Commit Graph

661 Commits

Author SHA1 Message Date
Jonathan G Rennison 864d3c9c16 Fix: CMD_CHANGE_SETTING did not reject SF_NO_NETWORK_SYNC settings (#11009) 2023-06-14 19:44:10 +02:00
PeterN 64d6ad50f9 Codechange: Split GetItem with GetOrCreateItem. (#10952)
`IniGroup::GetItem()` returns nullptr if the item does not exist, but does not if the create parameter is set to true. Resolve CodeQL warnings with `GetOrCreateItem()` which returns a reference to the item instead.
2023-06-05 18:29:52 +00:00
Rubidium 4fdde00e25 Codechange: use std::string to create the GRF parameter list 2023-05-25 05:43:00 +02:00
Rubidium f4b0ac2bd4 Codechange: use std::string for formatting settings 2023-05-24 22:42:01 +02:00
Peter Nelson 6b87fe6540 Codechange: Use std::array for GRF(File|Config) parameters.
This simplifies comparison, copying and assignment operations.
2023-05-19 16:53:56 +01:00
Rubidium acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
Rubidium d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
Rubidium 9f2fc860ad Codechange: use std::optional<std::string> for changing the script over char * 2023-05-14 22:54:10 +02:00
Rubidium 0fd9eb0faa Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
Rubidium a312a6c1b2 Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
Patric Stout c6c3d0e6fa Fix: no_http_content_downloads and use_relay_service as private settings (#10762)
Basically, we don't need to know those values when people send in
crash reports.
2023-05-04 22:46:02 +02:00
Tyler Trahan 6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Charles Pigott 80bd5ad727 Codechange: Use std::strto* variants everywhere (#10720) 2023-04-26 12:56:14 +01:00
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Tyler Trahan 646a7e625b Change: Use seconds for Linkgraph update settings (#10610) 2023-04-14 22:49:12 +02:00
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
Pavel Stupnikov 78c5d4161f Merge branch 'openttd' 2023-01-03 19:05:48 +04:00
Pavel Stupnikov 59c991fa52 Update to 13.0-RC1 2023-01-03 15:58:14 +04:00
Pavel Stupnikov 4682b3cffb Merge branch 'openttd' 2022-11-23 14:35:54 +04:00
Pavel Stupnikov be23283677 Update to 13.0-beta1 2022-11-23 14:30:36 +04:00
Jonathan G Rennison 7c3c92f8b8 Fix #10155: SyncCompanySettings sending old instead of new setting values (#10158) 2022-11-12 17:24:31 +00:00
Jonathan G Rennison 3b3c9c1c3a Fix #10129: Use after free in GRFLoadConfig invalid GRF error path (#10130) 2022-11-05 15:17:18 +01:00
dP 8bed7c7014 Merge branch 'openttd' 2022-04-02 15:34:33 +03:00
dP 269352680c Update to 12.2 2022-04-02 15:34:00 +03:00
Loïc Guilloux d62c5667cf Fix #9766: Don't write uninitialised data in config file (#9767) 2022-01-04 22:12:05 +01:00
Michael Lutz d85348b1d1 Codechange: Template the command callback function type to allow unpacked arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz 7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz 33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
dP 3a77bc3628 Use new savegame format to store citymania extra data 2021-10-01 23:23:50 +03:00
dP 4eb8b29dbf Update to 12.0-RC1 2021-09-26 20:30:12 +03:00
Rubidium 92559e6f3a Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint 2021-09-01 22:40:44 +02:00
Loïc Guilloux 8d2162ba2d Fix b6a116a: convert server_advertise to server_game_type in config file (#9515) 2021-08-28 14:41:07 +02:00
dP 9df4f2c4fc Update to 12.0-beta1 2021-08-15 14:57:29 +03:00
Rubidium c71f06e59b Feature: parse the console settings the same way as config settings
Now you can use things like `set server_game_type public` instead of having to
guess the number, which would not be written into the configuration file nor
would it be shown when doing `set server_game_type`.
2021-07-11 23:11:05 +02:00
Rubidium 178ea3196b Remove: includes to network/core/config.h from headers when only three cpp files need it 2021-07-11 22:13:59 +02:00
Rubidium f6955a304c Fix: ensure no more than the allowed number of NewGRFs are loaded from the configuration 2021-07-11 11:20:07 +02:00
Rubidium 01139d3368 Codechange: access the name of a setting via an accessor function 2021-07-09 22:53:30 +02:00
glx22 89ab8b79a5 Codechange: Remove FOR_EACH_SET_BIT 2021-07-09 21:36:09 +02:00
Patric Stout 8f5d0ecde3 Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.

Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
2021-07-09 21:16:03 +02:00
Rubidium 7e7a4aad72 Codechange: split off the settings saveload code from the main settings handling logic 2021-07-06 21:32:47 +02:00
rubidium42 25ca6a75bc Codechange: split off the settings table and all the callbacks from the main settings handling logic 2021-07-06 21:32:47 +02:00
glx22 b4aedc8bee Codechange: ensure xxx_setting_tables are initialised after their content 2021-07-06 21:32:47 +02:00
Patric Stout cdb3dd0493 Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00
Patric Stout 7dd5fd6ed4 Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00