added new screen mode 960x540

This commit is contained in:
lubomyr
2016-04-25 21:04:32 +03:00
parent f49d407dec
commit 006e2e5a00

View File

@@ -130,7 +130,7 @@ int ANDROID_ToggleFullScreen(_THIS, int fullscreen)
return 1;
}
enum { SDL_NUMMODES = 57 };
enum { SDL_NUMMODES = 58 };
static SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
//#define SDL_modelist (this->hidden->SDL_modelist)
@@ -341,7 +341,8 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
SDL_modelist[54]->w = 768; SDL_modelist[54]->h = 270; // For UAE4ALL2
SDL_modelist[55]->w = 1280; SDL_modelist[55]->h = 960; // For UQM-HD
SDL_modelist[56]->w = 960; SDL_modelist[56]->h = 600; // For ScummVM 3x-mode
SDL_modelist[57] = NULL;
SDL_modelist[57]->w = 960; SDL_modelist[57]->h = 540; // Virtual wide-screen mode
SDL_modelist[58] = NULL;
// If you going to add another video mode, increase SDL_NUMMODES constant
SDL_VideoInit_1_3(NULL, 0);
@@ -1237,12 +1238,12 @@ void SDL_ANDROID_VideoContextRecreated()
static void* ANDROID_GL_GetProcAddress(_THIS, const char *proc)
{
#ifdef USE_GLSHIM
void * func = glXGetProcAddress(proc);
#else
void * func = dlsym(glLibraryHandle, proc);
if(!func && gl2LibraryHandle)
func = dlsym(gl2LibraryHandle, proc);
#ifdef USE_GLSHIM
if (func==NULL)
func = glXGetProcAddress(proc);
#endif
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROID_GL_GetProcAddress(\"%s\"): %p", proc, func);
return func;