Updated TeeWorlds

This commit is contained in:
Sergii Pylypenko
2013-09-09 21:09:07 +03:00
parent cd24130372
commit 01618a728a
6 changed files with 10 additions and 10 deletions
@@ -138,6 +138,10 @@ RedefinedKeysScreenKb="SPACE PAGEDOWN PAGEUP TAB RCTRL RETURN"
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
RedefinedKeysScreenKbNames="Jump Next_weapon Previous_weapon Show_scores Fire Hook"
# Redefine gamepad keys to SDL keysyms, button order is:
# A B X Y L1 R1 L2 R2 LThumb RThumb
RedefinedKeysGamepad="RETURN PAGEDOWN TAB T SPACE RCTRL RETURN RCTRL SPACE PAGEDOWN"
# How long to show startup menu button, in msec, 0 to disable startup menu
StartupMenuButtonTimeout=3000
@@ -159,10 +163,10 @@ MultiABI=y
AppMinimumRAM=0
# Application version code (integer)
AppVersionCode=06212
AppVersionCode=06213
# Application user-visible version name (string)
AppVersionName="0.6.2.12"
AppVersionName="0.6.2.13"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y
-4
View File
@@ -19,10 +19,6 @@ Requested features (see also bugs.txt)
- Support of libjnigraphics (it will disable on-screen keyboard, only SW SDL screen surface supported).
This is not relevant already, as every device around is fast enough with GL.
- TeeWorlds: jump with gamepad button, remove it from gamepad joystick.
- TeeWorlds: external mouse support.
- UQM: On-screen buttons are re-appearing when using gamepad and switching between game screens.
- UQM: Redesign gamepad controls.