Codechange: use explicit TileIndex constructor for tile 0
This commit is contained in:
@@ -220,7 +220,7 @@ struct INDYChunkHandler : ChunkHandler {
|
||||
if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_76)) {
|
||||
/* Store the old persistent storage. The GRFID will be added later. */
|
||||
assert(PersistentStorage::CanAllocateItem());
|
||||
i->psa = new PersistentStorage(0, 0, 0);
|
||||
i->psa = new PersistentStorage(0, 0, TileIndex{});
|
||||
std::copy(std::begin(_old_ind_persistent_storage.storage), std::end(_old_ind_persistent_storage.storage), std::begin(i->psa->storage));
|
||||
}
|
||||
if (IsSavegameVersionBefore(SLV_EXTEND_INDUSTRY_CARGO_SLOTS)) {
|
||||
|
||||
Reference in New Issue
Block a user