SDL 2.0 does not require an icon as external file anymore. So fewer android permission are required for playing that

This commit is contained in:
Gerhard Stein
2020-10-09 14:39:50 +00:00
parent 99393e2dbe
commit 0ce5f5dee3

View File

@@ -14,6 +14,7 @@
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "icon.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
@@ -47,7 +48,10 @@ LoadSprite(char *file, SDL_Renderer *renderer)
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
//temp = SDL_LoadBMP(file);
SDL_RWops *rw = SDL_RWFromMem(icon_bmp, icon_bmp_len);
temp = SDL_LoadBMP_RW(rw, 1);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
return (-1);