b7e14169f8
(svn r50) -Fix hopefully the win98 crashes related to music/sound (orudge)
darkvater
2004-08-13 23:39:48 +00:00
15d60c09f5
(svn r49) -'Disabled' in patch settings universal for all pe->variable types (dominik81).
darkvater
2004-08-13 23:12:47 +00:00
df61b336db
(svn r48) Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0
dominik
2004-08-13 22:33:48 +00:00
15f3aaf824
(svn r47) -Fix StartupEconomy warning in settings_gui.c -More British language fixes (orudge) -Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge).
darkvater
2004-08-13 21:48:04 +00:00
4ba568d6b2
(svn r46) -Make proper difference between English/American language files. English (UK) is default language file (orudge) -Add various languages to VS6 project file (orudge)
darkvater
2004-08-13 20:55:08 +00:00
a58f9bd621
(svn r45) -Feature [992998] Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station. (chrishuebsch)
darkvater
2004-08-13 20:30:45 +00:00
7af3360c5a
(svn r44) Fix: Coast line near edge of map and near oilrigs (Dribbel)
dominik
2004-08-13 19:52:45 +00:00
63a0313070
(svn r35) -Fix Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance
darkvater
2004-08-12 22:37:41 +00:00
5a0a007e45
(svn r34) -Fix [990770] Cargo delivery area patch for bug #989322. If station sign was too far away, there were goods acceptance/delivery issues (Celstar)
darkvater
2004-08-12 22:29:37 +00:00
b70e5a30c1
(svn r33) -Executeable is now openttd(.exe) always -Resourcefile has been updated to 0.3.3.0
darkvater
2004-08-12 22:06:56 +00:00
d3be7f2de7
(svn r32) -Fix [1007277] Windows Installer Fixes for bugs [991118] and [991102]. (lucaspiller)
darkvater
2004-08-12 21:46:56 +00:00
336ba2ba8a
(svn r31) Fix: pressing 6 in landscaping toolbar crashed the game
dominik
2004-08-12 21:42:20 +00:00
386c8ccfbf
(svn r30) -Fix [1007272] Copy orders between bus/truck possible. You cannot share orders between busses/trucks. You can only copy orders if all the facilities in schedule allow both types to go there (Celestar) -Fix Dutch in dropdown language box is not in BIGFONT
darkvater
2004-08-12 21:29:26 +00:00
52f8e963c1
(svn r29) -Fix You cannot take ownership of an oilrig by building right next to it -Fix when adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread
darkvater
2004-08-12 21:11:23 +00:00
cbec93d9b6
(svn r28) -Fix removing station merged with oilrig, will reset oilrigs ownership
darkvater
2004-08-12 20:24:28 +00:00
4c6a6ea85c
(svn r18) -Feature Safeguard against invalid values in Patches window. Values will stick to their defined min and max values
darkvater
2004-08-10 21:41:17 +00:00
637a567acb
(svn r17) -Fix Player window fixes, Getstring id0 fixes, Finances window is now ok
darkvater
2004-08-10 21:29:47 +00:00
9c4abb643c
(svn r16) Fix: Train refit cost based on _price.ship_base
dominik
2004-08-10 21:28:43 +00:00
a9413b12a2
(svn r12) Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
dominik
2004-08-10 17:06:10 +00:00
ee4511a836
(svn r11) Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
dominik
2004-08-10 16:54:34 +00:00
39267dbad5
(svn r10) Some documentation on _price_base array
dominik
2004-08-10 16:49:56 +00:00
6c87ef6c65
(svn r9) Fixed a couple of warnings and minor coding issues
dominik
2004-08-10 16:34:01 +00:00
a32d8553e7
(svn r5) -Fix: townname generation of TTDLX savegames. All work except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes)
darkvater
2004-08-10 14:42:52 +00:00
e4940ebc79
(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say for all human players (Player #), not only for the first 2
darkvater
2004-08-10 14:32:17 +00:00