Commit Graph

204 Commits

Author SHA1 Message Date
rubidium42
2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
rubidium42
b791ffc6de Fix: do not hide parameter by local variable with the same name 2021-05-27 18:30:56 +02:00
glx22
38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
PeterN
b972ed8604 Fix #9242: Tree tick handler did not scale by map size. (#9246)
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.

This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
2021-05-12 18:17:57 +01:00
dP
c36ef2b3f3 Merge remote-tracking branch 'upstream/1.11' into 1.11 2021-03-15 20:11:52 +03:00
dP
595606287d Update to 1.11.0-RC1 2021-03-15 12:57:26 +03:00
Patric Stout
970fedd78c Add: make modal windows update more smooth
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.

This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.

It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).

Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
frosch
d9b4413bc9 Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
SamuXarick
a4035af337 Codechange: Apply coding style (#8640)
* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
2021-02-05 11:00:36 +01:00
dP
c47930887b Merge remote-tracking branch 'upstream/1.11' into 1.11 2021-01-25 22:53:44 +03:00
dP
5e4506f493 Update to 1.11.0-beta1 2021-01-23 17:31:11 +03:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Niels Martin Hansen
2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 2020-12-27 01:03:27 +01:00
Pavel Stupnikov
22b9dec960 Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Pavel Stupnikov
04e572933d Fix: Don't lower tree density if spreading is not enabled (#8413) 2020-12-25 00:36:45 +01:00
dP
eaa4fb477f Add cm_ prefix to all citymania source files 2020-07-31 16:23:39 +03:00
dP
71eb96d553 Add option to shade trees on slopes 2020-07-18 20:16:13 +03:00
Pavel Stupnikov
0e8ed94e00 Update to 1.10.2 2020-06-02 01:52:45 +03:00
dP
82572754dd Fix: Trees disappear completely after a few years when they're not allowed to spread 2020-05-20 13:16:55 +02:00
dP
c7c3966eec Update to 1.10.0-beta2 2020-01-06 18:49:34 +03:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
dP
599ccf0c2b Update to 1.10.0-beta1 2019-10-31 22:24:28 +03:00
dP
b84a475e14 Initialize with OpenTTD 1.9.3 2019-10-31 21:58:04 +03:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
frosch
b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch
bfa3528069 (svn r27406) -Doc: Use same start/end tile convention in CmdPlantTree as in other TileArea commands. (HackaLittleBit) 2015-09-30 17:28:58 +00:00
rubidium
0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch
3ce8d2ce70 (svn r24846) -Add: Advanced settings to disable certain sound effects. 2012-12-23 21:09:09 +00:00
michi_cc
f3e295b4ec (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
rubidium
6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
yexo
5f79b4c5d1 (svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check 2012-01-03 00:45:22 +00:00
yexo
5c838ff1c3 (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
yexo
6a272233b3 (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 2011-11-08 17:37:32 +00:00
michi_cc
3e016e4254 (svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsupported tile types. 2011-11-04 22:59:23 +00:00
michi_cc
707b0f48e6 (svn r23114) -Feature: [NewGRF] Ambient sound effect callback. 2011-11-04 21:05:08 +00:00
rubidium
2a2c102b0b (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 2011-11-04 11:52:19 +00:00
rubidium
459c9523e8 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
rubidium
69162621d8 (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium
2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
0395aab420 (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
terkhen
9a7dd40006 (svn r20829) -Fix [FS#4094]: Place less trees at once when planting random trees at the scenario editor. 2010-09-18 20:48:40 +00:00
terkhen
ee8272bacc (svn r20828) -Add: Take into account tree group placement at the world generation progress bar. 2010-09-18 20:44:13 +00:00
terkhen
95e5e59f37 (svn r20827) -Codechange: Simplify code for placement of tree groups. 2010-09-18 20:41:06 +00:00
terkhen
9ecf69684e (svn r20826) -Codechange: Simplify code for generating more trees above the snowline. 2010-09-18 20:36:13 +00:00
terkhen
3607c33b4f (svn r20825) -Codechange: Replace a few magic numbers by constants. 2010-09-18 20:33:04 +00:00
terkhen
80c43f52e8 (svn r20289) -Codechange: Unify fall through coding style. 2010-08-01 20:52:11 +00:00
frosch
ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium
e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00