SuperTux: updated
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@@ -7,10 +7,10 @@ AppName="SuperTux"
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AppFullName=org.lethargik.supertux2
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# Application version code (integer)
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AppVersionCode=03508
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AppVersionCode=04008
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# Application user-visible version name (string)
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AppVersionName="0.3.5a.08"
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AppVersionName="0.4.0.08"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -18,13 +18,13 @@ AppVersionName="0.3.5a.08"
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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AppDataDownloadUrl="!Data files|:data.zip:obb:main.3508|:data.zip:http://sourceforge.net/projects/libsdl-android/files/SuperTux/data-4.zip^!SSL certificates|:ca-certificates.crt:ca-certificates.crt"
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AppDataDownloadUrl="!Data files|:data.zip:obb:main.4008|:data.zip:http://sourceforge.net/projects/libsdl-android/files/SuperTux/data-5.zip^!SSL certificates|:ca-certificates.crt:ca-certificates.crt"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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ResetSdlConfigForThisVersion=y
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade=""
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DeleteFilesOnUpgrade="fonts images levels locale music scripts sounds speech"
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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@@ -80,6 +80,14 @@ CompatibilityHacksStaticInit=n
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# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y
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# 0 or empty - standard Android keyboard
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# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
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# 2 - Commodore 64 keyboard
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# 3 - Amiga keyboard
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# 4 - Atari800 keyboard
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TextInputKeyboard=
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=n
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@@ -113,6 +121,9 @@ RightMouseButtonLongPress=n
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
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ScreenFollowsMouse=
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=n
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@@ -145,6 +156,9 @@ AppUsesAccelerometer=n
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# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
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AppUsesGyroscope=n
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# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
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AppUsesOrientationSensor=
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=n
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@@ -188,10 +202,16 @@ RedefinedKeysScreenKb="SPACE LCTRL"
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RedefinedKeysScreenKbNames="Jump Action"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
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# 1 = Simple Theme by Beholder (white, with cross joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
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# 5 = GameBoy from RetroArch
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# 6 = PlayStation from RetroArch
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# 7 = SuperNintendo from RetroArch
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# 8 = DualShock from RetroArch
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# 9 = Nintendo64 from RetroArch
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TouchscreenKeysTheme=3
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# Redefine gamepad keys to SDL keysyms, button order is:
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