Commit Graph

829 Commits

Author SHA1 Message Date
Pavel Stupnikov 48992033ed update to 1.5.2
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branch : openttd
2015-09-01 22:52:41 +03:00
frosch ab69952f2a (svn r27306) -Fix (r27305): Confused tiles. 2015-06-20 12:55:17 +00:00
frosch 0e378747db (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 2015-06-20 12:40:04 +00:00
Pavel Stupnikov fc0c2fe15b fixed citymania cb sync and user sync 2015-06-15 15:52:05 +03:00
Pavel Stupnikov ad67312e2d saving extra cb info in savegames 2015-06-14 21:39:55 +03:00
Pavel Stupnikov 194d325fa5 updated town growth tiles 2015-05-17 22:12:13 +03:00
Pavel Stupnikov 13c95da53b novaclient update to 1.5.1-RC1 2015-05-10 22:59:27 +03:00
Pavel Stupnikov 0a0d7d9546 update to 1.5.1-RC1
--HG--
branch : openttd
2015-05-10 22:35:04 +03:00
Pavel Stupnikov df183bf405 merging my updates, since they are already implemented in 1.5.1
--HG--
branch : openttd
2015-05-10 22:32:31 +03:00
frosch 813e85f301 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 2015-04-28 17:25:21 +00:00
frosch 5992f4fa1b (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 2015-04-27 21:40:46 +00:00
frosch 9aa0ba43f7 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 2015-04-25 12:17:16 +00:00
frosch 9fb56ca02e (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 2015-04-25 11:58:19 +00:00
frosch 93d7db0b36 (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 2015-04-25 11:46:10 +00:00
frosch 915aad7603 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 2015-04-25 11:12:47 +00:00
Pavel Stupnikov 9d1d5833d7 do not do estimate in regular fund/adv if shift is pressed (fixes #22) 2015-04-17 17:05:47 +03:00
Pavel Stupnikov dd23a24569 powerfunding money and houses setting 2015-03-27 11:45:58 +03:00
Pavel Stupnikov e164352e19 center towns laels on minimap 2015-03-20 20:50:33 +03:00
Pavel Stupnikov 58b4d9fc46 center town labels on minimap
--HG--
branch : openttd
2015-03-20 20:27:38 +03:00
Pavel Stupnikov 3e116e19c9 require cargo if pop >= from (was >) 2015-03-20 19:53:23 +03:00
Pavel Stupnikov 39a87338d0 fix house states conters
--HG--
branch : novattd150
2015-03-19 04:46:52 +03:00
Pavel Stupnikov d43187997f applied changes since last release
--HG--
branch : novattd150
2015-03-17 02:58:23 +03:00
Pavel Stupnikov e48d2d58e0 latest novapolis client for 1.5
--HG--
branch : novattd150
2015-03-16 03:20:50 +03:00
Pavel Stupnikov 6e6f033afc undo no-hs patch to get clear diff
--HG--
branch : openttd
2015-03-05 03:56:32 +03:00
Pavel Stupnikov 9287d9d0ed less cycle skips patch
--HG--
branch : openttd
2015-03-05 03:54:24 +03:00
Pavel Stupnikov 05578c759e hs fixed
--HG--
branch : openttd
2015-03-01 04:19:50 +03:00
Pavel Stupnikov d201932121 openttd updated to 1.5.0-beta2
--HG--
branch : openttd
2015-03-01 00:30:53 +03:00
rubidium 30f778e933 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 2015-01-01 21:25:42 +00:00
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
Pavel Stupnikov 09818a1493 openttd 1.4 rc1
--HG--
branch : openttd
2014-03-25 15:18:09 +04:00
frosch 55502341ac (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. 2014-02-16 17:45:24 +00:00
frosch 20785c79fc (svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason. 2014-02-16 17:42:28 +00:00
rubidium 9f6b8aea49 (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 2014-02-06 21:06:59 +00:00
rubidium d05ff6e77b (svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP) 2014-02-06 21:01:50 +00:00
rubidium fcb122124b (svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP) 2014-02-06 20:55:49 +00:00
rubidium 30a95966ec (svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP) 2014-02-06 20:42:09 +00:00
rubidium c143ca729a (svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table 2013-11-25 13:13:35 +00:00
rubidium 8e27031492 (svn r26051) -Fix: out of bounds access in CmdTownCargoGoal 2013-11-22 21:44:23 +00:00
frosch 9a41aefcc4 (svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate. 2013-11-12 17:57:12 +00:00
frosch cef342d57c (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. 2013-10-30 10:01:49 +00:00
frosch 12b30103b1 (svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town. 2013-10-28 10:55:34 +00:00
zuu dfb5663313 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
frosch 6a0439a789 (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. 2013-10-12 16:33:19 +00:00
frosch 35d7e8bca4 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
zuu ffec9b41e8 (svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game 2013-09-21 15:09:00 +00:00
zuu 67ab3108d6 (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 2013-09-19 18:48:05 +00:00
frosch 87fae6ba57 (svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN. 2013-04-03 20:24:10 +00:00