SDL: updated Gradle project files to use Android SDK 30

This commit is contained in:
pelya
2020-12-31 23:03:29 +02:00
parent 7a548f6259
commit 03dca0c4ed
5 changed files with 19 additions and 14 deletions

View File

@@ -43,7 +43,7 @@
<!-- ==OPENFILE== --> </intent-filter>
</activity>
<!-- ==ADMOB== --> <activity android:name="com.google.android.gms.ads.AdActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize|layoutDirection"/>
<!-- ==ADMOB== --> <meta-data android:name="com.google.android.gms.version" android:value="4323000" /> <!-- Change this value to the actual Google Play SDK version -->
<!-- ==ADMOB== --> <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<!-- ==GOOGLEPLAYGAMESERVICES== --> <meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/google_play_game_services_app_id" />
<!-- ==GOOGLEPLAYGAMESERVICES== --> <meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="@string/google_play_game_services_app_id" />
<!-- ==GOOGLEPLAYGAMESERVICES== --> <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version"/>

View File

@@ -1,13 +1,15 @@
apply plugin: 'com.android.application'
plugins {
id 'com.android.application'
}
android {
compileSdkVersion 29
buildToolsVersion "30.0.0"
compileSdkVersion 30
buildToolsVersion "30.0.3"
defaultConfig {
applicationId "net.olofson.ballfield"
minSdkVersion 16 // Must match version numbers in project/AndroidManifestTemplate.xml
targetSdkVersion 29
minSdkVersion 16
targetSdkVersion 30
}
buildTypes {
@@ -16,11 +18,15 @@ android {
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), '../proguard-local.cfg', '../proguard.cfg'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
dependencies { compile 'com.google.android.gms:play-services-games:19.0.0' } // ==GOOGLEPLAYGAMESERVICES==
dependencies { compile 'com.google.android.gms:play-services-games:21.0.0' } // ==GOOGLEPLAYGAMESERVICES==
dependencies { compile 'com.google.android.gms:play-services-drive:17.0.0' } // ==GOOGLEPLAYGAMESERVICES==
}
dependencies {
implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'androidx.appcompat:appcompat:1.2.0'
}

View File

@@ -1,12 +1,11 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath "com.android.tools.build:gradle:4.0.0"
classpath "com.android.tools.build:gradle:4.1.1"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
@@ -22,4 +21,4 @@ allprojects {
task clean(type: Delete) {
delete rootProject.buildDir
}
}

View File

@@ -6,7 +6,7 @@
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects

View File

@@ -1,6 +1,6 @@
#Tue Jul 07 20:59:38 EEST 2020
#Thu Dec 31 22:38:03 EET 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-bin.zip