Added back SW renderer in SDL 1.2

This commit is contained in:
pelya
2010-07-30 13:10:17 +03:00
parent 4ee9954443
commit 0974a79a6d

View File

@@ -241,7 +241,6 @@ SDL_Rect **ANDROID_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
void * memBuffer = NULL;
SDL_PixelFormat format;
int bpp1;
@@ -251,6 +250,12 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
SDL_ANDROID_sFakeWindowWidth = width;
SDL_ANDROID_sFakeWindowHeight = height;
current->flags = (flags & SDL_FULLSCREEN) | (flags & SDL_OPENGL) | SDL_DOUBLEBUF | ( flags & SDL_HWSURFACE );
current->w = width;
current->h = height;
current->pitch = SDL_ANDROID_sFakeWindowWidth * ANDROID_BYTESPERPIXEL;
current->pixels = NULL;
if( ! sdl_opengl )
{
@@ -270,16 +275,24 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
}
SDL_GetRendererInfo(&SDL_VideoRendererInfo);
// We're not allowing locking videosurface yet
/*
memBuffer = SDL_malloc(width * height * ANDROID_BYTESPERPIXEL);
if ( ! memBuffer ) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate buffer for requested mode");
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
current->hwdata = NULL;
if( ! (flags & SDL_HWSURFACE) )
{
current->pixels = SDL_malloc(width * height * ANDROID_BYTESPERPIXEL);
if ( ! current->pixels ) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate buffer for requested mode");
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
SDL_memset(current->pixels, 0, width * height * ANDROID_BYTESPERPIXEL);
current->hwdata = (struct private_hwdata *)SDL_CreateTexture(SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, width, height);
if( !current->hwdata ) {
SDL_free(current->pixels);
current->pixels = NULL;
SDL_OutOfMemory();
return(-1);
}
}
SDL_memset(memBuffer, 0, width * height * ANDROID_BYTESPERPIXEL);
*/
}
/* Allocate the new pixel format for the screen */
@@ -297,11 +310,6 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
}
/* Set up the new mode framebuffer */
current->flags = (flags & SDL_FULLSCREEN) | (flags & SDL_OPENGL) | SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_HWACCEL;
current->w = width;
current->h = height;
current->pitch = SDL_ANDROID_sFakeWindowWidth * ANDROID_BYTESPERPIXEL;
current->pixels = memBuffer;
SDL_CurrentVideoSurface = current;
/* We're done */
@@ -315,6 +323,11 @@ void ANDROID_VideoQuit(_THIS)
{
if( ! sdl_opengl )
{
if( SDL_CurrentVideoSurface->hwdata )
SDL_DestroyTexture((struct SDL_Texture *)SDL_CurrentVideoSurface->hwdata);
if( SDL_CurrentVideoSurface->pixels )
SDL_free(SDL_CurrentVideoSurface->pixels);
SDL_CurrentVideoSurface->pixels = NULL;
SDL_CurrentVideoSurface = NULL;
SDL_DestroyWindow(SDL_VideoWindow);
SDL_VideoWindow = NULL;
@@ -325,11 +338,6 @@ void ANDROID_VideoQuit(_THIS)
int i;
if (this->screen->pixels != NULL)
{
SDL_free(this->screen->pixels);
this->screen->pixels = NULL;
}
/* Free video mode lists */
for ( i=0; i<SDL_NUMMODES; ++i ) {
if ( SDL_modelist[i] != NULL ) {
@@ -556,7 +564,11 @@ int ANDROID_HWBlit(SDL_Surface* src, SDL_Rect* srcrect, SDL_Surface* dst, SDL_Re
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROID_HWBlit(): blitting SW");
return(src->map->sw_blit(src, srcrect, dst, dstrect));
}
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROID_HWBlit(): blitting HW");
if( src == SDL_CurrentVideoSurface )
{
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROID_HWBlit(): reading from screen surface not supported");
return(-1);
}
return SDL_RenderCopy((struct SDL_Texture *)src->hwdata, srcrect, dstrect);
};
@@ -635,6 +647,15 @@ static int ANDROID_FlipHWSurface(_THIS, SDL_Surface *surface)
{
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROID_FlipHWSurface()");
if( SDL_CurrentVideoSurface->hwdata && SDL_CurrentVideoSurface->pixels )
{
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = SDL_CurrentVideoSurface->w;
rect.h = SDL_CurrentVideoSurface->h;
SDL_UpdateTexture((struct SDL_Texture *)SDL_CurrentVideoSurface->hwdata, &rect, SDL_CurrentVideoSurface->pixels, SDL_CurrentVideoSurface->pitch);
}
SDL_ANDROID_CallJavaSwapBuffers();