Commit Graph

1175 Commits

Author SHA1 Message Date
Peter Nelson 2c4897c2cd Codechange: Use EnumBitSet for HouseZones. (#14137) 2025-04-28 20:27:43 +01:00
frosch 46494c6d44 Codechange: Rename GRFFileProps to SubstituteGRFFileProps. 2025-04-28 13:44:46 +02:00
frosch e1859df1c0 Codechange: Use enums as keys for the spritegroups in FixedGRFFileProps. 2025-04-27 19:50:51 +02:00
Rubidium b4d4d730a5 Codechange: use std::string_view for town name generation 2025-04-26 16:30:30 +02:00
Rubidium fdb8defa64 Codechange: use std::string_view to parse setting values 2025-04-22 19:52:37 +02:00
frosch d7ddea4032 Codechange: Turn AnimationTrigger enums into enum classes. (#14067) 2025-04-21 20:53:31 +02:00
frosch f399b8eb29 Codechange: Unify naming of NewGRF animation callbacks. 2025-04-21 19:06:13 +02:00
frosch 368d131fb7 Codechange: Use 'construction stage' consistently, instead of 'construction state'. 2025-04-21 19:06:13 +02:00
frosch 2a62eea005 Codefix: Comment style. (#14064) 2025-04-21 17:25:09 +02:00
frosch cb113cfed0 Codefix: Add missing header includes. 2025-04-20 22:06:18 +02:00
Peter Nelson 378ea52ac6 Codechange: Use EnumBitSet for CzechChooseFlags. 2025-04-16 19:44:28 +01:00
Peter Nelson ea0817390f Codechange: Use EnumBitSet for CzechAllowFlags. 2025-04-16 19:44:28 +01:00
frosch 03ed59a004 Codechange: Turn AnimationStatus into an enum class. 2025-04-15 20:42:44 +02:00
frosch 47f0f4dd9e Fix: [NewGRF] Animation speed properties of houses and stations had wrong default. 2025-04-15 20:42:44 +02:00
frosch b27fd83ff1 Codechange: Parse translation strings using StringConsumer. 2025-04-14 18:10:14 +02:00
frosch 7f82b181da Add #12939: [NewGRF] Add road-/tram-/rail-type variable 0x45 to get mutual road-/tram-/rail-type on same tile. (#13934) 2025-04-13 13:23:10 +02:00
frosch 5878db1d02 Codechange: Replace strgen Buffer with StringBuilder. 2025-04-08 23:10:58 +02:00
frosch e6a0cf75a9 Codechange: Shift suffixes between _name_czech_adj and _name_czech_patmod to simplify code. 2025-04-03 13:58:07 +02:00
frosch d8333fe3d7 Codechange: Czech town names unconditionally removed the last codepoint in _name_czech_adj; already do this in the source table. 2025-04-03 13:58:07 +02:00
Peter Nelson 47d078c033 Codechange: Use EnumBitSet for RailTypes. 2025-03-25 20:15:48 +00:00
Peter Nelson 732109e444 Codechange: Use EnumBitSet for RoadTypes. 2025-03-25 20:15:48 +00:00
frosch 488cda728d Codechange: Use std::string and std::string_view instead of C strings. 2025-03-24 23:10:13 +01:00
frosch d7768f5f51 Codechange: Use more specific integer types than 'int'. 2025-03-24 23:10:13 +01:00
frosch b10433715d Codechange: Turn out parameters into return values. 2025-03-24 23:10:13 +01:00
Peter Nelson 3fde611012 Codechange: Use EnumBitSet for AirportMovingDataFlags. (#13754) 2025-03-06 19:03:41 +00:00
Peter Nelson 2a05a845df Feature: Snow-covered rocks are now visible. 2025-03-04 20:39:08 +00:00
Peter Nelson 913eadd6b0 Codechange: Use GetWidgetString for NewGRF debug window. (#13697) 2025-03-02 12:46:01 +00:00
Rubidium b64e8c0aea Codechange: use std::vector/std::span over MallocT for NewGRF bridge sprites 2025-02-22 15:34:32 +01:00
Peter Nelson 370c702549 Add: Show badges in NewGRF debug window. (#13597) 2025-02-17 22:15:45 +00:00
Peter Nelson 8f14894024 Add: NewGRF Badges. 2025-02-16 22:24:25 +00:00
Rubidium fd4adc55e3 Codechange: replace INVALID_X with XID::Invalid() for PoolIDs 2025-02-16 20:23:00 +01:00
Rubidium 44506ebc86 Codechange: use span size over terminator object 2025-02-16 11:19:12 +01:00
Peter Nelson ff7eb996e6 Codechange: Use variable storage for GrfProps with cargo-type groups. (#13557)
Slots are only allocated when used instead of being reserved.

Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Rubidium 069ff846e4 Codechange: use std::vector/std::span for DrawTileSprites over malloc-ed table 2025-02-14 16:01:45 +01:00
Peter Nelson f309b90a1d Codechange: Use EnumBitSet for Airport blocks. 2025-02-13 22:02:02 +00:00
Peter Nelson 75387b9e2b Codechange: Use EnumBitSet for StationFacility. 2025-02-13 18:03:13 +00:00
Jonathan G Rennison d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Peter Nelson 1f21e9dc74 Codechange: String parameter encoding for regular strings.
This allows a string and its parameters to be encoded and stored as just one string, instead of juggling with capturing and restoring string parameters.

The advantage of EncodedStrings over raw strings is they use current language and parameter values at the point of decoding.
2025-02-10 22:49:14 +00:00
Patric Stout 86841ba1f0 Codechange: no longer add "src" to the include-path (#13511) 2025-02-09 19:43:15 +00:00
Tyler Trahan b2f5a4901b Add: Setting to allow placing houses manually in-game (#13266) 2025-02-09 18:34:31 +00:00
Peter Nelson dccc6185b9 Codechange: Change internal format of encoded strings to improve robustness and allow expansion. (#13499) 2025-02-09 12:45:50 +00:00
Peter Nelson d61b376998 Codechange: Use EnumBitSet for CargoClasses. (#13491) 2025-02-08 08:46:38 +00:00
Peter Nelson d9bb002cac Codechange: Use local parameters for formatting settings values. (#13487) 2025-02-07 20:18:03 +00:00
Peter Nelson fb70a7fe7e Codechange: Use EnumBitSet for IndustryTileSpecialFlags. 2025-02-07 12:30:06 +00:00
Peter Nelson 1916454776 Codechange: Use EnumBitSet for IndustryLifeTypes. 2025-02-07 12:30:06 +00:00
Peter Nelson 2bb3f368e3 Codechange: Use EnumBitSet for IndustryBehaviours. 2025-02-07 12:30:06 +00:00
Peter Nelson e114ed357d Codechange: Use EnumBitSet for ObjectFlags. (#13441) 2025-02-02 21:15:03 +00:00
Tyler Trahan 3ae715722c Doc: Rainforest is one word 2025-02-02 10:58:23 -05:00
Peter Nelson 59354576d4 Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Peter Nelson c4c5028862 Codechange: Use EnumBitSet for SettingFlags. (#13429) 2025-02-01 15:46:51 +00:00