Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
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@@ -225,7 +225,7 @@ void UpdateOldAircraft()
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static void CheckValidVehicles()
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{
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size_t total_engines = Engine::GetPoolSize();
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EngineID first_engine[4] = { INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE };
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EngineID first_engine[4] = { EngineID::Invalid(), EngineID::Invalid(), EngineID::Invalid(), EngineID::Invalid() };
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for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { first_engine[VEH_TRAIN] = e->index; break; }
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for (const Engine *e : Engine::IterateType(VEH_ROAD)) { first_engine[VEH_ROAD] = e->index; break; }
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@@ -262,7 +262,7 @@ void AfterLoadVehiclesPhase1(bool part_of_load)
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if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
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v->first = nullptr;
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if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = INVALID_ENGINE;
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if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = EngineID::Invalid();
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}
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/* AfterLoadVehicles may also be called in case of NewGRF reload, in this
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@@ -515,7 +515,7 @@ void AfterLoadVehiclesPhase2(bool part_of_load)
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RoadVehicle *u = RoadVehicle::GetIfValid(v->dest_tile.base());
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if (u != nullptr && u->IsFrontEngine()) {
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/* Delete UFO targetting a vehicle which is already a target. */
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if (u->disaster_vehicle != INVALID_VEHICLE && u->disaster_vehicle != dv->index) {
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if (u->disaster_vehicle != VehicleID::Invalid() && u->disaster_vehicle != dv->index) {
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delete v;
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continue;
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} else {
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@@ -1144,10 +1144,10 @@ struct VEHSChunkHandler : ChunkHandler {
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/* Old savegames used 'last_station_visited = 0xFF' */
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if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
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v->last_station_visited = INVALID_STATION;
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v->last_station_visited = StationID::Invalid();
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}
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if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;
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if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = StationID::Invalid();
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if (IsSavegameVersionBefore(SLV_5)) {
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/* Convert the current_order.type (which is a mix of type and flags, because
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