Codechange: use explicit TileIndex constructor for tile 0
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@@ -35,7 +35,7 @@ struct PSACChunkHandler : ChunkHandler {
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while ((index = SlIterateArray()) != -1) {
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assert(PersistentStorage::CanAllocateItem());
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PersistentStorage *ps = new (index) PersistentStorage(0, 0, 0);
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PersistentStorage *ps = new (index) PersistentStorage(0, 0, TileIndex{});
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SlObject(ps, slt);
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}
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}
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