/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file company_sl.cpp Code handling saving and loading of company data */ #include "../stdafx.h" #include "saveload.h" #include "compat/company_sl_compat.h" #include "../company_func.h" #include "../company_manager_face.h" #include "../fios.h" #include "../tunnelbridge_map.h" #include "../tunnelbridge.h" #include "../station_base.h" #include "../strings_func.h" #include "table/strings.h" #include "../citymania/cm_saveload.hpp" #include "../safeguards.h" /** * Search for a face variable by type and name. * @param style Face style to find variable in. * @param type Type of variable to look up. * @param name Name (string) of variable to look up. * @return Face variable if present, otherwise nullptr. */ static const FaceVar *FindFaceVar(FaceVars style, FaceVarType type, StringID name) { auto it = std::ranges::find_if(style, [type, name](const FaceVar &facevar) { return facevar.type == type && facevar.name == name; }); if (it != std::end(style)) return &*it; return nullptr; } /** * Converts an old company manager's face format to the new company manager's face format * * Meaning of the bits in the old face (some bits are used in several times): * - 4 and 5: chin * - 6 to 9: eyebrows * - 10 to 13: nose * - 13 to 15: lips (also moustache for males) * - 16 to 19: hair * - 20 to 22: eye colour * - 20 to 27: tie, ear rings etc. * - 28 to 30: glasses * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white) * - 31: gender (0 = male, 1 = female) * * @param face the face in the old format * @return the face in the new format */ CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32_t face) { CompanyManagerFace cmf{}; if (HasBit(face, 31)) cmf.style += 1; if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) cmf.style += 2; const FaceSpec *spec = GetCompanyManagerFaceSpec(cmf.style); FaceVars vars = spec->GetFaceVars(); cmf.style_label = spec->label; if (auto var = FindFaceVar(vars, FaceVarType::Toggle, STR_FACE_GLASSES); var != nullptr) var->SetBits(cmf, GB(face, 28, 3) <= 1); if (auto var = FindFaceVar(vars, FaceVarType::Palette, STR_FACE_EYECOLOUR); var != nullptr) var->SetBits(cmf, ClampU(GB(face, 20, 3), 5, 7) - 5); if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_CHIN); var != nullptr) var->SetBits(cmf, var->ScaleBits(GB(face, 4, 2))); if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_EYEBROWS); var != nullptr) var->SetBits(cmf, var->ScaleBits(GB(face, 6, 4))); if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_HAIR); var != nullptr) var->SetBits(cmf, var->ScaleBits(GB(face, 16, 4))); if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_JACKET); var != nullptr) var->SetBits(cmf, var->ScaleBits(GB(face, 20, 2))); if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_COLLAR); var != nullptr) var->SetBits(cmf, var->ScaleBits(GB(face, 22, 2))); if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_GLASSES); var != nullptr) var->SetBits(cmf, GB(face, 28, 1)); uint lips = GB(face, 10, 4); if (cmf.style != 1 && cmf.style != 3 && lips < 4) { if (auto var = FindFaceVar(vars, FaceVarType::Toggle, STR_FACE_MOUSTACHE); var != nullptr) var->SetBits(cmf, true); if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_MOUSTACHE); var != nullptr) var->SetBits(cmf, std::max(lips, 1U) - 1); } else { if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_LIPS); var != nullptr) { if (cmf.style == 0 || cmf.style == 2) { lips = lips * 15 / 16; lips -= 3; if (cmf.style == 2 && lips > 8) lips = 0; } else { lips = var->ScaleBits(lips); } var->SetBits(cmf, lips); } if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_NOSE); var != nullptr) { uint nose = GB(face, 13, 3); if (cmf.style == 1) { nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for women } else { nose = var->ScaleBits(nose); } var->SetBits(cmf, nose); } } if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_TIE); var != nullptr) { uint tie = GB(face, 24, 4); var->SetBits(cmf, var->ScaleBits(tie / 2)); } if (auto var = FindFaceVar(vars, FaceVarType::Sprite, STR_FACE_EARRING); var != nullptr) { uint earring = GB(face, 24, 4); if (earring < 3) { // Not all women have an earring if (auto has_earring = FindFaceVar(vars, FaceVarType::Toggle, STR_FACE_EARRING)) { has_earring->SetBits(cmf, true); var->SetBits(cmf, earring); } } } return cmf; } /** Rebuilding of company statistics after loading a savegame. */ void AfterLoadCompanyStats() { /* Reset infrastructure statistics to zero. */ for (Company *c : Company::Iterate()) c->infrastructure = {}; /* Collect airport count. */ for (const Station *st : Station::Iterate()) { if (st->facilities.Test(StationFacility::Airport) && Company::IsValidID(st->owner)) { Company::Get(st->owner)->infrastructure.airport++; } } Company *c; for (const auto tile : Map::Iterate()) { switch (GetTileType(tile)) { case MP_RAILWAY: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) { uint pieces = 1; if (IsPlainRail(tile)) { TrackBits bits = GetTrackBits(tile); pieces = CountBits(bits); if (TracksOverlap(bits)) pieces *= pieces; } c->infrastructure.rail[GetRailType(tile)] += pieces; if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile)); } break; case MP_ROAD: { if (IsLevelCrossing(tile)) { c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR; } /* Iterate all present road types as each can have a different owner. */ for (RoadTramType rtt : _roadtramtypes) { RoadType rt = GetRoadType(tile, rtt); if (rt == INVALID_ROADTYPE) continue; c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rtt)); /* A level crossings and depots have two road bits. */ if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rtt)) : 2; } break; } case MP_STATION: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr && GetStationType(tile) != StationType::Airport && !IsBuoy(tile)) c->infrastructure.station++; switch (GetStationType(tile)) { case StationType::Rail: case StationType::RailWaypoint: if (c != nullptr && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++; break; case StationType::Bus: case StationType::Truck: case StationType::RoadWaypoint: { /* Iterate all present road types as each can have a different owner. */ for (RoadTramType rtt : _roadtramtypes) { RoadType rt = GetRoadType(tile, rtt); if (rt == INVALID_ROADTYPE) continue; c = Company::GetIfValid(GetRoadOwner(tile, rtt)); if (c != nullptr) c->infrastructure.road[rt] += 2; // A road stop has two road bits. } break; } case StationType::Dock: case StationType::Buoy: if (GetWaterClass(tile) == WATER_CLASS_CANAL) { if (c != nullptr) c->infrastructure.water++; } break; default: break; } break; case MP_WATER: if (IsShipDepot(tile) || IsLock(tile)) { c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) { if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR; if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) { /* The middle tile specifies the owner of the lock. */ c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the break; // do not count the middle tile as canal } } } [[fallthrough]]; case MP_OBJECT: if (GetWaterClass(tile) == WATER_CLASS_CANAL) { c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.water++; } break; case MP_TUNNELBRIDGE: { /* Only count the tunnel/bridge if we're on the northern end tile. */ TileIndex other_end = GetOtherTunnelBridgeEnd(tile); if (tile < other_end) { /* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate * the higher structural maintenance needs, and don't forget the end tiles. */ uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR; switch (GetTunnelBridgeTransportType(tile)) { case TRANSPORT_RAIL: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += len; break; case TRANSPORT_ROAD: { /* Iterate all present road types as each can have a different owner. */ for (RoadTramType rtt : _roadtramtypes) { RoadType rt = GetRoadType(tile, rtt); if (rt == INVALID_ROADTYPE) continue; c = Company::GetIfValid(GetRoadOwner(tile, rtt)); if (c != nullptr) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits. } break; } case TRANSPORT_WATER: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.water += len; break; default: break; } } break; } default: break; } } } /* We do need to read this single value, as the bigger it gets, the more data is stored */ struct CompanyOldAI { uint8_t num_build_rec; }; class SlCompanyOldAIBuildRec : public DefaultSaveLoadHandler { public: static inline const SaveLoad description[] = {{}}; // Needed to keep DefaultSaveLoadHandler happy. static inline const SaveLoadCompatTable compat_description = _company_old_ai_buildrec_compat; SaveLoadTable GetDescription() const override { return {}; } void Load(CompanyOldAI *old_ai) const override { for (int i = 0; i != old_ai->num_build_rec; i++) { SlObject(nullptr, this->GetLoadDescription()); } } void LoadCheck(CompanyOldAI *old_ai) const override { this->Load(old_ai); } }; class SlCompanyOldAI : public DefaultSaveLoadHandler { public: static inline const SaveLoad description[] = { SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107), SLEG_STRUCTLIST("buildrec", SlCompanyOldAIBuildRec), }; static inline const SaveLoadCompatTable compat_description = _company_old_ai_compat; void Load(CompanyProperties *c) const override { if (!c->is_ai) return; CompanyOldAI old_ai; SlObject(&old_ai, this->GetLoadDescription()); } void LoadCheck(CompanyProperties *c) const override { this->Load(c); } }; class SlCompanySettings : public DefaultSaveLoadHandler { public: static inline const SaveLoad description[] = { /* Engine renewal settings */ SLE_CONDREF(CompanyProperties, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION), /* Default vehicle settings */ SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION), }; static inline const SaveLoadCompatTable compat_description = _company_settings_compat; void Save(CompanyProperties *c) const override { SlObject(c, this->GetDescription()); } void Load(CompanyProperties *c) const override { SlObject(c, this->GetLoadDescription()); } void FixPointers(CompanyProperties *c) const override { SlObject(c, this->GetDescription()); } void LoadCheck(CompanyProperties *c) const override { this->Load(c); } }; static_assert(NUM_CARGO == 64); // cargo_income needs version bump class SlCompanyEconomy : public DefaultSaveLoadHandler { public: static inline const SaveLoad description[] = { SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170), SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES), SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32), CM_SLE_ARR("__cm_cargo_income", CompanyEconomyEntry, cm.cargo_income, SLE_INT64, NUM_CARGO), }; static inline const SaveLoadCompatTable compat_description = _company_economy_compat; void Save(CompanyProperties *c) const override { SlObject(&c->cur_economy, this->GetDescription()); } void Load(CompanyProperties *c) const override { SlObject(&c->cur_economy, this->GetLoadDescription()); } void FixPointers(CompanyProperties *c) const override { SlObject(&c->cur_economy, this->GetDescription()); } void LoadCheck(CompanyProperties *c) const override { this->Load(c); } }; class SlCompanyOldEconomy : public SlCompanyEconomy { public: void Save(CompanyProperties *c) const override { SlSetStructListLength(c->num_valid_stat_ent); for (int i = 0; i < c->num_valid_stat_ent; i++) { SlObject(&c->old_economy[i], this->GetDescription()); } } void Load(CompanyProperties *c) const override { if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) { c->num_valid_stat_ent = (uint8_t)SlGetStructListLength(UINT8_MAX); } if (c->num_valid_stat_ent > std::size(c->old_economy)) SlErrorCorrupt("Too many old economy entries"); for (int i = 0; i < c->num_valid_stat_ent; i++) { SlObject(&c->old_economy[i], this->GetLoadDescription()); } } void LoadCheck(CompanyProperties *c) const override { this->Load(c); } }; class SlCompanyLiveries : public DefaultSaveLoadHandler { public: static inline const SaveLoad description[] = { SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION), }; static inline const SaveLoadCompatTable compat_description = _company_liveries_compat; /** * Get the number of liveries used by this savegame version. * @return The number of liveries used by this savegame version. */ size_t GetNumLiveries() const { if (IsSavegameVersionBefore(SLV_63)) return LS_END - 4; if (IsSavegameVersionBefore(SLV_85)) return LS_END - 2; if (IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) return LS_END; /* Read from the savegame how long the list is. */ return SlGetStructListLength(LS_END); } void Save(CompanyProperties *c) const override { SlSetStructListLength(LS_END); for (int i = 0; i < LS_END; i++) { SlObject(&c->livery[i], this->GetDescription()); } } void Load(CompanyProperties *c) const override { size_t num_liveries = this->GetNumLiveries(); bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES); for (size_t i = 0; i < num_liveries; i++) { SlObject(&c->livery[i], this->GetLoadDescription()); if (update_in_use && i != LS_DEFAULT) { if (c->livery[i].in_use == 0) { c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1; c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2; } else { c->livery[i].in_use = 3; } } } if (IsSavegameVersionBefore(SLV_85)) { /* We want to insert some liveries somewhere in between. This means some have to be moved. */ std::move_backward(&c->livery[LS_FREIGHT_WAGON - 2], &c->livery[LS_END - 2], &c->livery[LS_END]); c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL]; c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV]; } if (IsSavegameVersionBefore(SLV_63)) { /* Copy bus/truck liveries over to trams */ c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS]; c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK]; } } void LoadCheck(CompanyProperties *c) const override { this->Load(c); } }; class SlAllowListData : public VectorSaveLoadHandler { public: struct KeyWrapper { std::string key; }; static inline const SaveLoad description[] = { SLE_SSTR(KeyWrapper, key, SLE_STR), }; static inline const SaveLoadCompatTable compat_description = {}; std::vector &GetVector(CompanyProperties *cprops) const override { return cprops->allow_list; } void LoadCheck(CompanyProperties *cprops) const override { this->Load(cprops); } }; /* Save/load of companies */ static const SaveLoad _company_desc[] = { SLE_VAR(CompanyProperties, name_2, SLE_UINT32), SLE_VAR(CompanyProperties, name_1, SLE_STRINGID), SLE_CONDSSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION), SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID), SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32), SLE_CONDSSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION), SLE_CONDVECTOR(CompanyProperties, allow_list, SLE_STR, SLV_COMPANY_ALLOW_LIST, SLV_COMPANY_ALLOW_LIST_V2), SLEG_CONDSTRUCTLIST("allow_list", SlAllowListData, SLV_COMPANY_ALLOW_LIST_V2, SL_MAX_VERSION), SLE_VARNAME(CompanyProperties, face.bits, "face", SLE_UINT32), SLE_CONDSSTRNAME(CompanyProperties, face.style_label, "face_style", SLE_STR, SLV_FACE_STYLES, SL_MAX_VERSION), /* money was changed to a 64 bit field in savegame version 1. */ SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_1), SLE_CONDVAR(CompanyProperties, money, SLE_INT64, SLV_1, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65), SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, SLV_65, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, max_loan, SLE_INT64, SLV_MAX_LOAN_FOR_COMPANY, SL_MAX_VERSION), SLE_VAR(CompanyProperties, colour, SLE_UINT8), SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8), SLE_VAR(CompanyProperties, block_preview, SLE_UINT8), SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, inaugurated_year_calendar, SLE_INT32, SLV_COMPANY_INAUGURATED_PERIOD_V2, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, num_valid_stat_ent, SLE_UINT8, SL_MIN_VERSION, SLV_SAVELOAD_LIST_LENGTH), SLE_VAR(CompanyProperties, months_of_bankruptcy, SLE_UINT8), SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_VAR(CompanyProperties, bankrupt_timeout, SLE_INT16), SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65), SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, SLV_65, SL_MAX_VERSION), /* yearly expenses was changed to 64-bit in savegame version 2. */ SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, SL_MIN_VERSION, SLV_2), SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION), SLEG_STRUCT("settings", SlCompanySettings), SLEG_CONDSTRUCT("old_ai", SlCompanyOldAI, SL_MIN_VERSION, SLV_107), SLEG_STRUCT("cur_economy", SlCompanyEconomy), SLEG_STRUCTLIST("old_economy", SlCompanyOldEconomy), SLEG_CONDSTRUCTLIST("liveries", SlCompanyLiveries, SLV_34, SL_MAX_VERSION), CM_SLE_VAR("__cm_is_server", CompanyProperties, cm.is_server, SLE_BOOL), CM_SLE_VAR("__cm_is_scored", CompanyProperties, cm.is_scored, SLE_BOOL), }; struct PLYRChunkHandler : ChunkHandler { PLYRChunkHandler() : ChunkHandler('PLYR', CH_TABLE) {} void Save() const override { SlTableHeader(_company_desc); for (Company *c : Company::Iterate()) { SlSetArrayIndex(c->index); SlObject(c, _company_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_company_desc, _company_sl_compat); int index; while ((index = SlIterateArray()) != -1) { Company *c = new (CompanyID(index)) Company(); SlObject(c, slt); _company_colours[index] = c->colour; } } void LoadCheck(size_t) const override { const std::vector slt = SlCompatTableHeader(_company_desc, _company_sl_compat); int index; while ((index = SlIterateArray()) != -1) { std::unique_ptr cprops = std::make_unique(); SlObject(cprops.get(), slt); /* We do not load old custom names */ if (IsSavegameVersionBefore(SLV_84)) { if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } } if (cprops->name.empty() && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_END) && cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED && cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME && cprops->name_1 != SPECSTR_SILLY_NAME) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } if (_load_check_data.companies.count(index) == 0) { _load_check_data.companies[index] = std::move(cprops); } } } void FixPointers() const override { for (Company *c : Company::Iterate()) { SlObject(c, _company_desc); } } }; static const PLYRChunkHandler PLYR; static const ChunkHandlerRef company_chunk_handlers[] = { PLYR, }; extern const ChunkHandlerTable _company_chunk_handlers(company_chunk_handlers);