for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
57 lines
2.1 KiB
C
57 lines
2.1 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_town.h Functions to handle the town part of NewGRF towns. */
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#ifndef NEWGRF_TOWN_H
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#define NEWGRF_TOWN_H
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#include "town_type.h"
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#include "newgrf_spritegroup.h"
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/**
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* Scope resolver for a town.
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* @note Currently there is no direct town resolver; we only need to get town
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* variable results from inside stations, house tiles and industries,
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* and to check the town's persistent storage.
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*/
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struct TownScopeResolver : public ScopeResolver {
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Town *t; ///< %Town of the scope.
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bool readonly; ///< When set, persistent storage of the town is read-only,
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/**
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* Resolver of a town scope.
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* @param ro Surrounding resolver.
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* @param t %Town of the scope.
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* @param readonly Scope may change persistent storage of the town.
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*/
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TownScopeResolver(ResolverObject &ro, Town *t, bool readonly)
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: ScopeResolver(ro), t(t), readonly(readonly)
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{
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}
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virtual uint32_t GetVariable(byte variable, uint32_t parameter, bool *available) const;
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virtual void StorePSA(uint reg, int32_t value);
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};
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/** Resolver of town properties. */
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struct TownResolverObject : public ResolverObject {
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TownScopeResolver town_scope; ///< Scope resolver specific for towns.
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TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly);
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &town_scope;
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default: return ResolverObject::GetScope(scope, relative);
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}
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}
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};
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#endif /* NEWGRF_TOWN_H */
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