e8015e497d
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings. And this removes 160~ instances of the lengthof() macro.
614 lines
23 KiB
C++
614 lines
23 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file dock_gui.cpp GUI to create amazing water objects. */
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#include "stdafx.h"
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#include "terraform_gui.h"
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#include "window_gui.h"
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#include "station_gui.h"
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#include "command_func.h"
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#include "water.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "company_func.h"
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#include "slope_func.h"
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#include "tilehighlight_func.h"
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#include "company_base.h"
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#include "hotkeys.h"
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#include "gui.h"
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#include "zoom_func.h"
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#include "tunnelbridge_cmd.h"
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#include "dock_cmd.h"
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#include "station_cmd.h"
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#include "water_cmd.h"
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#include "waypoint_cmd.h"
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#include "timer/timer.h"
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#include "timer/timer_game_calendar.h"
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#include "widgets/dock_widget.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static void ShowBuildDockStationPicker(Window *parent);
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static void ShowBuildDocksDepotPicker(Window *parent);
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static Axis _ship_depot_direction;
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void CcBuildDocks(Commands cmd, const CommandCost &result, TileIndex tile)
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{
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if (result.Failed()) return;
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcPlaySound_CONSTRUCTION_WATER(Commands cmd, const CommandCost &result, TileIndex tile)
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{
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if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
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}
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/**
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* Gets the other end of the aqueduct, if possible.
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* @param tile_from The begin tile for the aqueduct.
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* @param[out] tile_to The tile till where to show a selection for the aqueduct.
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* @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
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*/
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static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr)
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{
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int z;
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
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/* If the direction isn't right, just return the next tile so the command
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* complains about the wrong slope instead of the ends not matching up.
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* Make sure the coordinate is always a valid tile within the map, so we
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* don't go "off" the map. That would cause the wrong error message. */
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if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
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/* Direction the aqueduct is built to. */
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TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
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/* The maximum length of the aqueduct. */
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int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
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TileIndex endtile = tile_from;
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for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
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endtile = TILE_ADD(endtile, offset);
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if (length > max_length) break;
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if (GetTileMaxZ(endtile) > z) {
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if (tile_to != nullptr) *tile_to = endtile;
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break;
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}
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}
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return endtile;
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}
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/** Toolbar window for constructing water infrastructure. */
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struct BuildDocksToolbarWindow : Window {
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DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
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BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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{
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this->last_clicked_widget = WID_DT_INVALID;
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this->InitNested(window_number);
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this->OnInvalidateData();
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if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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}
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void Close() override
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{
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if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
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if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
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this->Window::Close();
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}
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (!gui_scope) return;
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bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
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this->SetWidgetsDisabledState(!can_build,
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WID_DT_DEPOT,
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WID_DT_STATION,
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WID_DT_BUOY,
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WIDGET_LIST_END);
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if (!can_build) {
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CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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}
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if (_game_mode != GM_EDITOR) {
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if (!can_build) {
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/* Show in the tooltip why this button is disabled. */
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this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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} else {
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this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
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this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
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this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
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}
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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{
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switch (widget) {
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case WID_DT_CANAL: // Build canal button
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HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
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break;
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case WID_DT_LOCK: // Build lock button
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HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
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break;
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case WID_DT_DEMOLISH: // Demolish aka dynamite button
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HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
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break;
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case WID_DT_DEPOT: // Build depot button
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if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
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break;
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case WID_DT_STATION: // Build station button
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if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
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break;
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case WID_DT_BUOY: // Build buoy button
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HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
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break;
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case WID_DT_RIVER: // Build river button (in scenario editor)
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if (_game_mode != GM_EDITOR) return;
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HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
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break;
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case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
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HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
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break;
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default: return;
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}
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this->last_clicked_widget = (DockToolbarWidgets)widget;
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}
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void OnPlaceObject(Point pt, TileIndex tile) override
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{
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switch (this->last_clicked_widget) {
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case WID_DT_CANAL: // Build canal button
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
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break;
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case WID_DT_LOCK: // Build lock button
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Command<CMD_BUILD_LOCK>::Post(STR_ERROR_CAN_T_BUILD_LOCKS, CcBuildDocks, tile);
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break;
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case WID_DT_DEMOLISH: // Demolish aka dynamite button
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PlaceProc_DemolishArea(tile);
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break;
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case WID_DT_DEPOT: // Build depot button
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Command<CMD_BUILD_SHIP_DEPOT>::Post(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT, CcBuildDocks, tile, _ship_depot_direction);
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break;
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case WID_DT_STATION: { // Build station button
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/* Determine the watery part of the dock. */
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
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TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
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bool adjacent = _ctrl_pressed;
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auto proc = [=](bool test, StationID to_join) -> bool {
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if (test) {
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return Command<CMD_BUILD_DOCK>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_DOCK>()), tile, INVALID_STATION, adjacent).Succeeded();
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} else {
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return Command<CMD_BUILD_DOCK>::Post(STR_ERROR_CAN_T_BUILD_DOCK_HERE, CcBuildDocks, tile, to_join, adjacent);
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}
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};
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ShowSelectStationIfNeeded(TileArea(tile, tile_to), proc);
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break;
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}
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case WID_DT_BUOY: // Build buoy button
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Command<CMD_BUILD_BUOY>::Post(STR_ERROR_CAN_T_POSITION_BUOY_HERE, CcBuildDocks, tile);
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break;
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case WID_DT_RIVER: // Build river button (in scenario editor)
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
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break;
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case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
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Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE, CcBuildBridge, tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER, 0, 0);
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break;
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default: NOT_REACHED();
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}
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}
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void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
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{
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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}
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void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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{
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if (pt.x != -1) {
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switch (select_proc) {
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case DDSP_DEMOLISH_AREA:
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GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
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break;
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case DDSP_CREATE_WATER:
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Command<CMD_BUILD_CANAL>::Post(STR_ERROR_CAN_T_BUILD_CANALS, CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, false);
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break;
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case DDSP_CREATE_RIVER:
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Command<CMD_BUILD_CANAL>::Post(STR_ERROR_CAN_T_PLACE_RIVERS, CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, WATER_CLASS_RIVER, _ctrl_pressed);
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break;
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default: break;
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}
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}
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}
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void OnPlaceObjectAbort() override
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{
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if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
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this->RaiseButtons();
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CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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CloseWindowById(WC_SELECT_STATION, 0);
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CloseWindowByClass(WC_BUILD_BRIDGE);
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}
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void OnPlacePresize(Point pt, TileIndex tile_from) override
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{
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TileIndex tile_to = tile_from;
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if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
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GetOtherAqueductEnd(tile_from, &tile_to);
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} else {
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
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if (IsValidDiagDirection(dir)) {
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/* Locks and docks always select the tile "down" the slope. */
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tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
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/* Locks also select the tile "up" the slope. */
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if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
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}
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}
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VpSetPresizeRange(tile_from, tile_to);
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}
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/**
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* Handler for global hotkeys of the BuildDocksToolbarWindow.
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* @param hotkey Hotkey
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* @return ES_HANDLED if hotkey was accepted.
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*/
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static EventState DockToolbarGlobalHotkeys(int hotkey)
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{
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if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
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Window *w = ShowBuildDocksToolbar();
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if (w == nullptr) return ES_NOT_HANDLED;
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return w->OnHotkey(hotkey);
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}
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static inline HotkeyList hotkeys{"dockstoolbar", {
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Hotkey('1', "canal", WID_DT_CANAL),
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Hotkey('2', "lock", WID_DT_LOCK),
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Hotkey('3', "demolish", WID_DT_DEMOLISH),
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Hotkey('4', "depot", WID_DT_DEPOT),
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Hotkey('5', "dock", WID_DT_STATION),
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Hotkey('6', "buoy", WID_DT_BUOY),
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Hotkey('7', "river", WID_DT_RIVER),
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Hotkey({'B', '8'}, "aqueduct", WID_DT_BUILD_AQUEDUCT),
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}, DockToolbarGlobalHotkeys};
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};
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/**
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* Nested widget parts of docks toolbar, game version.
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* Position of #WID_DT_RIVER widget has changed.
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*/
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static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL_LTR),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
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EndContainer(),
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};
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static WindowDesc _build_docks_toolbar_desc(
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WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
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WC_BUILD_TOOLBAR, WC_NONE,
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WDF_CONSTRUCTION,
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std::begin(_nested_build_docks_toolbar_widgets), std::end(_nested_build_docks_toolbar_widgets),
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&BuildDocksToolbarWindow::hotkeys
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);
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/**
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* Open the build water toolbar window
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*
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* If the terraform toolbar is linked to the toolbar, that window is also opened.
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*
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* @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
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*/
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Window *ShowBuildDocksToolbar()
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{
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if (!Company::IsValidID(_local_company)) return nullptr;
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CloseWindowByClass(WC_BUILD_TOOLBAR);
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return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
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}
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/**
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* Nested widget parts of docks toolbar, scenario editor version.
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* Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
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*/
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static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
|
|
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
|
|
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** Window definition for the build docks in scenario editor window. */
|
|
static WindowDesc _build_docks_scen_toolbar_desc(
|
|
WDP_AUTO, "toolbar_water_scen", 0, 0,
|
|
WC_SCEN_BUILD_TOOLBAR, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_build_docks_scen_toolbar_widgets), std::end(_nested_build_docks_scen_toolbar_widgets)
|
|
);
|
|
|
|
/**
|
|
* Open the build water toolbar window for the scenario editor.
|
|
*
|
|
* @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
|
|
*/
|
|
Window *ShowBuildDocksScenToolbar()
|
|
{
|
|
return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
|
|
}
|
|
|
|
/** Widget numbers of the build-dock GUI. */
|
|
enum BuildDockStationWidgets {
|
|
BDSW_BACKGROUND, ///< Background panel.
|
|
BDSW_LT_OFF, ///< 'Off' button of coverage high light.
|
|
BDSW_LT_ON, ///< 'On' button of coverage high light.
|
|
BDSW_INFO, ///< 'Coverage highlight' label.
|
|
BDSW_ACCEPTANCE, ///< Acceptance info.
|
|
};
|
|
|
|
struct BuildDocksStationWindow : public PickerWindowBase {
|
|
public:
|
|
BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
|
|
{
|
|
this->InitNested(TRANSPORT_WATER);
|
|
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
|
|
}
|
|
|
|
void Close() override
|
|
{
|
|
CloseWindowById(WC_SELECT_STATION, 0);
|
|
this->PickerWindowBase::Close();
|
|
}
|
|
|
|
void OnPaint() override
|
|
{
|
|
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
|
|
|
|
this->DrawWidgets();
|
|
|
|
if (_settings_client.gui.station_show_coverage) {
|
|
SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
|
|
} else {
|
|
SetTileSelectSize(1, 1);
|
|
}
|
|
|
|
/* strings such as 'Size' and 'Coverage Area' */
|
|
Rect r = this->GetWidget<NWidgetBase>(BDSW_ACCEPTANCE)->GetCurrentRect();
|
|
int top = r.top + WidgetDimensions::scaled.vsep_normal;
|
|
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, false) + WidgetDimensions::scaled.vsep_normal;
|
|
top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, true) + WidgetDimensions::scaled.vsep_normal;
|
|
/* Resize background if the window is too small.
|
|
* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
|
|
* (This is the case, if making the window bigger moves the mouse into the window.) */
|
|
if (top > r.bottom) {
|
|
ResizeWindow(this, 0, top - r.bottom, false);
|
|
}
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case BDSW_LT_OFF:
|
|
case BDSW_LT_ON:
|
|
this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
|
|
_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
|
|
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
this->SetDirty();
|
|
SetViewportCatchmentStation(nullptr, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnRealtimeTick(uint delta_ms) override
|
|
{
|
|
CheckRedrawStationCoverage(this);
|
|
}
|
|
|
|
IntervalTimer<TimerGameCalendar> yearly_interval = {{TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [this](auto) {
|
|
this->InvalidateData();
|
|
}};
|
|
};
|
|
|
|
/** Nested widget parts of a build dock station window. */
|
|
static const NWidgetPart _nested_build_dock_station_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetPadding(WidgetDimensions::unscaled.framerect), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetFill(1, 0),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(14, 0, 14),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(60, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(60, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(WWT_EMPTY, COLOUR_GREY, BDSW_ACCEPTANCE), SetPadding(WidgetDimensions::unscaled.framerect), SetResize(0, 1),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _build_dock_station_desc(
|
|
WDP_AUTO, nullptr, 0, 0,
|
|
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_build_dock_station_widgets), std::end(_nested_build_dock_station_widgets)
|
|
);
|
|
|
|
static void ShowBuildDockStationPicker(Window *parent)
|
|
{
|
|
new BuildDocksStationWindow(&_build_dock_station_desc, parent);
|
|
}
|
|
|
|
struct BuildDocksDepotWindow : public PickerWindowBase {
|
|
private:
|
|
static void UpdateDocksDirection()
|
|
{
|
|
if (_ship_depot_direction != AXIS_X) {
|
|
SetTileSelectSize(1, 2);
|
|
} else {
|
|
SetTileSelectSize(2, 1);
|
|
}
|
|
}
|
|
|
|
public:
|
|
BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
|
|
{
|
|
this->InitNested(TRANSPORT_WATER);
|
|
this->LowerWidget(_ship_depot_direction + WID_BDD_X);
|
|
UpdateDocksDirection();
|
|
}
|
|
|
|
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
|
{
|
|
switch (widget) {
|
|
case WID_BDD_X:
|
|
case WID_BDD_Y:
|
|
size->width = ScaleGUITrad(96) + WidgetDimensions::scaled.fullbevel.Horizontal();
|
|
size->height = ScaleGUITrad(64) + WidgetDimensions::scaled.fullbevel.Vertical();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, int widget) const override
|
|
{
|
|
DrawPixelInfo tmp_dpi;
|
|
|
|
switch (widget) {
|
|
case WID_BDD_X:
|
|
case WID_BDD_Y: {
|
|
Axis axis = widget == WID_BDD_X ? AXIS_X : AXIS_Y;
|
|
|
|
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) {
|
|
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
|
|
int x = (r.Width() - ScaleSpriteTrad(96)) / 2;
|
|
int y = (r.Height() - ScaleSpriteTrad(64)) / 2;
|
|
int x1 = ScaleSpriteTrad(63);
|
|
int x2 = ScaleSpriteTrad(31);
|
|
DrawShipDepotSprite(x + (axis == AXIS_X ? x1 : x2), y + ScaleSpriteTrad(17), axis, DEPOT_PART_NORTH);
|
|
DrawShipDepotSprite(x + (axis == AXIS_X ? x2 : x1), y + ScaleSpriteTrad(33), axis, DEPOT_PART_SOUTH);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_BDD_X:
|
|
case WID_BDD_Y:
|
|
this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
|
|
_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
|
|
this->LowerWidget(_ship_depot_direction + WID_BDD_X);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
UpdateDocksDirection();
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_build_docks_depot_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
|
|
NWidget(NWID_HORIZONTAL), SetPadding(3),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
NWidget(NWID_HORIZONTAL_LTR), SetPIP(0, 2, 0),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetFill(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _build_docks_depot_desc(
|
|
WDP_AUTO, nullptr, 0, 0,
|
|
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_build_docks_depot_widgets), std::end(_nested_build_docks_depot_widgets)
|
|
);
|
|
|
|
|
|
static void ShowBuildDocksDepotPicker(Window *parent)
|
|
{
|
|
new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
|
|
}
|
|
|
|
|
|
void InitializeDockGui()
|
|
{
|
|
_ship_depot_direction = AXIS_X;
|
|
}
|