Codechange: Use variable storage for GrfProps with cargo-type groups. (#13557)

Slots are only allocated when used instead of being reserved.

Array-based GrfProps are still used when the number of options is more limited.
This commit is contained in:
Peter Nelson
2025-02-14 18:30:17 +00:00
committed by GitHub
parent 4fe3f0ccdd
commit ff7eb996e6
21 changed files with 126 additions and 56 deletions
+13 -6
View File
@@ -582,25 +582,32 @@ StationResolverObject::StationResolverObject(const StationSpec *statspec, BaseSt
if (this->station_scope.st == nullptr) {
/* No station, so we are in a purchase list */
ctype = SpriteGroupCargo::SG_PURCHASE;
this->root_spritegroup = statspec->grf_prop.GetSpriteGroup(ctype);
} else if (Station::IsExpected(this->station_scope.st)) {
const Station *st = Station::From(this->station_scope.st);
/* Pick the first cargo that we have waiting */
for (const CargoSpec *cs : CargoSpec::Iterate()) {
if (this->station_scope.statspec->grf_prop.spritegroup[cs->Index()] != nullptr &&
st->goods[cs->Index()].HasData() && st->goods[cs->Index()].GetData().cargo.TotalCount() > 0) {
ctype = cs->Index();
for (const auto &[cargo, spritegroup] : statspec->grf_prop.spritegroups) {
if (cargo < NUM_CARGO && st->goods[cargo].HasData() && st->goods[cargo].GetData().cargo.TotalCount() > 0) {
ctype = cargo;
this->root_spritegroup = spritegroup;
break;
}
}
if (this->root_spritegroup == nullptr) {
ctype = SpriteGroupCargo::SG_DEFAULT_NA;
this->root_spritegroup = statspec->grf_prop.GetSpriteGroup(ctype);
}
}
if (this->station_scope.statspec->grf_prop.spritegroup[ctype] == nullptr) {
if (this->root_spritegroup == nullptr) {
ctype = SpriteGroupCargo::SG_DEFAULT;
this->root_spritegroup = statspec->grf_prop.GetSpriteGroup(ctype);
}
/* Remember the cargo type we've picked */
this->station_scope.cargo_type = ctype;
this->root_spritegroup = this->station_scope.statspec->grf_prop.spritegroup[this->station_scope.cargo_type];
}
/**