Commit Graph

525 Commits

Author SHA1 Message Date
Charles Pigott 9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Patric Stout dff7ee8e1c Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
Charles Pigott e21302f481 Fix #8437: Crash when using certain heliports with rotated airports 2021-01-05 11:42:51 +01:00
Charles Pigott 619d714923 Fix #8437: Planes landing at non-rectangular airports could be drawn at the wrong height
Only the rotated intercontinental airport, don't get excited
2021-01-05 11:42:51 +01:00
Matt Kimber 9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 2021-01-05 11:42:25 +01:00
frosch 6198a4776b Change: [NewGRF] Use aircraft property 12 also for helicopters.
Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
2020-12-06 20:31:54 +01:00
Michael Lutz 63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
dP 1492a22027 Update to 1.10.0-beta2 2020-01-06 19:06:51 +03:00
dP c7c3966eec Update to 1.10.0-beta2 2020-01-06 18:49:34 +03:00
glx d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Charles Pigott 6929429f0f Fix ccb4c37: Use of possibly uninitialised pointer (#7818) 2019-11-02 13:24:38 +00:00
SamuXarick ccb4c3797f Fix #5405: Aircraft could route to depots outside their range (#7104) 2019-11-02 11:26:04 +00:00
dP ceea4c88be Merge 1.10.0-beta1 2019-11-01 16:08:44 +03:00
dP 599ccf0c2b Update to 1.10.0-beta1 2019-10-31 22:24:28 +03:00
dP b84a475e14 Initialize with OpenTTD 1.9.3 2019-10-31 21:58:04 +03:00
Jack McKiernan 9479f45d1a Codechange: Replaced 255's with an enum entry TERMGROUP 2019-10-25 23:42:31 +02:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Pavel Stupnikov 7f9d104dee Remove vehicle measurements from framerate counter 2019-04-01 03:26:58 +03:00
Pavel Stupnikov fa72fd57a1 Update to 1.9.0-RC2
--HG--
branch : openttd
2019-03-26 14:17:10 +03:00
Patric Stout fe13fadcfb Codechange: fix Intel C++ Compiler linking issues.
GetAircraftFlightLevel<Aircraft> is only used in static functions
inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an
issue, but on ICC fails linking, because it doesn't find this
version of this template. Possibly these two pieces of information
are linked.
Explicit defining the function fixes the issue.
2019-03-18 20:57:32 +01:00
Pavel Stupnikov 301de29d29 Update to 1.9.0-RC1
--HG--
branch : openttd
2019-03-13 00:25:42 +03:00
Johannes E. Krause 3c94bddbc2 Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this) 2019-03-03 20:59:59 +01:00
Samu 9b99b95955 Fix #6574: Remove go to hangar orders when rebuilding airport
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation).

Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-02-27 00:06:57 +01:00
Pavel Stupnikov 2bda8d4f34 Update to OpenTTD 1.9.0-beta2
--HG--
branch : openttd
2019-02-13 15:17:23 +03:00
Samu 9c6ac309e0 Fix #6636: Airplanes could be sent to helicopter station depots 2019-01-28 17:24:33 +01:00
Samu 2084779b5a Fix #6574: Go to takeoff if no hangar
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar.
2019-01-27 11:17:32 +01:00
Ingo von Borstel 4e9e115760 Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by Supercheese) 2019-01-19 14:36:15 +00:00
Niels Martin Hansen c84b9913bd Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
2018-11-25 00:47:34 +01:00
SamuXarick 264e60529f Change: Gradually slow down aircraft speed on breakdown (#6932) 2018-10-31 12:45:23 +01:00
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
Niels Martin Hansen 2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
PeterN a07394a63a Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
Joan Josep 944f785be8 Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
Pavel Stupnikov 3433ae02f4 Update openttd to 1.7.0-RC1
--HG--
branch : openttd
2017-03-12 16:41:12 +03:00
frosch 117e73751c (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
frosch c175067ed9 (svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw. 2016-10-16 14:58:38 +00:00
frosch d2393b4f6c (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
Pavel Stupnikov 5c9ef5a264 update to 1.6.0
--HG--
branch : openttd
2016-04-02 00:50:09 +03:00
Pavel Stupnikov 7209de2e7c updated to 1.5.3-RC1
--HG--
branch : openttd
2015-11-01 20:08:15 +03:00
frosch 05ed2001d4 (svn r27422) -Fix [FS#6341]: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree. (marcole) 2015-10-30 16:20:00 +00:00
Pavel Stupnikov d201932121 openttd updated to 1.5.0-beta2
--HG--
branch : openttd
2015-03-01 00:30:53 +03:00
frosch a8080b6256 (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad(). 2015-02-01 20:54:24 +00:00
peter1138 ce9fab58bc (svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and purchase lists. 2014-10-04 16:40:23 +00:00
rubidium 5116c39865 (svn r26874) -Fix (r26872): hopefully fix MSVC compile error 2014-09-21 11:17:47 +00:00
rubidium 51a1c712f2 (svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) 2014-09-21 11:12:42 +00:00
rubidium 3548195e3e (svn r26867) -Fix (r26866): hopefully fix MSVC compile error 2014-09-21 06:41:11 +00:00