Files
openttd-cmclient/src/script/api/game/game_log.hpp.sq
Pavel Stupnikov 09818a1493 openttd 1.4 rc1
--HG--
branch : openttd
2014-03-25 15:18:09 +04:00

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1.3 KiB
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/* $Id: game_log.hpp.sq 23737 2012-01-03 20:37:56Z truebrain $ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_log.hpp"
#include "../template/template_log.hpp.sq"
template <> const char *GetClassName<ScriptLog, ST_GS>() { return "GSLog"; }
void SQGSLog_Register(Squirrel *engine)
{
DefSQClass<ScriptLog, ST_GS> SQGSLog("GSLog");
SQGSLog.PreRegister(engine);
SQGSLog.AddConstructor<void (ScriptLog::*)(), 1>(engine, "x");
SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Info, "Info", 2, "..");
SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Warning, "Warning", 2, "..");
SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Error, "Error", 2, "..");
SQGSLog.PostRegister(engine);
}