Minor fixes to floating joystick
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@@ -36,9 +36,6 @@ LibSdlVersion=1.2
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=16
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@@ -63,9 +60,19 @@ SdlVideoResize=y
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# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
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SdlVideoResizeKeepAspect=n
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Create Android service, so the app is less likely to be killed while in background
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CreateService=
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# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
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# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
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CompatibilityHacks=n
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CompatibilityHacksForceScreenUpdate=n
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# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
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# force screen update by moving mouse cursor a little after each click (y) or (n)
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CompatibilityHacksForceScreenUpdateMouseClick=y
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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@@ -99,6 +106,10 @@ AppUsesMouse=n
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# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
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AppNeedsTwoButtonMouse=n
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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@@ -108,24 +119,35 @@ GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
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# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
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AppNeedsArrowKeys=y
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# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
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# Joystick always follows finger, so moving mouse requires touching the screen with other finger
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FloatingScreenJoystick=y
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=n
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# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
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# This will disable AppNeedsArrowKeys option
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AppUsesJoystick=n
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# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
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AppUsesSecondJoystick=n
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# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
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AppUsesThirdJoystick=
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# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
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AppUsesAccelerometer=n
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# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
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AppUsesGyroscope=n
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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@@ -137,6 +159,9 @@ AppRecordsAudio=n
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# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
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AccessSdCard=
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# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
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AccessInternet=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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@@ -156,9 +181,6 @@ RedefinedKeys="SPACE SPACE NO_REMAP NO_REMAP SPACE ESCAPE"
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# Number of virtual keyboard keys (currently 6 is maximum)
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AppTouchscreenKeyboardKeysAmount=1
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# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="SPACE"
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@@ -189,9 +211,9 @@ HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig'
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
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FirstStartMenuOptions=''
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI=all
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a'
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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@@ -205,7 +227,7 @@ CompiledLibraries="sdl_image sdl_mixer"
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CustomBuildScript=n
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# Aditional CFLAGS for application
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AppCflags='-O3 -DDSI_DATA_DIR=\\"data\\" -DDSI_DIR=\\".\\" -DDSI_SCORE_DIR=\\".\\" -DDSI_PIXMAP_DIR=\\".\\" -include ../../android_debug.h'
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AppCflags='-O3 -DDSI_DATA_DIR=\"data\" -DDSI_DIR=\".\" -DDSI_SCORE_DIR=\".\" -DDSI_PIXMAP_DIR=\".\" -include ../../android_debug.h'
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# Additional LDFLAGS for application
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AppLdflags=''
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@@ -232,6 +254,6 @@ AdmobPublisherId=n
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# Your AdMob test device ID, to receive a test ad
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AdmobTestDeviceId=
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# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
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# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
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AdmobBannerSize=
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@@ -6,8 +6,6 @@ if [ -e dspaceinvadors ] ; then
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else
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echo "Downloading sources..."
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svn checkout svn://svn.code.sf.net/p/dspaceinvadors/code/ dspaceinvadors || exit 1
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echo "Patching..."
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patch -p0 -d dspaceinvadors < android.diff || exit 1
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fi
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if [ -e dspaceinvadors/config.h ] ; then
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@@ -1,49 +0,0 @@
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Index: dsi/hi_score.c
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===================================================================
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--- dsi/hi_score.c (revision 218)
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+++ dsi/hi_score.c (working copy)
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@@ -193,7 +193,7 @@
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key = SDL_GetKeyState(NULL);
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if (key[SDLK_b] == SDL_PRESSED)
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leave_state = RUN_INTRO;
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- else if (key[SDLK_s] == SDL_PRESSED)
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+ else if (key[SDLK_SPACE] == SDL_PRESSED)
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leave_state = RUN_GAME;
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WaitFrame();
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}
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Index: dsi/main.c
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===================================================================
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--- dsi/main.c (revision 218)
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+++ dsi/main.c (working copy)
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@@ -186,7 +186,7 @@
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}
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//Open the audio device
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- if ( Mix_OpenAudio(11025, AUDIO_U8, 1, 512) < 0 )
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+ if ( Mix_OpenAudio(11025, AUDIO_S16, 1, 1024) < 0 )
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{
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fprintf(stderr,
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"Warning: Couldn't set 11025 Hz 8-bit audio\n- Reason: %s\n",
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Index: dsi/intro.c
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===================================================================
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--- dsi/intro.c (revision 218)
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+++ dsi/intro.c (working copy)
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@@ -75,7 +75,7 @@
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leave_state = RUN_QUIT;
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}
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key = SDL_GetKeyState(NULL);
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- if (key[SDLK_s] == SDL_PRESSED)
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+ if (key[SDLK_SPACE] == SDL_PRESSED)
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leave_state = RUN_GAME;
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else if (key[SDLK_v] == SDL_PRESSED)
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leave_state = RUN_SCORE;
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Index: dsi/sprite.c
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===================================================================
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--- dsi/sprite.c (revision 218)
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+++ dsi/sprite.c (working copy)
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@@ -119,4 +119,5 @@
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SDL_Delay(next_tick-this_tick);
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}
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next_tick = this_tick + (1000/FRAMES_PER_SEC);
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+ UpdateScreen(); // If we don't update screen on Android, we will not receive any input events
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}
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