Peter Nelson
7744f49a9e
Change: Simplify sprite cache memory management
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* Remove custom allocator
* Use std::unique_ptr for sprite data
* Perform LRU cache eviction in a single pass
2025-06-23 21:22:37 +01:00
frosch
461b73e21b
Codefix: stdafx.h and safeguards.h should be the first and last include in every source file, and not appear in any header file.
2025-04-20 22:06:18 +02:00
Rubidium
23ba18ada7
Codechange: remove SimpleSpriteAllocator
2025-02-23 14:44:11 +01:00
Peter Nelson
e076aaf740
Codefix: Use SpriteID when passing sprite IDs. ( #13037 )
2024-10-27 18:54:49 +00:00
Peter Nelson
7b717fcccb
Codechange: Replace AllocatorProc with SpriteAllocator class.
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This allows for state to be passed to or maintained by the allocator.
2024-05-30 20:16:28 +01:00
Peter Nelson
1c94fb0389
Add: Mock sprite cache intialization.
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This fills up the sprite cache with SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT zero-size sprites, to
allow GetSpriteSize() calls to continue from unit-tests.
2023-11-05 19:24:59 +00:00