SDL: updated Gradle project files to use Android SDK 30
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@@ -1,13 +1,15 @@
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apply plugin: 'com.android.application'
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plugins {
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id 'com.android.application'
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}
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android {
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compileSdkVersion 29
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buildToolsVersion "30.0.0"
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compileSdkVersion 30
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buildToolsVersion "30.0.3"
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defaultConfig {
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applicationId "net.olofson.ballfield"
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minSdkVersion 16 // Must match version numbers in project/AndroidManifestTemplate.xml
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targetSdkVersion 29
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minSdkVersion 16
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targetSdkVersion 30
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}
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buildTypes {
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@@ -16,11 +18,15 @@ android {
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proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), '../proguard-local.cfg', '../proguard.cfg'
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}
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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dependencies { compile 'com.google.android.gms:play-services-games:19.0.0' } // ==GOOGLEPLAYGAMESERVICES==
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dependencies { compile 'com.google.android.gms:play-services-games:21.0.0' } // ==GOOGLEPLAYGAMESERVICES==
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dependencies { compile 'com.google.android.gms:play-services-drive:17.0.0' } // ==GOOGLEPLAYGAMESERVICES==
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}
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dependencies {
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implementation 'androidx.appcompat:appcompat:1.1.0'
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implementation 'androidx.appcompat:appcompat:1.2.0'
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}
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