Commit Graph

92 Commits

Author SHA1 Message Date
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
dP 35cf190d5e Merge remote-tracking branch 'upstream/master' into 13.0 2023-01-19 04:08:55 +04:00
Pavel Stupnikov 59c991fa52 Update to 13.0-RC1 2023-01-03 15:58:14 +04:00
Pavel Stupnikov f3ecdf6f7f Merge remote-tracking branch 'upstream/master' into 13.0 2022-11-26 22:16:25 +04:00
Pavel Stupnikov be23283677 Update to 13.0-beta1 2022-11-23 14:30:36 +04:00
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Jonathan G Rennison 64b437fa89 Fix: Data race with mixer thread performance measurements 2022-11-11 23:48:24 +01:00
Niels Martin Hansen 5a0dd7e322 Fix #9971: Don't assert that time moves forward 2022-08-27 22:59:36 +02:00
Niels Martin Hansen 4253db28fa Fix #9972: Add some missing fill/resize flags on Framerate window widgets 2022-08-27 22:20:01 +02:00
dP a38dc30bf6 Merge remote-tracking branch 'upstream/master' 2021-08-16 01:58:47 +03:00
dP 9df4f2c4fc Update to 12.0-beta1 2021-08-15 14:57:29 +03:00
rubidium42 eb6cdadc4d Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42 de49727ae8 Change: not performing a command is worthy of an error, not a warning
If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong.
Also make writing of these error message consistent while changing their "type".
2021-06-13 15:25:31 +02:00
Peter Nelson 2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
dP c36ef2b3f3 Merge remote-tracking branch 'upstream/1.11' into 1.11 2021-03-15 20:11:52 +03:00
dP 595606287d Update to 1.11.0-RC1 2021-03-15 12:57:26 +03:00
Charles Pigott 64686b53ff Change: Zero out the gameloop timers when the game is paused 2021-03-01 21:55:51 +00:00
Charles Pigott ef5cea0e06 Change: De-limit framerate window's framerate 2021-03-01 21:55:51 +00:00
Patric Stout fa170b9ace Feature: configurable refresh-rate and change default to 60fps
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.

As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.

The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Patric Stout 7bdb2e79ed Fix: framerate window showed a slightly higher rate than actually measured (#8682)
The first point was counted, but also initialized as "last". As
such, it didn't add to "total", but did add to "count", which made
the "count" 1 more than the total actually represents.
2021-02-16 20:37:58 +01:00
dP c47930887b Merge remote-tracking branch 'upstream/1.11' into 1.11 2021-01-25 22:53:44 +03:00
dP 5e4506f493 Update to 1.11.0-beta1 2021-01-23 17:31:11 +03:00
Charles Pigott 9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
dP 1492a22027 Update to 1.10.0-beta2 2020-01-06 19:06:51 +03:00
dP c7c3966eec Update to 1.10.0-beta2 2020-01-06 18:49:34 +03:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
dP ceea4c88be Merge 1.10.0-beta1 2019-11-01 16:08:44 +03:00
dP 599ccf0c2b Update to 1.10.0-beta1 2019-10-31 22:24:28 +03:00
dP b84a475e14 Initialize with OpenTTD 1.9.3 2019-10-31 21:58:04 +03:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Niels Martin Hansen e7f6f07599 Add: Show memory allocations by GS and AI in framerate window 2019-05-11 15:34:33 +02:00
Pavel Stupnikov 7f9d104dee Remove vehicle measurements from framerate counter 2019-04-01 03:26:58 +03:00
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 2019-03-24 16:10:04 +01:00
Pavel Stupnikov 7c38d218f1 Update to 1.9.0-beta3
--HG--
branch : openttd
2019-02-25 16:08:46 +03:00
Niels Martin Hansen 13962a8475 Change: Framerate window can now scroll and resize 2019-02-23 14:29:07 +01:00
Niels Martin Hansen 7e1e2756d4 Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
Pavel Stupnikov 2bda8d4f34 Update to OpenTTD 1.9.0-beta2
--HG--
branch : openttd
2019-02-13 15:17:23 +03:00
PeterN 5ff0c24993 Fix #6780: Some windows didn't get updated from OnTick() (#7048) 2019-01-12 23:23:23 +00:00
Niels Martin Hansen 9e30fbab34 Fix #6864: Normalise colour use in Frame rate window 2018-11-25 17:27:53 +01:00
Niels Martin Hansen cb1fcc4765 Doc: More notes for developers adding new PerformanceElements 2018-11-25 00:49:33 +01:00
J0an Josep 8975318286 Fix 2a868b9f3b: Expose widgets and windows to scripts and fix documentation. 2018-07-23 20:32:18 +02:00
Niels Martin Hansen 2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00