Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
...
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
dP
35cf190d5e
Merge remote-tracking branch 'upstream/master' into 13.0
2023-01-19 04:08:55 +04:00
Pavel Stupnikov
59c991fa52
Update to 13.0-RC1
2023-01-03 15:58:14 +04:00
Pavel Stupnikov
f3ecdf6f7f
Merge remote-tracking branch 'upstream/master' into 13.0
2022-11-26 22:16:25 +04:00
Pavel Stupnikov
be23283677
Update to 13.0-beta1
2022-11-23 14:30:36 +04:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2022-11-11 23:48:24 +01:00
Niels Martin Hansen
5a0dd7e322
Fix #9971 : Don't assert that time moves forward
2022-08-27 22:59:36 +02:00
Niels Martin Hansen
4253db28fa
Fix #9972 : Add some missing fill/resize flags on Framerate window widgets
2022-08-27 22:20:01 +02:00
dP
a38dc30bf6
Merge remote-tracking branch 'upstream/master'
2021-08-16 01:58:47 +03:00
dP
9df4f2c4fc
Update to 12.0-beta1
2021-08-15 14:57:29 +03:00
rubidium42
eb6cdadc4d
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
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Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42
de49727ae8
Change: not performing a command is worthy of an error, not a warning
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If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong.
Also make writing of these error message consistent while changing their "type".
2021-06-13 15:25:31 +02:00
Peter Nelson
2a0365b3d9
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
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Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
dP
c36ef2b3f3
Merge remote-tracking branch 'upstream/1.11' into 1.11
2021-03-15 20:11:52 +03:00
dP
595606287d
Update to 1.11.0-RC1
2021-03-15 12:57:26 +03:00
Charles Pigott
64686b53ff
Change: Zero out the gameloop timers when the game is paused
2021-03-01 21:55:51 +00:00
Charles Pigott
ef5cea0e06
Change: De-limit framerate window's framerate
2021-03-01 21:55:51 +00:00
Patric Stout
fa170b9ace
Feature: configurable refresh-rate and change default to 60fps
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Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.
As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.
The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Patric Stout
7bdb2e79ed
Fix: framerate window showed a slightly higher rate than actually measured ( #8682 )
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The first point was counted, but also initialized as "last". As
such, it didn't add to "total", but did add to "count", which made
the "count" 1 more than the total actually represents.
2021-02-16 20:37:58 +01:00
dP
c47930887b
Merge remote-tracking branch 'upstream/1.11' into 1.11
2021-01-25 22:53:44 +03:00
dP
5e4506f493
Update to 1.11.0-beta1
2021-01-23 17:31:11 +03:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
dP
1492a22027
Update to 1.10.0-beta2
2020-01-06 19:06:51 +03:00
dP
c7c3966eec
Update to 1.10.0-beta2
2020-01-06 18:49:34 +03:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
dP
ceea4c88be
Merge 1.10.0-beta1
2019-11-01 16:08:44 +03:00
dP
599ccf0c2b
Update to 1.10.0-beta1
2019-10-31 22:24:28 +03:00
dP
b84a475e14
Initialize with OpenTTD 1.9.3
2019-10-31 21:58:04 +03:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Pavel Stupnikov
7f9d104dee
Remove vehicle measurements from framerate counter
2019-04-01 03:26:58 +03:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
Pavel Stupnikov
7c38d218f1
Update to 1.9.0-beta3
...
--HG--
branch : openttd
2019-02-25 16:08:46 +03:00
Niels Martin Hansen
13962a8475
Change: Framerate window can now scroll and resize
2019-02-23 14:29:07 +01:00
Niels Martin Hansen
7e1e2756d4
Add: Show performance of AI and GS in framerate window
2019-02-23 14:29:07 +01:00
Pavel Stupnikov
2bda8d4f34
Update to OpenTTD 1.9.0-beta2
...
--HG--
branch : openttd
2019-02-13 15:17:23 +03:00
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
2019-01-12 23:23:23 +00:00
Niels Martin Hansen
9e30fbab34
Fix #6864 : Normalise colour use in Frame rate window
2018-11-25 17:27:53 +01:00
Niels Martin Hansen
cb1fcc4765
Doc: More notes for developers adding new PerformanceElements
2018-11-25 00:49:33 +01:00
J0an Josep
8975318286
Fix 2a868b9f3b: Expose widgets and windows to scripts and fix documentation.
2018-07-23 20:32:18 +02:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00