Commit Graph

319 Commits

Author SHA1 Message Date
frosch d030d17bd6 Codechange: Do not use a mutable global to return calculated VarAction2 results. 2025-04-29 20:35:46 +02:00
frosch e90b68d504 Codechange: Pass SpriteGroup as reference to ResolveReal. 2025-04-29 20:35:46 +02:00
frosch 8027e31f47 Codechange: Remove virtual functions SpriteGroup::GetResult and GetNumResults. They are only implemented in and called via ResultSpriteGroup. 2025-04-29 10:35:10 +02:00
frosch 010b944173 Codechange: Move SpriteGroup cast from callers into Resolve. 2025-04-29 10:35:10 +02:00
frosch 30b1eb6e5f Fix: [NewGRF] The result of Action123 evaluation affected rerandomisation in a weird corner case. (#14139)
Rerandomisation does not care about the Resolve result.
But we skipped it, in case of 'invalid SpriteGroup reference'.
2025-04-28 23:24:42 +02:00
frosch b7e7f08f78 Codechange: Simplify usage of GRFFileProps by adding some common helper methods. 2025-04-28 13:44:46 +02:00
frosch 41a20e512d Codechange: Use proper enum type to index sprite groups in VariableGRFFileProps. 2025-04-27 19:50:51 +02:00
frosch 61a0a520f6 Codechange: Unify random trigger enums and turn them into enum classes. (#14066) 2025-04-21 20:03:34 +02:00
frosch 264abfafe6 Codechange: Rename storage of random triggers to include the term 'random'. 2025-04-21 19:06:13 +02:00
frosch 39220a5feb Codechange: Unify naming of NewGRF random trigger functions. 2025-04-21 19:06:13 +02:00
frosch 98445088b1 Codechange: Move VehicleEnteredDepotThisTick call to a more suitable position. (#14065) 2025-04-21 17:52:03 +02:00
frosch 8f335a84cf Codechange: Turn GetCustom(Vehicle|Rotor)(Sprite|Icon) macros into functions. 2025-04-18 23:41:37 +02:00
frosch b862d4937f Codechange: Turn custom vehicle spritenums into enum, and use them consistently. (#14022) 2025-04-18 15:19:28 +02:00
Rubidium a908c7bed0 Codechange: remove uses of MemCmpT (and MemMoveT) 2025-03-18 21:18:37 +01:00
enveeed b0cc56a8b5 Fix: NewGRF vehicles display loading sprites when not actually loading or unloading (#13554) 2025-03-15 16:58:47 -04:00
Peter Nelson 8b39b23d2b Codechange: Use EnumBitSet for VehicleFlags. (#13793) 2025-03-13 08:38:54 +00:00
Peter Nelson 91d22f7617 Codechange: Use EnumBitSet for VehStates. (#13755)
Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson 3fde611012 Codechange: Use EnumBitSet for AirportMovingDataFlags. (#13754) 2025-03-06 19:03:41 +00:00
Peter Nelson a8f56fe7b3 Add: Variable to test how many vehicles in a chain contain a specific badge. (#13594) 2025-02-25 20:55:11 +00:00
Peter Nelson 9de913dd21 Codechange: Use helper to set grf_prop's grffile and grfid together. (#13612) 2025-02-18 22:33:13 +00:00
Peter Nelson 8f14894024 Add: NewGRF Badges. 2025-02-16 22:24:25 +00:00
Rubidium fd4adc55e3 Codechange: replace INVALID_X with XID::Invalid() for PoolIDs 2025-02-16 20:23:00 +01:00
Rubidium 59df0ff496 Codechange: strongly type StationID 2025-02-16 18:25:51 +01:00
Rubidium 70c9f3963c Codechange: strongly type VehicleID 2025-02-16 14:50:15 +01:00
Rubidium 7e04651220 Codechange: strongly type EngineID 2025-02-16 14:50:15 +01:00
Rubidium 9015c3651f Codechange: make EngineID an enum 2025-02-16 14:50:15 +01:00
Peter Nelson ff7eb996e6 Codechange: Use variable storage for GrfProps with cargo-type groups. (#13557)
Slots are only allocated when used instead of being reserved.

Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Jonathan G Rennison d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Peter Nelson d61b376998 Codechange: Use EnumBitSet for CargoClasses. (#13491) 2025-02-08 08:46:38 +00:00
Rubidium e937c4dcfd Codechange: change DestinationID into class with conversion helpers
A DestinationID is either a DepotID or StationID, where the aircraft hangar
being conceptually a depot is actually a StationID. When making those types
stronger, a lot of casts would need to be added, but this shows the intent
much better.
2025-02-06 21:03:24 +01:00
Peter Nelson f8b1e3033f Codechange: Use EnumBitSet for EngineFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson 6c4ddb242a Codechange: Use EnumBitSet for EngineMiscFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson 917d5cc75d Codechange: Use EnumBitSet for RoadTypeFlags and RailTypeFlags. (#13415) 2025-01-30 22:08:51 +00:00
Peter Nelson afc0745aa2 Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Rubidium e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Peter Nelson 41c9f2d82c Codefix: Pass cargo as CargoID. (#13311) 2025-01-13 19:23:26 +00:00
Peter Nelson cfb995b6e9 Codechange: Reimplement engine sort order with std::rotate. (#13124) 2024-12-05 22:17:40 +00:00
Peter Nelson f56b6756f1 Codechange: Sort EngineOverrideManager for fast lookups.
Allows quickly finding the EngineID given the type, grfid and local id of an engine, instead a linear scan.

This can reduce loading time when lots of engines are present and also affects performance in-game.
Lookup can be on the order of 10000 times faster.
2024-12-05 18:17:58 +00:00
Peter Nelson bc2513975f Codechange: Don't inherit EngineOverrideManager from std::vector.
Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.
2024-12-05 18:17:58 +00:00
Peter Nelson e73d6fcaac Codechange: Store grfid with entity grfprops.
This allows using the grfid without having to dereference the grffile pointer.

Uses no extra storage as it fits within otherwise wasted padding space.
2024-12-05 18:17:58 +00:00
Peter Nelson 3be0166801 Codechange: Use std::ranges::find where possible.
Replace `std::find(range.begin(), range.end(), ...)` with `std::ranges::find(range, ...)`.
2024-11-24 10:36:03 +00:00
Peter Nelson 0340e19e04 Codechange: Add to_underlying() to convert enum to underlying type. (#12958)
This simplifies and replaces static_cast and C-style casts doing the same.

`std::to_underlying()` exists in C++23 but not C++20.
2024-09-22 18:07:42 +01:00
Loïc Guilloux 29ce013eda Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr (#12696) 2024-05-18 17:04:16 +02:00
Peter Nelson 1424a184d8 Codechange: Use vector/span when loading wagon overrides. (#12604)
Replaces manual memory allocation and passing pointer with size.
2024-05-01 18:23:27 +01:00
Peter Nelson bf8de188ec Codechange: Use member initialization of GRFFilePropsBase. (#12581)
Don't blame compilers for our sloppy initialisation.

Removes memset, and lengthof.
2024-04-26 22:58:54 +01:00
Rubidium 4f2412a272 Codechange: range based for loops instead of C-style for loops 2024-04-11 07:05:04 +02:00
Patric Stout a3cfd23cf9 Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Peter Nelson 97e2bc612c Codechange: Rename and move SpriteGroup-specific cargo types into a namespace.
These 'cargo types' have special defined uses and must not be used elsewhere. This makes it clearer that they are special.
2024-01-09 18:56:05 +00:00
Peter Nelson 952d111b94 Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Peter Nelson ddd609ce9b Feature: Randomize direction of rail vehicle on build based on probability callback. (#11489)
This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.

To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY)  and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.

The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
2023-11-29 22:40:09 +00:00