Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
Charles Pigott
e21302f481
Fix #8437 : Crash when using certain heliports with rotated airports
2021-01-05 11:42:51 +01:00
Charles Pigott
619d714923
Fix #8437 : Planes landing at non-rectangular airports could be drawn at the wrong height
...
Only the rotated intercontinental airport, don't get excited
2021-01-05 11:42:51 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
frosch
6198a4776b
Change: [NewGRF] Use aircraft property 12 also for helicopters.
...
Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
2020-12-06 20:31:54 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
dP
1492a22027
Update to 1.10.0-beta2
2020-01-06 19:06:51 +03:00
dP
c7c3966eec
Update to 1.10.0-beta2
2020-01-06 18:49:34 +03:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Charles Pigott
6929429f0f
Fix ccb4c37: Use of possibly uninitialised pointer ( #7818 )
2019-11-02 13:24:38 +00:00
SamuXarick
ccb4c3797f
Fix #5405 : Aircraft could route to depots outside their range ( #7104 )
2019-11-02 11:26:04 +00:00
dP
ceea4c88be
Merge 1.10.0-beta1
2019-11-01 16:08:44 +03:00
dP
599ccf0c2b
Update to 1.10.0-beta1
2019-10-31 22:24:28 +03:00
dP
b84a475e14
Initialize with OpenTTD 1.9.3
2019-10-31 21:58:04 +03:00
Jack McKiernan
9479f45d1a
Codechange: Replaced 255's with an enum entry TERMGROUP
2019-10-25 23:42:31 +02:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Pavel Stupnikov
7f9d104dee
Remove vehicle measurements from framerate counter
2019-04-01 03:26:58 +03:00
Pavel Stupnikov
fa72fd57a1
Update to 1.9.0-RC2
...
--HG--
branch : openttd
2019-03-26 14:17:10 +03:00
Patric Stout
fe13fadcfb
Codechange: fix Intel C++ Compiler linking issues.
...
GetAircraftFlightLevel<Aircraft> is only used in static functions
inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an
issue, but on ICC fails linking, because it doesn't find this
version of this template. Possibly these two pieces of information
are linked.
Explicit defining the function fixes the issue.
2019-03-18 20:57:32 +01:00
Pavel Stupnikov
301de29d29
Update to 1.9.0-RC1
...
--HG--
branch : openttd
2019-03-13 00:25:42 +03:00
Johannes E. Krause
3c94bddbc2
Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this)
2019-03-03 20:59:59 +01:00
Samu
9b99b95955
Fix #6574 : Remove go to hangar orders when rebuilding airport
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When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation).
Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-02-27 00:06:57 +01:00
Pavel Stupnikov
2bda8d4f34
Update to OpenTTD 1.9.0-beta2
...
--HG--
branch : openttd
2019-02-13 15:17:23 +03:00
Samu
9c6ac309e0
Fix #6636 : Airplanes could be sent to helicopter station depots
2019-01-28 17:24:33 +01:00
Samu
2084779b5a
Fix #6574 : Go to takeoff if no hangar
...
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar.
2019-01-27 11:17:32 +01:00
Ingo von Borstel
4e9e115760
Add: [NewGRF] Airport animation trigger for plane landing ( #6334 , patch by Supercheese)
2019-01-19 14:36:15 +00:00
Niels Martin Hansen
c84b9913bd
Fix #6676 : Prevent helicopters from stopping in midair during some kinds of landing
...
This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
2018-11-25 00:47:34 +01:00
SamuXarick
264e60529f
Change: Gradually slow down aircraft speed on breakdown ( #6932 )
2018-10-31 12:45:23 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
Joan Josep
944f785be8
Fix: Spelling errors ( #6769 )
2018-04-30 18:52:32 +02:00
Pavel Stupnikov
3433ae02f4
Update openttd to 1.7.0-RC1
...
--HG--
branch : openttd
2017-03-12 16:41:12 +03:00
frosch
117e73751c
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
2016-10-16 14:59:44 +00:00
frosch
c175067ed9
(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
2016-10-16 14:58:38 +00:00
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
Pavel Stupnikov
5c9ef5a264
update to 1.6.0
...
--HG--
branch : openttd
2016-04-02 00:50:09 +03:00
Pavel Stupnikov
7209de2e7c
updated to 1.5.3-RC1
...
--HG--
branch : openttd
2015-11-01 20:08:15 +03:00
frosch
05ed2001d4
(svn r27422) -Fix [FS#6341]: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree. (marcole)
2015-10-30 16:20:00 +00:00
Pavel Stupnikov
d201932121
openttd updated to 1.5.0-beta2
...
--HG--
branch : openttd
2015-03-01 00:30:53 +03:00
frosch
a8080b6256
(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad().
2015-02-01 20:54:24 +00:00
peter1138
ce9fab58bc
(svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and purchase lists.
2014-10-04 16:40:23 +00:00
rubidium
5116c39865
(svn r26874) -Fix (r26872): hopefully fix MSVC compile error
2014-09-21 11:17:47 +00:00
rubidium
51a1c712f2
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21 11:12:42 +00:00
rubidium
3548195e3e
(svn r26867) -Fix (r26866): hopefully fix MSVC compile error
2014-09-21 06:41:11 +00:00