882f06bf14
It was already possible to define more than 256 per class, but not possible to use them as the index used in GUI and passed through commands was limited to a byte.
436 lines
14 KiB
C++
436 lines
14 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file waypoint_cmd.cpp %Command Handling for waypoints. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "bridge_map.h"
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#include "town.h"
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#include "waypoint_base.h"
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#include "pathfinder/yapf/yapf_cache.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "viewport_kdtree.h"
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#include "window_func.h"
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#include "timer/timer_game_calendar.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "company_func.h"
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#include "newgrf_station.h"
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#include "company_base.h"
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#include "water.h"
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#include "company_gui.h"
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#include "waypoint_cmd.h"
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#include "landscape_cmd.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Update the virtual coords needed to draw the waypoint sign.
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*/
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void Waypoint::UpdateVirtCoord()
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{
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Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
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if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(this->index));
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SetDParam(0, this->index);
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this->sign.UpdatePosition(pt.x, pt.y - 32 * ZOOM_LVL_BASE, STR_VIEWPORT_WAYPOINT);
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_viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeWaypoint(this->index));
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/* Recenter viewport */
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InvalidateWindowData(WC_WAYPOINT_VIEW, this->index);
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}
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/**
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* Move the waypoint main coordinate somewhere else.
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* @param new_xy new tile location of the sign
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*/
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void Waypoint::MoveSign(TileIndex new_xy)
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{
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if (this->xy == new_xy) return;
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this->BaseStation::MoveSign(new_xy);
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}
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/**
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* Find a deleted waypoint close to a tile.
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* @param tile to search from
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* @param str the string to get the 'type' of
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* @param cid previous owner of the waypoint
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* @return the deleted nearby waypoint
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*/
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static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid)
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{
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Waypoint *best = nullptr;
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uint thres = 8;
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid) {
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uint cur_dist = DistanceManhattan(tile, wp->xy);
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if (cur_dist < thres) {
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thres = cur_dist;
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best = wp;
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}
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}
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}
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return best;
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}
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/**
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* Get the axis for a new waypoint. This means that if it is a valid
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* tile to build a waypoint on it returns a valid Axis, otherwise an
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* invalid one.
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* @param tile the tile to look at.
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* @return the axis for the to-be-build waypoint.
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*/
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Axis GetAxisForNewWaypoint(TileIndex tile)
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{
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/* The axis for rail waypoints is easy. */
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if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile);
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/* Non-plain rail type, no valid axis for waypoints. */
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if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS;
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switch (GetTrackBits(tile)) {
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case TRACK_BIT_X: return AXIS_X;
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case TRACK_BIT_Y: return AXIS_Y;
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default: return INVALID_AXIS;
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}
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}
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extern CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
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/**
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* Check whether the given tile is suitable for a waypoint.
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* @param tile the tile to check for suitability
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* @param axis the axis of the waypoint
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* @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
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*/
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static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
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{
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/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
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* so waypoint points to INVALID_STATION if we can build on any waypoint.
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* Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
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if (waypoint != nullptr && IsTileType(tile, MP_STATION)) {
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if (!IsRailWaypoint(tile)) {
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return ClearTile_Station(tile, DC_AUTO); // get error message
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} else {
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StationID wp = GetStationIndex(tile);
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if (*waypoint == INVALID_STATION) {
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*waypoint = wp;
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} else if (*waypoint != wp) {
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return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
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}
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}
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}
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if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
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Owner owner = GetTileOwner(tile);
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CommandCost ret = CheckOwnership(owner);
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if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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Slope tileh = GetTileSlope(tile);
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if (tileh != SLOPE_FLAT &&
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(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
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return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
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}
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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return CommandCost();
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}
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extern void GetStationLayout(byte *layout, uint numtracks, uint plat_len, const StationSpec *statspec);
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extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp);
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extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis);
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/**
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* Convert existing rail to waypoint. Eg build a waypoint station over
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* piece of rail
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* @param flags type of operation
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* @param start_tile northern most tile where waypoint will be built
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* @param axis orientation (Axis)
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* @param width width of waypoint
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* @param height height of waypoint
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* @param spec_class custom station class
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* @param spec_index custom station id
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* @param station_to_join station ID to join (NEW_STATION if build new one)
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* @param adjacent allow waypoints directly adjacent to other waypoints.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildRailWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis axis, byte width, byte height, StationClassID spec_class, uint16_t spec_index, StationID station_to_join, bool adjacent)
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{
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if (!IsValidAxis(axis)) return CMD_ERROR;
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/* Check if the given station class is valid */
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if (spec_class != STAT_CLASS_WAYP) return CMD_ERROR;
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if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
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/* The number of parts to build */
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byte count = axis == AXIS_X ? height : width;
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if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
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if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
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bool reuse = (station_to_join != NEW_STATION);
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if (!reuse) station_to_join = INVALID_STATION;
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bool distant_join = (station_to_join != INVALID_STATION);
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if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
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TileArea new_location(start_tile, width, height);
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/* only AddCost for non-existing waypoints */
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CommandCost cost(EXPENSES_CONSTRUCTION);
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for (TileIndex cur_tile : new_location) {
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if (!IsRailWaypointTile(cur_tile)) cost.AddCost(_price[PR_BUILD_WAYPOINT_RAIL]);
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}
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/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
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StationID est = INVALID_STATION;
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/* Check whether the tiles we're building on are valid rail or not. */
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TileIndexDiff offset = TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis)));
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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CommandCost ret = IsValidTileForWaypoint(tile, axis, &est);
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if (ret.Failed()) return ret;
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}
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Waypoint *wp = nullptr;
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CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp);
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if (ret.Failed()) return ret;
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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TileIndex center_tile = start_tile + (count / 2) * offset;
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if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company);
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if (wp != nullptr) {
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/* Reuse an existing waypoint. */
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if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
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/* check if we want to expand an already existing waypoint? */
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if (wp->train_station.tile != INVALID_TILE) {
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ret = CanExpandRailStation(wp, new_location, axis);
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if (ret.Failed()) return ret;
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}
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ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
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if (ret.Failed()) return ret;
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} else {
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/* allocate and initialize new waypoint */
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if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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}
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if (flags & DC_EXEC) {
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if (wp == nullptr) {
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wp = new Waypoint(start_tile);
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} else if (!wp->IsInUse()) {
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/* Move existing (recently deleted) waypoint to the new location */
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wp->xy = start_tile;
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}
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wp->owner = GetTileOwner(start_tile);
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wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
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wp->delete_ctr = 0;
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wp->facilities |= FACIL_TRAIN;
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wp->build_date = TimerGameCalendar::date;
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wp->string_id = STR_SV_STNAME_WAYPOINT;
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wp->train_station = new_location;
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if (wp->town == nullptr) MakeDefaultName(wp);
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wp->UpdateVirtCoord();
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const StationSpec *spec = StationClass::Get(spec_class)->GetSpec(spec_index);
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byte *layout_ptr = new byte[count];
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if (spec == nullptr) {
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/* The layout must be 0 for the 'normal' waypoints by design. */
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memset(layout_ptr, 0, count);
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} else {
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/* But for NewGRF waypoints we like to have their style. */
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GetStationLayout(layout_ptr, count, 1, spec);
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}
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byte map_spec_index = AllocateSpecToStation(spec, wp, true);
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Company *c = Company::Get(wp->owner);
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for (int i = 0; i < count; i++) {
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TileIndex tile = start_tile + i * offset;
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byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
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if (!HasStationTileRail(tile)) c->infrastructure.station++;
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bool reserved = IsTileType(tile, MP_RAILWAY) ?
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HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) :
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HasStationReservation(tile);
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MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout_ptr[i], GetRailType(tile));
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SetCustomStationSpecIndex(tile, map_spec_index);
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SetRailStationReservation(tile, reserved);
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MarkTileDirtyByTile(tile);
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DeallocateSpecFromStation(wp, old_specindex);
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YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
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}
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DirtyCompanyInfrastructureWindows(wp->owner);
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delete[] layout_ptr;
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}
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return cost;
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}
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/**
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* Build a buoy.
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* @param flags operation to perform
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* @param tile tile where to place the buoy
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildBuoy(DoCommandFlag flags, TileIndex tile)
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{
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if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
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Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE);
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if (wp == nullptr && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
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CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
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if (!IsWaterTile(tile)) {
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CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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}
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if (flags & DC_EXEC) {
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if (wp == nullptr) {
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wp = new Waypoint(tile);
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} else {
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/* Move existing (recently deleted) buoy to the new location */
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wp->xy = tile;
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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}
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wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
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wp->string_id = STR_SV_STNAME_BUOY;
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wp->facilities |= FACIL_DOCK;
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wp->owner = OWNER_NONE;
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wp->build_date = TimerGameCalendar::date;
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if (wp->town == nullptr) MakeDefaultName(wp);
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MakeBuoy(tile, wp->index, GetWaterClass(tile));
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CheckForDockingTile(tile);
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MarkTileDirtyByTile(tile);
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wp->UpdateVirtCoord();
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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}
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return cost;
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}
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/**
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* Remove a buoy
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* @param tile TileIndex been queried
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* @param flags operation to perform
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* @pre IsBuoyTile(tile)
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* @return cost or failure of operation
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*/
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CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
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{
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/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
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if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
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Waypoint *wp = Waypoint::GetByTile(tile);
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if (HasStationInUse(wp->index, false, _current_company)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE);
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/* remove the buoy if there is a ship on tile when company goes bankrupt... */
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if (!(flags & DC_BANKRUPT)) {
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CommandCost ret = EnsureNoVehicleOnGround(tile);
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if (ret.Failed()) return ret;
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}
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if (flags & DC_EXEC) {
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wp->facilities &= ~FACIL_DOCK;
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InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
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/* We have to set the water tile's state to the same state as before the
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* buoy was placed. Otherwise one could plant a buoy on a canal edge,
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* remove it and flood the land (if the canal edge is at level 0) */
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MakeWaterKeepingClass(tile, GetTileOwner(tile));
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wp->rect.AfterRemoveTile(wp, tile);
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wp->UpdateVirtCoord();
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wp->delete_ctr = 0;
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]);
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}
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/**
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* Check whether the name is unique amongst the waypoints.
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* @param name The name to check.
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* @return True iff the name is unique.
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*/
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static bool IsUniqueWaypointName(const std::string &name)
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{
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for (const Waypoint *wp : Waypoint::Iterate()) {
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if (!wp->name.empty() && wp->name == name) return false;
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}
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return true;
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}
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/**
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* Rename a waypoint.
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* @param flags type of operation
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* @param waypoint_id id of waypoint
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* @param text the new name or an empty string when resetting to the default
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* @return the cost of this operation or an error
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*/
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CommandCost CmdRenameWaypoint(DoCommandFlag flags, StationID waypoint_id, const std::string &text)
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{
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Waypoint *wp = Waypoint::GetIfValid(waypoint_id);
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if (wp == nullptr) return CMD_ERROR;
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if (wp->owner != OWNER_NONE) {
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CommandCost ret = CheckOwnership(wp->owner);
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if (ret.Failed()) return ret;
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}
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bool reset = text.empty();
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if (!reset) {
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if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
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if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
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}
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if (flags & DC_EXEC) {
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if (reset) {
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wp->name.clear();
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} else {
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wp->name = text;
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}
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wp->UpdateVirtCoord();
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}
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return CommandCost();
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}
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