Codechange: replace INVALID_X with XID::Invalid() for PoolIDs

This commit is contained in:
Rubidium
2025-02-16 19:29:53 +01:00
committed by rubidium42
parent d13b0e0813
commit fd4adc55e3
157 changed files with 744 additions and 772 deletions
+16 -16
View File
@@ -101,22 +101,22 @@ const StringID _send_to_depot_msg_table[] = {
std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(DoCommandFlags flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoType cargo, ClientID client_id)
{
/* Elementary check for valid location. */
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return { CMD_ERROR, VehicleID::Invalid(), 0, 0, {} };
VehicleType type = GetDepotVehicleType(tile);
/* Validate the engine type. */
if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), INVALID_VEHICLE, 0, 0, {} };
if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), VehicleID::Invalid(), 0, 0, {} };
/* Validate the cargo type. */
if (cargo >= NUM_CARGO && IsValidCargoType(cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
if (cargo >= NUM_CARGO && IsValidCargoType(cargo)) return { CMD_ERROR, VehicleID::Invalid(), 0, 0, {} };
const Engine *e = Engine::Get(eid);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
CargoType default_cargo = e->GetDefaultCargoType();
if (!IsValidCargoType(default_cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
if (!IsValidCargoType(default_cargo)) return { CMD_ERROR, VehicleID::Invalid(), 0, 0, {} };
bool refitting = IsValidCargoType(cargo) && cargo != default_cargo;
@@ -129,13 +129,13 @@ std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(D
case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
if (!Vehicle::CanAllocateItem(num_vehicles)) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
if (!Vehicle::CanAllocateItem(num_vehicles)) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), VehicleID::Invalid(), 0, 0, {} };
/* Check whether we can allocate a unit number. Autoreplace does not allocate
* an unit number as it will (always) reuse the one of the replaced vehicle
* and (train) wagons don't have an unit number in any scenario. */
UnitID unit_num = (flags.Test(DoCommandFlag::QueryCost) || flags.Test(DoCommandFlag::AutoReplace) || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
if (unit_num == UINT16_MAX) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
if (unit_num == UINT16_MAX) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), VehicleID::Invalid(), 0, 0, {} };
/* If we are refitting we need to temporarily purchase the vehicle to be able to
* test it. */
@@ -156,7 +156,7 @@ std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(D
default: NOT_REACHED(); // Safe due to IsDepotTile()
}
VehicleID veh_id = INVALID_VEHICLE;
VehicleID veh_id = VehicleID::Invalid();
uint refitted_capacity = 0;
uint16_t refitted_mail_capacity = 0;
CargoArray cargo_capacities{};
@@ -842,7 +842,7 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileInd
CommandCost total_cost(EXPENSES_NEW_VEHICLES);
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr || !v->IsPrimaryVehicle()) return { CMD_ERROR, INVALID_VEHICLE };
if (v == nullptr || !v->IsPrimaryVehicle()) return { CMD_ERROR, VehicleID::Invalid() };
Vehicle *v_front = v;
Vehicle *w = nullptr;
Vehicle *w_front = nullptr;
@@ -857,9 +857,9 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileInd
*/
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return { ret, INVALID_VEHICLE };
if (ret.Failed()) return { ret, VehicleID::Invalid() };
if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return { CMD_ERROR, INVALID_VEHICLE };
if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return { CMD_ERROR, VehicleID::Invalid() };
/* check that we can allocate enough vehicles */
if (!flags.Test(DoCommandFlag::Execute)) {
@@ -869,13 +869,13 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileInd
} while ((v = v->Next()) != nullptr);
if (!Vehicle::CanAllocateItem(veh_counter)) {
return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE };
return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), VehicleID::Invalid() };
}
}
v = v_front;
VehicleID new_veh_id = INVALID_VEHICLE;
VehicleID new_veh_id = VehicleID::Invalid();
do {
if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
/* we build the rear ends of multiheaded trains with the front ones */
@@ -897,7 +897,7 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileInd
if (cost.Failed()) {
/* Can't build a part, then sell the stuff we already made; clear up the mess */
if (w_front != nullptr) Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
return { cost, INVALID_VEHICLE };
return { cost, VehicleID::Invalid() };
}
total_cost.AddCost(cost);
@@ -918,7 +918,7 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileInd
* Sell what we already made (clean up) and return an error. */
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
Command<CMD_SELL_VEHICLE>::Do(flags, w->index, true, false, INVALID_CLIENT_ID);
return { result, INVALID_VEHICLE }; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
return { result, VehicleID::Invalid() }; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
}
} else {
/* this is a front engine or not a train. */
@@ -999,7 +999,7 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileInd
if (result.Failed()) {
/* The vehicle has already been bought, so now it must be sold again. */
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
return { result, INVALID_VEHICLE };
return { result, VehicleID::Invalid() };
}
/* Now clone the vehicle's name, if it has one. */
@@ -1010,7 +1010,7 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlags flags, TileInd
if (!CheckCompanyHasMoney(total_cost)) {
/* The vehicle has already been bought, so now it must be sold again. */
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
return { total_cost, INVALID_VEHICLE };
return { total_cost, VehicleID::Invalid() };
}
}