym, e->key.keysym.unicode);
|
||||
return MM_NONE;
|
||||
}
|
||||
return MM_NONE;
|
||||
}
|
||||
return MM_NONE;
|
||||
}
|
||||
|
||||
/*
|
||||
use an entry
|
||||
submenu: set submenu
|
||||
action: return action
|
||||
range: change pos due to c (inc or dec)
|
||||
str: add or delete char
|
||||
*/
|
||||
int MM_UseE(int c)
|
||||
{
|
||||
MEnt *me = mm.c_mn->c_e;
|
||||
switch (me->t) {
|
||||
case ME_SUB:
|
||||
#ifdef SOUND
|
||||
sound_play(mm.s_clk);
|
||||
#endif
|
||||
if (mm.c_mn->c_e->cb != 0)
|
||||
mm.c_mn->c_e->cb();
|
||||
mm.c_mn = (Menu*)me->smn;
|
||||
break;
|
||||
case ME_ACT:
|
||||
#ifdef SOUND
|
||||
sound_play(mm.s_clk);
|
||||
#endif
|
||||
if (mm.c_mn->c_e->cb != 0)
|
||||
mm.c_mn->c_e->cb();
|
||||
return me->act;
|
||||
case ME_SWT:
|
||||
case ME_RNG:
|
||||
#ifdef SOUND
|
||||
sound_play(mm.s_clk);
|
||||
#endif
|
||||
if (c == MM_DEC) {
|
||||
*me->p -= me->stp;
|
||||
if (*me->p < me->min)
|
||||
*me->p = me->max - ((me->max - me->min) % me->stp);
|
||||
}
|
||||
else
|
||||
if (c == MM_INC) {
|
||||
*me->p += me->stp;
|
||||
if (*me->p > me->max)
|
||||
*me->p = me->min;
|
||||
}
|
||||
if (mm.c_mn->c_e->cb != 0)
|
||||
mm.c_mn->c_e->cb();
|
||||
break;
|
||||
case ME_KEY:
|
||||
*me->p = 0;
|
||||
if (mm.c_mn->c_e->cb != 0)
|
||||
mm.c_mn->c_e->cb();
|
||||
break;
|
||||
}
|
||||
return MM_NONE;
|
||||
}
|
||||
|
||||
/*
|
||||
select prev entry
|
||||
*/
|
||||
int MM_PrvE()
|
||||
{
|
||||
DL_E *e = DL_GetE(&mm.c_mn->ent, mm.c_mn->c_e)->p;
|
||||
|
||||
while (e != &mm.c_mn->ent.hd && ((MEnt*)e->d)->t == ME_SEP) e = e->p;
|
||||
if (e != &mm.c_mn->ent.hd) {
|
||||
mm.c_mn->c_e = (MEnt*)e->d;
|
||||
mm.c_mn->c_e->a = 0;
|
||||
}
|
||||
|
||||
#ifdef SOUND
|
||||
sound_play(mm.s_clk);
|
||||
#endif
|
||||
return MM_NONE;
|
||||
}
|
||||
|
||||
/*
|
||||
select next entry
|
||||
*/
|
||||
int MM_NxtE()
|
||||
{
|
||||
DL_E *e = DL_GetE(&mm.c_mn->ent, mm.c_mn->c_e)->n;
|
||||
|
||||
while (e != &mm.c_mn->ent.tl && ((MEnt*)e->d)->t == ME_SEP) e = e->n;
|
||||
if (e != &mm.c_mn->ent.tl) {
|
||||
mm.c_mn->c_e = (MEnt*)e->d;
|
||||
mm.c_mn->c_e->a = 0;
|
||||
}
|
||||
|
||||
#ifdef SOUND
|
||||
sound_play(mm.s_clk);
|
||||
#endif
|
||||
return MM_NONE;
|
||||
}
|
||||
|
||||
/*
|
||||
select an entry at pos x,y if valid
|
||||
*/
|
||||
int MM_SelE(int x, int y)
|
||||
{
|
||||
DL_E *e = mm.c_mn->ent.hd.n;
|
||||
MEnt *me, *old = mm.c_mn->c_e;
|
||||
|
||||
while (e != &mm.c_mn->ent.tl) {
|
||||
me = (MEnt*)e->d;
|
||||
if (me->t != ME_SEP && x >= me->dx && x < me->dx + me->dw && y >= me->dy && y < me->dy + me->dh) {
|
||||
mm.c_mn->c_e = me;
|
||||
mm.c_mn->c_e->a = 0;
|
||||
#ifdef SOUND
|
||||
if (mm.c_mn->c_e != old)
|
||||
sound_play(mm.s_clk);
|
||||
#endif
|
||||
return MM_NONE;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
return MM_NONE;
|
||||
}
|
||||
|
||||
void MM_CB()
|
||||
{
|
||||
DL_E *e = mm.c_mn->ent.hd.n;
|
||||
MEnt *me;
|
||||
|
||||
while (e != &mm.c_mn->ent.tl) {
|
||||
me = (MEnt*)e->d;
|
||||
if (me->cb != 0)
|
||||
me->cb();
|
||||
e = e->n;
|
||||
}
|
||||
}
|
||||
120
project/jni/application/lmarbles-1.0.8/src/menu.h
Normal file
@@ -0,0 +1,120 @@
|
||||
/***************************************************************************
|
||||
menu.h - description
|
||||
-------------------
|
||||
begin : Sat Aug 5 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef MENU_H
|
||||
#define MENU_H
|
||||
|
||||
#include "sdl.h"
|
||||
#include "dynlist.h"
|
||||
#include "audio.h"
|
||||
|
||||
// menu entry //
|
||||
// entry types //
|
||||
#define ME_SEP 0
|
||||
#define ME_SUB 1
|
||||
#define ME_SWT 2
|
||||
#define ME_RNG 3
|
||||
#define ME_ACT 4
|
||||
#define ME_KEY 5
|
||||
#define ME_STR 6
|
||||
typedef struct {
|
||||
char nm[32];
|
||||
char str[64];
|
||||
DLst sw;
|
||||
int t;
|
||||
int *p;
|
||||
int min;
|
||||
int max;
|
||||
int stp;
|
||||
int act;
|
||||
void *smn;
|
||||
int x, y;
|
||||
int dx;
|
||||
int dy;
|
||||
int dw;
|
||||
int dh;
|
||||
float a;
|
||||
void (*cb)(void);
|
||||
} MEnt;
|
||||
void ME_Fr(void *e);
|
||||
void ME_Ini(MEnt *e, int t, char *n);
|
||||
MEnt* ME_CrtSep(char *s);
|
||||
MEnt* ME_CrtSw2(char *n, int *p, char *cap1, char *cap2);
|
||||
MEnt* ME_CrtSwX(char *n, int *p, char **caps, int num);
|
||||
MEnt* ME_CrtRng(char *n, int *p, int min, int max, int stp);
|
||||
MEnt* ME_CrtAct(char *n, int a_id);
|
||||
MEnt* ME_CrtStr(char *n, char *p, int m);
|
||||
MEnt* ME_CrtSub(char *n, void *m);
|
||||
MEnt* ME_CrtKey(char *n, int *p);
|
||||
void ME_SUpd(MEnt *e);
|
||||
void ME_Edt(MEnt *e, int c, int u);
|
||||
void ME_CngSwX(MEnt *e, int *p, char **caps, int num);
|
||||
|
||||
// menu //
|
||||
typedef struct {
|
||||
DLst ent;
|
||||
MEnt *c_e;
|
||||
} Menu;
|
||||
Menu* M_Crt();
|
||||
void M_Fr(void *m);
|
||||
void M_Add(Menu *m, MEnt *e);
|
||||
void M_Hd(Menu *m);
|
||||
void M_Shw(Menu *m);
|
||||
void M_SUpd(Menu *m);
|
||||
void M_CmA(Menu *m, int ms);
|
||||
|
||||
// menu manager //
|
||||
// resize or keep resolution ? //
|
||||
#define MM_KP 0
|
||||
#define MM_RSZ 1
|
||||
// return values for MM_Evt(..) //
|
||||
#define MM_TRMGM -1
|
||||
#define MM_NONE 0
|
||||
// increase or decrease a value when use entry ? //
|
||||
#define MM_INC 0
|
||||
#define MM_DEC 1
|
||||
typedef struct {
|
||||
SDL_Surface *ss_bkgd;
|
||||
SDL_Surface *ss_logo;
|
||||
SFnt *ft_nml;
|
||||
SFnt *ft_sel;
|
||||
int x, y; // centre of menu in ss_bkgnd //
|
||||
int lx, ly; // position of logo //
|
||||
float a_c; // alpha change per ms used for enlightning //
|
||||
int d; // delay per loop //
|
||||
DLst mn;
|
||||
Menu *c_mn;
|
||||
char vkys[SDLK_LAST];
|
||||
#ifdef SOUND
|
||||
Sound_Chunk *s_clk;
|
||||
#endif
|
||||
} MMng;
|
||||
void MM_Ini(int x, int y, int ly, SDL_Surface *ss_bk, SDL_Surface *ss_lg, SFnt *fn, SFnt *fs);
|
||||
void MM_Shw(int rsz);
|
||||
void MM_Trm();
|
||||
void MM_Add(Menu *m);
|
||||
void MM_AdjP();
|
||||
void MM_DfVKys();
|
||||
void MM_Ck();
|
||||
int MM_Evt(SDL_Event *e);
|
||||
int MM_UseE(int c);
|
||||
int MM_PrvE();
|
||||
int MM_NxtE();
|
||||
int MM_SelE(int x, int y);
|
||||
void MM_CB();
|
||||
|
||||
#endif
|
||||
422
project/jni/application/lmarbles-1.0.8/src/profile.c
Normal file
@@ -0,0 +1,422 @@
|
||||
/***************************************************************************
|
||||
profile.c - description
|
||||
-------------------
|
||||
begin : Sun Sep 17 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "profile.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "cfg.h"
|
||||
#include "file.h"
|
||||
|
||||
// profiles //
|
||||
DLst prfs;
|
||||
// string list for the menu //
|
||||
char **prf_lst = 0;
|
||||
int prf_n = 0;
|
||||
// profile source path //
|
||||
char prf_pth[256];
|
||||
// configuration //
|
||||
extern Cfg cfg;
|
||||
|
||||
/* initialize dyn list and source path */
|
||||
void Prf_Ini()
|
||||
{
|
||||
DL_Ini(&prfs);
|
||||
prfs.flgs = DL_AUTODEL;
|
||||
prfs.cb = Prf_Del;
|
||||
|
||||
sprintf(prf_pth, "%s/lmarbles.prfs", PRF_DIR);
|
||||
}
|
||||
|
||||
/* terminate profiles; must be saved first */
|
||||
void Prf_Trm()
|
||||
{
|
||||
Prf_DelLst();
|
||||
DL_Clr(&prfs);
|
||||
}
|
||||
|
||||
/* load profiles */
|
||||
int Prf_Ld()
|
||||
{
|
||||
Prf *p;
|
||||
SInf *st;
|
||||
int s_num = 0, p_num = 0;
|
||||
FILE *f = 0;
|
||||
int not_f = 0;
|
||||
char str[256];
|
||||
#ifdef ASCII
|
||||
int i;
|
||||
#endif
|
||||
|
||||
printf("loading profiles... ");
|
||||
|
||||
// read access ? //
|
||||
if ((f = fopen(prf_pth, "r")) == 0) {
|
||||
printf("\nWARNING: file %s does not exist; cannot read profiles\n", prf_pth);
|
||||
Prf_Crt("Michael");
|
||||
not_f = 1;
|
||||
}
|
||||
else {
|
||||
/* load ascii identification */
|
||||
#ifdef ASCII
|
||||
F_GetE(f, str, F_VAL); str[strlen(str) - 1] = 0;
|
||||
if (strncmp(str,"ascii",5)) {
|
||||
printf("\nWARNING: trying to load raw binary data in ascii; cannot read profiles\n", prf_pth);
|
||||
Prf_Crt("Michael");
|
||||
not_f = 1;
|
||||
}
|
||||
else {
|
||||
#else
|
||||
fread(str, 5, 1, f);
|
||||
if (!strncmp(str,"ascii",5)) {
|
||||
printf("\nWARNING: trying to load in ascii instead of raw binary format; cannot read profiles\n");
|
||||
Prf_Crt("Michael");
|
||||
not_f = 1;
|
||||
}
|
||||
else {
|
||||
fseek(f, SEEK_SET, 0);
|
||||
#endif
|
||||
/* load numbers of profiles */
|
||||
#ifdef ASCII
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &p_num);
|
||||
#else
|
||||
fread((void*)&p_num, sizeof(int), 1, f);
|
||||
#endif
|
||||
if (p_num <= 0) {
|
||||
printf("WARNING: bad profile counter: %i\n", p_num);
|
||||
Prf_Crt("Michael");
|
||||
not_f = 1;
|
||||
}
|
||||
else {
|
||||
while (p_num--) {
|
||||
p = malloc(sizeof(Prf));
|
||||
#ifdef ASCII
|
||||
/* name */
|
||||
F_GetE(f, p->nm, F_VAL); p->nm[strlen(p->nm) - 1] = 0;
|
||||
/* levels played */
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &p->lvls);
|
||||
/* score */
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &p->scr);
|
||||
/* percentage */
|
||||
F_GetE(f, str, F_VAL); F_ValToFloat(str, &p->pct);
|
||||
/* number of levelsets */
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &s_num);
|
||||
#else
|
||||
/* name */
|
||||
fread(p->nm, sizeof(p->nm), 1, f);
|
||||
/* levels played */
|
||||
fread(&p->lvls, sizeof(p->lvls), 1, f);
|
||||
/* score */
|
||||
fread(&p->scr, sizeof(p->scr), 1, f);
|
||||
/* percentage */
|
||||
fread(&p->pct, sizeof(p->pct), 1, f);
|
||||
/* number of levelsets */
|
||||
fread(&s_num, sizeof(int), 1, f);
|
||||
#endif
|
||||
DL_Ini(&p->sts);
|
||||
p->sts.flgs = DL_AUTODEL | DL_NOCB;
|
||||
if (s_num >= 0)
|
||||
while (s_num--) {
|
||||
/* level sets */
|
||||
st = malloc(sizeof(SInf));
|
||||
#ifdef ASCII
|
||||
F_GetE(f, st->nm, F_VAL); st->nm[strlen(st->nm) - 1] = 0;
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &st->num);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &st->l_num);
|
||||
F_GetE(f, str, F_VAL); F_ValToInt(str, &st->c_num);
|
||||
for ( i = 0; i < st->c_num; i++) {
|
||||
F_GetE(f, str, F_VAL); F_ValToChar(str, &st->c_opn[i]);
|
||||
}
|
||||
for ( i = 0; i < st->num; i++) {
|
||||
F_GetE(f, str, F_VAL); F_ValToChar(str, &st->cmp[i]);
|
||||
}
|
||||
#else
|
||||
fread(st->nm, sizeof(st->nm), 1, f);
|
||||
fread(&st->num, sizeof(int), 1, f);
|
||||
fread(&st->l_num, sizeof(int), 1, f);
|
||||
fread(&st->c_num, sizeof(int), 1, f);
|
||||
fread(st->c_opn, sizeof(char), st->c_num, f);
|
||||
fread(st->cmp, sizeof(char), st->num, f);
|
||||
#endif
|
||||
DL_Add(&p->sts, st);
|
||||
}
|
||||
DL_Add(&prfs, p);
|
||||
}
|
||||
}
|
||||
printf("ok\n");
|
||||
#ifdef ASCII
|
||||
}
|
||||
#else
|
||||
}
|
||||
#endif
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
Prf_CrtLst();
|
||||
return !not_f;
|
||||
}
|
||||
|
||||
/* save profiles */
|
||||
void Prf_Sv()
|
||||
{
|
||||
DL_E *e = prfs.hd.n, *le = 0;
|
||||
Prf *p;
|
||||
SInf *st;
|
||||
FILE *f;
|
||||
#ifdef ASCII
|
||||
int i;
|
||||
char str[256];
|
||||
#endif
|
||||
|
||||
printf("saving profiles... ");
|
||||
if ((f = fopen(prf_pth, "w")) == 0) {
|
||||
printf("WARNING: no write access to %s\n", prf_pth);
|
||||
}
|
||||
else {
|
||||
/* save ascii identification */
|
||||
#ifdef ASCII
|
||||
F_WrtE(f, "ascii");
|
||||
#endif
|
||||
/* save numbers of profiles */
|
||||
#ifdef ASCII
|
||||
F_IntToStr(str, prfs.cntr); F_WrtE(f, str);
|
||||
#else
|
||||
fwrite((void*)&prfs.cntr, sizeof(int), 1, f);
|
||||
#endif
|
||||
while (e != &prfs.tl) {
|
||||
p = (Prf*)e->d;
|
||||
#ifdef ASCII
|
||||
/* save name -- 12 chars */
|
||||
F_WrtE(f, p->nm);
|
||||
/* levels played */
|
||||
F_IntToStr(str, p->lvls); F_WrtE(f, str);
|
||||
/* score */
|
||||
F_IntToStr(str, p->scr); F_WrtE(f, str);
|
||||
/* percentage */
|
||||
F_FloatToStr(str, p->pct); F_WrtE(f, str);
|
||||
/* save number of levelsets */
|
||||
F_IntToStr(str, p->sts.cntr); F_WrtE(f, str);
|
||||
#else
|
||||
/* save name -- 12 chars */
|
||||
fwrite(p->nm, sizeof(p->nm), 1, f);
|
||||
/* levels played */
|
||||
fwrite(&p->lvls, sizeof(p->lvls), 1, f);
|
||||
/* score */
|
||||
fwrite(&p->scr, sizeof(p->scr), 1, f);
|
||||
/* percentage */
|
||||
fwrite(&p->pct, sizeof(p->pct), 1, f);
|
||||
/* save number of levelsets */
|
||||
fwrite(&p->sts.cntr, sizeof(int), 1, f);
|
||||
#endif
|
||||
/* save all levelsets */
|
||||
le = p->sts.hd.n;
|
||||
while (le != &p->sts.tl) {
|
||||
st = (SInf*)le->d;
|
||||
#ifdef ASCII
|
||||
/* save name -- 32 chars */
|
||||
F_WrtE(f, st->nm);
|
||||
/* save number of flags */
|
||||
F_IntToStr(str, st->num); F_WrtE(f, str);
|
||||
/* save level peer chapter number */
|
||||
F_IntToStr(str, st->l_num); F_WrtE(f, str);
|
||||
/* save chapter number */
|
||||
F_IntToStr(str, st->c_num); F_WrtE(f, str);
|
||||
/* save chapter open flags */
|
||||
for ( i = 0; i < st->c_num; i++ ) {
|
||||
F_IntToStr(str, st->c_opn[i]); F_WrtE(f, str);
|
||||
}
|
||||
/* save flags */
|
||||
for ( i = 0; i < st->num; i++ ) {
|
||||
F_IntToStr(str, st->cmp[i]); F_WrtE(f, str);
|
||||
}
|
||||
#else
|
||||
/* save name -- 32 chars */
|
||||
fwrite(st->nm, sizeof(st->nm), 1, f);
|
||||
/* save number of flags */
|
||||
fwrite(&st->num, sizeof(int), 1, f);
|
||||
/* save level peer chapter number */
|
||||
fwrite(&st->l_num, sizeof(int), 1, f);
|
||||
/* save chapter number */
|
||||
fwrite(&st->c_num, sizeof(int), 1, f);
|
||||
/* save chapter open flags */
|
||||
fwrite(st->c_opn, sizeof(char), st->c_num, f);
|
||||
/* save flags */
|
||||
fwrite(st->cmp, sizeof(char), st->num, f);
|
||||
#endif
|
||||
le = le->n;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
printf("ok\n");
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
/* create a new profile */
|
||||
void Prf_Crt(char *nm)
|
||||
{
|
||||
Prf *p;
|
||||
DL_E *e = prfs.hd.n;
|
||||
// if the name already exists the profile is not created //
|
||||
while (e != &prfs.tl) {
|
||||
if (!strcmp(((Prf*)e->d)->nm, nm)) {
|
||||
printf("WARNING: profile '%s' already exists\n", nm);
|
||||
return;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
|
||||
p = malloc(sizeof(Prf));
|
||||
strcpy(p->nm, nm);
|
||||
p->scr = 0;
|
||||
p->pct = 0;
|
||||
p->lvls = 0;
|
||||
DL_Ini(&p->sts);
|
||||
p->sts.flgs = DL_AUTODEL | DL_NOCB;
|
||||
DL_Add(&prfs, p);
|
||||
}
|
||||
|
||||
/* delete an existing profile by pointer */
|
||||
void Prf_Del(void *p)
|
||||
{
|
||||
DL_Clr(&((Prf*)p)->sts);
|
||||
free(p);
|
||||
}
|
||||
|
||||
/* register or find a levelset with name nm */
|
||||
SInf* Prf_RegLS(Prf *p, LSet *l_st)
|
||||
{
|
||||
int i;
|
||||
DL_E *e = p->sts.hd.n;
|
||||
SInf *s;
|
||||
/* maybe it already exists */
|
||||
while (e != &p->sts.tl) {
|
||||
s = (SInf*)e->d;
|
||||
if (!strcmp(s->nm, l_st->nm)) {
|
||||
if (l_st->c_num != s->c_num || l_st->l_num != s->l_num) {
|
||||
// seems to be changed; clear it //
|
||||
s->num = l_st->c_num * l_st->l_num;
|
||||
s->l_num = l_st->l_num;
|
||||
s->c_num = l_st->c_num;
|
||||
for (i = 0; i < s->c_num; i++)
|
||||
s->c_opn[i] = l_st->ch[i].opn;
|
||||
memset(s->cmp, 0, sizeof(s->cmp));
|
||||
printf("WARNING: profile '%s': set info '%s' seems to be out of date\n", p->nm, l_st->nm);
|
||||
}
|
||||
return s;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
/* must be registered */
|
||||
s = malloc(sizeof(SInf));
|
||||
strcpy(s->nm, l_st->nm);
|
||||
s->num = l_st->c_num * l_st->l_num;
|
||||
s->l_num = l_st->l_num;
|
||||
s->c_num = l_st->c_num;
|
||||
for (i = 0; i < s->c_num; i++)
|
||||
s->c_opn[i] = l_st->ch[i].opn;
|
||||
memset(s->cmp, 0, sizeof(s->cmp));
|
||||
DL_Add(&p->sts, s);
|
||||
return s;
|
||||
}
|
||||
|
||||
/* create profile name list */
|
||||
void Prf_CrtLst()
|
||||
{
|
||||
int i = 0;
|
||||
DL_E *e = prfs.hd.n;
|
||||
Prf *p;
|
||||
Prf_DelLst();
|
||||
prf_lst = malloc(sizeof(char*) * prfs.cntr);
|
||||
while (e != &prfs.tl) {
|
||||
p = (Prf*)e->d;
|
||||
prf_lst[i] = malloc(sizeof(p->nm) + 1);
|
||||
strcpy(prf_lst[i], p->nm);
|
||||
i++;
|
||||
e = e->n;
|
||||
}
|
||||
prf_n = i;
|
||||
}
|
||||
|
||||
/* delete profile name list */
|
||||
void Prf_DelLst()
|
||||
{
|
||||
int i;
|
||||
if (prf_lst == 0) return;
|
||||
for (i = 0; i < prf_n; i++)
|
||||
free(prf_lst[i]);
|
||||
free(prf_lst);
|
||||
}
|
||||
|
||||
/*
|
||||
sort all profiles best profile comes first
|
||||
*/
|
||||
void Prf_Srt()
|
||||
{
|
||||
void *p;
|
||||
DL_E *e = prfs.hd.n, *e2;
|
||||
|
||||
if (prfs.cntr == 0) return;
|
||||
|
||||
while (e != prfs.tl.p) {
|
||||
e2 = e->n;
|
||||
while (e2 != &prfs.tl) {
|
||||
if (((Prf*)e2->d)->scr > ((Prf*)e->d)->scr) {
|
||||
p = e2->d;
|
||||
e2->d = e->d;
|
||||
e->d = p;
|
||||
}
|
||||
e2 = e2->n;
|
||||
}
|
||||
e = e->n;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
update Profile p's score and info
|
||||
s is rem_time / max_time of that level
|
||||
*/
|
||||
void Prf_Upd(Prf *p, SInf *inf, int l_id, float pct, int scr)
|
||||
{
|
||||
float new_p;
|
||||
#ifdef DEBUG
|
||||
float old_p = p->pct;
|
||||
printf("level %i...", l_id);
|
||||
#endif
|
||||
if (!inf->cmp[l_id]) {
|
||||
/* mark as completed */
|
||||
inf->cmp[l_id] = 1;
|
||||
/* update percentage */
|
||||
if (p->lvls == 0)
|
||||
p->pct = pct;
|
||||
else {
|
||||
new_p = (p->pct * p->lvls + pct) / (p->lvls + 1);
|
||||
p->pct = new_p;
|
||||
}
|
||||
p->lvls++;
|
||||
p->scr += scr;
|
||||
#ifdef DEBUG
|
||||
printf("marked as completed\n");
|
||||
printf("added %4.2f: percentage changed from %4.2f to %4.2f\n", pct, old_p, p->pct);
|
||||
printf("score added: %i\n", scr);
|
||||
#endif
|
||||
}
|
||||
#ifdef DEBUG
|
||||
else
|
||||
printf("already finished\n");
|
||||
#endif
|
||||
}
|
||||
53
project/jni/application/lmarbles-1.0.8/src/profile.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/***************************************************************************
|
||||
profile.h - description
|
||||
-------------------
|
||||
begin : Sun Sep 17 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef PROFILE_H
|
||||
#define PROFILE_H
|
||||
|
||||
#include "levels.h"
|
||||
#include "dynlist.h"
|
||||
|
||||
typedef struct {
|
||||
char nm[32];
|
||||
int num;
|
||||
int l_num; // levels per chapter //
|
||||
int c_num;
|
||||
char c_opn[MAX_CHPTRS];
|
||||
char cmp[MAX_LVLS * MAX_CHPTRS];
|
||||
} SInf;
|
||||
|
||||
typedef struct {
|
||||
char nm[12];
|
||||
int lvls;
|
||||
int scr; // total score gained
|
||||
float pct; // percentage of time needed to complete a level
|
||||
DLst sts;
|
||||
} Prf;
|
||||
|
||||
void Prf_Ini();
|
||||
void Prf_Trm();
|
||||
int Prf_Ld();
|
||||
void Prf_Sv();
|
||||
void Prf_Crt(char *nm);
|
||||
void Prf_Del(void *p);
|
||||
SInf* Prf_RegLS(Prf *p, LSet *l_st);
|
||||
void Prf_CrtLst();
|
||||
void Prf_DelLst();
|
||||
void Prf_Srt();
|
||||
void Prf_Upd(Prf *p, SInf *inf, int l_id, float pct, int scr);
|
||||
|
||||
#endif
|
||||
628
project/jni/application/lmarbles-1.0.8/src/sdl.c
Normal file
@@ -0,0 +1,628 @@
|
||||
/***************************************************************************
|
||||
sdl.c - description
|
||||
-------------------
|
||||
begin : Thu Apr 20 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include "sdl.h"
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
extern int trm_gm;
|
||||
|
||||
Sdl sdl;
|
||||
|
||||
// sdl surface //
|
||||
|
||||
/*
|
||||
load a surface from file putting it in soft or hardware mem
|
||||
*/
|
||||
SDL_Surface* SS_Ld(char *fname, int f)
|
||||
{
|
||||
SDL_Surface *buf;
|
||||
SDL_Surface *new_sur;
|
||||
char path[strlen(SRC_DIR)+ strlen(fname) + 2];
|
||||
sprintf(path, "%s/%s", SRC_DIR, fname);
|
||||
buf = SDL_LoadBMP(path);
|
||||
if (buf == 0) {
|
||||
fprintf(stderr, "ERR: ssur_load: file '%s' not found or not enough memory\n", path);
|
||||
if (f & SDL_NONFATAL)
|
||||
return 0;
|
||||
else
|
||||
exit(1);
|
||||
}
|
||||
new_sur = SS_Crt(buf->w, buf->h, f);
|
||||
SDL_BlitSurface(buf, 0, new_sur, 0);
|
||||
SDL_FreeSurface(buf);
|
||||
return new_sur;
|
||||
}
|
||||
|
||||
/*
|
||||
create an surface
|
||||
MUST NOT BE USED IF NO SDLSCREEN IS SET
|
||||
*/
|
||||
SDL_Surface* SS_Crt(int w, int h, int f)
|
||||
{
|
||||
SDL_Surface *sur;
|
||||
SDL_PixelFormat *spf = SDL_GetVideoSurface()->format;
|
||||
if ((sur = SDL_CreateRGBSurface(f, w, h, spf->BitsPerPixel, spf->Rmask, spf->Gmask, spf->Bmask, spf->Amask)) == 0) {
|
||||
fprintf(stderr, "ERR: ssur_create: not enough memory to create surface...\n");
|
||||
exit(1);
|
||||
}
|
||||
SDL_SetColorKey(sur, SDL_SRCCOLORKEY, SDL_MapRGB(sur->format,0,0,0));
|
||||
SDL_SetAlpha(sur, 0, 0); // no alpha //
|
||||
return sur;
|
||||
}
|
||||
|
||||
/*
|
||||
return display format
|
||||
*/
|
||||
int SS_DpyFmt(SDL_Surface *sur)
|
||||
{
|
||||
if ((sur = SDL_DisplayFormat(sur)) == 0) {
|
||||
fprintf(stderr, "ERR: ssur_displayformat: convertion failed\n");
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
lock surface
|
||||
*/
|
||||
void SS_Bgn(SDL_Surface *sur)
|
||||
{
|
||||
if (SDL_MUSTLOCK(sur))
|
||||
SDL_LockSurface(sur);
|
||||
}
|
||||
|
||||
/*
|
||||
unlock surface
|
||||
*/
|
||||
void SS_End(SDL_Surface *sur)
|
||||
{
|
||||
if (SDL_MUSTLOCK(sur))
|
||||
SDL_UnlockSurface(sur);
|
||||
}
|
||||
|
||||
/*
|
||||
blit surface with destination D_DST and source D_SRC using it's actual alpha and color key settings
|
||||
*/
|
||||
void SS_Blt(void)
|
||||
{
|
||||
#ifdef SDL_1_1_5
|
||||
if (sdl.s.s->flags & SDL_SRCALPHA)
|
||||
SDL_SetAlpha(sdl.s.s, SDL_SRCALPHA, 255 - sdl.s.s->format->alpha);
|
||||
#endif
|
||||
SDL_BlitSurface(sdl.s.s, &sdl.s.r, sdl.d.s, &sdl.d.r);
|
||||
#ifdef SDL_1_1_5
|
||||
if (sdl.s.s->flags & SDL_SRCALPHA)
|
||||
SDL_SetAlpha(sdl.s.s, SDL_SRCALPHA, 255 - sdl.s.s->format->alpha);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
do an alpha blit
|
||||
*/
|
||||
void SS_ABlt(int alpha)
|
||||
{
|
||||
#ifdef SDL_1_1_5
|
||||
SDL_SetAlpha(sdl.s.s, SDL_SRCALPHA, 255 - alpha);
|
||||
#else
|
||||
SDL_SetAlpha(sdl.s.s, SDL_SRCALPHA, alpha);
|
||||
#endif
|
||||
SDL_BlitSurface(sdl.s.s, &sdl.s.r, sdl.d.s, &sdl.d.r);
|
||||
SDL_SetAlpha(sdl.s.s, 0, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
fill surface with color c
|
||||
*/
|
||||
void SS_Fill(int c)
|
||||
{
|
||||
SDL_FillRect(sdl.d.s, &sdl.d.r, SDL_MapRGB(sdl.d.s->format, c >> 16, (c >> 8) & 0xFF, c & 0xFF));
|
||||
}
|
||||
|
||||
/* get pixel */
|
||||
Uint32 get_pixel( SDL_Surface *surf, int x, int y )
|
||||
{
|
||||
int pos = 0;
|
||||
Uint32 pixel = 0;
|
||||
|
||||
pos = y * surf->pitch + x * surf->format->BytesPerPixel;
|
||||
memcpy( &pixel, surf->pixels + pos, surf->format->BytesPerPixel );
|
||||
return pixel;
|
||||
}
|
||||
|
||||
// sdl font //
|
||||
|
||||
/*
|
||||
load a font using the width values in the file
|
||||
*/
|
||||
SFnt* SF_Ld(char *fname)
|
||||
{
|
||||
SFnt *fnt = 0;
|
||||
FILE *file = 0;
|
||||
char path[strlen(SRC_DIR)+ strlen(fname) + 2];
|
||||
int i;
|
||||
|
||||
sprintf(path, "%s/%s", SRC_DIR, fname);
|
||||
|
||||
fnt = malloc(sizeof(SFnt));
|
||||
if (fnt == 0) {
|
||||
fprintf(stderr, "ERR: sfnt_load: not enough memory\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if ((fnt->ss = SS_Ld(fname, SDL_SWSURFACE)) == 0)
|
||||
exit(1);
|
||||
|
||||
fnt->algn = TA_X_L | TA_Y_T;
|
||||
fnt->clr = 0x00FFFFFF;
|
||||
fnt->h = fnt->ss->h;
|
||||
|
||||
//table
|
||||
file = fopen(path, "r");
|
||||
fseek(file, -1, SEEK_END);
|
||||
fread(&fnt->off, 1, 1, file);
|
||||
#ifdef DEBUG
|
||||
printf("offset: %i\n", fnt->off);
|
||||
#endif
|
||||
fseek(file, -2, SEEK_END);
|
||||
fread(&fnt->len, 1, 1, file);
|
||||
#ifdef DEBUG
|
||||
printf("number: %i\n", fnt->len);
|
||||
#endif
|
||||
fseek(file, -2 - fnt->len, SEEK_END);
|
||||
fread(fnt->lw, 1, fnt->len, file);
|
||||
#ifdef DEBUG
|
||||
printf("letter width: %i\n", fnt->len);
|
||||
for (i = 0; i < fnt->len; i++)
|
||||
printf("%i ", fnt->lw[i]);
|
||||
printf("\n");
|
||||
#endif
|
||||
fclose(file);
|
||||
|
||||
//letter offsets
|
||||
fnt->loff[0] = 0;
|
||||
for (i = 1; i < fnt->len; i++)
|
||||
fnt->loff[i] = fnt->loff[i - 1] + fnt->lw[i - 1];
|
||||
|
||||
//allowed keys
|
||||
memset(fnt->keys, 0, 256);
|
||||
for (i = 0; i < fnt->len; i++) {
|
||||
fnt->keys[i + fnt->off] = 1;
|
||||
}
|
||||
|
||||
fnt->lX = fnt->lY = fnt->lW = fnt->lH = 0;
|
||||
return fnt;
|
||||
}
|
||||
|
||||
/*
|
||||
load a font with fixed size
|
||||
*/
|
||||
SFnt* SF_LdFxd(char *f, int off, int len, int w)
|
||||
{
|
||||
int i;
|
||||
SFnt *fnt;
|
||||
char path[strlen(SRC_DIR)+ strlen(f) + 2];
|
||||
|
||||
sprintf(path, "%s/%s", SRC_DIR, f);
|
||||
|
||||
fnt = malloc(sizeof(SFnt));
|
||||
if (fnt == 0) {
|
||||
fprintf(stderr, "ERR: sfnt_load: not enough memory\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if ((fnt->ss = SS_Ld(f, SDL_SWSURFACE)) == 0)
|
||||
exit(1);
|
||||
|
||||
fnt->algn = TA_X_L | TA_Y_T;
|
||||
fnt->clr = 0x00FFFFFF;
|
||||
fnt->h = fnt->ss->h;
|
||||
|
||||
fnt->off = off;
|
||||
fnt->len = len;
|
||||
|
||||
for (i = 0; i < len; i++)
|
||||
fnt->lw[i] = w;
|
||||
|
||||
//letter offsets
|
||||
fnt->loff[0] = 0;
|
||||
for (i = 1; i < fnt->len; i++)
|
||||
fnt->loff[i] = fnt->loff[i - 1] + w;
|
||||
|
||||
//allowed keys
|
||||
memset(fnt->keys, 0, 256);
|
||||
for (i = 0; i < fnt->len; i++) {
|
||||
fnt->keys[i + fnt->off] = 1;
|
||||
}
|
||||
|
||||
fnt->lX = fnt->lY = fnt->lW = fnt->lH = 0;
|
||||
return fnt;
|
||||
}
|
||||
|
||||
/*
|
||||
free memory
|
||||
*/
|
||||
void SF_Fr(SFnt *fnt)
|
||||
{
|
||||
if (fnt->ss) SDL_FreeSurface(fnt->ss);
|
||||
free(fnt);
|
||||
}
|
||||
|
||||
/*
|
||||
write something with transparency
|
||||
*/
|
||||
int SF_Wrt(SFnt *fnt, SDL_Surface *dest, int x, int y, char *str, int alpha)
|
||||
{
|
||||
int c_abs;
|
||||
int len = strlen(str);
|
||||
int pix_len = 0;
|
||||
int px = x, py = y;
|
||||
int i;
|
||||
SDL_Surface *spf = SDL_GetVideoSurface();
|
||||
|
||||
pix_len = SF_TxtW(fnt, str);
|
||||
for (i = 0; i < len; i++)
|
||||
if (!fnt->keys[(int)str[i]])
|
||||
str[i] = ' ';
|
||||
|
||||
//alignment
|
||||
if (fnt->algn & TA_X_C)
|
||||
px -= pix_len >> 1;
|
||||
else
|
||||
if (fnt->algn & TA_X_R)
|
||||
px -= pix_len;
|
||||
if (fnt->algn & TA_Y_C)
|
||||
py -= fnt->h >> 1;
|
||||
else
|
||||
if (fnt->algn & TA_Y_B)
|
||||
py -= fnt->h;
|
||||
|
||||
fnt->lX = px; if (fnt->lX < 0) fnt->lX = 0;
|
||||
fnt->lY = py; if (fnt->lY < 0) fnt->lY = 0;
|
||||
fnt->lW = pix_len; if (fnt->lX + fnt->lW >= spf->w) fnt->lW = spf->w - fnt->lX;
|
||||
fnt->lH = fnt->h; if (fnt->lY + fnt->lH >= spf->h) fnt->lH = spf->h - fnt->lY;
|
||||
|
||||
if (alpha != 0)
|
||||
SDL_SetAlpha(fnt->ss, SDL_SRCALPHA, alpha);
|
||||
else
|
||||
SDL_SetAlpha(fnt->ss, 0, 0);
|
||||
for (i = 0; i < len; i++) {
|
||||
c_abs = str[i] - fnt->off;
|
||||
D_DST(dest, px, py, fnt->lw[c_abs], fnt->h);
|
||||
D_SRC(fnt->ss, fnt->loff[c_abs], 0);
|
||||
SS_Blt();
|
||||
px += fnt->lw[c_abs];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
lock font surface
|
||||
*/
|
||||
void SF_Bgn(SFnt *fnt)
|
||||
{
|
||||
SS_Bgn(fnt->ss);
|
||||
}
|
||||
|
||||
/*
|
||||
unlock font surface
|
||||
*/
|
||||
void SF_End(SFnt *fnt)
|
||||
{
|
||||
SS_End(fnt->ss);
|
||||
}
|
||||
|
||||
/*
|
||||
return last update region
|
||||
*/
|
||||
SDL_Rect SF_LstR(SFnt *fnt)
|
||||
{
|
||||
SDL_Rect rect={fnt->lX, fnt->lY, fnt->lW, fnt->lH};
|
||||
return rect;
|
||||
}
|
||||
|
||||
/*
|
||||
return the text width in pixels
|
||||
*/
|
||||
int SF_TxtW(SFnt *fnt, char *str)
|
||||
{
|
||||
unsigned int i;
|
||||
int pix_len = 0;
|
||||
for (i = 0; i < strlen(str); i++)
|
||||
pix_len += fnt->lw[str[i] - fnt->off];
|
||||
return pix_len;
|
||||
}
|
||||
|
||||
// sdl //
|
||||
|
||||
/*
|
||||
initialize sdl
|
||||
*/
|
||||
void Sdl_Ini(int f)
|
||||
{
|
||||
sdl.scr = 0;
|
||||
if (SDL_Init(f) < 0) {
|
||||
fprintf(stderr, "ERR: sdl_init: %s", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
SDL_EnableUNICODE(1);
|
||||
atexit(SDL_Quit);
|
||||
}
|
||||
|
||||
/*
|
||||
free screen
|
||||
*/
|
||||
void Sdl_Qut()
|
||||
{
|
||||
if (sdl.scr) SDL_FreeSurface(sdl.scr);
|
||||
}
|
||||
|
||||
/*
|
||||
set video mode and give information about hardware capabilities
|
||||
*/
|
||||
int Sdl_StVdMd(int w, int h, int d, int f)
|
||||
{
|
||||
int depth;
|
||||
|
||||
#ifdef DEBUG
|
||||
SDL_PixelFormat *fmt;
|
||||
#endif
|
||||
if (sdl.scr) {
|
||||
SDL_FreeSurface(sdl.scr);
|
||||
}
|
||||
else { /* load window icon on first time setup */
|
||||
SDL_Surface *icon;
|
||||
if ((icon = SDL_LoadBMP(SRC_DIR "/gfx/win_icon.bmp")) != NULL) {
|
||||
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, SDL_MapRGB(icon->format,255,255,255));
|
||||
SDL_WM_SetIcon(icon, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// is this mode is supported
|
||||
depth = SDL_VideoModeOK(w, h, d, f);
|
||||
if ( depth == 0 ) {
|
||||
fprintf(stderr, "ERR: SDL_VideoModeOK says mode %ix%ix%i is invalid...\ntrying to emulate with 16 bits depth\n", w, h, d);
|
||||
depth = 16;
|
||||
}
|
||||
|
||||
// set video mode
|
||||
if ((sdl.scr = SDL_SetVideoMode(w, h, depth, f)) == 0) {
|
||||
fprintf(stderr, "ERR: sdl_setvideomode: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
if (f & SDL_HWSURFACE && !(sdl.scr->flags & SDL_HWSURFACE))
|
||||
fprintf(stderr, "unable to create screen in hardware memory...\n");
|
||||
if (f & SDL_DOUBLEBUF && !(sdl.scr->flags & SDL_DOUBLEBUF))
|
||||
fprintf(stderr, "unable to create double buffered screen...\n");
|
||||
if (f & SDL_FULLSCREEN && !(sdl.scr->flags & SDL_FULLSCREEN))
|
||||
fprintf(stderr, "unable to switch to fullscreen...\n");
|
||||
|
||||
fmt = sdl.scr->format;
|
||||
printf("video mode format:\n");
|
||||
printf("Masks: R=%i, G=%i, B=%i\n", fmt->Rmask, fmt->Gmask, fmt->Bmask);
|
||||
printf("LShft: R=%i, G=%i, B=%i\n", fmt->Rshift, fmt->Gshift, fmt->Bshift);
|
||||
printf("RShft: R=%i, G=%i, B=%i\n", fmt->Rloss, fmt->Gloss, fmt->Bloss);
|
||||
printf("BBP: %i\n", fmt->BitsPerPixel);
|
||||
printf("-----\n");
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
show hardware capabilities
|
||||
*/
|
||||
void Sdl_HwCps()
|
||||
{
|
||||
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
|
||||
char *ny[2] = {"No", "Yes"};
|
||||
|
||||
printf("video hardware capabilities:\n");
|
||||
printf("Hardware Surfaces: %s\n", ny[vi->hw_available]);
|
||||
printf("HW_Blit (CC, A): %s (%s, %s)\n", ny[vi->blit_hw], ny[vi->blit_hw_CC], ny[vi->blit_hw_A]);
|
||||
printf("SW_Blit (CC, A): %s (%s, %s)\n", ny[vi->blit_sw], ny[vi->blit_sw_CC], ny[vi->blit_sw_A]);
|
||||
printf("HW_Fill: %s\n", ny[vi->blit_fill]);
|
||||
printf("Video Memory: %i\n", vi->video_mem);
|
||||
printf("------\n");
|
||||
}
|
||||
|
||||
/*
|
||||
update just one rect
|
||||
*/
|
||||
void Sdl_Upd(int x, int y, int w, int h)
|
||||
{
|
||||
SDL_UpdateRect(sdl.scr, x, y, w, h);
|
||||
}
|
||||
|
||||
/*
|
||||
do a full update
|
||||
*/
|
||||
void Sdl_FUpd()
|
||||
{
|
||||
SDL_UpdateRect(sdl.scr, 0, 0, 0 ,0);
|
||||
}
|
||||
|
||||
/*
|
||||
draw all update regions
|
||||
*/
|
||||
void Sdl_UpdR()
|
||||
{
|
||||
if (sdl.rnum == SDL_MAX_RGNS)
|
||||
SDL_UpdateRect(sdl.scr, 0, 0, sdl.scr->w, sdl.scr->h);
|
||||
else
|
||||
SDL_UpdateRects(sdl.scr, sdl.rnum, sdl.rgns);
|
||||
sdl.rnum = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
add update region
|
||||
*/
|
||||
void Sdl_AddR(int x, int y, int w, int h)
|
||||
{
|
||||
if (sdl.rnum == SDL_MAX_RGNS) return;
|
||||
if (x < 0) {
|
||||
w += x;
|
||||
x = 0;
|
||||
}
|
||||
if (y < 0) {
|
||||
h += y;
|
||||
y = 0;
|
||||
}
|
||||
if (x + w > sdl.scr->w)
|
||||
w = sdl.scr->w - x;
|
||||
if (y + h > sdl.scr->h)
|
||||
h = sdl.scr->h - y;
|
||||
if (w <= 0 || h <= 0)
|
||||
return;
|
||||
sdl.rgns[sdl.rnum].x = x;
|
||||
sdl.rgns[sdl.rnum].y = y;
|
||||
sdl.rgns[sdl.rnum].w = w;
|
||||
sdl.rgns[sdl.rnum].h = h;
|
||||
sdl.rnum++;
|
||||
}
|
||||
|
||||
/*
|
||||
fade screen to black
|
||||
*/
|
||||
void Sdl_Dim(int steps, int delay, int trp)
|
||||
{
|
||||
#ifndef NODIM
|
||||
SDL_Surface *buffer;
|
||||
int per_step = trp / steps;
|
||||
int i;
|
||||
if (trm_gm) return;
|
||||
buffer = SS_Crt(sdl.scr->w, sdl.scr->h, SDL_SWSURFACE);
|
||||
SDL_SetColorKey(buffer, 0, 0);
|
||||
D_FDST(buffer);
|
||||
D_FSRC(sdl.scr);
|
||||
SS_Blt();
|
||||
for (i = 0; i <= trp; i += per_step) {
|
||||
D_FDST(sdl.scr);
|
||||
SS_Fill(0x0);
|
||||
D_FSRC(buffer);
|
||||
SS_ABlt(i);
|
||||
Sdl_FUpd();
|
||||
SDL_Delay(delay);
|
||||
}
|
||||
if (trp == 255) {
|
||||
D_FDST(sdl.scr);
|
||||
SS_Fill(0x0);
|
||||
Sdl_FUpd();
|
||||
}
|
||||
SDL_FreeSurface(buffer);
|
||||
#else
|
||||
Sdl_FUpd();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
undim screen
|
||||
*/
|
||||
void Sdl_UnDim(int steps, int delay, int trp)
|
||||
{
|
||||
#ifndef NODIM
|
||||
SDL_Surface *buffer;
|
||||
int per_step = trp / steps;
|
||||
int i;
|
||||
if (trm_gm) return;
|
||||
buffer = SS_Crt(sdl.scr->w, sdl.scr->h, SDL_SWSURFACE);
|
||||
SDL_SetColorKey(buffer, 0, 0);
|
||||
D_FDST(buffer);
|
||||
D_FSRC(sdl.scr);
|
||||
SS_Blt();
|
||||
for (i = trp; i >= 0; i -= per_step) {
|
||||
D_FDST(sdl.scr);
|
||||
SS_Fill(0x0);
|
||||
D_FSRC(buffer);
|
||||
SS_ABlt(i);
|
||||
Sdl_FUpd();
|
||||
SDL_Delay(delay);
|
||||
}
|
||||
D_FDST(sdl.scr);
|
||||
D_FSRC(buffer);
|
||||
SS_Blt();
|
||||
Sdl_FUpd();
|
||||
SDL_FreeSurface(buffer);
|
||||
#else
|
||||
Sdl_FUpd();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
wait for a key
|
||||
*/
|
||||
int Sdl_WtFrKy()
|
||||
{
|
||||
//wait for key
|
||||
SDL_Event event;
|
||||
while (1) {
|
||||
SDL_WaitEvent(&event);
|
||||
if (event.type == SDL_QUIT) {
|
||||
trm_gm = 1;
|
||||
return 0;
|
||||
}
|
||||
if (event.type == SDL_KEYUP)
|
||||
return event.key.keysym.sym;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
wait for a key or mouse click
|
||||
*/
|
||||
void Sdl_WtFrClk()
|
||||
{
|
||||
//wait for key or button
|
||||
SDL_Event event;
|
||||
while (1) {
|
||||
SDL_WaitEvent(&event);
|
||||
if (event.type == SDL_QUIT) {
|
||||
trm_gm = 1;
|
||||
return;
|
||||
}
|
||||
if (event.type == SDL_KEYUP || event.type == SDL_MOUSEBUTTONUP)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
lock surface
|
||||
*/
|
||||
void Sdl_Bgn()
|
||||
{
|
||||
if (SDL_MUSTLOCK(sdl.scr))
|
||||
SDL_LockSurface(sdl.scr);
|
||||
}
|
||||
|
||||
/*
|
||||
unlock surface
|
||||
*/
|
||||
void Sdl_End()
|
||||
{
|
||||
if (SDL_MUSTLOCK(sdl.scr))
|
||||
SDL_UnlockSurface(sdl.scr);
|
||||
}
|
||||
|
||||
/*
|
||||
flip hardware screens (double buffer)
|
||||
*/
|
||||
void Sdl_Flp()
|
||||
{
|
||||
SDL_Flip(sdl.scr);
|
||||
}
|
||||
115
project/jni/application/lmarbles-1.0.8/src/sdl.h
Normal file
@@ -0,0 +1,115 @@
|
||||
/***************************************************************************
|
||||
sdl.h - description
|
||||
-------------------
|
||||
begin : Thu Apr 20 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef SDL_H
|
||||
#define SDL_H
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL_mixer.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// draw region //
|
||||
#define D_SRC(p, i, j) {sdl.s.s = p; sdl.s.r.x = i; sdl.s.r.y = j; sdl.s.r.w = sdl.d.r.w; sdl.s.r.h = sdl.d.r.h;}
|
||||
#define D_DST(p, i, j, k, l) {sdl.d.s = p; sdl.d.r.x = i; sdl.d.r.y = j; sdl.d.r.w = k; sdl.d.r.h = l;}
|
||||
#define D_FSRC(p) {sdl.s.s = p; sdl.s.r.x = 0; sdl.s.r.y = 0; sdl.s.r.w = sdl.d.r.w; sdl.s.r.h = sdl.d.r.h;}
|
||||
#define D_FDST(p) {sdl.d.s = p; sdl.d.r.x = 0; sdl.d.r.y = 0; sdl.d.r.w = (p)->w; sdl.d.r.h = (p)->h;}
|
||||
typedef struct {
|
||||
SDL_Surface *s;
|
||||
SDL_Rect r;
|
||||
} DrawRgn;
|
||||
|
||||
// Sdl Surface //
|
||||
#define SDL_NONFATAL 0x10000000
|
||||
SDL_Surface* SS_Ld(char *fname, int f);
|
||||
SDL_Surface* SS_Crt(int w, int h, int f);
|
||||
int SS_DpyFmt(SDL_Surface *sur);
|
||||
void SS_Bgn(SDL_Surface *sur);
|
||||
void SS_End(SDL_Surface *sur);
|
||||
void SS_Blt(void);
|
||||
void SS_ABlt(int alpha);
|
||||
void SS_Fill(int c);
|
||||
Uint32 get_pixel( SDL_Surface *surf, int x, int y );
|
||||
|
||||
// Sdl Font //
|
||||
#define TA_X_L (1L<<1)
|
||||
#define TA_X_C (1L<<2)
|
||||
#define TA_X_R (1L<<3)
|
||||
#define TA_Y_T (1L<<4)
|
||||
#define TA_Y_C (1L<<5)
|
||||
#define TA_Y_B (1L<<6)
|
||||
typedef struct {
|
||||
SDL_Surface *ss;
|
||||
int algn;
|
||||
int clr;
|
||||
int h;
|
||||
char lw[256];
|
||||
int loff[256];
|
||||
char keys[256];
|
||||
char off;
|
||||
char len;
|
||||
//last written rect
|
||||
int lX;
|
||||
int lY;
|
||||
int lW;
|
||||
int lH;
|
||||
} SFnt;
|
||||
SFnt* SF_Ld(char *fname);
|
||||
SFnt* SF_LdFxd(char *fname, int off, int len, int w);
|
||||
void SF_Fr(SFnt *sfnt);
|
||||
int SF_Wrt(SFnt *sfnt, SDL_Surface *dest, int x, int y, char *str, int alpha);
|
||||
void SF_Bgn(SFnt *sfnt);
|
||||
void SF_End(SFnt *sfnt);
|
||||
SDL_Rect SF_LstR(SFnt *fnt);
|
||||
int SF_TxtW(SFnt *fnt, char *str);
|
||||
|
||||
// Sdl //
|
||||
#define SDL_MAX_RGNS 200
|
||||
#define SDL_DIM_STEPS 8
|
||||
#define SDL_DIM_DELAY 20
|
||||
#define SDL_DIM() Sdl_Dim(SDL_DIM_STEPS, SDL_DIM_DELAY, 255)
|
||||
#define SDL_UNDIM() Sdl_UnDim(SDL_DIM_STEPS, SDL_DIM_DELAY, 255)
|
||||
typedef struct {
|
||||
SDL_Surface *scr;
|
||||
DrawRgn d, s;
|
||||
int rnum;
|
||||
SDL_Rect rgns[SDL_MAX_RGNS];
|
||||
} Sdl;
|
||||
void Sdl_Ini(int f);
|
||||
void Sdl_Qut();
|
||||
int Sdl_StVdMd(int w, int h, int d, int f);
|
||||
void Sdl_HwCps();
|
||||
void Sdl_Upd(int x, int y, int w, int h);
|
||||
void Sdl_FUpd();
|
||||
void Sdl_UpdR();
|
||||
void Sdl_AddR(int x, int y, int w, int h);
|
||||
void Sdl_Dim(int steps, int delay, int trp);
|
||||
void Sdl_UnDim(int steps, int delay, int trp);
|
||||
int Sdl_WtFrKy();
|
||||
void Sdl_WtFrClk();
|
||||
// hardware funcs //
|
||||
void Sdl_Bgn();
|
||||
void Sdl_End();
|
||||
void Sdl_Flp();
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/alarm.wav
Normal file
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/arrow.wav
Normal file
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/click.wav
Normal file
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/explode.wav
Normal file
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/score.wav
Normal file
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/select.wav
Normal file
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/stop.wav
Normal file
BIN
project/jni/application/lmarbles-1.0.8/src/sounds/teleport.wav
Normal file
47
project/jni/application/lmarbles-1.0.8/src/timer.c
Normal file
@@ -0,0 +1,47 @@
|
||||
/***************************************************************************
|
||||
timer.c - description
|
||||
-------------------
|
||||
begin : Mon Aug 14 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
#include "timer.h"
|
||||
#include "sdl.h"
|
||||
|
||||
int t_c, t_lc;
|
||||
|
||||
/*
|
||||
get milliseconds since last call
|
||||
*/
|
||||
int T_Gt()
|
||||
{
|
||||
int ms;
|
||||
t_c = SDL_GetTicks();
|
||||
ms = t_c - t_lc;
|
||||
t_lc = t_c;
|
||||
if (ms == 0) {
|
||||
ms = 1;
|
||||
SDL_Delay(1);
|
||||
}
|
||||
return ms;
|
||||
}
|
||||
|
||||
/*
|
||||
reset timer
|
||||
*/
|
||||
void T_Rst()
|
||||
{
|
||||
t_lc = SDL_GetTicks();
|
||||
}
|
||||
24
project/jni/application/lmarbles-1.0.8/src/timer.h
Normal file
@@ -0,0 +1,24 @@
|
||||
/***************************************************************************
|
||||
timer.h - description
|
||||
-------------------
|
||||
begin : Mon Aug 14 2000
|
||||
copyright : (C) 2000 by Michael Speck
|
||||
email : kulkanie@gmx.net
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef TIMER_H
|
||||
#define TIMER_H
|
||||
|
||||
int T_Gt();
|
||||
void T_Rst();
|
||||
|
||||
#endif
|
||||
BIN
project/jni/application/lmarbles-1.0.8/src/win32.ico
Normal file
|
After Width: | Height: | Size: 12 KiB |