Commit Graph

415 Commits

Author SHA1 Message Date
Peter Nelson
20e57a02a2 Codechange: Use GetString() with argument parameters in simple cases. (#13551)
Avoids using global string parameters.
2025-02-14 00:10:56 +00:00
Rubidium
c3d5e6d2a0 Codechange: Use EnumBitSet for DoCommandFlags 2025-02-14 00:28:57 +01:00
Peter Nelson
71dafdb21e Codechange: Use EnumBitSet for picker window invalidation flags. 2025-02-13 21:07:37 +00:00
Peter Nelson
7975145080 Codechange: Use EnumBitSet for TownActions. (#13542) 2025-02-13 18:02:39 +00:00
Jonathan G Rennison
d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Tyler Trahan
521b860394 Feature: Prevent towns from upgrading individually-placed houses (#13270) 2025-02-09 20:37:06 +00:00
Rubidium
ec492cb267 Codechange: make CompanyMask a BaseBitSet implementation 2025-02-09 19:24:51 +01:00
Rubidium
cd4482b5df Codechange: make TownID an enum 2025-02-09 18:05:01 +01:00
Peter Nelson
c3643e3ee0 Codechange: Pass raw string to editable query window. (#13481)
This avoids separating string id and parameters. EncodedString is not needed as it is the raw text that is editable.
2025-02-07 17:03:53 +00:00
Peter Nelson
28eb5e05c8 Codechange: Use EnumBitSet for NWidContainerFlags. 2025-02-06 19:43:35 +00:00
Peter Nelson
59354576d4 Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Peter Nelson
95bd53ddf1 Codechange: Use EnumBitSet for BuildingFlags. 2025-02-01 14:16:25 +00:00
Peter Nelson
40aeedeade Codechange: Use EnumBitSet for callback masks. 2025-01-31 17:08:24 +00:00
Peter Nelson
d30e8dd1c1 Codechange: Use EnumBitSet for WindowDefaultFlags. 2025-01-30 08:40:42 +00:00
Peter Nelson
efb05396a7 Codechange: Use EnumBitSet for WindowFlags. 2025-01-30 08:40:42 +00:00
Peter Nelson
afc0745aa2 Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Rubidium
e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Rubidium
4b2051a1c1 Codechange: use Textbuf::GetText() to access the buffer / hide Textbuf::buf 2025-01-19 23:01:35 +01:00
Rubidium
ef87acc1ff Codechange: make STR_NULL the default for all widget construction functions 2025-01-03 23:25:27 +01:00
Rubidium
b60101853c Codechange: add and use SetString over directly accessing widget_data 2025-01-03 12:14:55 +01:00
Rubidium
9ac1bad480 Codechange: add and use GetString over directly accessing widget_data 2025-01-03 11:11:01 +01:00
Rubidium
7c2668d10f Codechange: replace SetDataTip(0x0, with SetTooltip( 2025-01-02 23:28:43 +01:00
Rubidium
d8d03212b8 Codechange: replace SetDataTip(SPR_ with SetSpriteTip(STR_ 2025-01-02 23:28:43 +01:00
Rubidium
4bf36e3fa6 Codechange: replace SetDataTip(STR_ with SetStringTip(STR_ 2025-01-02 23:28:43 +01:00
Peter Nelson
2d372fa516 Codechange: NewGRF strings are not StringIDs.
Add GRFStringID type and use it when dealing with GRF-local string IDs.
2025-01-02 20:03:40 +00:00
Peter Nelson
98e980c478 Codechange: WWT_TEXT, WWT_LABEL and WWT_EMPTY don't use colour. (#13218)
Set colour for these widget types to INVALID_COLOUR to avoid giving the impression that the colour has a purpose.

A runtime exception is added to catch this the existing widget unit test.
2025-01-01 15:38:19 +00:00
Rubidium
f55ba40b13 Codechange: use TileIndex constructor explicitly 2025-01-01 16:25:23 +01:00
Peter Nelson
74087e6a2e Codechange: Use _TOOLTIP suffix for other tooltip StringIDs. 2025-01-01 02:28:08 +00:00
Peter Nelson
2c740cf7e7 Change: Hide buttons in Found Town window that can't be used. (#13182)
When allowed to found towns in game, some buttons are disabled as they are only available in the scenario editor.

Instead of disabling these buttons, completely hide them when in game.
2024-12-21 18:31:21 +00:00
Peter Nelson
e73d6fcaac Codechange: Store grfid with entity grfprops.
This allows using the grfid without having to dereference the grffile pointer.

Uses no extra storage as it fits within otherwise wasted padding space.
2024-12-05 18:17:58 +00:00
Peter Nelson
9e182871c7 Add: Show house information in house placer. 2024-12-02 00:48:46 +00:00
Peter Nelson
3a158c7609 Change: Call custom house name callback in House Picker. 2024-12-02 00:48:46 +00:00
Peter Nelson
fa1849b855 Codechange: Use std::range::find_if where possible. 2024-11-24 10:36:03 +00:00
Peter Nelson
fc8685d618 Codechange: Use functor for Kdtree's XYFunc. (#13074)
Kdtree uses a function pointer and incorrectly calls it a functor. The function pointer needs to be passed on instantiaton.

Instead, use an actual functor. This simplifies instantiation.
2024-11-19 20:29:56 +00:00
Tyler Trahan
ad020759c7 Feature: Import town data from JSON file (#10409) 2024-09-16 09:29:10 -04:00
Rubidium
14200212b7 Codechange: use std::optional<std::string> over char * for text query results 2024-06-29 16:33:16 +02:00
Steve Goldman
705207e2ce Add: Town window zoom with mouse wheel 2024-06-25 20:48:20 +02:00
Peter Nelson
e802c1a97f Add: Show count of towns and industries in their directory window captions. (#12800)
These windows now show "(<visible> of <total>)" in the caption.
2024-06-23 17:55:37 +01:00
Peter Nelson
91fd082e93 Fix: Apply widget's internal padding to scrollbar capacity/position. (#12801)
For non-WWT_MATRIX widgets, scrollbars need to take account of the internal padding used for the widget.

This is not normally noticeable as framerect padding is only 2 extra pixels
2024-06-22 15:42:13 +00:00
Peter Nelson
55314513ce Codechange: Pass NWidgetParts as span instead of begin/end pointers. (#12779) 2024-06-12 23:08:35 +01:00
Peter Nelson
4cf6d1dd79 Codechange: Pass WindowDesc by reference instead of pointer. (#12771)
WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
2024-06-11 08:58:03 +01:00
Peter Nelson
766350bfd2 Fix: Hide empty house 'classes' in house picker. (#12694)
Picker class list should not list classes with no items. The house picker could break this 'rule' with NewGRFs loaded.
2024-05-22 18:06:59 +01:00
Peter Nelson
d1b7619822 Change: Ignore min/max years for manual house placer. (#12687) 2024-05-15 23:17:58 +01:00
Peter Nelson
ed67aedabf Feature: Allow manually placing town buildings in scenario editor.
House picker is accessed from the Landscaping toolbar as there is no town toolbar.

Once placed these houses behave like any other and can be removed by players and towns.

Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
Rubidium
d183d8e587 Codechange: remove INVALID_STRING_ID now drop down uses spans 2024-04-28 18:47:31 +02:00
Rubidium
37a03b513f Codechange: refactor string list dimension finding into a separate function 2024-04-28 18:47:31 +02:00
Rubidium
ad50c4f298 Codechange: inline sorter name definitions and use proper static accessor instead of (implying) this-> 2024-04-28 18:47:31 +02:00
Peter Nelson
33aedc43a5 Codechange: Shrink GUIList vectors less often, reserve before use.
After sorting and filter lists for GUI, we often shirnk them to reduce size. However this has very little benefit:

1) The memory has already been allocated, so it doesn't prevent that memory being required.
2) It causes a new allocation and copy when the vector is shrunk, actually using more memory.
3) The list is in window state, so the lifetime is only while the window is open.
4) When a filter is clearer, the original size will be needed again, which will cause another allocation.

In fact it is beneficial to reserve to the known maximum in most cases, so do that instead.
2024-04-27 19:25:34 +01:00
Peter Nelson
5bc9854be2 Codechange: Make sort list function lists safer. (#12574)
GUIList has a pointer only to the start of each sort/filter func list, which has the potential for UB as it is unable to validate that the selected sort or filter type is in range.

Use a std::span instead and check if the selected type is in range before using it.
2024-04-25 21:00:49 +01:00
Peter Nelson
16eb17418b Change: Use aspect ratios for some common widgets. 2024-04-19 22:11:16 +01:00