Codechange: explicitly initialise member variables of Windows
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@@ -155,18 +155,13 @@ void PlaceProc_DemolishArea(TileIndex tile)
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/** Terra form toolbar managing class. */
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struct TerraformToolbarWindow : Window {
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int last_user_action; ///< Last started user action.
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int last_user_action = INVALID_WID_TT; ///< Last started user action.
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TerraformToolbarWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
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{
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/* This is needed as we like to have the tree available on OnInit. */
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this->CreateNestedTree();
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this->FinishInitNested(window_number);
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this->last_user_action = INVALID_WID_TT;
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}
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~TerraformToolbarWindow()
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{
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}
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void OnInit() override
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@@ -534,7 +529,7 @@ static void ResetLandscapeConfirmationCallback(Window *, bool confirmed)
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/** Landscape generation window handler in the scenario editor. */
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struct ScenarioEditorLandscapeGenerationWindow : Window {
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int last_user_action; ///< Last started user action.
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int last_user_action = INVALID_WID_ETT; ///< Last started user action.
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ScenarioEditorLandscapeGenerationWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
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{
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@@ -542,7 +537,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT);
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show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LandscapeType::Tropic ? 0 : SZSP_NONE);
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this->FinishInitNested(window_number);
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this->last_user_action = INVALID_WID_ETT;
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}
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void OnPaint() override
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