Peter Nelson
e2e01eabb5
Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. ( #14628 )
...
Use std::variant instead of union for vehicle info.
RailVehicleInfo is now non-POD so using in a union causes undefined behaviour.
2025-12-08 16:39:52 +05:00
Michael Lutz
4bcb58cf52
Codechange: Store the rail type of rail engines as a RailTypes bitmask.
2025-12-08 15:42:35 +05:00
Rubidium
7c0f69a8fe
Codefix: typos in comments and strings
2025-08-31 10:30:37 +02:00
Peter Nelson
1af721a6f0
Add: [Badges] Vehicle variable to query badges of current rail or road types. ( #14312 )
2025-08-11 19:08:48 +01:00
Peter Nelson
a2addf0fe7
Fix: Clear rail vehicle flipped flag if reverse probability callback returns false. ( #14281 )
...
This now distinguishes between not-flipped and callback not implemented.
2025-05-20 23:03:55 +01:00
Peter Nelson
ce83f583bc
Codechange: Use EnumBitSet for VehicleRailFlags. ( #14280 )
2025-05-19 18:56:45 +01:00
frosch
22fedca77e
Codechange: Integrate ResolverObject::ResetState() into DoResolve(), no need to call it manually.
2025-05-06 22:24:41 +02:00
frosch
6faa667644
Codechange: Remove global GetRegister(), instead return 100+ registers directly from GetXxxCallback().
2025-05-06 22:24:41 +02:00
frosch
85be7a4d92
Codechange: Access temporary storage through ResolverObject during Resolve.
2025-05-06 22:24:41 +02:00
frosch
99d7a775ad
Codechange: Make GetRegister return a signed integer, matching the underlying TemporaryStorageArray.
2025-05-06 22:24:41 +02:00
frosch
13349254ea
Fix #14216 , d030d17: RealSpriteGroups referencing CallbackResultSpriteGroups were always treated as callback-failure. ( #14218 )
2025-05-05 16:13:41 +02:00
frosch
d030d17bd6
Codechange: Do not use a mutable global to return calculated VarAction2 results.
2025-04-29 20:35:46 +02:00
frosch
e90b68d504
Codechange: Pass SpriteGroup as reference to ResolveReal.
2025-04-29 20:35:46 +02:00
frosch
8027e31f47
Codechange: Remove virtual functions SpriteGroup::GetResult and GetNumResults. They are only implemented in and called via ResultSpriteGroup.
2025-04-29 10:35:10 +02:00
frosch
010b944173
Codechange: Move SpriteGroup cast from callers into Resolve.
2025-04-29 10:35:10 +02:00
frosch
30b1eb6e5f
Fix: [NewGRF] The result of Action123 evaluation affected rerandomisation in a weird corner case. ( #14139 )
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Rerandomisation does not care about the Resolve result.
But we skipped it, in case of 'invalid SpriteGroup reference'.
2025-04-28 23:24:42 +02:00
frosch
b7e7f08f78
Codechange: Simplify usage of GRFFileProps by adding some common helper methods.
2025-04-28 13:44:46 +02:00
frosch
41a20e512d
Codechange: Use proper enum type to index sprite groups in VariableGRFFileProps.
2025-04-27 19:50:51 +02:00
frosch
61a0a520f6
Codechange: Unify random trigger enums and turn them into enum classes. ( #14066 )
2025-04-21 20:03:34 +02:00
frosch
264abfafe6
Codechange: Rename storage of random triggers to include the term 'random'.
2025-04-21 19:06:13 +02:00
frosch
39220a5feb
Codechange: Unify naming of NewGRF random trigger functions.
2025-04-21 19:06:13 +02:00
frosch
98445088b1
Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. ( #14065 )
2025-04-21 17:52:03 +02:00
frosch
8f335a84cf
Codechange: Turn GetCustom(Vehicle|Rotor)(Sprite|Icon) macros into functions.
2025-04-18 23:41:37 +02:00
frosch
b862d4937f
Codechange: Turn custom vehicle spritenums into enum, and use them consistently. ( #14022 )
2025-04-18 15:19:28 +02:00
Rubidium
a908c7bed0
Codechange: remove uses of MemCmpT (and MemMoveT)
2025-03-18 21:18:37 +01:00
enveeed
b0cc56a8b5
Fix: NewGRF vehicles display loading sprites when not actually loading or unloading ( #13554 )
2025-03-15 16:58:47 -04:00
Peter Nelson
8b39b23d2b
Codechange: Use EnumBitSet for VehicleFlags. ( #13793 )
2025-03-13 08:38:54 +00:00
Peter Nelson
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
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Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson
3fde611012
Codechange: Use EnumBitSet for AirportMovingDataFlags. ( #13754 )
2025-03-06 19:03:41 +00:00
Peter Nelson
a8f56fe7b3
Add: Variable to test how many vehicles in a chain contain a specific badge. ( #13594 )
2025-02-25 20:55:11 +00:00
Peter Nelson
9de913dd21
Codechange: Use helper to set grf_prop's grffile and grfid together. ( #13612 )
2025-02-18 22:33:13 +00:00
Peter Nelson
8f14894024
Add: NewGRF Badges.
2025-02-16 22:24:25 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
59df0ff496
Codechange: strongly type StationID
2025-02-16 18:25:51 +01:00
Rubidium
70c9f3963c
Codechange: strongly type VehicleID
2025-02-16 14:50:15 +01:00
Rubidium
7e04651220
Codechange: strongly type EngineID
2025-02-16 14:50:15 +01:00
Rubidium
9015c3651f
Codechange: make EngineID an enum
2025-02-16 14:50:15 +01:00
Peter Nelson
ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. ( #13557 )
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Slots are only allocated when used instead of being reserved.
Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Jonathan G Rennison
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Peter Nelson
d61b376998
Codechange: Use EnumBitSet for CargoClasses. ( #13491 )
2025-02-08 08:46:38 +00:00
Rubidium
e937c4dcfd
Codechange: change DestinationID into class with conversion helpers
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A DestinationID is either a DepotID or StationID, where the aircraft hangar
being conceptually a depot is actually a StationID. When making those types
stronger, a lot of casts would need to be added, but this shows the intent
much better.
2025-02-06 21:03:24 +01:00
Peter Nelson
f8b1e3033f
Codechange: Use EnumBitSet for EngineFlags.
2025-01-31 18:55:31 +00:00
Peter Nelson
6c4ddb242a
Codechange: Use EnumBitSet for EngineMiscFlags.
2025-01-31 18:55:31 +00:00
Peter Nelson
917d5cc75d
Codechange: Use EnumBitSet for RoadTypeFlags and RailTypeFlags. ( #13415 )
2025-01-30 22:08:51 +00:00
Peter Nelson
afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. ( #13383 )
2025-01-28 22:17:34 +00:00
Rubidium
e894a5880c
Codechange: rename CargoID to CargoType and amend related variables/comments
2025-01-26 18:07:10 +01:00
Peter Nelson
41c9f2d82c
Codefix: Pass cargo as CargoID. ( #13311 )
2025-01-13 19:23:26 +00:00
Peter Nelson
cfb995b6e9
Codechange: Reimplement engine sort order with std::rotate. ( #13124 )
2024-12-05 22:17:40 +00:00
Peter Nelson
f56b6756f1
Codechange: Sort EngineOverrideManager for fast lookups.
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Allows quickly finding the EngineID given the type, grfid and local id of an engine, instead a linear scan.
This can reduce loading time when lots of engines are present and also affects performance in-game.
Lookup can be on the order of 10000 times faster.
2024-12-05 18:17:58 +00:00
Peter Nelson
bc2513975f
Codechange: Don't inherit EngineOverrideManager from std::vector.
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Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.
2024-12-05 18:17:58 +00:00