PeterN
da7f431812
Cleanup: widget pos_x/y are already int. ( #10809 )
...
Remove old casts left over from when pos_x/y were unsigned.
2023-05-12 18:02:51 +01:00
Peter Nelson
e6740046ee
Codechange: Use range-for iteration.
2023-05-11 07:58:55 +01:00
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
...
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium
19ec4e8beb
Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t>
2023-05-06 21:26:13 +02:00
Rubidium
877349c13d
Codechange: use std::string for text file name resolution
2023-05-05 08:54:29 +02:00
glx22
49eb638563
Codechange: Remove STR_ORANGE_STRING1_WHITE and STR_ORANGE_STRING1_LTBLUE.
2023-05-05 07:07:54 +01:00
Peter Nelson
61407840c6
Codechange: Remove STR_BLACK_RAW_STRING.
2023-05-05 07:07:54 +01:00
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
2023-05-05 07:07:54 +01:00
PeterN
cc44aa7438
Change: Split Game options into General, Graphics and Sound tabs. ( #10674 )
2023-05-01 12:58:22 +01:00
Patric Stout
36a0818bc5
Remove: buying/selling/owning company shares ( #10709 )
2023-04-29 10:16:49 +02:00
Patric Stout
f5fad88723
Change: base autosaves intervals on real time (instead of game time) ( #10655 )
...
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves
Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.
To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.
When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
2023-04-27 15:21:29 +00:00
Peter Nelson
b8f0513a72
Change: Draw and size video driver info like base set info.
...
This allows very long video driver information strings to wrap instead
of making the game options window very wide.
2023-04-25 13:27:22 +01:00
Peter Nelson
9aee502838
Change: Size Game Options description widgets after initial sizing.
...
Trying to update text widgets with free flowing multiline text during
UpdateWidgetSize(), as the final width is not yet known and so the
calculated height being incorrect, usually resulting in one or more
empty text lines.
The solution is to update the widget heights afterwards during
OnResize(), at which point the final widths are known. The window is
then resized if needed.
(Note this technique needs more attention if width can also change.)
2023-04-25 13:27:22 +01:00
Peter Nelson
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
...
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
...
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
dP
cff80683a1
Add CityMania settings filter to settings window
2023-03-31 00:26:30 +04:00
dP
28639d3b10
Reorganize CityMania additional language strings
2023-03-17 02:16:22 +04:00
dP
35cf190d5e
Merge remote-tracking branch 'upstream/master' into 13.0
2023-01-19 04:08:55 +04:00
Pavel Stupnikov
59c991fa52
Update to 13.0-RC1
2023-01-03 15:58:14 +04:00
PeterN
daacde4496
Fix #10147 : Sound effect volume slider no longer set volume. ( #10228 )
2022-12-10 15:51:45 +00:00
Pavel Stupnikov
f3ecdf6f7f
Merge remote-tracking branch 'upstream/master' into 13.0
2022-11-26 22:16:25 +04:00
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2022-11-24 20:58:10 +00:00
Pavel Stupnikov
be23283677
Update to 13.0-beta1
2022-11-23 14:30:36 +04:00
Peter Nelson
9bf24ec56f
Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
...
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
Peter Nelson
920e588334
Change: Use standard dimensions instead of custom widths.
2022-11-12 18:28:39 +00:00
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd90d79e7b
Add: Setting to toggle thin vs chunky (scaled) bevels.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
61da064b82
Fix: Settings GUI sprite size.
2022-11-12 18:28:39 +00:00
Peter Nelson
123983743f
Change: Add optional text labels to slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
1180c95372
Codechange: Add parameters to change range of slider widget.
2022-11-12 18:28:39 +00:00
Peter Nelson
d35f1d3d06
Codechange: Rename slider widget functions to be less specific.
2022-11-12 18:28:39 +00:00
Peter Nelson
fea7247072
Change: Use standard 'frametext' padding for settings window.
2022-11-12 18:28:39 +00:00
Aaron Kofsky
ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu ( #9727 )
2022-11-08 18:21:52 +00:00
hallonsoda79
0d51460f27
Fix #10023 : Allow negative input in text fields when needed ( #10112 )
2022-11-02 20:54:07 +01:00
Peter Nelson
33704269bd
Change: Simplify widget layout of settings window.
2022-10-11 08:36:59 +01:00
Niels Martin Hansen
345dcd3c7b
Add: Show current video driver info in Options window
2022-05-03 21:03:30 +02:00
Tyler Trahan
41de69c5b7
Feature: Improved Finance window
2022-04-25 21:51:51 +02:00
Tyler Trahan
e79724ea22
Feature: Alternative linkgraph colour schemes ( #9866 )
2022-04-25 19:32:55 +02:00
dP
760b4a16a6
Merge remote-tracking branch 'upstream/master'
2021-11-08 23:47:49 +03:00
dP
76f735ed58
Update to 12.1
2021-11-08 23:42:22 +03:00
Guillaume Renoult
c38af72978
Update: add setting to hide news about competitors vehicle crash ( #9653 )
2021-11-07 19:54:50 +01:00
dP
ece06f8510
Hide polyrail auto-terraform mode behind a setting for now
2021-10-23 18:48:24 +03:00
Charles Pigott
e09f251fc6
Fix #9614 : Refresh rate dropdown was still active when vsync was enabled
2021-10-17 19:25:03 +01:00
dP
f353721956
Merge remote-tracking branch 'upstream/master'
2021-10-01 23:42:40 +03:00
dP
239ff976da
Merge remote-tracking branch 'upstream/master'
2021-09-27 19:53:01 +03:00
dP
4eb8b29dbf
Update to 12.0-RC1
2021-09-26 20:30:12 +03:00
Tyler Trahan
7469f00c5b
Feature: Hide block signals in GUI by default ( #8688 )
2021-09-05 20:22:27 +02:00
dP
5796b4329b
Fix crash when opening settings
2021-08-20 22:27:36 +03:00
dP
28429e1f57
Reorganize CityMania client custom settings
2021-08-19 23:27:22 +03:00