Files
openttd-cmclient/src/ai/api/ai_gamesettings.cpp
T
truebrain 94dd36d1ec (svn r15101) -Change [API CHANGE]: more consistant naming for consts:
INVALID_TOWN_RATING        -> TOWN_RATING_INVALID
   INVALID_TRANSPORT          -> TRANSPORT_INVALID
   INVALID_ORDER              -> ORDER_INVALID
   INVALID_GROUP              -> GROUP_INVALID
   GROUP_ALL/DEFAULT          -> ALL/DEFAULT_GROUP
   VEHICLE_RAIL/ROAD/..       -> VT_RAIL/ROAD/..
   MY_COMPANY                 -> COMPANY_SELF
   FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-16 00:05:26 +00:00

39 lines
1.1 KiB
C++

/* $Id$ */
/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
#include "ai_gamesettings.hpp"
#include "../../settings_internal.h"
#include "../../saveload/saveload.h"
/* static */ bool AIGameSettings::IsValid(const char *setting)
{
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
}
/* static */ int32 AIGameSettings::GetValue(const char *setting)
{
if (!IsValid(setting)) return -1;
uint i;
const SettingDesc *sd = GetPatchFromName(setting, &i);
void *ptr = GetVariableAddress(&_settings_game, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
return (int32)ReadValue(ptr, sd->save.conv);
}
/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
{
switch (vehicle_type) {
case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
default: return true;
}
}