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openttd-cmclient/src/table/animcursors.h
T
Peter Nelson dc6ea7d8b1 Codechange: Use span instead of raw pointer for animated cursors. (#14575)
This allows the terminator entry to be removed.
2025-12-08 03:05:18 +05:00

74 lines
2.3 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file animcursors.h
* This file defines all the the animated cursors.
* Animated cursors consist of the number of sprites that are
* displayed in a round-robin manner. Each sprite also has a time
* associated that indicates how many ticks the corresponding sprite
* is to be displayed.
*/
/**
* Animated cursor elements for demolition
*/
static constexpr AnimCursor _demolish_animcursor[] = {
{SPR_CURSOR_DEMOLISH_FIRST, 8},
{SPR_CURSOR_DEMOLISH_1, 8},
{SPR_CURSOR_DEMOLISH_2, 8},
{SPR_CURSOR_DEMOLISH_LAST, 8},
};
/**
* Animated cursor elements for lower land
*/
static constexpr AnimCursor _lower_land_animcursor[] = {
{SPR_CURSOR_LOWERLAND_FIRST, 10},
{SPR_CURSOR_LOWERLAND_1, 10},
{SPR_CURSOR_LOWERLAND_LAST, 29},
};
/**
* Animated cursor elements for raise land
*/
static constexpr AnimCursor _raise_land_animcursor[] = {
{SPR_CURSOR_RAISELAND_FIRST, 10},
{SPR_CURSOR_RAISELAND_1, 10},
{SPR_CURSOR_RAISELAND_LAST, 29},
};
/**
* Animated cursor elements for the goto icon
*/
static constexpr AnimCursor _order_goto_animcursor[] = {
{SPR_CURSOR_PICKSTATION_FIRST, 10},
{SPR_CURSOR_PICKSTATION_1, 10},
{SPR_CURSOR_PICKSTATION_LAST, 29},
};
/**
* Animated cursor elements for the build signal icon
*/
static constexpr AnimCursor _build_signals_animcursor[] = {
{SPR_CURSOR_BUILDSIGNALS_FIRST, 20},
{SPR_CURSOR_BUILDSIGNALS_LAST, 20},
};
/**
* This is an array of pointers to all the animated cursor
* definitions we have above. This is the only thing that is
* accessed directly from other files
*/
static constexpr std::span<const AnimCursor> _animcursors[] = {
_demolish_animcursor,
_lower_land_animcursor,
_raise_land_animcursor,
_order_goto_animcursor,
_build_signals_animcursor
};