Fix #11345: Use correct default button value for vehicle service interval setting
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@@ -240,6 +240,32 @@ static void UpdateServiceInterval(VehicleType type, int32_t new_value)
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SetWindowClassesDirty(WC_VEHICLE_DETAILS);
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}
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/**
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* Checks if the service intervals in the settings are specified as percentages and corrects the default value accordingly.
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* @param new_value Contains the service interval's default value in days, or 50 (default in percentage).
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*/
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static void GetDefaultServiceInterval(VehicleType type, int32_t &new_value)
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{
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VehicleDefaultSettings *vds;
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if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
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vds = &_settings_client.company.vehicle;
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} else {
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vds = &Company::Get(_current_company)->settings.vehicle;
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}
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if (vds->servint_ispercent) {
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new_value = DEF_SERVINT_PERCENT;
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} else if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) {
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switch (type) {
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case VEH_TRAIN: new_value = DEF_SERVINT_MINUTES_TRAINS; break;
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case VEH_ROAD: new_value = DEF_SERVINT_MINUTES_ROADVEH; break;
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case VEH_AIRCRAFT: new_value = DEF_SERVINT_MINUTES_AIRCRAFT; break;
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case VEH_SHIP: new_value = DEF_SERVINT_MINUTES_SHIPS; break;
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default: NOT_REACHED();
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}
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}
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}
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static void TrainAccelerationModelChanged(int32_t)
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{
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for (Train *t : Train::Iterate()) {
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