218 lines
15 KiB
Plaintext
218 lines
15 KiB
Plaintext
1.11.0 (2021-04-01)
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------------------------------------------------------------------------
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Feature: Allow setting a custom terrain type to define highest peak (#8891)
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Feature: Auto-detect map height limit based on generated map (#8891)
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Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
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Add: Allow setting the highest mountain for heightmaps (#8891)
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Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
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Change: Remove "maximum map height" from the New Game GUI (#8891)
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Fix #8803: Only auto-remove signals when rail can be built (#8904)
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Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
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Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
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Fix: Placing random trees in SE crashes the game (#8892)
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Fix #8875: Filter string in station window breaks flow in user interface (#8885)
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Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
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Fix: OpenGL performance with some AMD GPUs (#8876)
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Fix: Recompute road/railtype availability after disabling the engine (#8872)
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Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
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1.11.0-RC1 (2021-03-14)
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------------------------------------------------------------------------
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Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
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Feature: Option to set display refresh rate (#8813)
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Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
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Feature: Allow filtering on name in rail station window (#8706)
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Feature: Setting for highest resolution of sprites to use (#8604)
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Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
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Add: Malaysia Ringgit as Currency (#8783)
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Add: "Engines only" filter in build train window (#8733)
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Change: De-limit framerate window's framerate (#8772)
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Change: Clarify what effect town interactions have (#8744)
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Change: Don't show global goals in company goal windows (#8709)
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Change: Recolour graph windows to brown (#8700)
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Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
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Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
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Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
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Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
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Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
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Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
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Fix: Scale padding between elements the same as other padding (#8829)
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Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
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Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
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Fix #8817: Keep NewGRF order for object class sorting (#8818)
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Fix #8809: Crash when removing airport when hangar window open (#8815)
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Fix #8799: Crash when Search Internet in Multiplayer (#8801)
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Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
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Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
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Fix: [OSX] Hide dock when entering fullscreen (#8789)
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Fix: Bootstrap fails to start on clean install (#8788)
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Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
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Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
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1.11.0-beta2 (2021-02-28)
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------------------------------------------------------------------------
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Feature: Add setting to limit fast-forward speed (#8766)
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Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
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Feature: Configurable display refresh-rate, default to 60fps (#8680)
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Feature: Automatically upload releases to Steam (#8644)
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Feature: Generic Linux builds (#8641)
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Feature: [GS] Allow non-question type windows to have no buttons (#8638)
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Feature: [macOS] ZIP build (#8614)
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Feature: Object class selection string filtering (#8603)
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Feature: 'Remove all industries' button in scenario editor (#8550)
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Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
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Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
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Feature: OpenGL video driver (#7744)
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Add: Indonesia Rupiah currency (#8616)
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Change: Improve graph period markings (#8732)
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Change: Make pathfinder account for maximum order speed, if set (#8722)
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Change: Darken graph grid lines for legibility (#8690)
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Change: Make order window hotkeys toggle for load & unload variants (#8669)
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Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
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Change: Convert .md to .rtf for Windows/Mac packages (#8617)
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Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
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Change: Move town name generator selection to mapgen GUI (#8566)
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Change: [macOS] Native font rendering (#8518)
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Fix: Display of network lobby windows for different GUI sizes (#8765)
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Fix: Don't desync if client leaves before you finish downloading map (#8755)
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Fix: Allow estimating vehicle clone cost even if short on money (#8748)
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Fix: Don't notify twice that a client left because of a timeout (#8746)
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Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
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Fix #8123: Trams on half-tiles couldn't find depots (#8738)
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Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
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Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
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Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
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Fix: Whole status bar instead of money widget refreshed on money change (#8692)
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Fix: Unnecessary status bar redraws when there is no news to show (#8691)
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Fix: New orders are non-stop by default (#8689)
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Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
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Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
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Fix #8625: Wrong ending year was displayed in highscore table (#8672)
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Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
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Fix: [Win32] Set minimum resolution for timers to 1ms (#8660)
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Fix: Mention our websites with https:// (instead of http://) (#8657)
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Fix: [Emscripten] Open links in browser (#8655)
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Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
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Fix #8029: [SDL2] Blank display when under Wayland (#8648)
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Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
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Fix: Use non-pulsating red highlight for coverage (#8622)
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Fix: Center text and image in vehicle statusbar vertically (#8602)
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Fix: Don't walk out of the map when trying to build tunnels (#8600)
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Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
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Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
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Fix: Stopped ships shouldn't block depots (#8578)
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1.11.0-beta1 (2021-01-22)
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------------------------------------------------------------------------
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Feature: [GS] Ability to set some extra text in the industry window (#8576)
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Feature: Show rainforest under vegetation on smallmap (#8562)
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Feature: Automatically determine window size on new install (#8536)
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Feature: Towns can build tunnels (#8473)
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Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
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Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
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Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
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Feature: Add an option to disable tree growth completely (#8415)
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Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
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Feature: Show group name as part of the default vehicle name (#8307)
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Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
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Feature: New velocity unit "tiles/day" (#8278)
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Feature: Option to automatically remove signals when placing rail (#8274)
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Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
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Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
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Feature: Indian Rupee (INR) currency (#8136)
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Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
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Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
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Feature: Improve rendering of large viewports (#7962)
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Feature: [GS] Influence industry production changes from GameScript (#7912)
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Feature: [GS] Push-buttons on storybook pages (#7896)
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Feature: Option to group vehicle lists by shared orders (#7028)
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Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
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Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
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Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
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Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
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Add: "reload" console command to reload the current scenario or heightmap (#8527)
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Add: [NewGRF] Flag to test if inflation is on or off (#8427)
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Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
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Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
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Change: [SDL2] Start game on the screen where the cursor is (#8572)
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Change: Use a dark background for all profit graphs to increase contrast (#8557)
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Change: Reword warning in cheat window (#8538)
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Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
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Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
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Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
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Change: Move "give money" from client-list to company window (#8500)
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Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
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Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
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Change: Make engine reliability independent of introduction date (#8470)
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Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
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Change: Converting town-owned road types now requires a positive town rating (#8457)
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Change: Rework server list buttons for searching LAN/internet servers (#8426)
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Change: Add some styling to GS question windows depending on the type (#8422)
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Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
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Change: Prevent towns from building dead-end road bridges (#8401)
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Change: Send network error to the server before making an emergency save (#8387)
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Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
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Change: Don't display OS name when exiting the game (#8366)
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Change: Save openttd.cfg immediately on changing a setting (#8358)
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Change: Autorenew now defaults to on (#8352)
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Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
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Change: Service at depot also resets breakdown chance (#8317)
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Change: Use key names instead of characters in hotkey.cfg (#8291)
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Change: Allow command cost-estimation while paused (#8222)
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Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
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Change: Use CMake for build system (#7270)
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Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
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Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
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Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
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Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
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Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
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Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
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Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
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Fix: Improve connection retries for the content server in cases of broken networking (#8530)
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Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
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Fix: Error when trying to clone a vehicle with invalid orders (#8515)
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Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
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Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
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Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
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Fix #8068: Allow selling tram track regardless of bank balance (#8509)
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Fix #7604: Prevent houses from wandering away from roads (#8507)
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Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
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Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
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Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
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Fix: [MacOS] Loading custom fonts (#8484)
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Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
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Fix #8462: Stop towns from trying to build roads on water (#8471)
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Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
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Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
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Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
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Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
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Fix #6468: Don't store the version of AIs that are started via console (#8430)
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Fix: Don't lower tree density if spreading is not enabled (#8413)
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Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
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Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
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Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
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Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
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Fix: Change the working-dir searchpath when using '-c' (#8367)
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Fix: Useless warning with -snull and no BaseSounds available (#8361)
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Fix: Crash trying to load TTO/TTD savegames. (#8356)
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Fix: [Script] Don't echo script exceptions to console (#8331)
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Fix: Slovak ownname was using the wrong form (#8326)
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Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
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Fix: Only check houses for cargo when generating subsidies with towns (#8305)
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Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
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Fix: Spell 'Viewport' consistently (#8260)
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Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
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Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
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Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
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Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
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Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
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Fix #6452: Reset only editable and visible settings from GUI (#7890)
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Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
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Remove: In-game console command "content select all" (#8363)
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Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
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