Peter Nelson
a361841848
Codechange: Store GameStrings as shared_ptr. ( #13905 )
...
Uses shared_ptr/weak_ptr as LanguageScanner needs access without ownership.
2025-03-28 17:44:43 +00:00
Peter Nelson
325f7f9767
Codechange: Use EnumBitSet for GoodsEntry status. ( #13899 )
2025-03-26 21:22:33 +00:00
Peter Nelson
7f3820fa7e
Codechange: Load check data is only interested in landscape and starting_year.
2025-03-26 10:54:11 +00:00
Peter Nelson
732109e444
Codechange: Use EnumBitSet for RoadTypes.
2025-03-25 20:15:48 +00:00
Peter Nelson
79ef4e98fe
Codechange: Use std::swap() instead of Swap() ( #13883 )
2025-03-24 23:47:34 +00:00
Peter Nelson
42eb513897
Codechange: Make use of emplace_back's return value. ( #13879 )
2025-03-23 18:34:04 +00:00
Peter Nelson
8b4114d709
Fix #13849 : Settings in old saves could be overridden by defaults. ( #13874 )
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Resolved by resetting settings to default values before the OPTS and PATS chunks are loaded.
2025-03-23 15:55:55 +00:00
Peter Nelson
2909a14374
Codechange: Include table/strings.h in files that use StringIDs.
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Be consistent with how and where the file is incldued.
2025-03-21 12:53:40 +00:00
Peter Nelson
89948b941b
Codechange: Use emplace_back instead of push_back. ( #13855 )
2025-03-20 17:39:10 +00:00
Rubidium
ec647975ad
Cleanup: remove ancient FIXME comments
2025-03-16 05:42:29 +01:00
Rubidium
754311a779
Codechange: use std::move when appropriate
2025-03-13 13:00:24 +01:00
Peter Nelson
8b39b23d2b
Codechange: Use EnumBitSet for VehicleFlags. ( #13793 )
2025-03-13 08:38:54 +00:00
Rubidium
32b2de36ef
Codefix: check the table header is actually being read
2025-03-12 17:55:34 +01:00
Peter Nelson
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
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Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson
6d631d7a13
Fix f8b1e30: Fix recent savegames may have incorrect EngineFlags saved. ( #13745 )
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Detect and update engines saved with invalid EngineFlags.
2025-03-05 17:58:03 +00:00
Loïc Guilloux
7723625823
Fix #13729 , f8b1e30: Incorrect conversion of EngineFlags to EngineFlag ( #13743 )
2025-03-05 09:12:06 +00:00
Loïc Guilloux
0d4346c8dc
Fix #13727 , bdd1406: Incorrect ls.vehicle_names size for TTO saves ( #13732 )
2025-03-03 22:59:57 +00:00
Peter Nelson
94c6221dff
Fix edf9f597ec: Screenshot with non-wallclock date saved with wrong filename. ( #13721 )
2025-03-03 21:44:48 +00:00
glx22
d6a261439b
Add: [Script] Framework for loading/saving selected ScriptObject
2025-03-02 13:41:12 +01:00
Peter Nelson
edf9f597ec
Codechange: Use parameterised GetString() for remaining windows.
2025-03-02 07:29:25 +00:00
Rubidium
09716dba75
Codechange: do not use MallocT for the pool
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Needed to make the placement new operator use Tindex over size_t because of
ambiguity for the delete operator variant that also has the size.
2025-02-28 20:15:42 +01:00
Peter Nelson
3cf9b15959
Codechange: Handle SnowTile state separately from ClearGround.
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This removes the need for ClearGround to pretend that CLEAR_SNOW exists.
2025-02-25 08:22:46 +00:00
Rubidium
02f040b22a
Codechange: remove unused alloc_func.hpp includes
2025-02-24 20:00:19 +01:00
Rubidium
24a7cde9cc
Codechange: explicitly initialise Company member variables
2025-02-22 16:33:05 +01:00
Rubidium
37d549d395
Codefix 35e58f68e4: afterload did not properly set airport rotation
2025-02-18 23:09:02 +01:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
59df0ff496
Codechange: strongly type StationID
2025-02-16 18:25:51 +01:00
Rubidium
70c9f3963c
Codechange: strongly type VehicleID
2025-02-16 14:50:15 +01:00
Rubidium
1003967267
Codechange: strongly type TownID
2025-02-16 14:50:15 +01:00
Rubidium
7e04651220
Codechange: strongly type EngineID
2025-02-16 14:50:15 +01:00
Rubidium
2cb59b1856
Codechange: make VehicleID an enum
2025-02-16 14:50:15 +01:00
Rubidium
9015c3651f
Codechange: make EngineID an enum
2025-02-16 14:50:15 +01:00
Rubidium
ab8177ea77
Codechange: strongly type CompanyID
2025-02-16 14:02:18 +01:00
Rubidium
1ffc950e22
Codechange: use prefix operator++ for CompanyID iterations
2025-02-16 14:02:18 +01:00
Rubidium
bdd14063a0
Codechange: move vehicle name to LoadgameState and change to std::vector
2025-02-16 13:45:07 +01:00
Rubidium
e7595c6c85
Codechange: pass oldloader LoadgameState by reference instead of pointer
2025-02-16 12:31:14 +01:00
Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Rubidium
4fe3f0ccdd
Codechange: simplify management of temporary Engine in saveload
2025-02-14 18:35:12 +01:00
Peter Nelson
6cf7a899e9
Codechange: Use EnumBitSet for PauseMode. ( #13553 )
2025-02-14 08:30:04 +00:00
Peter Nelson
f309b90a1d
Codechange: Use EnumBitSet for Airport blocks.
2025-02-13 22:02:02 +00:00
Peter Nelson
f0777737af
Fix #13459 , Fix #13546 : Crash when changing NewGRFs in game with picker window open.
2025-02-13 21:07:37 +00:00
Peter Nelson
75387b9e2b
Codechange: Use EnumBitSet for StationFacility.
2025-02-13 18:03:13 +00:00
Jonathan G Rennison
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Rubidium
37c215f1fd
Fix #13513 , ec492cb267: std::numeric_limits<CompanyMask> not working causes no vehicles to exist
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std::numeric_limits<T>::max() returns 0 instead of an error when the type is unknown.
Solve it by implementing and using Set() and All() in BaseBitSet in same way as std::bitset.
2025-02-09 22:50:55 +01:00
Tyler Trahan
521b860394
Feature: Prevent towns from upgrading individually-placed houses ( #13270 )
2025-02-09 20:37:06 +00:00
Peter Nelson
1ed685b5c1
Codechange: Use EnumBitSet.Any(). ( #13512 )
2025-02-09 20:16:16 +00:00
Patric Stout
86841ba1f0
Codechange: no longer add "src" to the include-path ( #13511 )
2025-02-09 19:43:15 +00:00
Rubidium
01b639bb23
Codechange: replace instance of raw uint16_t with CompanyMask
2025-02-09 19:24:51 +01:00
Rubidium
ec492cb267
Codechange: make CompanyMask a BaseBitSet implementation
2025-02-09 19:24:51 +01:00
Rubidium
cd4482b5df
Codechange: make TownID an enum
2025-02-09 18:05:01 +01:00