Commit Graph

6 Commits

Author SHA1 Message Date
Peter Nelson
7744f49a9e Change: Simplify sprite cache memory management
* Remove custom allocator
* Use std::unique_ptr for sprite data
* Perform LRU cache eviction in a single pass
2025-06-23 21:22:37 +01:00
frosch
461b73e21b Codefix: stdafx.h and safeguards.h should be the first and last include in every source file, and not appear in any header file. 2025-04-20 22:06:18 +02:00
Rubidium
23ba18ada7 Codechange: remove SimpleSpriteAllocator 2025-02-23 14:44:11 +01:00
Peter Nelson
e076aaf740 Codefix: Use SpriteID when passing sprite IDs. (#13037) 2024-10-27 18:54:49 +00:00
Peter Nelson
7b717fcccb Codechange: Replace AllocatorProc with SpriteAllocator class.
This allows for state to be passed to or maintained by the allocator.
2024-05-30 20:16:28 +01:00
Peter Nelson
1c94fb0389 Add: Mock sprite cache intialization.
This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
2023-11-05 19:24:59 +00:00