Codechange: use explicit TileIndex constructor for tile 0
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@@ -557,7 +557,7 @@ protected:
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this->SetTimeout();
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this->SetWidgetDirty(WID_SB_PAGE_PANEL);
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Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe.index, 0);
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Command<CMD_STORY_PAGE_BUTTON>::Post(TileIndex{}, pe.index, 0);
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break;
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case SPET_BUTTON_TILE:
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@@ -925,7 +925,7 @@ public:
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VehicleType wanted_vehtype = data.GetVehicleType();
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if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
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Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe->index, v->index);
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Command<CMD_STORY_PAGE_BUTTON>::Post(TileIndex{}, pe->index, v->index);
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ResetObjectToPlace();
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return true;
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}
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