Commit Graph

672 Commits

Author SHA1 Message Date
dP
5e4506f493 Update to 1.11.0-beta1 2021-01-23 17:31:11 +03:00
dP
bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
frosch
b3d048dfcf Change: [NewGRF] industry special flag 19 now specifically targets only passenger production, instead of the second cargo of any water-based industry. (#8590)
This behavior is less surprising to NewGRF authors, and may even be intentional behavior for some industries.
2021-01-18 22:42:10 +01:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
glx22
d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 2020-12-27 10:28:46 +00:00
Pavel Stupnikov
9a45a0f535 Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e Feature: Influence industry production changes from GS (#7912) 2020-12-22 14:21:31 +01:00
Pavel Stupnikov
c9fd85528a Add: new economy "frozen" that stops production changes and industry closures (#8282) 2020-12-14 23:35:07 +01:00
frosch
df5362a008 Fix #8311, b98c7763de: Industry probability at map generation was scaled differently when set via property or callback. 2020-09-24 19:29:52 +02:00
dP
d084a4b8a8 Copy land info tool to citymania source 2020-08-16 06:16:24 +03:00
Michael Lutz
6d3c2edc59 Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
2020-06-28 15:33:37 +02:00
Pavel Stupnikov
1a9e9c3019 Update to 1.10.2 2020-06-02 02:55:21 +03:00
Pavel Stupnikov
0e8ed94e00 Update to 1.10.2 2020-06-02 01:52:45 +03:00
dP
f2a9a1e2a5 Fix #8137: New clients can't join (desync) after funding an industry 2020-05-13 08:43:01 +01:00
dP
7bd52970a1 Codechange: Refactor FindStationsAroundTiles to avoid code duplication 2020-05-13 08:43:01 +01:00
dP
9b9a850d0b Merge 1.10.0-RC1 2020-02-18 20:56:38 +03:00
dP
d4ae6a1d91 Update to 1.10.0-RC1 2020-02-18 18:13:33 +03:00
Pavel Stupnikov
abbc38728e Tint every grount/structure tile when using new highlights 2020-02-05 00:44:34 +03:00
Pavel Stupnikov
2ced62738a Tint unused industries red/orange in zonning 2020-02-03 02:39:10 +03:00
Jonathan G Rennison
c3223903ed Codechange: Cache resolved town, station and industry name strings 2020-01-12 19:37:43 +00:00
Jonathan G Rennison
f1734e7815 Change: Only resort industry directory window on production change if necessary 2020-01-12 19:37:43 +00:00
dP
1492a22027 Update to 1.10.0-beta2 2020-01-06 19:06:51 +03:00
dP
c7c3966eec Update to 1.10.0-beta2 2020-01-06 18:49:34 +03:00
Niels Martin Hansen
86107028a4 Fix: Allow old NewGRF industries to blank out in/out cargo slots (#7882) 2019-12-29 14:36:45 +01:00
glx
d8a1be48cd Codechange: Replace vehicle related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
glx
00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
2be619ea88 Fix #7820: Heap use after free when removing oil rig 2019-11-03 00:39:38 +01:00
dP
ceea4c88be Merge 1.10.0-beta1 2019-11-01 16:08:44 +03:00
dP
599ccf0c2b Update to 1.10.0-beta1 2019-10-31 22:24:28 +03:00
dP
b84a475e14 Initialize with OpenTTD 1.9.3 2019-10-31 21:58:04 +03:00
glx22
880680304d Fix 53f8d0b81: signed/unsigned warnings (#7803) 2019-10-26 01:34:19 +02:00
Niels Martin Hansen
53f8d0b815 Codechange: Use std::vector for industry tile layouts 2019-10-19 17:16:25 +01:00
abmyii
ac21118736 Fix #7703: Prevent sounds being produced by inactive industries (#7752) 2019-10-12 10:16:16 +02:00
Niels Martin Hansen
5feb06e3f3 Add: Scale oil refinery edge distance up by map size
Also scales oil rig distance up, since they use the same algorithm.
2019-08-17 22:02:22 +01:00
peter1138
f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
Charles Pigott
5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00
PeterN
abe8cf4985 Codechange: Replace duplicated code with TileArea::Expand() (#7467) 2019-04-13 14:12:34 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Pavel Stupnikov
c0c4b49cfa Update to 1.9.0 2019-04-01 20:53:44 +03:00
Pavel Stupnikov
6f048dd217 Update to 1.9.0
--HG--
branch : openttd
2019-04-01 20:50:51 +03:00
Henry Wilson
c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
PeterN
a4073895ae Fix #7411: Use industry production callback (if used) on initial industry cargo generation. (#7412) 2019-03-25 19:30:23 +00:00
Peter Nelson
8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 2019-03-09 16:33:47 +00:00
peter1138
94b40fd530 Codechange: Convert IndustryVector to a std::set. 2019-03-09 16:33:47 +00:00
peter1138
ed6084523d Codechange: Convert StationList from SmallVector to std::set. 2019-03-09 16:33:47 +00:00
PeterN
dd20ccee88 Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Pavel Stupnikov
6e2a54355a Merge 1.9.0-beta2 2019-02-14 00:47:22 +03:00
Pavel Stupnikov
2bda8d4f34 Update to OpenTTD 1.9.0-beta2
--HG--
branch : openttd
2019-02-13 15:17:23 +03:00
Niels Martin Hansen
e66cec8f86 Add: NewGRF support for 16-in-16-out industries 2018-11-03 21:43:54 +01:00