Commit Graph

23007 Commits

Author SHA1 Message Date
translators c5ec55b4ed Update: Translations from eints
luxembourgish: 2 changes by phreeze83
turkish: 33 changes by BeratSJ
2024-12-26 04:42:27 +00:00
SamuXarick ee860a5c8e Doc: Update some yapf inline comments 2024-12-24 20:43:46 +01:00
translators f74b0cf984 Update: Translations from eints
chinese (simplified): 2 changes by WenSimEHRP
2024-12-24 04:44:12 +00:00
Peter Nelson b35284d3dd Fix 6a07f28103: Clearing animated tiles may lead to invalid state. (#13192) 2024-12-23 22:35:43 +01:00
Peter Nelson 1cf3a2a726 Codechange: No need to call DeleteAnimatedTile and DoClearSquare. (#13191)
DoClearSquare calls DeleteAnimatedTile itself so this is effectively a duplicate call.
2024-12-23 19:08:03 +00:00
Peter Nelson c72542431a Change: Increase house type limit from 512 to 4096. (#12288)
This moves HouseType from m4+m3[6] to m8 making it 'easier' to access.
2024-12-22 18:14:06 +00:00
SamuXarick 8e948af3bc Codefix: Ensure assertions are properly encapsulated within WITH_ASSERT directive 2024-12-22 14:02:13 +01:00
SamuXarick de908e08b2 Codefix: Remove duplicated include 2024-12-22 14:01:40 +01:00
Rubidium 54d58a08f3 Codechange: use (better) named constants for the bridge sprite table 2024-12-22 13:59:18 +01:00
Peter Nelson 2176d49a39 Revert: "Codechange: remove parameter which value can always be deduced" (#13183)
This reverts commit dfb74e25f7.
2024-12-21 19:49:02 +00:00
Peter Nelson 2c740cf7e7 Change: Hide buttons in Found Town window that can't be used. (#13182)
When allowed to found towns in game, some buttons are disabled as they are only available in the scenario editor.

Instead of disabling these buttons, completely hide them when in game.
2024-12-21 18:31:21 +00:00
Peter Nelson 59680867c3 Codechange: Use structured bindings when iterating font_mapping. 2024-12-20 19:05:08 +00:00
Peter Nelson c78e309b16 Codefix: Use snake_case instead of camelCase in layouters. 2024-12-20 19:05:08 +00:00
Rubidium d623aa0dfb Fix: no need to guard free() 2024-12-20 19:08:10 +01:00
Loïc Guilloux fefa18fb03 Fix c91d4104f8: \u200B is not allowed in translations (#13179) 2024-12-20 17:07:55 +00:00
Yakov Lipkovich be02b54744 Doc: fix typo in script_vehicle.hpp (#13177) 2024-12-20 08:42:57 -05:00
translators c91d4104f8 Update: Translations from eints
danish: 25 changes by bscargo
2024-12-20 04:44:17 +00:00
translators 07fb13cd29 Update: Translations from eints
chinese (simplified): 154 changes by WenSimEHRP
2024-12-19 04:44:42 +00:00
Peter Nelson c4424aa894 Codechange: Use correct char type in RemapNewGRFStringControlCode. (#13173) 2024-12-18 12:58:23 +00:00
Jonathan G Rennison e3e3cb13c6 Change: Include new cargo classes in dump cargo types console command 2024-12-18 07:50:33 +01:00
translators e78cd7d6e9 Update: Translations from eints
swedish: 1 change by joeax910
chinese (simplified): 13 changes by tinygrox
polish: 2 changes by pAter-exe
2024-12-18 04:44:43 +00:00
translators 07fb7d20db Update: Translations from eints
russian: 1 change by Ln-Wolf
polish: 13 changes by pAter-exe
2024-12-17 04:46:40 +00:00
translators 6ba6ae5e6f Update: Translations from eints
vietnamese: 9 changes by KhoiCanDev
chinese (simplified): 18 changes by tinygrox
2024-12-16 04:45:51 +00:00
translators 8bf2ab62d9 Update: Translations from eints
norwegian (bokmal): 1 change by eriksorngard
chinese (simplified): 9 changes by tinygrox
2024-12-15 04:43:59 +00:00
Eri the Switch 69ee8a8480 Add: Implement 2D map scrolling under SDL2 (#13167)
Use a base multiplier to keep the existing option range (1-15).

SDL2 >= 2.18 allows for considerably smoother scrolling, but
basic support for earlier versions is included.
2024-12-14 15:43:31 +00:00
Eri the Switch 32dfb37b9d Change: Use floats for tracking 2D scrolling
This ensures the smoothest experience possible when dragging map
around with 2D scrolling.
2024-12-14 15:43:31 +00:00
translators 25cf382971 Update: Translations from eints
english (us): 12 changes by 2TallTyler
dutch: 1 change by Afoklala
polish: 10 changes by pAter-exe
2024-12-14 04:44:40 +00:00
Valeri 5d8e98207d Codechange: Use lowercase name for winnls.h (#13170)
Fixes cross-compilation under MXE.
2024-12-13 19:55:53 +01:00
translators 15059bc253 Update: Translations from eints
swedish: 8 changes by joeax910
2024-12-13 04:45:31 +00:00
Peter Nelson eacec144b0 Fix 56510b5d7b: CargoArray does need to be initialised... (#13168) 2024-12-12 19:33:55 +00:00
Peter Nelson e30c5e6b9e Codechange: Return pair from instead of optional out parameter. (#13166)
GetVehicleDefaultCapacity() has a pointer as an optional out parameter, but it is always used.

Return a std::pair instead.
2024-12-12 08:57:30 +00:00
Peter Nelson 56510b5d7b Codechange: Use CargoArray for linkgraph refresher. (#13165)
`uint capacities[NUM_CARGO]` looks a lot like CargoArray.
2024-12-11 19:24:58 +00:00
translators 677bd52c65 Update: Translations from eints
polish: 67 changes by pAter-exe
2024-12-11 04:45:53 +00:00
SamuXarick 1e259b7f47 Codefix: Missing this-> in Kdtree (#13095) 2024-12-10 17:30:55 +00:00
Peter Nelson aa461fca68 Codechange: A transparent FrameRect doesn't care about colours. (#13162) 2024-12-10 05:00:46 +00:00
translators ad7738cff8 Update: Translations from eints
catalan: 12 changes by J0anJosep
latvian: 9 changes by lexuslatvia
2024-12-10 04:45:45 +00:00
Peter Nelson f8e9ee6fec Codefix: Scenario climate selection buttons shouldn't include size of (unset) integer. (#13161) 2024-12-09 23:42:14 +00:00
translators 95d22bac89 Update: Translations from eints
chinese (traditional): 10 changes by KogentaSan
galician: 9 changes by pvillaverde
korean: 9 changes by telk5093
russian: 10 changes by Ln-Wolf
polish: 1 change by pAter-exe
2024-12-09 04:46:17 +00:00
Peter Nelson 1e77fd0b61 Codechange: Remove unnecessary 'return_cmd_error` macro. (#13160)
This macro is a leftover from when errors used to be packed into a single int32_t.

`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
Peter Nelson 5575c0ba5a Codechange: Deduplicate text effect strings.
Small viewport signs are drawn with FS_SMALL, so there is no need to duplicate text effect strings for both normal and small versions.

This also avoids an extra string format when text effect positions are updated.
2024-12-08 10:23:52 +00:00
translators d0d5a18120 Update: Translations from eints
english (au): 1 change by krysclarke
norwegian (bokmal): 8 changes by eriksorngard
chinese (simplified): 1 change by WenSimEHRP
greek: 1 change by gh658804
russian: 52 changes by Ln-Wolf
finnish: 1 change by hpiirai
french: 1 change by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by pasantoro
2024-12-08 04:44:40 +00:00
Peter Nelson 7af16bff11 Codechange: Use vector for GRFFile parameters instead of array. (#13157)
This simplifies assigning default parameters and removes the param_end member.
2024-12-07 22:08:59 +00:00
Peter Nelson 3d73c95080 Fix: Potential out-of-bounds reads due to uninitialised string parameters. (#13153)
If string parameters are not set correctly, FormatString can read out of bounds and crash the game.

This does not fix the root cause, just a nasty symptom.
2024-12-07 15:48:49 +00:00
Peter Nelson f5d78f9eba Change: [NewGRF] Install translation tables into overridden NewGRF. (#12879)
When a NewGRF overrides another, any translation table that the overriding NewGRF installs will also be installed in the target file.

This allows the overridden NewGRF to make use of a cargo or rail/road type translation table without directly modifying the original file.
2024-12-07 11:26:53 +00:00
translators 04621d1be3 Update: Translations from eints
chinese (simplified): 8 changes by WenSimEHRP
dutch: 8 changes by Afoklala
portuguese: 8 changes by azulcosta
polish: 3 changes by pAter-exe
2024-12-07 04:45:11 +00:00
Peter Nelson 560ee2442d Add: Support sound effects in Ogg Opus format. 2024-12-06 18:41:35 +00:00
Peter Nelson 8b00661b22 Change: Add sound memory usage to framerate window. 2024-12-06 18:41:35 +00:00
Peter Nelson ce5279a8dc Codechange: Implement SoundLoader interface and cache loaded sounds in memory.
Sounds are loaded into memory on first use, using the SoundLoader interface to support format conversion. Sounds are retained in memory to avoid reloading every time a sound is played.

This deduplicates WAV header parsing between NewGRF and baseset sounds, and will allow different audio formats to be supported.
2024-12-06 18:41:35 +00:00
Peter Nelson 7e8bcf44f7 Codechange: ProviderManager class to support self-registration of providers.
This is based loosely on TimerManager.
2024-12-06 18:41:35 +00:00
Peter Nelson bccf5343f4 Codechange: Use a type alias for mixer channel masking. 2024-12-06 18:41:35 +00:00